Kirby Fighters 2/Wrestler: Difference between revisions
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==Hats== | ==Hats== |
Revision as of 13:30, 30 September 2020
Introduction
Wrestler (Unlocked at Fighters Rank 2)
Wrestlers main goal is to get his grabs going and take his opponent to the corner, where he gets 50/50s to continue the pressure.
In neutral approaching with grab can be predicable so good neutral tools for mixups are full hop double sobat, drop kick, and jab. Grabbing of course is very good at threatening people and a strong option, and opponents wont want to jump because wrestler covers the air well.
He has a lot of kinds of grabs the basic gist of when to use which is Down throw when you're facing the corner, this can lead to a flying grab(8B grab) if they don't airdodge, or a read and coverage if they do Forward throw when you're 1/3rd screen, this throw can actually move during the spinning part, which lets u move closer to the corner, it gives you less time to set up your flying grab but its worth it still Back throw when facing back to the ledge or mid screen, this can be followed up with a quick air puff (A then B very quickly) which leads to a mixup between flying grab or landing headbutt(8jB/up air) Up throw is good when you're in the corner right up against the wall, opportunities for this one are more rare but its probably the most advantageous mixup wrestler has A throw does the most damage of all of wrestlers throws, and it can put people on platforms BUT If you're going for damage optimal you can do back throw and follow it up with A throw for a 40 damage command grab! however this leads to the worst mixup as all characters can simply fly away and are not vulnerable to flying grab
If you get a flying grab you can either wait to land and have access to all your previous throws, OR you get two air throws. B air throw sends opponents down and bounces them off walls and surfaces, it can combo into j2b/down air and does good damage. A air throw is a version of up throw that does more damage, Kirby lands and tosses his opponent toward where he was facing, this one can be looped and is quite infamous, however players will start airdodging so be ready to punish.
The main mixup here is airdodge vs attack, flying grab beats all attacks in the game except water spit down, and airdodge beats instant flying grab, however you can delay it to catch it and loop the throw mixup.
Theres more specific stuff but this should be enough to get started! Enjoy wrestler!
Moveset
Chop
5B |
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Chop Barrage - Final Chop
5BB |
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Launching Lariat
2B |
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Rolling Sobat
j.B |
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Headbutt
j.8B |
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Flying Dropkick
66A+B |
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Wrestler Pinpoint Kick
j.2B |
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Wrestler Fury Stomp
j.2[B] |
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Meteor Plancha
28B |
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Bouncing Meteor Plancha
Hold 4 or 6 against a wall in midair + 5B |
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Tackle Grab
66B |
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Lift/Flying Grab
8B |
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Blazing Back Breaker
8 during Tackle Grab/Lift |
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Megaton Slam
2 during Tackle Grab/Lift |
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Air Suplex
4 during Tackle Grab/Lift |
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Giant Swing
6 during Tackle Grab/Lift |
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Rolling Breaker
A during Tackle Grab/Lift |
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Ultra Back Breaker
A during Flying Grab |
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Air Corkscrew
B or 2 during Flying Grab |
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