|
|
Line 1,543: |
Line 1,543: |
| |active =29 (9) | | |active =29 (9) |
| |recovery =74 (77) Total | | |recovery =74 (77) Total |
| |guardAdv =+14 | | |guardAdv =+20 |
| |parryAdv =-16~+17 | | |parryAdv =-16~+17 |
| |hitAdv = | | |hitAdv = |
Latest revision as of 02:04, 4 June 2024
Story
You're not imagining it: Neptuneman is anime Hulk Hogan. More specifically, he was based on Hogan's time at NJPW in the 80s, screaming "Number One!", and doing axe bombers. That said, the similarities more or less end there, as Neptuneman is most certainly not an all-American babyface; strap yourselves in, because Neptuneman has some insane lore, and that's saying something for this series.
Neptuneman was once Quarrelman, a notable British Choujin and a contemporary of Robin Mask. Growing listless due to a lack of worthy opponents, Quarrelman tried to end it all by jumping into the River Thames, only to find Big the Budo, who shared with him the tenets of the Perfect Choujins. Embracing this ideology, Quarrelman received the Neptune Mask from Budo, and was reborn as the Perfect Choujin Neptuneman. Tag-teaming with Budo as the Hell's Missionaries, the two would scheme to bring about a full-scale Perfect Choujin invasion, while spending time on the side to collect the masks of Choujins they had defeated. Eventually, Neptuneman recognized that Budo was not as dedicated to the Perfect Choujin cause as he thought, and after a bit of a change of heart, Neptuneman sacrificed himself to halt the Perfect invasion. However, his Perfect Choujin compatriots effectively decided he was too awesome to die, and reassembled Neptuneman's remains to bring him back to life; this drew the ire of the Choujin Enma, ruler and administrator of the Choujin Graveyard, forcing the revived Neptuneman to go on the run from bounty hunters sent to kill him for having literally cheated death.
All this did not even get into his further adventures in Nisei: Ultimate Tag, which further adds more insane feats under Neptuneman's belt such as time-traveling, gaslighting and subsequently teaming up with a walrus-themed Choujin, and weaponizing optical fiber cables, just to name a few.
Gameplay
Neptuneman is the more well-rounded counterpart to Big the Budo, being not quite as big and slow, but doing slightly less damage than Budo (though this is still somewhat higher than the average character). Neptuneman shares several specials with Budo, such as solidly damaging special throws, the Quarrel Bomber, and most notably, two cancellable, heavy-stunning specials in 44S and 66S that helps out Neptuneman's gameplan tremendously. While Budo has these as well, Neptuneman having a launching heavy stun throw enhances the reward off of this option, and enables Neptuneman to score full juggles off of a jab punish.
Aside from this, other notable features of Neptuneman's movelist is his many launching extensions in his strings, netting decent reward if he chooses to mix-up with them. He is also one of only 3 characters to have a meter-draining normal attack, and with Neptuneman's being an OTG, he has the option of frequently denying (a little) meter from the opponent.
Strengths |
Weaknesses
|
- Above-average damage.
- Strong hitconfirms.
- Accessible meter-draining OTG.
- Many SKD options.
- Good HS moves.
|
- Slow buttons.
- Above-average size.
- Can be meter-hungry.
|
Character Stats
- Health: 1050
- Damage rating: 14
- Size/weight: Large
- Movement speed: A
Reversals
4G
Stolen Robin's Special (Against Robin Mask's 623S) 4G
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
N/A
|
KD
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unique reversal animation that happens when teching Robin Mask's Robin Special 1st (623S) throw.
|
|
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
25-40, 25-39 Sp, 19-45 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
23 (28)
|
-18
|
-6
|
-2
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
23-28, 23-27 Sp, 21-53 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
29 (35)
|
-24
|
-12
|
-8
|
-
|
(placeholder text)
|
|
A,A,A Quarrel Combo 1st
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
57-69 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
11
|
37 (41)
|
-18
|
-28
|
-7~+26
|
-
|
(placeholder text)
|
|
A,A,6A Quarrel Combo 2nd
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
MBU
|
36-41, 39-40 Sp, 36-50 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
25 (28)
|
-15
|
-9
|
+9
|
-
|
(placeholder text)
|
|
A,A,6A,A Quarrel Combo 3rd
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
57-69 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
11
|
37 (41)
|
-18
|
-28
|
-7~+26
|
-
|
- Natural combos from the previous hit, for a stun overflow knockdown that guarantees 8A OTG.
