EN-Eins Perfektewelt/Adler

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Adler's official profile image

Background

The mad scientist of the now destroyed Gesselschaft, Adler returns in EN-Eins Perfektewelt by transmigrating into the body of an Elektrosoldat. Now calling himself "Super Adler" (yes that's real), he sets out to continue his research and find the truth behind Agartha.

Introduction

Adler is a high aggression character, wanting to be in the face of his opponent as much as possible to apply as much pressure as he can. Adler has strong tools to do this too, with attacks like 6B having good range and being safe. Additionally, he has strong corner carry, very good corner combos, and decent neutral game. However, for Adler to be pushed to his potential, he needs to be in the opponents face for his best combos to land, and requires a very reactionary playstyle. Furthermore, he can't get anything off his overhead besides 22X OTG damage, hurting his mixups.

  • Armor Ratio = 1.025 (second highest)
  • Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
  • Backwards Speed = 4.5 dots/f (third fastest unbuffed)
  • Jump Startup = 3F (second fastest unbuffed)
  • Backdash Duration = 24F (fourth longest)

Pros

  • Strong offensive pressure
  • OK mixups
  • Incredibly strong corner combos
  • Good corner carry
  • OK neutral
  • Has the best level 3 in the game
  • OK movement

Cons

  • Doesn't get anything off his overhead
  • Requires a lot of good reactions
  • Needs to be right in the face of the opponent for his best combos to land
  • Lower armor rating


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
EE Adler 5A.png
Damage Guard Startup Adv Hit Adv Block
500 High/Low 4 0 0

Typical 5A, hits somewhat high

5AA
EE Adler 5AA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 -4 -4

Typical 5AA

5AAA
EE Adler 5AAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 -4 -4

Not particularly great, doesn't have much range

5AAAA
EE Adler 5AAAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 7 KD -4

Has good range but shouldn't really be used.

5B
EE Adler 5B.png
Damage Guard Startup Adv Hit Adv Block
1000 High/Low 6 -2 -4

Pretty good, has a deceivingly large amount of range

5BB
EE Adler 5BB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 7 -10 -12

Pretty good, goes fairly far forward, making it slightly easier to confirm into 214A

5BBB
EE Adler 5BBB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 7 -4 -8

Bad finisher, shouldn't ever be used.

5C
EE Adler 5C.png
Damage Guard Startup Adv Hit Adv Block
1200 High/Low 12 KD -9

Mediocre move, has decent range but won't see too much use

5CC
EE Adler 5CC.png
Damage Guard Startup Adv Hit Adv Block
840 High 20 KD 0

Pretty good since it's even on block unlike most 5CCs. Also hits overhead.

2A
EE Adler 2A.png
Damage Guard Startup Adv Hit Adv Block
400 High/Low 4 0 0

Fairly tyical 2A.

2B
EE Adler 2B.png
Damage Guard Startup Adv Hit Adv Block
800 Low 7 -3 -5

Pretty good, has good range.

2C
EE Adler 2C.png
Damage Guard Startup Adv Hit Adv Block
1000 Low 8 KD -10

Has good range on a sweep.

2CC
EE Adler 2CC.png
Damage Guard Startup Adv Hit Adv Block
400 Low 18 KD -8

Good for adding extra damage on 2C, but not much else.

j.A
EE Adler j.A.png
Damage Guard Startup Adv Hit Adv Block
525 High 4 +0 +0

Works as a crossup aerial and works as a safe jump. Short range though.

j.B
EE Adler j.B.png
Damage Guard Startup Adv Hit Adv Block
1050 High 5 VA VA

Has long range and is good for both landing and air to airs.

j.C
EE Adler j.C.png
SUPER ADLER PUNCH!
SUPER ADLER PUNCH!
Damage Guard Startup Adv Hit Adv Block
1575 High 7 VA VA

The fastest j.C in the game, but also the shortest ranged. Very good for air combos, and also catching opponents in the air. Can also be used for landing but isn't great at it.

Command Normals

アルヒバルト - Archibald
4B
EE Adler 4B.png
Damage Guard Startup Adv Hit Adv Block
900 High/Low 7 -4 -6

A long ranged kick. Hits further than most of Adler's moves. However, won't see much use in favor of 6B, even though 4B can be canceled, because it hits a little too far to be confirmed into anything meaningful.

