Virtual-On Oratorio Tangram/Apharmd B/Matchups
Under Construction
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Apharmd B matchup details & strategy
- See Charts / Matchup ranking for matchup ratings
- See System / Character Health Values for matchup specific character health
VS Temjin
General
Slight disadvantage for Battler due to risk-reward/trade potential, difficult to comeback from a health deficit. Once you secure a lead, it is recommended to play a low risk game at mid/long range and aim for time-out.
General notes:
- Most sword projectiles can be countered with walking CW.
- Very short recovery on Temjin's key attacks, punishment needs to be precise.
- High air mobility with little recovery - Experienced Temjin players will force Battler to play aggressively after gaining a health lead.
Enemy attacks
- Crouching RW
Strong mid-range control move - Checks small movements such as air-dash canceling.
- Forward Ground Dash RW/cRW / Forward Air Dash RW
Close range punish and anti-chase - difficult to dodge up-close.
- Diagonal Ground dash cRW
High damage mid range attack, excellent punish and pressure tool.
- LTLW/cLTLW
Bomb projectile with strong defensive properties, pressure/control move
- Surfing Ram
High damage/tracking special move. It requires all weapons to have 100% meter so observe Temjin's weapon usage to determine if it's an option. Battler can heavily punish this move with RTCW melee, but there is a lingering hitbox that lasts until Temjin is about land - Be wary of this.
Note: While approaching/on uneven terrain (ex: stairs on Sanctuary), Surfing Ram is nearly impossible to dodge by moving horizontally so it's recommended to double jump to ensure safety.
VS Fei-Yen
VS Raiden
VS Cypher
VS Grys-Vok
VS Specineff
VS Bal-Bados
VS Dordray
VS Angelan
VS Apharmd B
General
Mirror match - Players will generally pressure each other in neutral with various chip/erase attacks or fight in melee duels. Due to his high ground mobility and lack of tracking projectiles, it is common for the player with the lead to run around the stage perimeter and aim for time-out at higher levels.
Try to intercept the other Battler melee range and use prediction aimed attacks if you are forced to chase.