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
22-27, 22-26 Sp, 20-52 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
29 (35)
|
-24
|
-12
|
-8
|
-
|
(placeholder text)
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
21-26, 21-25 Sp, 14-39 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
10
|
3
|
25 (27)
|
-20
|
-8
|
-4
|
-
|
(placeholder text)
|
|
6A,A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
-
|
49-61, 49-60 Sp, 35-71 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
3
|
33 (39)
|
-6
|
-16
|
-
|
-
|
(placeholder text)
|
|
6A,A,A,64A Neptune Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
57-69 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
11
|
37 (41)
|
-18
|
-28
|
-7~+26
|
-
|
(placeholder text)
|
|
6A,A,46A Neptune Shoulder Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS-5
|
MBU
|
50-60 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
4
|
31 (36)
|
-5
|
-15
|
+6~39
|
-
|
(placeholder text)
|
|
6A,A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
30-31, 30 Sp, 30-64 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
5
|
32 (36)
|
-23
|
-17
|
+1
|
-
|
(placeholder text)
|
|
6A,A,4A,66A Spin Upper Combo 2nd
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
50-55, 50-54 Sp, 50-61 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
31 (36)
|
-5
|
-15
|
-
|
-
|
(placeholder text)
|
|
6A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
30-31, 30 Sp, 30-64 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
5
|
32 (36)
|
-23
|
-17
|
+1
|
-
|
(placeholder text)
|
|
6A,4A,66A Spin Upper Combo 1st
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
50-55, 50-54 Sp, 50-61 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
31 (36)
|
-5
|
-15
|
-
|
-
|
(placeholder text)
|
|
236A
236A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
-
|
35-40, 35-39 Sp, 34-58 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
16
|
23 (27)
|
-31
|
-19
|
-15
|
-
|
(placeholder text)
|
|
236A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
24-29, 24-28 Sp, 24-58 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
33 (36)
|
-29
|
-17
|
-13
|
-
|
(placeholder text)
|
|
236A,4A,66A Perfect Combo Plus
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
50-55, 50-54 Sp, 50-61 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
31 (36)
|
-5
|
-15
|
-
|
-
|
(placeholder text)
|
|
236A,46A Perfect Combo Minus
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
KD
|
MBU
|
46-51, 46-50 Sp, 46-60 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
5
|
33 (37)
|
-8
|
-18
|
-
|
-
|
|
|
8A
8A Jumping Headbutt
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
OTG,MBU
|
83-94 KKD
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
15
|
52 (54)
|
-37
|
-47
|
-
|
6-82 Throw
|
(placeholder text)
|
|
2A
2A Neptune Slide
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
OTG
|
58-73 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
14
|
35 (39)
|
-33
|
-29
|
-11
|
1-53 Throw
|
(placeholder text)
|
|
66A
66A Left Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
49-54, 49-53 Sp, 49-55 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
31 (32)
|
-4
|
-14
|
-
|
-
|
Launcher. Causes a high launch.
|
|
46A
46A Shoulder Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS-5
|
MBU
|
49-59 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
4
|
31 (36)
|
-5
|
-15
|
+6~39
|
-
|
(placeholder text)
|
|
64A
64A Big Boot
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
56-68 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
11
|
37 (41)
|
-18
|
-28
|
-7~+26
|
-
|
(placeholder text)
|
|
41236A
41236A Back Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS-5
|
MBU
|
29-30, 29 Sp, 29-63 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
5
|
32 (36)
|
-7
|
-17
|
+4~37
|
-
|
(placeholder text)
|
|
623A
623A Flying Body Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
HS-5
|
MBU
|
50-63 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
16
|
31 (35)
|
-17
|
-27
|
-6~+27
|
8-29 Throw
|
Fast, forward-moving body splash with throw-invuln properties.
