Kirby Fighters 2/Parasol: Difference between revisions
Line 5: | Line 5: | ||
<br> | <br> | ||
While Parasol has a relatively small amount of moves, his moves almost all have multiple uses and effects, plus he has the unique mechanic among the Kirby abilities of falling slowly in the air without having to multijump. He has a projectile shield by holding 5B, a high-damage long range move with 66B (dashB) which can be comboed into and out of, a fast and high-damaging divekick (j2B) which has big combo potential on hit and leads to grab mixups on block, and a grounded 2B which isn't much of a neutral tool but does a lot of damage as a combo finisher. Beyond that, Parasol also has a command throw that does a bit more damage than a regular throw while allowing you to choose between throwing your opponent to either side or straight up. One of the strongest attributes of Parasol is being able to hover in the air after dash jumping, as you have a lot of control of your drift in the air and can access 66B or j2B at any point in time. This allows Parasol to move in a way that no other character can while airborne, while threatening with one of the strongest horizontal whiff punish tools in the game or a fast safe downward combo starter. | While Parasol has a relatively small amount of moves, his moves almost all have multiple uses and effects, plus he has the unique mechanic among the Kirby abilities of falling slowly in the air without having to multijump. He has a projectile shield by holding 5B, a high-damage long range move with 66B (dashB) which can be comboed into and out of, a fast and high-damaging divekick (j2B) which has big combo potential on hit and leads to grab mixups on block, and a grounded 2B which isn't much of a neutral tool but does a lot of damage as a combo finisher. Beyond that, Parasol also has a command throw that does a bit more damage than a regular throw while allowing you to choose between throwing your opponent to either side or straight up. One of the strongest attributes of Parasol is being able to hover in the air after dash jumping, as you have a lot of control of your drift in the air and can access 66B or j2B at any point in time. This allows Parasol to move in a way that no other character can while airborne, while threatening with one of the strongest horizontal whiff punish tools in the game or a fast safe downward combo starter. |
Revision as of 11:52, 28 September 2020
Introduction
Parasol (Unlocked at Fighters Rank 31)
While Parasol has a relatively small amount of moves, his moves almost all have multiple uses and effects, plus he has the unique mechanic among the Kirby abilities of falling slowly in the air without having to multijump. He has a projectile shield by holding 5B, a high-damage long range move with 66B (dashB) which can be comboed into and out of, a fast and high-damaging divekick (j2B) which has big combo potential on hit and leads to grab mixups on block, and a grounded 2B which isn't much of a neutral tool but does a lot of damage as a combo finisher. Beyond that, Parasol also has a command throw that does a bit more damage than a regular throw while allowing you to choose between throwing your opponent to either side or straight up. One of the strongest attributes of Parasol is being able to hover in the air after dash jumping, as you have a lot of control of your drift in the air and can access 66B or j2B at any point in time. This allows Parasol to move in a way that no other character can while airborne, while threatening with one of the strongest horizontal whiff punish tools in the game or a fast safe downward combo starter.
Moveset
Parasol Swing
5B (Air OK) |
---|
Parasol Shield
5[B] (Air OK) |
---|
Parasol Drill
66B (Air OK) |
---|
Parasol Twirl
2B |
---|
Parasol Dive
j.2B |
---|
Circus Throw
c.6B/c.8B (Air OK) |
---|
Parasol Drift
Activates while falling |
---|
Drift Stall
2 while falling |
---|