Virtual-On Oratorio Tangram/Fei-Yen: Difference between revisions
Line 34: | Line 34: | ||
'''Fei-Yen notation''' | '''Fei-Yen notation''' | ||
*<span style="color:magenta">'''(N)'''</span> = only in Normal mode | *<span style="color:magenta">'''(N)'''</span> = only while in Normal mode | ||
*<span style="color:gold">'''[H]'''</span> = only in Hyper mode | *<span style="color:gold">'''[H]'''</span> = only while in Hyper mode | ||
====Neutral projectile attacks==== | ====Neutral projectile attacks==== | ||
{| style="width: 600px;" | {| style="width: 600px;" | ||
Line 51: | Line 51: | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Movement check, Chip, Armor removal<br> | Movement check, Chip, Armor removal<br> | ||
Damage over walls, [H]High homing,[H]Punish<br> | Damage over walls, <span style="color:gold">'''[H]'''</span>High homing,<span style="color:gold">'''[H]'''</span>Punish<br> | ||
Chip, Erase<br> | Chip, Erase<br> | ||
Movement check, Chip, Erase<br> | Movement check, Chip, Erase<br> | ||
Punish(fast), Erase, (N)Knockdown<br> | Punish(fast), Erase, <span style="color:magenta">'''(N)'''</span>Knockdown<br> | ||
High damage<br> | High damage<br> | ||
Movement check, Pressure (‘Fake’ CW)<br> | Movement check, Pressure (‘Fake’ CW)<br> | ||
Line 66: | Line 66: | ||
|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
(N) GD8: RW / cRW<br> | <span style="color:magenta">'''(N)'''</span> GD8: RW / cRW<br> | ||
[H] GD7/8/9: cRW<br> | <span style="color:gold">'''[H]'''</span> GD7/8/9: cRW<br> | ||
GD8: CW<br> | GD8: CW<br> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Punish, Knockdown(near), Anti-melee<br> | Punish, Knockdown(near), Anti-melee<br> | ||
Punish, Anti-melee<br> | Punish, Anti-melee<br> | ||
Punish, High damage, [H]High homing<br> | Punish, High damage, <span style="color:gold">'''[H]'''</span>High homing<br> | ||
|- | |- | ||
|} | |} | ||
Line 82: | Line 82: | ||
AD8: RW<br> | AD8: RW<br> | ||
AD8: CW<br> | AD8: CW<br> | ||
(N) AD6/4: RW<br> | <span style="color:magenta">'''(N)'''</span> AD6/4: RW<br> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Punish, Chase, Knockdown(near) , Anti-melee<br> | Punish, Chase, Knockdown(near) , Anti-melee<br> | ||
Line 96: | Line 96: | ||
jRTLW<br> | jRTLW<br> | ||
jLTLW<br> | jLTLW<br> | ||
[H] jRW<br> | <span style="color:gold">'''[H]'''</span> jRW<br> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Stagger(combo), Prediction<br> | Stagger(combo), Prediction<br> |
Revision as of 09:41, 4 September 2020
Introduction
Virtuaroid that makes up for low defensive capabilities with top-class mobility and a variety of attacks.
Harass your opponent with quick movements and constant attacks to gain an advantage in both ranged and melee battles. After taking a certain amount of damage the true performance of the unit is released, significantly increasing attack power and mobility.
Character Traits
See Notation / Character Descriptions.
Strengths | Weaknesses |
---|---|
|
|
Commonly Used Attacks
See Notation / Common Attack Descriptions.
Fei-Yen notation
- (N) = only while in Normal mode
- [H] = only while in Hyper mode
Neutral projectile attacks
wRW (also walking + rotating RW) |
Movement check, Chip, Armor removal |
Ground dash attacks
(N) GD8: RW / cRW |
Punish, Knockdown(near), Anti-melee |
Air dash attacks
AD8: RW |
Punish, Chase, Knockdown(near) , Anti-melee |
Jumping attacks
jRTLW |
Stagger(combo), Prediction |
Melee attacks
CW melee |
Long engage range, Very fast, Multi-hit |
Advanced Techniques
Instant cancels from LW and cLW
Fire standing LW and immediately input any other neutral attack. They will come out. If RTLW followup will consume no gauge.
The same technique can be done from cLW to other crouching attacks.
Constant walking RW
Stop moving intermittently during walking RW and you can continue firing constantly until the weapon gauge is drained.
Stagger chain attack
After landing jLTLW you can combo into RTLW on landing to cause another stagger and extend the combo.
RTLW is often best comboed into CW melee as it is multi-hit. This allows for instant kill combos.
Melee approach damage reduction
Fei-Yen gains the highest damage and knockdown reduction during the approach of her melee attacks. As usual the reduction is increased during crouching melee.
If you are about to get hit you can perform cCW melee for a massive damage reduction. Or use cCW for the approach phase and cancel into another attack for example by dialing cCW -> CW.
High speed movement - 3-2 button lock variant
See Advanced Techniques / Rowing for more info.
High speed walk and air movement in a backwards direction.
Input: Move in direction 3 (or 1) then direction 2 and immediately hold crouch.
Fei-Yen will walk backwards at high speed. Very effective for gaining distance on your opponent while keeping current facing.
High speed movement - 3-6 button lock variant (lower speed)
See Advanced Techniques / Rowing for more info.
Faster speed walk and air movement in a horizontal direction.
Hyper CW invincible frames
During hyper mode the startup of normal CW projectile has invincible frames. Cannot be hit by projectiles for a moment.
Instant cancel from walking RW
Rotate in place, stop in neutral then quickly input walking RW and wanted instant attack.
Additional Resources
External Guides
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Fei-Yen / フェイイェン
- OGIZOU / おぎ
- Fermina / cure chiba / せんちょう
- Mito310 / ミト
- Chabane / チャバネ
- Eviln (?)
- Syunarin / しゅな
- WildEsoteric
- Setzer / セッツァー
- ogizou
western players:
- Porcupine