- The startup of this move is fast enough to allow it to punish throws.
|
|
421A
421A Stomping
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
LS
|
OTG,MD
|
40-55 KKD
|
-
|
18/-72
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
32 (37)
|
-25
|
-15
|
-11
|
-
|
Meter-draining stomp that OTGs.
- This can be used after certain knockdowns to deny the opponent meter, in exchange for less OTG damage compared to 2A or 8A.
- After Neptuneman wins a round, he is able to hit the opponent with this move 1-2 times, depending on the round-ending move. This meter drain persists to the next round, giving Neptuneman the option to drain the opponent's meter instead of building his own via charging after the round concludes.
|
|
WRA
(While Running) A Jumping Knee Bash
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
HS-5
|
MBU
|
-
|
-
|
44/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
11
|
29
|
-10
|
-20
|
+1~34
|
13-36 Throw
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
8
|
17 (21)
|
-9
|
-5
|
+13
|
1-22 Full, 23 Throw
|
Generic wake-up sweep.
|
|
Throws
T
Schmidt Backbreaker T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
104/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
66T
Spear 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
Tech
|
KD
|
-
|
-
|
-
|
104/49
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
9
|
25
|
-1
|
-
|
-
|
-
|
|
|
46T
Shoulder Neckbreaker Drop 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
120/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
236T
Flying Headscissors 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
110/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
- Guarantees 421A OTG if thrown into the ropes/corner.
|
|
214T
Side Suplex 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
124/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
MST
Piledriver (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS214T
Kannuki Suplex (Medium Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
N/A
|
KD
|
-
|
-
|
-
|
134/57
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Vertical Drop Brainbuster (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
-
|
-
|
140/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS214T
Airplane Spin (Heavy Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
N/A
|
Launch
|
-
|
-
|
-
|
155/65
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Flying Backdrop (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
FB4T
Sleeper Hold (From Behind) 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
105/69
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
- Guarantees 2A or 421A OTG.
|
|
FB64T
Perfect Drop (From Behind) 64T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
210
|
Tech
|
KD
|
-
|
-
|
-
|
110/68
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
AB623T
Stolen Robin Special (Airborne) 623T Your Robin Special? Our Robin Special. Your Robin Special? Our Robin Special.
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
N/A
|
KD
|
-
|
-
|
-
|
50/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
- Guarantees a 2A or 421A OTG, though this is position dependent; as the throw leaves the opponent far away from Neptuneman, OTG-ing with 421A is only possible if Neptuneman throws the opponent into the ropes or ends up at the ropes himself.
|
|
RT
Devil's Descent (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
MD
|
-
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
27
|
-
|
-
|
-
|
-
|
|
|
WGT
Piledriver (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Quarrel Bomber S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
KD
|
SKD,MBU
|
47-70 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
4
|
36 (39)
|
-10
|
-20
|
-
|
-
|
|
|
4S
Quarrel Bomber 4S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Block/Parry
|
KD
|
SKD,MBU
|
58-80 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
40
|
16
|
22 (25)
|
-8
|
-18
|
-
|
1-10 Strike
|
Alternative version of neutral S, doing more damage and grounded untech, but with noticeably more startup.
|
|
66S
Magnet Power Minus 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
HS-5
|
MBU
|
34-57, 34-56 Sp, 34-44 KKD
|
2
|
-200/90
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
26
|
56 (57) Total
|
-14
|
-24
|
-3~+30
|
1-3 Strike
|
Fast, heavy-stunning magnetic sphere around Neptuneman. Important (albeit costly) combo tool.
- Its speed lets it combo from buttons like A or 6A, and its cancellable property allows it to further combo into other things, such as (Heavy Stun) 214T, much more tightly.
- The projectile appears on frame 7, meaning it can be kara KKD'd.
|
|
44S
Magnet Power Plus 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
HS-5
|
SKD,MBU
|
52-57, 52-56 Sp, 52-57 KKD
|
2
|
-200/90
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
32
|
26
|
69 (75) Total
|
-7
|
-17
|
+7~45
|
1-3 Strike
|
Magnetic beam projectile that reaches about half-screen.
- On hit/block, this move pulls the opponent in towards Neptuneman. This vacuum effect applies on air hit as well.
- This move's HS is actually not exactly the typical HS-5; instead, it has 82f of hitstun when completely unmashed, akin to a from-behind HS, albeit one that pulls inwards.
- Like 66S, this move is cancellable, letting it easily confirm into (Heavy Stun) 214T on hit for a juggle.
- The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.
|
|
46S
Hell's Triple Punishment Part 1 - Sleeper Suplex 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
336
|
Tech
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
- Guarantees 2A or 421A OTG.
|
|
236S
Thunder Saber 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42x3
|
Block/Parry
|
HS-5x3
|
OTG,MBU
|
68-77, 68-77 Sp, 68-73 KKD
|
2
|
-200/63x3
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
44
|
29 (9)
|
74 (77) Total
|
+20
|
-16~+17
|
-
|
1-3 Strike, 9-68 Throw
|
Projectile attack where Neptuneman jumps up, and throws two thunderbolts downwards.
- A single hit will HS, but if 2 hits connect, this move will launch the opponent. Neptuneman can pick up this launch, such as with S or 236A,4A.
- Parry data assumes the move was done point blank in the corner, causing the 2nd hit to hit for a HS.
|
|
214S
Deadly Cross 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70, 14
|
Parry
|
KD, HS-4
|
SKD,OTG,Ubl
|
97-102, 102 Sp*, 97-102 KKD
|
2
|
-200/90x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
52
|
23, 45
|
102 (103) Total
|
-
|
-26
|
-
|
1-3 Strike, 15-101 Throw
|
Neptuneman jumps up and comes down with an unblockable thunderbolt cross that creates shockwaves as it hits the ground.
- Unlike other multihits, this is two separate gapless hits, hence the distinct damage and active frames. The first hit is a projectile that knocks down and does 70 damage, while the second hit is a shockwave that causes HS-4 hitstun on hit and does 14 damage.
- On a standing opponent, 1 hit will cause a knockdown, while 2 hits will cause a float, allowing the opponent to tech roll. Virtually every 1-hit on a standing opponent would be the projectile hit, since the shockwave comes later.
- If the move is used in a spacing such that it crosses up the opponent and they parry it, they cannot recover in time to parry the 2nd hit, getting hit as a result. This is the only way for the 2nd hit to hit on its own.
- The SKD property gives this special some combo utility, as especially in corner juggles, Neptuneman can combo into this, and recover in time to juggle off of it.
- As a projectile that comes downwards, it effectively never hits a standing opponent on frame 52; for reference, it hits standing Budo on frame 56.
- Special cancelling this move must be buffered, and will come out on frame 102.
|
|
41236S
Magnetic Storm Driver 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
336
|
Tech
|
KD
|
-
|
-
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
63214S
Magnetic Storm Suplex 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
322
|
Tech
|
KD
|
-
|
-
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
623S
Quarrel Special 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
336
|
Tech
|
KD
|
-
|
-
|
3
|
-300/195
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
- Guarantees a 2A or 421A OTG.
|
|
Supers
41236A+S
Cross Bomber 41236A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
434
|
Block/Parry
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
5
|
39
|
-14
|
-24
|
-
|
1-16 Full
|
(placeholder text)
|
|
63214T+S
Double Leg Suplex (Near Ropes) 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
462
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
|
Strategy
Combos
Midscreen
- (214T/(Running) T/S/4S/41236S), 421A/8A
Knockdowns that guarantee a 421A or 8A OTG.
- A xx 66S xx 214T, A,A (cc), 6A,A,4A xx 623T, 2A
Standing bnb.
- 41236A xx 214T, A,A (cc), 6A,A,4A xx 623T, 2A
(placeholder text)
- 66A, A,A (cc), 6A,A,4A xx 623T, 2A
(placeholder text)
- 236S, 236A,4A (cc), 6A,A,4A xx 623T, 2A
(placeholder text)
Colors
External Links