EN-Eins Perfektewelt/Kati: Difference between revisions
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = The closest thing Kati has to a projectile. Reaches far and can be used for many different purposes depending on the version used. | | description = The closest thing Kati has to a projectile. Kati makes her wand extend. Reaches far and can be used for many different purposes depending on the version used. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 800 | | damage = 800 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = -16 | ||
| advBlock = | | advBlock = -21 | ||
| description = ::* | | description = ::*Hits the opponent without doing anything else. | ||
::*Best version for neutral play, as it reaches decently far and won't put you in a bad situation if it's blocked from a distance | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 900 | | damage = 900 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = +0 | ||
| advBlock = | | advBlock = -11 | ||
| description = ::* | | description = ::*Kati extends the wand and then pulls it. | ||
::*Pulls opponent to her on hit, and pulls her to the opponent on block. | |||
::*Can be used for some gimmicks when it hits due to it being +0 (throwing immediately, dping). | |||
::*Dangerous to use in neutral since you're pulling yourself right to the opponent if they block while minus | |||
::*Can be used in a few super confirms for slightly higher damage over '''236C'''. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 600 x 2 | | damage = 600 x 2 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -19/-47 | ||
| description = ::* | | description = ::*Kati pulls the wand and follows it up with a smack. | ||
::*Used as a combo ender for some meterless combos and to set up super cancels. | |||
::*If its blocked, it'll beat people who mash after the first hit since Kati is invincible between the first and second hit, meaning it'll beat invincible moves. However, the second hit can be reflectored. | |||
::*It's also incredibly unsafe if the second hit is simply blocked. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 900 x 4 | | damage = 900 x 4 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -9 | ||
| description = ::* | | description = ::*Kati extends the wand and makes it extra big. | ||
::*Can be used to make an otherwise unsafe blockstring or dp safe | |||
::*Wallsplats, but this isn't very useful since Kati gets pushed back so far from the opponent. | |||
::*Has use in a few combos since it can be used for a good amount of corner carry, but Kati has better options | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 1000 | | damage = 1000 | ||
| guard = | | guard = | ||
| startup = | | startup = | ||
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| version = B | | version = B | ||
| header = no | | header = no | ||
| damage = 700 x 2 | | damage = 700 x 2 | ||
| guard = | | guard = | ||
| startup = | | startup = | ||
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| version = C | | version = C | ||
| header = no | | header = no | ||
| damage = 600 x 3 | | damage = 600 x 3 | ||
| guard = | | guard = | ||
| startup = | | startup = | ||
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| version = EX | | version = EX | ||
| header = no | | header = no | ||
| damage = 1000 x 6 | | damage = 1000 x 6 | ||
| guard = | |||
| startup = | |||
| advHit = | |||
| advBlock = - | |||
| description = | |||
::* | |||
}} | |||
{{AttackData-EE | |||
| version = j.A | |||
| damage = 800 | |||
| guard = | |||
| startup = | |||
| advHit = | |||
| advBlock = - | |||
| description = ::* | |||
}} | |||
{{AttackData-EE | |||
| version = j.B | |||
| header = no | |||
| damage = 800 | |||
| guard = | |||
| startup = | |||
| advHit = | |||
| advBlock = - | |||
| description = ::* | |||
}} | |||
{{AttackData-EE | |||
| version = j.C | |||
| header = no | |||
| damage = 800 | |||
| guard = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = ::* | |||
}} | |||
{{AttackData-EE | |||
| version = j.EX | |||
| header = no | |||
| damage = 800 x 5 | |||
| guard = | | guard = | ||
| startup = | | startup = |
Revision as of 15:28, 22 June 2020
Background
"A German little girl who went missing. She was somehow protected in Tibet and now sets out on a new journey wielding a strange wand."
Introduction
Kati is an unusual character, that while sounding weak on paper, is among the strongest characters in the game. Kati has good range on most of her normals, allowing her to play well from a distance and get good whiff punishes. Making this stronger is she has ways to convert off most of her attacks, including her 22X due to her EX j.214 being a fantastic move for combos. Furthermore, her 22X is fully invincible and is fast, and leads to full combos, giving her one of the strongest reversals in the game. This does come with flaws though, as she has some of the slowest movement in the game and the worst defense rating. Additionally, her neutral is flawed, as while she has very good buttons, similar to Sai she can struggle at dealing with projectiles and characters better at zoning, and unlike Sai, doesn't have as many tools to get in quickly. Still, she's a character who has good pressure while being hard to pressure against, and a strong combo game to support it.
- Armor Ratio = 1.050 (Lowest Defense)
- Forward Speed = 4.5 (Third Slowest)
- Backwards Speed = 3.5 (Second Slowest)
- Jump Startup = 4F (Second Slowest)
- Backdash Duration = 23F (Fourth Shortest)
Pros
- Strong pokes that lead to conversions
- Good frame data
- Good mixups
- Can convert into full damage at any part of the screen
- Very strong reversal
- Can block out of her dashes, meaning she can't be hit while dashing
- Best girl don't @ me
Cons
- Slow movement
- Can struggle against projectiles
- Bad defense rating
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and minimum power level (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5AAAA
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5B
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5BB
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5BBB
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5C
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5CC
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2A
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2B
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2C
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j.A
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j.B
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j.C
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Command Normals
昇天モルゲンシュテルン - Shouten Morgenstern
5[C] |
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圧砕モルゲンシュテルン - Assai Morgenstern
6C |
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Special Moves
制裁モルゲンシュテルン - Seisai Morgenstern 236+A/B/C/D Power pole extend! Power pole extend!
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爆走カルーセル - Bakusou Karussell
214+A/B/C/D (Air OK!) |
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華麗ヴィルベル - Karei Wirbel 22+A/B/C/D I hope you like getting stepped on I hope you like getting stepped on
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
兇眼モルゲンシュテルン - Kyougan Morgenstern A+B+C Kati slam! Kati slam!
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暴走ロコモーティヴ - Bousou Lokomotive
A+B+D |
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General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
Midscreen Combos
Corner Combos
Frame Data
KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Throws and Reflectors --------------------------------------- 4/5/6+A+B | | | KD | -- | j.4/5/6+A+B | | | KD | -- | 5+B+C/D | | | KD | | c.B+C/D | | | KD | | j.B+C/D | | | KD | | Normals --------------------------------------- 5A | 15 | 4 | +0 | +0 | 5AA | | | | | 5AAA | | | | | 5AAAA | | | | | 5B | | | | | 5BB | | | | | 5BBB | | | | | 5C | | | KD | | 5CC | | | | | c.A | 15 | 4 | +0 | +0 | c.B | | | | | c.C | | | KD | | j.A | 15 | 4 | +0 | +0 | j.B | | | VB | VB | j.C | | | VB | VB | Command Normals --------------------------------------- 5[C] | | | KD | | 6C | | | KD | | Specials --------------------------------------- 236+A | | | | | 236+B | | | | | 236+C | | | | | 214+A | | | | | 214+B | | | | | 214+C | | | | | j.214+A | | | | | j.214+B | | | | | j.214+C | | | | | 22+A | | | | | 22+B | | | | | 22+C | | | | | EX, Level 3, Kanzen Sekai --------------------------------------- 236+D | | | KD | | ?F invincible 214+D | | | KD | | ?F invincible j.214+D | | | KD | | ?F invincible 22+D | | | KD | -- | ?F invincible A+B+C | | | KD | -- | superflash ?F, ?F invincible A+B+D | | | KD | -- | superflash ?F, ?F invincible
Trivia
- The German girl who was possessed by Mycale in the events of ABK/AA.
Kati's Story
- Opening
Kati, a German little girl who went missing while going out, was somehow protected in the hinterland of Tibet, but instead of returning home to her parents she set out on a new journey wielding a strange wand after recovering from a debilitating condition.
- VS Generic
Uwaa, I won...
- VS Sai
Ah, mister long legs...? (*)
- VS Perfecti
Are you okay? Wait there for a moment...
- First Interaction
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
Perfecti: So you are still alive... but why did you come to this place? Oh well... This must also be destiny. I will personally grant your soul salvation.
- Second Interaction
Valkyria: To think you could defeat the Perfect One Mycale... Was it the power of that wand's evil eye? However, this ends here. Accept your death archaic human. I am Valkyria, the one who brings death to the Old World.
- Ending
Kati: Perfecti-chan... no, Mycale-chan, wake up! Kati understands very well that Mycale-chan has been lonely for a long time. That's why I came to see you... and... I hope we can be friends.
- Translator Notes
- (*) 足長おじさん (ashinaga ojisan) (1) anonymous scholarship system for orphans whose parents have been killed in traffic accidents (from Daddy-Long-Legs, a 1912 novel by Jean Webster); (2) harvestman; daddy long-legs (arachnid of order Opiliones). Sai helped Kati (it's uncertain if he had something to do with either her being found safe in Tibet or her recovery from a weakened state), so they know each other and they use Japanese familiar terms when they speak to one another. Kati uses おじさん (oji-san) [old man; mister] for Sai so in Japanese this is a pun that has both the same meaning of "Daddy-Long-Legs" and "mister long-legs". Sai refers to Kati as お嬢ちゃん (ojou-chan) a familiar term from the polite お嬢さん (ojou-san) [young lady] usually translated as "missy" or "little lady". Both also have the meaning of uncle and daughter (not family related) respectively but using those terms would lead to confusion.