Akatsuki Blitzkampf/Fritz: Difference between revisions
(→Introduction: moved pros and cons to introduction) |
m (→Introduction) |
||
Line 32: | Line 32: | ||
* Predictable poking game | * Predictable poking game | ||
* If caught without super stock, he has no real way of dealing with incoming pressure | * If caught without super stock, he has no real way of dealing with incoming pressure | ||
* | * Very limited combo potential | ||
Revision as of 13:09, 9 April 2021
Background
A military surgeon who was involved in a research from the Imperial Army during the Great War. Although he was missing after the war, he reappears with Akatsuki's comeback and starts to eliminate those involved one by one. (from character selection screen)
Read the translation of his arcade mode!
Introduction
Fritz is the kind of character for those who like to trick their opponents into making mistakes and then come down on their heads with brutal punishment. Fritz forces his opponents to think hard and play carefully, unless they want to lose a good chunk of their health in a matter of seconds and 3 bloody slashes.
On the other hand, Fritz is forced to parry and/or use EX dashes in order to get out of extreme pressure (especially when cornered), simply because he's out of options as his attempts at countering will prove futile.
A good number of Fritz's normals act as special moves and deal guard damage.
- Armor Ratio = 1.000
- Walking Speed = 5.0 dots/F
- Retreating Speed = 4.0 dots/F
- Jump Startup = 3F
- Backdash Duration = 18F
Pros
- Great dash
- Good throw mix potential;
- Solid air game with big air to airs
- Has "get out of the jail free" moves (236_B+C/214+B+C)
- Slash normals take away a massive amount of enemy's guard gauge
- Probably one of the best punishers in the game
Cons
- Predictable poking game
- If caught without super stock, he has no real way of dealing with incoming pressure
- Very limited combo potential
All damage values below were tested on Akatsuki with 1.000 armor ratio and full life on both sides (remember about "Health difference" and "Guts" systems)
Universal Mechanics
Reflectors
Standing Reflector
4/5/6+B+C |
---|
Crouching Reflector
1/2/3+B+C |
---|
Jumping Reflector
7/8/9+B+C |
---|
Throws
Standing Throw
|
---|
Aerial Throw
|
---|
Normal Moves
5A (close)
|
---|
5A (far)
|
---|
5B (close)
|
---|
5B (far)
|
---|
5C (close)
|
---|
5C (far)
|
---|
2A
|
---|
2B (close)
|
---|
2B (far)
|
---|
2C (close)
|
---|
2C (far)
|
---|
j.A
|
---|
j.B
|
---|
nj.B
|
---|
j.C
|
---|
Command Normals
破天 - Haten
4B |
---|
玉光 - Gyokkou
4C |
---|
天駆 - Amagake
j.2A/B/C |
---|
Special Moves
前駆 - Maegake
236+A/B/C/B+C |
---|
後駆 - Ushirogake
214+A/B/C/B+C |
---|
Super Move
必殺切込刀法 - Hissatsu Kirikomi Touhou
A+B+C |
---|
General Strategy
Fritz is about patience and controlling space with his outstanding range and somewhat interesting speed. You have to outsmart your opponents with Fritz because most of his moves have considerable startup. His combos are very few, but very powerful.
Here are some of his useful attacks:
7/9B: Your aerial anti-air. This move is very good at keeping your opponent grounded - even if they manage to parry it, you are completely safe because of jumping backwards.
5C: The move's a juggernaut, but, naturally, not as safe as you would like it to be, thanks to a very noticeable startup where Fritz is walking forward then attacking. Use this move sparingly.
4C: A tad better than 5C, and mixing them togehter tends to mess with your opponent's parry timing. And it's also safer.
2B: Can be used to punish whiffed pokes, and don't forget to follow it up into ever so useful 2C.
2C: Very quick low, and sometimes people forget just how fast this move actually is. Taking advantage of its range is highly recommended.
