Introduction
Bell (Unlocked at Fighters Rank 37)
Placeholder
Moveset
Ring Ding
5B (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
21
|
16
|
-
|
-
|
- Kirby hits in front of him with a bell.
|
|
Ring-ding-dong
5B repeatedly (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
3 per hit
|
-
|
-
|
-
|
- Kirby alternates between hitting the opponent with the left bell and the right bell.
|
|
Ding Finale
2B during Ring-ding-dong
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
30
|
37
|
-
|
Transcendent
|
- Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
- Kirby can be hit when he is in the air, and the move will not finish.
|
|
Quick Finale
[8]2B
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
20
|
37
|
-
|
Transcendent
|
- Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
- Kirby can be hit when he is in the air, and the move will not finish.
|
|
Sting-ding
2B
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
23
|
28
|
-
|
-
|
- Kirby hops briefly before ringing both his bells.
|
|
Twin Tinker
66B (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
18
|
9
|
-
|
Crouch avoidable
|
- Kirby dashes forward, throwing both his bells in opposite directions.
|
|
Tinker Melody
5[B]
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
28
|
-
|
-
|
-
|
- Kirby brings both bells together before creating a ring of bells around him.
|
|
Bell Block
L/R (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
8
|
-
|
-
|
Counter
|
- Kirby hides inside of a bell. If he gets hit, the opponent will take damage.
|
|
Hats
Temple Bell(Unlocked at Fighter's Rank 75)
Sleigh Bell(Unlocked at Fighter's Rank 88)