Kirby Fighters 2/Bell: Difference between revisions
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|attribute= | |attribute= | ||
|description= *Kirby hits in front of him with a bell. | |description= *Kirby hits in front of him with a bell. | ||
*Slow but good for mix ups. Jab can destroy projectiles, if you hit the opponent you can mix them up, you can go for a grab or just go for jab 2. | |||
*If you hold B for a few frames you can make this move end faster(the move will lose range but will gain the ability to cancel this move into shield or twin tinker). | |||
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|description= *Kirby alternates between hitting the opponent with the left bell and the right bell. | |description= *Kirby alternates between hitting the opponent with the left bell and the right bell. | ||
*5B does not true combo into this move. | *5B does not true combo into this move. | ||
*If you press a direction(that isn't down) you can cancel this move and go for another move. | |||
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|description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave. | |description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave. | ||
*Kirby can be hit when he is in the air, and the move will not finish. | *Kirby can be hit when he is in the air, and the move will not finish. | ||
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|data= | |data= | ||
{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= | |damage= F20~C30 | ||
|startup= 37 | |startup= 37 | ||
|recovery= | |recovery= | ||
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|description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave. | |description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave. | ||
*Kirby can be hit when he is in the air, and the move will not finish. | *Kirby can be hit when he is in the air, and the move will not finish. | ||
*It can be used if someone is above you on a platform. | |||
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|attribute= | |attribute= | ||
|description= *Kirby hops briefly before ringing both his bells. | |description= *Kirby hops briefly before ringing both his bells. | ||
*This Move is active for very long and is one of Bell anti airs. It can be used to catch rolls and air dodges. | |||
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|description= *Kirby dashes forward, throwing both his bells in opposite directions. | |description= *Kirby dashes forward, throwing both his bells in opposite directions. | ||
*The bells arc upward as they travel to the sides of the stage. | *The bells arc upward as they travel to the sides of the stage. | ||
*The move that you will be using a lotin neutral. Twin tinker is a semi-transcendet projectile. | |||
*You can angle the bells and throw back 1 back bell very fast with tech. | |||
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|attribute= | |attribute= | ||
|description= *Kirby brings both bells together before creating a ring of bells around him. | |description= *Kirby brings both bells together before creating a ring of bells around him. | ||
*Only useful against some characters and when you are on a platform. You will only use this move the make Bell Jab end faster. | |||
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Revision as of 19:13, 10 April 2021
Introduction
Bell (Unlocked at Fighters Rank 37)
Bell is a copy ability with high damage and great defense that will leave your opponent's ears ringing! His special Bell Block allows him to counter enemy attacks, and his Quick Finale covers most of the screen, making Bell a truly dangerous foe.
Moveset
Ring Ding
5B (Air OK) |
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Ring-ding-dong
5B repeatedly (Air OK) |
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Ding Finale
2B during Ring-ding-dong |
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Quick Finale
[8]2B |
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Sting-ding
2B |
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Twin Tinker
66B (Air OK) |
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Tinker Melody
5[B] |
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Bell Block
L/R (Air OK) |
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