ヒュープシュラウバ = Hubschrauber
6B
EE Adler 6B.png
Damage Guard Startup Adv Hit Adv Block
1000 High/Low 13 -2 -4

A forward moving kick similar to Soldat's 6C. However, it doesn't bounce back on block or launch opponents. This makes it useful for pressuring opponents and getting small amounts of damage in neutral. It also has very good range, and is completely safe when spaced.

ズィヒェル = Sichel
4C
EE Adler 4C.png
Damage Guard Startup Adv Hit Adv Block
1400 High 7 KD 0

Adler's overhead. Its alright, but Adler gets nothing but 22X OTG damage off of it. Its also one of two overheads in the game that's still even/plus on block.

Special Moves

ブリッツクーゲル - Blitzkugel (Air OK!)
236A/B/C/D
EE Adler 236A.png
A version
A version
EE Adler 236B.png
B version
B version
EE Adler 236C.png
C version
C version
EE Adler 236D.png
EX version
EX version
EE Adler j.236A.png
Jumping version
Jumping version
EE Adler j.236B.png
EE Adler j.236C.png
EE Adler j.236D.png
- - - - -

Adler's projectile. Decent for neutral and stopping other projectiles, and 236C/D are good for oki setups. However, EX 236 is one of Adler's main combo tools.

Version Damage Guard Startup Adv Hit Adv Block
A 1000 High/Low 12 (11 on j.236+A) -5 -9
  • His weakest projectile. Best projectile in neutral as it goes the farthest.
B 1100 High/Low 19 +3 -1
  • Second strongest. Least used projectile since its not as good in neutral or oki.
C 1200 High/Low 28 (27 on j.236+C) +7 +11
  • Strongest projectile. Used in oki situations since it lingers so long and is so plus
  • Aerial version lasts for an incredibly long time, longer than the grounded version.
EX 600 x 4 High/Low 9 KD +18
  • Very good move, and very important move in Adler's kit.
  • Launches opponents upwards, allowing Adler to get some cool combos off it
  • Can keep an opponent in a blockstring, allowing Adler to do a full block string, go into this move, then continue the blockstring with another full string. Can lead to guard breaks.
フラクトリット - Flak Turret
214A/B/C/D
EE Adler 214A 1.png
EE Adler 214A 2.png
A version
A version
EE Adler 214B 1.png
B version
B version
EE Adler 214C 1.png
C version
C version
EE Adler 214D 0.png
EE Adler 214D 2.png
EX version
EX version
- - - - -

Adler's main combo tool, and also an occasional whiff punish.

Version Damage Guard Startup Adv Hit Adv Block
A 800 x 2 High/Low 7 KD -3
  • Adler's main combo move since it launches the opponent up on the second hit
  • Has short range so you're required to be close to the opponent to get combos
  • Has a slight gap in-between the first and second hit.
B 900 x 2 High/Low 7 KD -10
  • Least used version.
  • Doesn't have a gap in the middle but is also unsafe on block
  • Can't be comboed out of, but does less damage than 214C.
C 1000 x 2 High/Low 7 KD -14
  • Main meterless finisher.
  • Does the most damage
  • Can't be comboed out of and is unsafe
EX 800 x 9 + 1000 High/Low 4 KD -20

Adler does a 214X but with 9 kicks instead of one.

  • 5F of invincibility
  • His highest damaging EX move
  • Hard to combo into as it will drop after two or more hits on a juggle state opponent.
  • His best EX for reversals
ブリッツボンベ - Blitzbombe
22A/B/C/D
EE Adler 22A.png
Normal version
Normal version
EE Adler 22D.png
EX version
EX version
- - - - -

Adler creates an electric shock similar to Elektrsoldat's A+B+C. Mainly used for OTG damage and occasionally an anti-air.

