EN-Eins Perfektewelt/Adler: Difference between revisions
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{{AttackData-EE | {{AttackData-EE | ||
| damage = 1000 x 10 | | damage = 1000 x 10 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = VA | ||
| advBlock = | | advBlock = VA | ||
| description = | | description = Adler creates a spinning ball of energy, that follows him wherever he goes | ||
::* | ::*7F of invincibility | ||
::*It can be comboed into, and if you're skilled enough, he has loops with it that lead to 8K combos | |||
::*Also good as a reversal as your opponent is forced to block and not just go in recklessly, and its fully invincible during startuop | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = 3000 + 2500 | | damage = 3000 + 2500 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -18 | ||
| description = | | description = Adler dashes forward and hits the opponent twice with a slash and a punch. | ||
::* | ::*10F of invincibility | ||
::*Adler has consistent ways to combo into it with EX '''236'''. | |||
::*Fairly average Kanzen Shinsatsu, no special effects or properties. | |||
}} | }} | ||
}} | }} |
Revision as of 20:22, 5 June 2020
Background
The mad scientist of the now destroyed Gesselschaft, Adler returns in EN-Eins Perfektewelt by transmigrating into the body of an Elektrosoldat. Now calling himself "Super Adler" (yes that's real), he sets out to continue his research and find the truth behind Agartha.
Introduction
Adler is a high aggression character, wanting to be in the face of his opponent as much as possible to apply as much pressure as he can. Adler has strong tools to do this too, with attacks like 6B having good range and being safe. Additionally, he has strong corner carry, very good corner combos, and decent neutral game. However, for Adler to be pushed to his potential, he needs to be in the opponents face for his best combos to land, and requires a very reactionary playstyle. Furthermore, he can't get anything off his overhead besides 22X OTG damage, hurting his mixups.
- Armor Ratio = 1.025 (second highest)
- Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
- Backwards Speed = 4.5 dots/f (third fastest unbuffed)
- Jump Startup = 3F (second fastest unbuffed)
- Backdash Duration = 24F (fourth longest)
Pros
- Strong offensive pressure
- OK mixups
- Incredibly strong corner combos
- Good corner carry
- OK neutral
- Has the best level 3 in the game
- OK movement
Cons
- Doesn't get anything off his overhead
- Requires a lot of good reactions
- Needs to be right in the face of the opponent for his best combos to land
- Lower armor rating
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5AAAA
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5B
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5BB
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5BBB
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5C
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5CC
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2A
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2B
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2C
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2CC
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j.A
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j.B
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j.C
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Command Normals
アルヒバルト - Archibald
4B |
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ヒュープシュラウバ = Hubschrauber
6B |
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ズィヒェル = Sichel
4C |
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Special Moves
ブリッツクーゲル - Blitzkugel (Air OK!)
236A/B/C/D |
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フラクトリット - Flak Turret
214A/B/C/D |
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ブリッツボンベ - Blitzbombe
22A/B/C/D |
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
ブリッツガイスト - Blitzgeist
A+B+C |
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ベルクブレッヒャー = Bergbrecher
A+B+D |
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General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
- Note: Some of his combos won't work unless you let 22A/B hit a specific number of times
Midscreen Combos
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 214C > 22X > 22X
- 5A > 5B > 5BB > 22A > 214D > 22X > 22X
- 5A > 5B > 5BB > 214A > 22A/B > 236BC > 66X
- 5A > 5B > 5BB > 214A > 22A/B > 236BC > 214C > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 22C > 22D
- 5A > 5B > 5BB > A+B+C > A+B+C hits first time > 5B > 5BB > 6B > A+B+C hits > 5B > 5BB > 6B > A+B+C hits (ends) > 5A > 5B > 5BB > 214A > 5A > 5B > 214C > 2B > 22X > 22X
Corner Combos
- 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > 66X > 5B > 5BB > 22X > 22X
- 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > j.A+B > 2B > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > j.A+B > 2B > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > 66X > 5B > 5BB > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > A+B+D > A+B+D
Frame Data
KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Throws and Reflectors --------------------------------------- 4/5/6+A+B | | | KD | -- | j.4/5/6+A+B | | | KD | -- | 5+B+C/D | | | KD | | c.B+C/D | | | KD | | j.B+C/D | | | KD | | Normals --------------------------------------- 5A | 15 | 4 | +0 | +0 | 5AA | | | | | 5AAA | | | | | 5AAAA | | | | | 5B | | | | | 5BB | | | | | 5BBB | | | | | 5C | | | | | 5CC | | | | | c.A | 15 | 4 | +0 | +0 | c.B | | | | | c.C | | | KD | | j.A | 15 | 4 | +0 | +0 | j.B | | | | | j.C | | | VB | VB | Command Normals --------------------------------------- 4B | | | KD | | 6B | | | KD | | 4C | | | | | Specials --------------------------------------- 236+A | | | | | 236+B | | | | | 236+C | | | | | j.236+A | | | | | j.236+B | | | | | j.236+C | | | | | 214+A | | | | | 214+B | | | | | 214+C | | | | | 22+A | | | | | 22+B | | | | | 22+C | | | | | EX, Level 3, Kanzen Sekai --------------------------------------- 236+D | | | KD | | ?F invincible j.236+D | | | KD | | ?F invincible 214+D | | | KD | | ?F invincible 22+D | | | KD | -- | ?F invincible A+B+C | | | KD | -- | superflash ?F, ?F invincible A+B+D | | | KD | -- | superflash ?F, ?F invincible
Trivia
- I dunno