EN-Eins Perfektewelt/Marilyn Dajie

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Revision as of 10:22, 17 June 2020 by Ressen (talk | contribs) (→‎Trivia: formatting)
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Marilyn Dajie's official profile image

Background

So thot she a chad

Introduction

Marilyn

  • Armor Ratio = 1.025 (Second Highest)
  • Forward Speed = 6.0 (Second Highest Unbuffed Value)
  • Backwards Speed = 5.0 (Fastest Unbuffed Value)
  • Jump Startup = 3F (Fastest Unbuffed)
  • Backdash Duration = 23F (Fourth Fastest)

Pros

  • Full combos from any range
  • OK mixups
  • Unga charge (214) still works
  • Good corner carry
  • Good movement

Cons

  • Bad damage
  • Bad frame data
  • Bad range on normals
  • Takes a lot of damage
  • Bad DP
  • Mediocre neutral


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BBB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

側端脚 - Sokutankyaku
6B
Damage Guard Startup Adv Hit Adv Block
- - - - -
烏龍盤打 = Uryuu Banda
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -
俯衝後掃腿 - Fushou Kousoutai
j.2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.2[C] - - - - -

Fushou Kousoutai Feint

Special Moves

一二三掌 [いーあるさんしょう] = Yī​'èrsān Shou
236+A/B/C > A/B/C > A/B/C
Version Damage Guard Startup Adv Hit Adv Block
一掌 - Isshou - - - - -
Version Damage Guard Startup Adv Hit Adv Block
二掌 - Nishou - - - - -
三掌 - Sanshou - - - - -
EX - - - - -

特攻一二三掌 - EX Yī​'èrsān Shou

架推掌 - Kasuishou
214+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
挑打下欄 - Chouda Karan
[2]8+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

絶招空中百衝拳 - Zesshou Kuuchuu Hyakushouken
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
絶招鳳凰連端脚 = Zesshou Hou'ou Rentankyaku
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  14   |    4    |   +1   |    +1    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                      5B    |       |         |        |          |
                      5BB   |       |         |        |          |
                      5BBB  |       |         |        |          |
                      5C    |       |         |        |          |
                      5CC   |       |         |        |          |
                      c.A   |  14   |    4    |   +1   |    +1    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  14   |    4    |   +1   |    +1    |
                      j.B   |       |         |   VB   |    VB    |
                      j.C   |       |         |        |          |
          Command Normals  ---------------------------------------
                       6B   |       |         |   KD   |          |
                       6C   |       |         |   KD   |          |
                       j.2C |       |         |        |          |
                     j.2[C] |       |         |        |          |
                 Specials  ---------------------------------------
                     236+A  |       |         |        |          |
                     236+B  |       |         |        |          |
                     236+C  |       |         |        |          |
                   236 > A  |       |         |        |          |
                   236 > B  |       |         |        |          |
                   236 > C  |       |         |        |          |
             236 > ... > A  |       |         |   KD   |          |
             236 > ... > B  |       |         |   KD   |          |
             236 > ... > C  |       |         |   KD   |          | 
             236 > 4+A/B/C  |       |         |   KD   |          | 
                     214+A  |       |         |   KD   |          | 
                     214+B  |       |         |   KD   |          | 
                     214+C  |       |         |   KD   |          | 
                   214+[A]  |       |   --    |   --   |    --    | 
                   214+[B]  |       |   --    |   --   |    --    |
                   214+[C]  |       |   --    |   --   |    --    | 
                    [2]8+A  |       |         |   KD   |          | 
                    [2]8+B  |       |         |   KD   |          |
                    [2]8+C  |       |         |   KD   |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                 [2]8+D     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • The change in Marilyn's name is supposed to be a nickname/title meaning "Marilyn Big Sis" to signify her ascension to mafia boss after the former leader's death. From Chinese 大姐 (dà​jiě) big sister; elder sister; older sister.
  • It's implied through her story that the events of her ending in ausf.Achse came to pass regardless of who actually won. She used the gold she got from Gesellschaft to buy her position in the Black Hand which started a process of endless infighting.



Marilyn's Story

  • Opening
 In the year 20XX AD a secret society, the New Order of the Knights Templar, began a worldwide invasion.
 After hearing this news Marilyn Sue the big boss of mainland China largest mafia, the Black Hand, (*)
 left behind the organization unending internal conflict to go after the Knights Order alone.


  • VS Generic
 Who do you think you're dealing with? I'm Marilyn-sama the Black Hand's big boss! (*)


  • VS Kati
 You sure changed your character...


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 How admirable having come this far... What is it you desire?
 Don't tell me the mafia boss intends to save the world or something.


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Marilyn Dajie:
 I realized I made a mistake before, you can't buy popularity with money...
 What you really need is power. Overwhelming violence!
 And this time, I'll obtain your power and take over the world!


  • Translator's Notes
  • (*) There's a noted difference in the use of 大当家 for Marilyn's title of big boss, it's supposed to be read in Chinese since in Japanese you only get 当家 (douke) (1) this family; we; (2) this house. And in Chinese 当家 dāng​jiā (1) to be the one in charge of the family; (2) to call the shots; to be in charge. It seems to indicate that Marilyn uses "dàdāng​jiā" when she says big boss, in contrast Perfecti uses マフィアのボス Mafia no Boss to refer to her.


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