Virtual-On Oratorio Tangram/Apharmd B/Matchups: Difference between revisions

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===VS Apharmd B===
===VS Apharmd B===
====General====
Mirror match -
Players will generally pressure each other in neutral with various chip/erase attacks or fight in melee duels.
Due to his excellent ground mobility and lack of high tracking projectiles, it is common for Battler to run around the stage perimeter and aim for time out at higher levels.
It can be extremely difficult to chase down the player with a slight health lead - try your best to intercept the other Battler in melee range and attempt to chip/stagger when possible.


===VS Apharmd S===
===VS Apharmd S===

Revision as of 09:01, 1 November 2020

Apharmd B matchup details & strategy

VS Temjin

General

Slight disadvantage for Battler - Fighting in close/mid-range can be dangerous due to risk-reward/trade potential. If Temjin gains a significant health lead, it can be extremely difficult to comeback as his movement and space control are excellent. Avoid linear movement and approach intelligently to prevent unnecessary damage.

Once you get the lead, try to keep the match at mid/long range, focus on avoidance, and use movement checks to hinder Temjin's approach - chip him to death or aim for timeout.

General notes:

  • Most sword projectiles can be countered with walking CW.
  • Very short recovery on Temjin's key attacks, punishment needs to be precise.

Enemy attacks

  • Crouching RW

Sufficient tracking in mid-range and good at checking small movements.

  • Forward Ground Dash RW/cRW / Forward Air Dash RW

Close range punish and anti-chase. Very difficult to dodge up-close.

  • Diagonal Ground dash cRW

High damage mid range attack, used as a punish and pressure tool with LW attacks.

  • cLTLW

Low damage, but fast bomb projectile with decent tracking.

  • Surfing Ram

Attack with good tracking and deals massive damage. It requires all weapons to have 100% meter so observe Temjin's weapon usage to determine if it's an option. Battler can heavily punish this move with CW melee, but there is a lingering hitbox that lasts until Temjin is about land - Be wary of this.

VS Fei-Yen

VS Raiden

VS Cypher

VS Grys-Vok

VS Specineff

VS Bal-Bados

VS Dordray

VS Angelan

VS Apharmd B

General

Mirror match - Players will generally pressure each other in neutral with various chip/erase attacks or fight in melee duels. Due to his excellent ground mobility and lack of high tracking projectiles, it is common for Battler to run around the stage perimeter and aim for time out at higher levels.

It can be extremely difficult to chase down the player with a slight health lead - try your best to intercept the other Battler in melee range and attempt to chip/stagger when possible.

VS Apharmd S

VS Apharmd C

VS Stein-Vok

VS 1080SP

VS Ajim

General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
Characters
Temjin
Fei-Yen
Raiden
Cypher
Grys-Vok
Specineff
Bal-Bados
Dordray
Angelan
Apharmd B
Apharmd S
Apharmd C
Stein-Vok
1080SP
Ajim