Combos
Midscreen
- 2A x N
- When the opponent gets close, just mash 2A on them until it stops working. Mainly just to get the opponent off you. Can actually hit Tank 11 times with it.
- j.B > f.2B > 2C
- Main conversion from j.B. Does pretty good damage.
- j.B > 2A > A+B+C
- Main level 3 confirm combo. Does great damage and is a great way to use meter since Fritz doesn't use meter too often.
Corner
- j.B > c.5A/c.5B > j.A+B
- Corner j.B confirm. Barely does more damage and is harder but gives a hard knockdown. You can use c.5B on most characters but a few need c.5A.
- j.B > c.5A/c.5B/2A > f.2B > 2C
- Corner damage focused combo.
- j.B > c.5B > Micro Walk 2A > 2A > A+B+C
- Corner level 3 combo. Does slightly more damage than the midscreen version.
- j.B > c.5B > 2A > 236B > 2A > 2A > 2A > A+B+C
- Incredibly difficult combo for max damage. Really not worth going for since it's not a major damage increase, but it looks sick.
Reflectors
- Reflector > f.2B > 2C
- Main reflector combo, does decent damage.
- Reflector > f.2C
- Reflector combo for when you're too far from the opponent to combo into f.2B.
- Reflector > Micro Walk 2A > A+B+C
- Level 3 reflector combo. A good way to meter dump if you're just holding onto 3 bars since it'll still deal good damage.
Frame Data
source
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
^ - knocks away
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Throws and Reflectors --------------------------------------- 4/5/6+A+B | 20 | 5 | KD | -- | j.4/5/6+A+B | 18 | 3 | KD | -- | 5+B+C | 25 | 7 | KD | -12^ | c.B+C | 25 | 7 | KD | -12^ | j.B+C | ? | 7 | KD | ? | A+C | 49 | -- | -- | -- | cancellable after 33F Normals --------------------------------------- close 5A | 15 | 4 | +0 | +0 | far 5A | 24 | 11 | -2 | -10^ | close 5B | 16 | 5 | +4 | +2 | far 5B | 45 | 13 | KD | -10^ | close 5C | 45 | 17 | KD | -12^ | far 5C | 64 | 25 | KD | -12^ | c.A | 15 | 4 | +0 | +0 | close c.B | 15 | 5 | +5 | +3 | far c.B | 34 | 9 | KD | -10^ | close c.C | 40 | 17 | KD | -12^ | far c.C | 54 | 11 | KD | -12^ | j.A | 16 | 5 | VA | VA | 7/9B | VA | 9 | KD | VA | landing recovery 12F 8B | VA | 5 | KD | VA | landing recovery 12F j.C | VA | 4* | KD | -12^ | landing recovery 29F, *4th frame upon landing 5B > 5C | ? | ? | KD | ? | c.B > c.C | ? | ? | KD | ? | Command Normals --------------------------------------- 4B | 53 | 10 | KD | -10^ | 4C | 52 | 27 | KD | -12^ | j.2A | VA | -- | -- | -- | landing recovery 8F j.2B | VA | -- | -- | -- | landing recovery 8F j.2C | VA | -- | -- | -- | landing recovery 8F Specials --------------------------------------- 236+A | 14 | -- | -- | -- | 236+B | 14 | -- | -- | -- | 236+C | 24 | -- | -- | -- | 214+A | 14 | -- | -- | -- | 214+B | 14 | -- | -- | -- | 214+C | 24 | -- | -- | -- | EX and Level 3 --------------------------------------- 236+B+C | 45 | -- | -- | -- | all frames invincible 214+B+C | 55 | -- | -- | -- | all frames invincible A+B+C | 61 | 17 | KD | -- | superflash 40F, 1~7F invincible
Trivia
- Much of Fritz's details are based on Mori Ōgai [1] who was a Japanese Army Surgeon general officer, translator, novelist and poet. He is responsible of introducing German literary works in Japan with his translations. The name is exactly the same as Mori's second son Furitsu (不律) which is a kanji spelling of the German name Fritz.