Kirby Fighters 2/Bomb: Difference between revisions

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(Added captions and a small bit of information about Bomb Set.)
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Bomb_Prep.png
|image=KF2_Bomb_Bomb_Prep.png
|caption=
|caption= Bomb players usually pretend this move doesn't exist.
|name=Bomb Prep<br>
|name=Bomb Prep<br>
5B (Air OK)
5B (Air OK)
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Bomb_Throw.png
|image=KF2_Bomb_Bomb_Throw.png
|caption=
|caption= At certain arcs, you sure can throw a lot of these out.
|name=Bomb Throw<br>
|name=Bomb Throw<br>
5B during Bomb Prep (Air OK)
5B during Bomb Prep (Air OK)
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Target_Throw.png
|image=KF2_Bomb_Target_Throw.png
|caption=
|caption= This is another one of those "nonexistent" Bomb moves.
|name=Target Throw<br>
|name=Target Throw<br>
5[B] (Air OK)
5[B] (Air OK)
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|image=KF2_Bomb_Self_Destruct.png
|image=KF2_Bomb_Self_Destruct.png
|image2=KF2_Bomb_Self_Destruct2.png
|image2=KF2_Bomb_Self_Destruct2.png
|caption=
|caption= The animation before the explosion is so funny. The aftermath is not.
|name=Self-Destruct<br>
|name=Self-Destruct<br>
(Air OK)
(Air OK)
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Bomb_Bowl.png
|image=KF2_Bomb_Bomb_Bowl.png
|caption=
|caption= This move is going to be used a lot with the amount of range it covers from a full dash jump.
|name=Bomb Bowl<br>
|name=Bomb Bowl<br>
66B (Air OK)
66B (Air OK)
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*Bowling a new bomb causes the old bomb to prematurely explode.  
*Bowling a new bomb causes the old bomb to prematurely explode.  


*If hit while holding a bomb during the startup of the move, a bomb will be set 1-2 frames after Kirby transitions to hitstun
*If hit while holding a bomb during the startup of the move, a bomb will be set 1-2 frames after Kirby transitions to hitstun.


}}
}}
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Bomb_Drop.png
|image=KF2_Bomb_Bomb_Drop.png
|caption=
|caption= There are chaingrabs and setups for this. All inexplicably hard.
|name=Bomb Drop<br>
|name=Bomb Drop<br>
c.B (Air OK)
c.B (Air OK)
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|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Bomb_Bomb_Set.png
|image=KF2_Bomb_Bomb_Set.png
|caption=
|caption= Anyone who hits you during this gets frame one'd. It's basically the most prioritized move IF you get hit.
|name=Bomb Set<br>
|name=Bomb Set<br>
2B (Air OK)
2B (Air OK)
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*Can only be done if Kirby doesn't have a bomb in hand.
*Can only be done if Kirby doesn't have a bomb in hand.


*If Kirby is hit during the frames of the startup of Bomb Set where he is holding a bomb, the bomb will prematurely explode.
*If Kirby is hit during the frames of the startup of Bomb Set where he is holding a bomb, the bomb will prematurely explode. This is a good counter. It's essentially much like Mario and Luigi's Neutral Aerial. If your opponent tries to hit Kirby(or in some cases, DOES hit Kirby), he can counter near instantly with a sudden bomb, and even set up for more attacks.  
}}
}}
}}
}}

Revision as of 09:31, 6 March 2021

KF2 Bomb.png

Introduction

Bomb (Unlocked at Fighters Rank 1)
Lamp oil, rope...?


The Bomb copy ability is one of, if not the most versatile characters in Kirby Fighters 2. Each of Bomb's tools are deceptively simple, allowing you to create your own path to victory with the opponent as your unwilling canvas. At any one time, Bomb can threaten almost the entire screen, keeping the opponent in a box with brutal setups that let you easily control the pace of a match. Bomb does best in situations where the opponent is forced to approach, as it's one of the best characters at keeping the opponent out. However, Bomb tends to struggle against characters that can beat out bombs with projectiles/disjoints, or characters whose gameplay doesn't rely on approaching at all.

Moveset

Bomb Prep
5B (Air OK)
KF2 Bomb Bomb Prep.png
Bomb players usually pretend this move doesn't exist.
Bomb players usually pretend this move doesn't exist.
Damage Startup Total Frames Attributes
- - 8 -
  • Kirby pulls a bomb out of thin air.
  • While holding a Bomb, Kirby can still move, jump, block, and grab.
  • Kirby only has access to one jump while having a Bomb in hand.
  • If Kirby successfully grabs the opponent, Kirby drops the bomb on the ground behind him.


Bomb Throw
5B during Bomb Prep (Air OK)
KF2 Bomb Bomb Throw.png
At certain arcs, you sure can throw a lot of these out.
At certain arcs, you sure can throw a lot of these out.
Damage Startup Total Frames Attributes
13 - - -
  • Kirby tosses the bomb forward with an arc.
  • Whiffs against standing opponents point blank (execept Dedede.)
  • You can flick up before throwing to throw the bomb at a high angle. This is different from target throw.
  • If hit during the startup of the move, you will set a bomb instead.


Target Throw
5[B] (Air OK)
KF2 Bomb Target Throw.png
This is another one of those "nonexistent" Bomb moves.
This is another one of those "nonexistent" Bomb moves.
Damage Startup Total Frames Attributes
13 9 - Crouch avoidable
  • An arrow appears which allows Kirby to alter the trajectory of the thrown bomb.
  • Throwing a bomb with Target Throw gives extra distance in comparison to Bomb Throw.
  • Crouch avoidable, even if angled downwards.


Self-Destruct
(Air OK)
KF2 Bomb Self Destruct.png
The animation before the explosion is so funny. The aftermath is not.
The animation before the explosion is so funny. The aftermath is not.
KF2 Bomb Self Destruct2.png
Damage Startup Total Frames Attributes
13 608 - -
  • If the bomb isn't thrown in time, Kirby will start flailing around before the bomb explodes.
  • Deals 13 damage to both Kirby and the opponent.
  • Hits on both sides of Kirby.
  • Kirby can self-KO himself if at low enough health.


Bomb Bowl
66B (Air OK)
KF2 Bomb Bomb Bowl.png
This move is going to be used a lot with the amount of range it covers from a full dash jump.
This move is going to be used a lot with the amount of range it covers from a full dash jump.
Damage Startup Total Frames Attributes
15 16 - -
  • Kirby rolls the bomb on the ground which comes to a stop after a set distance.
  • If the bomb doesn't make contact with the opponent, it stays in place as an active hitbox until it shortly explodes.
  • Bowling a new bomb causes the old bomb to prematurely explode.
  • If hit while holding a bomb during the startup of the move, a bomb will be set 1-2 frames after Kirby transitions to hitstun.


Bomb Drop
c.B (Air OK)
KF2 Bomb Bomb Drop.png
There are chaingrabs and setups for this. All inexplicably hard.
There are chaingrabs and setups for this. All inexplicably hard.
Damage Startup Total Frames Attributes
14 1 - Unblockable
  • When close to the opponent, Kirby gently places a bomb on the opponent which prevents them from acting.
  • The bomb shortly explodes on them afterwards.
  • Can only be done if Kirby doesn't have a bomb in hand.


Bomb Set
2B (Air OK)
KF2 Bomb Bomb Set.png
Anyone who hits you during this gets frame one'd. It's basically the most prioritized move IF you get hit.
Anyone who hits you during this gets frame one'd. It's basically the most prioritized move IF you get hit.
Damage Startup Total Frames Attributes
13 10 - -
  • Kirby sets down a bomb on the ground which has an active hitbox.
  • Placing down a new bomb causes the old bomb to prematurely explode.
  • Can only be done if Kirby doesn't have a bomb in hand.
  • If Kirby is hit during the frames of the startup of Bomb Set where he is holding a bomb, the bomb will prematurely explode. This is a good counter. It's essentially much like Mario and Luigi's Neutral Aerial. If your opponent tries to hit Kirby(or in some cases, DOES hit Kirby), he can counter near instantly with a sudden bomb, and even set up for more attacks.

Hats

Strategy

Bomb generally wants to wall the opponent out, claiming stage control until you have the opponent cornered with nowhere else to go. Aerial Bomb Bowl (66 > j.B) is what you should mostly be using at long range, but it can be used at any range due to how fast it is. Grounded Bomb Bowl (66B), normal throw (5B), and any angled throws (5[B]) are great at mid range, and at close range using Bomb Set (2B) or Bomb Drop (c.B) is great, both aggressively and for getting out of the corner. Feel free to get creative with combinations of bomb setting, bomb bowling, and angled throws, which can have devastating effects if spaced correctly.


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight