Kirby Fighters 2/Bell: Difference between revisions

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|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 21
  |startup= 16
  |startup= 16
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute=  
  |description= *Move description.
  |description= *Kirby hits in front of him with a bell.
}}
}}
}}
}}
Line 33: Line 33:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 3 per hit
  |startup=  
  |startup=  
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute=  
  |description= *Move description.
  |description= *Kirby alternates between hitting the opponent with the left bell and the right bell.
}}
}}
}}
}}
Line 49: Line 49:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 30
  |startup= 37
  |startup= 37
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute= Transcendent
  |description= *Move description.
  |description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
*Kirby can be hit when he is in the air, and the move will not finish.
}}
}}
}}
}}
Line 65: Line 66:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 20
  |startup= 37
  |startup= 37
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute= Transcendent
  |description= *Move description.
  |description= *Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
*Kirby can be hit when he is in the air, and the move will not finish.
}}
}}
}}
}}
Line 81: Line 83:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 23
  |startup= 28
  |startup= 28
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute=  
  |description= *Move description.
  |description= *Kirby hops briefly before ringing both his bells.
}}
}}
}}
}}
Line 97: Line 99:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 18
  |startup= 9
  |startup= 9
  |recovery=  
  |recovery=  
  |attribute= Crouch avoidable
  |attribute= Crouch avoidable
  |description= *Move description.
  |description= *Kirby dashes forward, throwing both his bells in opposite directions.
}}
}}
}}
}}
Line 113: Line 115:
|data=
|data=
  {{AttackData-KF2
  {{AttackData-KF2
  |damage=  
  |damage= 28
  |startup=  
  |startup=  
  |recovery=  
  |recovery=  
  |attribute=  
  |attribute=  
  |description= *Move description.
  |description= *Kirby brings both bells together before creating a ring of bells around him.
}}
}}
}}
}}
Line 133: Line 135:
  |recovery=  
  |recovery=  
  |attribute= Counter
  |attribute= Counter
  |description= *Move description.
  |description= *Kirby hides inside of a bell.  If he gets hit, the opponent will take damage.
}}
}}
}}
}}

Revision as of 18:48, 4 October 2020

KF2 Bell.png

Introduction

Bell (Unlocked at Fighters Rank 37)

Placeholder

Moveset

Ring Ding
5B (Air OK)
KF2 Bell Ring Ding.gif.gif
Damage Startup Total Frames Attributes
21 16 - -
  • Kirby hits in front of him with a bell.
Ring-ding-dong
5B repeatedly (Air OK)
KF2 Bell Ring ding dong.gif
Damage Startup Total Frames Attributes
3 per hit - - -
  • Kirby alternates between hitting the opponent with the left bell and the right bell.
Ding Finale
2B during Ring-ding-dong
KF2 Bell Ding Finale.gif
Damage Startup Total Frames Attributes
30 37 - Transcendent
  • Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
  • Kirby can be hit when he is in the air, and the move will not finish.
Quick Finale
[8]2B
KF2 Bell Quick Finale.gif
Damage Startup Total Frames Attributes
20 37 - Transcendent
  • Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
  • Kirby can be hit when he is in the air, and the move will not finish.
Sting-ding
2B
KF2 Bell Sting ding.gif
Damage Startup Total Frames Attributes
23 28 - -
  • Kirby hops briefly before ringing both his bells.
Twin Tinker
66B (Air OK)
KF2 Bell Twin Tinker.gif
Damage Startup Total Frames Attributes
18 9 - Crouch avoidable
  • Kirby dashes forward, throwing both his bells in opposite directions.
Tinker Melody
5[B]
KF2 Bell Tinker Melody.jpg
Damage Startup Total Frames Attributes
28 - - -
  • Kirby brings both bells together before creating a ring of bells around him.
Bell Block
L/R (Air OK)
KF2 Bell Bell Block.jpg
Damage Startup Total Frames Attributes
8 - - Counter
  • Kirby hides inside of a bell. If he gets hit, the opponent will take damage.

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight