Story
Barrierfreeman is actually made up of 2 originally distinct Choujins. Jijoman was an elderly, lecherous Choujin with a violent streak who was sealed in a tree 200 years ago as penance for repeated sexual harassment. In the present day, this tree would be found by Nils, a greenhorn Choujin wrestler popular with the senior citizen community. Jijoman tricked Nils into freeing him, subsequently fusing with Nils to form the composite Choujin Barrierfreeman, a champion for accessibility and a barrier-free future. In the Jijoman form, Nils would reside within Barrierfreeman's belly, while Jijoman would form Nils' right arm when the latter is in control.
By the time of Kinnikuman Nisei's sequel Ultimate Tag, the Jijoman form and persona seemed to have become the only Barrierfreeman mode. Due to his extremely limited screen time, this shift was never really explained.
Gameplay
Barrierfreeman is a very barebones character with an even more limited moveset, to the point that he might even come across as unfinished. For instance, he only has a total of 8 throws, essentially the bare minimum amount of throws a character can have in this game. This small moveset is made up by his "gimmick" of sorts: all of his strings bar one are natural combos, meaning hitting with the initial button guarantees that the entire string will connect. This includes a string that ends with a Heavy Stun, allowing Barrierfreeman to get a lot of damage from fast jab starters. Aside from this, Barrierfreeman also has a strong (if somewhat inconsistent) OTG tool in 66S.
On the other hand, despite his natural combos, Barrierfreeman's damage output is still somewhat middling in practice; his stubby buttons make his natural combos not as strong as they may seem on paper, and his juggles are quite poor in comparison. Additionally, at 950 health, Barrierfreeman is quite fragile.
Charging Animation
Barrierfreeman is one of two characters to have a uniquely long recovery for meter charging. Most characters can charge-cancel the recovery of their movement options to cut the recovery to roughly that of a movement speed A character, but doing this with Barrierfreeman will actually lengthen his recovery to a movement speed C character. This longer recovery animation also means that meter charging in neutral is a more committal option for Barrierfreeman, and doing a Charge Cancel Cancel (CCC), while not impossible, is much stricter. This is not too important in-practice, since considering Barrierfreeman's unique supers, he does not really have a practical use for doing a CCC anyways.
Strengths |
Weaknesses
|
- Multiple natural combos, some ending in MS or HS for more pressure/follow-up.
- Above average OTG special in 66S.
- Small hurtbox can make him more difficult to combo.
|
- Stubby buttons.
- Poor juggle options; reliance on natural combos make Barrierfreeman's combos susceptible to be interrupted by True KKD.
- Low health.
- Unusually long KKD charge recovery.
|
Character Stats
- Health: 950
- Damage rating: 13
- Size/weight: Lightweight
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,A Three-Step Back Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
No
|
-
|
18/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,4A Three-Step Palm Strike
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,4A,A Four-Step Palm Strike
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
36/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Barrierfreeman's only string that is not a natural combo. However, this string would combo properly at the ropes, due to the pushback being negated.
|
|
A,A,4A,6A Rolling Sobat Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Go-to string to combo into a heavy stun.
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A Double Right Palm Strikes
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,4A,A Back Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
No
|
-
|
18/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
8A
8A Guillotine Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG
|
No
|
-
|
29/67
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Airborne
|
(placeholder text)
|
|
2A
2A Alley Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
OTG
|
No
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Low-Profile
|
(placeholder text)
|
|
66A
66A Upper Palm Strike
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Barrierfreeman's launcher. A relatively low-reward option, due to Barrierfreeman's below-average juggles.
|
|
44A
44A Back Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
No
|
-
|
18/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A
46A Rolling Sobat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Airborne
|
(placeholder text)
|
|
WRA
(While Running) A Flying Nail Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/18
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Airborne
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
SKD,OTG
|
No
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full
|
Generic wakeup sweep.
|
|
Throws
T
Kawazu Drop T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
No
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Hanging Triangle Choke (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
Tech
|
KD
|
-
|
No
|
-
|
130/56
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Hanging Triangle Choke (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
Tech
|
KD
|
-
|
No
|
-
|
130/56
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Standing Choke Sleeper (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
No
|
-
|
90/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a quick OTG.
|
|
RT
Side Armbar (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
Meter Drain
|
No
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Hanging Triangle Choke (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
Tech
|
KD
|
-
|
No
|
-
|
130/56
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal side switch throw.
|
|
Specials
S
Sai no Kawara Lariat S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
KD
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Forward-moving special that knocks down. Due to the long falling animation, OTG-ing with 8A or 66S afterwards is possible, though the former would require a dash-up first.
|
|
66S
All-Fours Tackle 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39x5
|
Block/Parry
|
MSx5
|
OTG
|
No
|
2
|
-200/38x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Low-Profile
|
A multi-hitting, low-profiling special move. Depending on the range, the move can connect for a different number of hits. Although each hit does MS, landing two hits on a standing opponent will cause a HS, and 3 hits will cause a knockdown. Hitting more than 3 hits is not possible on a standing opponent.
Where this move really shines is as an OTG tool, where connecting all 5 hits is possible, dealing a decent amount of damage. Due to this move's decently fast startup, Barrierfreeman can get this move off of a decent amount of knockdowns, though getting all 5 hits can be range and timing specific.
|
|
44S
Dropkick 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
Block/Parry
|
KD
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Airborne
|
Guaranteed slow OTG.
|
|
46S
Flying Nail Kick 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Block/Parry
|
KD
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Airborne
|
Guaranteed slow OTG.
|
|
236S
Namu Amida Butsu - Altar Flip 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
Tech
|
KD
|
-
|
No
|
3
|
-300/160
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a quick OTG.
|
|
214S
Spin Kick 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Block/Parry
|
HS
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
63214S
Reverse Neckbreaker 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
Tech
|
KD
|
-
|
No
|
3
|
-300/160
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a quick OTG.
|
|
421S
Hemmorhoid Mount 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Tech
|
KD
|
-
|
No
|
5
|
-500/160
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
"The Crane Lives 1,000 Years; The Turtle 10,000 Years" Punch 421S,64T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
No
|
-
|
0/223
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
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(placeholder text)
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Shoulder Hold 421S,64T,214T
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Damage
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Guard
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Attribute
|
Property
|
Cancel
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Cost
|
Meter Gain
|
325
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N/A
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KD
|
-
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No
|
-
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0/286
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
|
-
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-
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-
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-
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-
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-
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-
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(placeholder text)
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Supers
41236A+S
Narayama Backbreaker 41236A+S
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Damage
|
Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
|
195
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Block/Parry
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KD
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Meter Drain
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No
|
9
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-900/-400
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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-
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-
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-
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-
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-
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-
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Full
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Barrierfreeman's supers are unique in that it has unusually slow startup, but travels full-screen.
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63214AS
Nils-Style Narayama Backbreaker 63214A+S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
|
403
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Block/Parry
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KD
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-
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No
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9
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-900/480
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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-
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-
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-
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-
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-
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-
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Full
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Has the same slow-but-full-screen properties that the other super has.
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Strategy
Combos
Colors
External Links