Version Damage Guard Startup Adv Hit Adv Block
A 800 x 2 High/Low 5 KD -15
  • Weakest version.
  • Comes out the fastest, making it the best to use on techable attacks for OTG damage
B 700 x 3 High/Low 9 KD -12
  • Least used version.
  • Isn't particularly slow but not particularly safe or fast either
  • Doesn't do as much damage as C version.
  • Has some use as combo filler for extra damage over using 22A
C 600 x 4 High/Low 13 KD -8
  • Second most used version.
  • Deals the most damage
  • Very slow startup
  • Has the most range, allowing it to occasionally be used as an anti-air
  • Good for OTG damage on untechable situations
EX 500 x 9 High/Low 9 KD -21

Adler creates an extra big electric shock, that hits many times

  • 8F of invincibility
  • Scales well due to having so many hits
  • Is practically safe on block since it has so much push back
  • Mainly used for getting extra OTG damage, or in midscreen combos

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
EE Adler A+B.png
Damage Guard Startup Adv Hit Adv Block
2000 N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
EE Adler j.A+B.png
Damage Guard Startup Adv Hit Adv Block
2000 N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
EE Adler Standing Parry.png
Damage Guard Startup Adv Hit Adv Block
800 High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
EE Adler Crouching Parry.png
Damage Guard Startup Adv Hit Adv Block
600 N/A - KD -
Jumping Reflector
7/8/9+B+C/D
EE Adler Jumping Parry.png
Damage Guard Startup Adv Hit Adv Block
700 N/A - KD -

Dash Attack

66X
EE Adler 66X.png
Damage Guard Startup Adv Hit Adv Block
1000 High/Low - - -

Super Moves

ブリッツガイスト - Blitzgeist
A+B+C
EE Adler A+B+C 1.png
EE Adler A+B+C 2.png
Damage Guard Startup Adv Hit Adv Block
1000 x 10 High/Low 6 VA VA

Adler creates a spinning ball of energy, that follows him wherever he goes

  • 7F of invincibility
  • It can be comboed into, and if you're skilled enough, he has loops with it that lead to 8K combos
  • Also good as a reversal as your opponent is forced to block and not just go in recklessly, and its fully invincible during startuop
ベルクブレッヒャー = Bergbrecher
A+B+D
EE Adler Bergbrecher 1.png
EE Adler Bergbrecher 2.png
Damage Guard Startup Adv Hit Adv Block
3000 + 2500 High/Low 9 KD -18

Adler dashes forward and hits the opponent twice with a slash and a punch.

  • 10F of invincibility
  • Adler has consistent ways to combo into it with EX 236.
  • Fairly average Kanzen Shinsatsu, no special effects or properties.

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

  • Note: Some of his combos won't work unless you let 22A/B hit a specific number of times

Midscreen Combos

  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 214C > 22X > 22X
  • 5A > 5B > 5BB > 22A > 214D > 22X > 22X
  • 5A > 5B > 5BB > 214A > 22A/B > 236BC > 66X
  • 5A > 5B > 5BB > 214A > 22A/B > 236BC > 214C > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 22C > 22D
  • 5A > 5B > 5BB > A+B+C > A+B+C hits first time > 5B > 5BB > 6B > A+B+C hits > 5B > 5BB > 6B > A+B+C hits (ends) > 5A > 5B > 5BB > 214A > 5A > 5B > 214C > 2B > 22X > 22X

Corner Combos

  • 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > 66X > 5B > 5BB > 22X > 22X
  • 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > j.A+B > 2B > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > j.A+B > 2B > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > 66X > 5B > 5BB > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > A+B+D > A+B+D

Frame Data


KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                      5B    |       |         |        |          |
                      5BB   |       |         |        |          |
                      5BBB  |       |         |        |          |
                      5C    |       |         |        |          |
                      5CC   |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      j.B   |       |         |        |          |
                      j.C   |       |         |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       4B   |       |         |   KD   |          |
                       6B   |       |         |   KD   |          |
                       4C   |       |         |        |          |
                 Specials  ---------------------------------------
                    236+A   |       |         |        |          |
                    236+B   |       |         |        |          |
                    236+C   |       |         |        |          |
                  j.236+A   |       |         |        |          |
                  j.236+B   |       |         |        |          |
                  j.236+C   |       |         |        |          |
                    214+A   |       |         |        |          | 
                    214+B   |       |         |        |          | 
                    214+C   |       |         |        |          |
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                j.236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                   22+D     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • I dunno


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