|
|
Line 8: |
Line 8: |
| Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't the leader of the Perfect Choujins at all; he was simply lying that he was, and his faction was only an offshoot of the ''real'' Perfect Choujin faction. | | Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't the leader of the Perfect Choujins at all; he was simply lying that he was, and his faction was only an offshoot of the ''real'' Perfect Choujin faction. |
|
| |
|
| Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction eith Neptuneman in their tag-team finisher, the Cross Bomber. | | Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction with Neptuneman in their tag-team finisher, the Cross Bomber. |
|
| |
|
| ==Gameplay== | | ==Gameplay== |
Revision as of 23:04, 18 April 2023
Story
The imposing Kendo-themed Perfect Choujin Big the Budo was introduced as Neptuneman's right hand man and tag partner. However, in reality their relationship is quite the opposite: Budo is actually Neptune King, the very same Perfect Choujin who had hibernated beneath the River Thames and bequeathed the Neptune Mask to Quarrelman, dubbing him Neptuneman. Taking the Big the Budo alias, he tag teams with Neptuneman as the "Hell Missionaries".
Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't the leader of the Perfect Choujins at all; he was simply lying that he was, and his faction was only an offshoot of the real Perfect Choujin faction.
Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction with Neptuneman in their tag-team finisher, the Cross Bomber.
Gameplay
Big the Budo is the largest character in the game, and as one might expect, this means he hits quite hard, with the trade-off of slower-than-average buttons. He shares several specials with his partner Neptuneman, in particular the Magnet Power specials as well as a couple special throws. The former, in particular, gives Budo a very respectable midscreen presence in neutral. Budo possesses some long-ranged specials involving his kendo sword, including a decently damaging OTG.
Budo's large size does hinder him in some ways, as it becomes more challenging to sidestep certain moves, and characters often have a far easier time hitting or comboing Budo, particularly when he is standing or on the floor.
Strengths |
Weaknesses
|
- Above average damage.
- Unique neutral-oriented specials.
- Strong metered OTG.
|
- Very large hurtbox.
- Slow buttons.
|
Character Stats
- Health: 1100
- Damage rating: 15
- Size/weight: Super-large/Heavyweight
- Movement speed: C
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
24/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from A.
|
|
A,A,A Budo Combo - Ura
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,236A Budo Combo - Totsu
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,214A Budo Combo - Sai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A Perfect Combo - Ten
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from 6A.
|
|
6A,4A,A Perfect Combo - Totsu
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from 6A,4A.
|
|
6A,4A,A,236A Perfect Combo - Kai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,4A,A,214A Perfect Combo - Sai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,4A,A,A Perfect Wave Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
LS
|
-
|
No
|
-
|
24/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from 6A,4A,A.
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
15
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from 4A.
|
|
4A,A,A Budo Gale Combo - Totsu
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,66A Budo Gale Combo - Kai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214A
214A Nioh Crush
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
15
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy stuns if used after a rope bounce.
|
|
214A,6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
15
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
24/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo from 214A.
|
|
214A,6A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214A,6A,4A,236A Budo Perfect Palm
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
8A
8A Flying Sausage
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
90
|
Block/Parry
|
KD
|
OTG
|
No
|
-
|
33/59
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
2A
2A Neptune Slide
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45
|
Block/Parry
|
MS
|
OTG
|
No
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Low sliding 2A.
|
|
66A
66A Shinai Launch
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
44A
44A Back Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A
46A Shoulder Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
HS
|
-
|
No
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
236A
236A Nioh Thrust
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
41236A
41236A 16-Mon Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
90
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
623A
623A Hell Thrust
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees 2A OTG.
|
|
421A
421A Budo Exploding Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
105
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Divekick.
|
|
WRA
(While Running) A Vader Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/18
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
30
|
Block/Parry
|
MS
|
-
|
No
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
All,Throw
|
(placeholder text)
|
|
Throws
T
One-Handed Headbutt T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
180
|
Tech
|
KD
|
-
|
No
|
-
|
110/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guaranteed 2A OTG.
|
|
6T
Body Stamp 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
150
|
Tech
|
KD
|
-
|
No
|
-
|
100/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
66T
Sledgehammer 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
150
|
Tech
|
Special
|
-
|
No
|
-
|
104/49
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Leaves opponent standing, but no guaranteed follow-ups.
|
|
236T
Powerbomb 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
195
|
Tech
|
KD
|
-
|
No
|
-
|
119/57
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guaranteed 2A OTG.
|
|
623T
Budo Hell Thrust 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
210
|
Tech
|
KD
|
-
|
No
|
-
|
132/62
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Nodowa Ippon Seoi (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
180
|
N/A
|
KD
|
-
|
No
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees 2A or 2S.
|
|
HST
Body Press (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
195
|
N/A
|
KD
|
-
|
No
|
-
|
140/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Atomic Drop (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
210
|
Tech
|
KD
|
-
|
No
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FB6T
Shoulder Tackle (From Behind) 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
180
|
Tech
|
KD
|
-
|
No
|
-
|
90/54
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guaranteed 2A OTG.
|
|
AB46T
Piledriver (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
150
|
N/A
|
KD
|
-
|
No
|
-
|
50/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guaranteed 2A OTG. 2S OTG is possible, but is quite strict/inconsistent.
|
|
RT
Budo's Rebuke (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
150
|
N/A
|
KD
|
Meter Drain
|
No
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Nodowa Ippon Seoi (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
180
|
N/A
|
KD
|
-
|
No
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
All,Tnrow
|
Guarantees 2A or 2S.
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal side switch throw.
|
|
Specials
S
Iai-Giri S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
Block/Parry
|
KD
|
SKD
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4S
Quarrel Bomber 4S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
165
|
Block/Parry
|
KD
|
SKD
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guaranteed 2A, 8A, or 2S OTG.
|
|
2S
One-Handed Men 2S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
135
|
Block/Parry
|
KD
|
SKD
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damaging metered OTG option with good range.
|
|
66S
Magnet Power Minus 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
HS
|
-
|
Yes
|
2
|
-200/90
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy stunning orb around Budo that pushes away.
|
|
44S
Magnet Power Plus 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
HS
|
SKD
|
Yes
|
2
|
-200/90
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Electric beam that heavy stuns and pulls in. This vacuum effect is present on air hit as well, making it good for picking up long-ranged launches such as from 236S.
|
|
46S
Punishment Thrust 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
225
|
Block/Parry
|
HS
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Slow but very long-ranged sword attack.
|
|
236S
Thunder Saber 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
45x3
|
Block/Parry
|
HSx3
|
OTG
|
Yes
|
2
|
-200/63x3
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Somewhat evasive attack where Budo jumps up and throws two thunderbolts. The first two hits are the two thunderbolts, and the 3rd hit is the subsequent shockwave. If the first two hits connect, the opponent will be launch.
|
|
214S
Deadly Cross 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
75x3
|
Parry
|
KDx3
|
SKD,OTG,Unblockable
|
Yes
|
2
|
-200/90x3
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Thtow
|
Evasive move where Budo jumps up and comes down with a thunderbolt cross. Virtually impossible to get all 3 hits, and subsequent hits will scale heavily, such that 2 hits will only do 90 damage. 1 hit will knockdown, while 2 hits will allow a tech roll. The final hit is the shockwave on the ground, which can be hard to see. Unblockable, and can be difficult to parry since it can cross up the opponent.
|
|
41236S
Magnetic Storm Driver 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
360
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Special throw. Guaranteed 2A, 2S or 8A OTG.
|
|
63214S
Magnetic Storm Suplex 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
345
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Special throw. Guaranteed 2A, 2S or 8A OTG.
|
|
623S
Chaotic Punishment Thrust 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
180
|
Block/Parry
|
KD
|
-
|
No
|
2
|
-200/182
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitgrab. Guaranteed 2A OTG.
|
|
Supers
623T+S
Megaton King Drop 623T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
465
|
Tech
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
All
|
Guaranteed 2A OTG.
|
|
NR41236T+S
Cross Bomber (Near Ropes) 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
495
|
Tech
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
All
|
Guaranteed 2A or 8A OTG. If used at MAX bars, there is enough time to tap charge to build 1 bar, such that a 2S OTG is possible.
|
|
Strategy
Combos
Colors
External Links