EN-Eins Perfektewelt/Kati

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Kati's official profile image

Background

"A German little girl who went missing. She was somehow protected in Tibet and now sets out on a new journey wielding a strange wand."

Introduction

Kati is an unusual character, that while sounding weak on paper, is among the strongest characters in the game. Kati has good range on most of her normals, allowing her to play well from a distance and get good whiff punishes. Making this stronger is she has ways to convert off most of her attacks, including her 22X due to her EX j.214 being a fantastic move for combos. Furthermore, her 22X is fully invincible and is fast, and leads to full combos, giving her one of the strongest reversals in the game. This does come with flaws though, as she has some of the slowest movement in the game and the worst defense rating. Additionally, her neutral is flawed, as while she has very good buttons, similar to Sai she can struggle at dealing with projectiles and characters better at zoning, and unlike Sai, doesn't have as many tools to get in quickly. Still, she's a character who has good pressure while being hard to pressure against, and a strong combo game to support it.

  • Armor Ratio = 1.050 (Lowest Defense)
  • Forward Speed = 4.5 (Third Slowest)
  • Backwards Speed = 3.5 (Second Slowest)
  • Jump Startup = 4F (Second Slowest)
  • Backdash Duration = 23F (Fourth Shortest)

Pros

  • Strong pokes that lead to conversions
  • Good frame data
  • Good mixups
  • Can convert into full damage at any part of the screen
  • Very strong reversal
  • Can block out of her dashes, meaning she can't be hit while dashing
  • Best girl don't @ me

Cons

  • Slow movement
  • Can struggle against projectiles
  • Bad defense rating


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and minimum power level (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
EE Kati 5A.png
Damage Guard Startup Adv Hit Adv Block
400 High/Low 4 +0 +0

Typical 5A, although it does slightly less damage than normal.

5AA
EE Kati 5AA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 -4 -4

Typical 5AA

5AAA
EE Kati 5AAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 -4 -4

Has very good range for a 5AAA, and has uses.

5AAAA
EE Kati 5AAAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 -8 -8

Has a lot of range although it won't be used much.

5B
EE Kati 5B.png
Damage Guard Startup Adv Hit Adv Block
900 High/Low 9 -3 -5

A very good poke, has a lot of range and confirms into full combos.

5BB
EE Kati 5BB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 7 -5 -7

Brings Kati forwards, allowing her to combo into 22C and get some of her bigger combos.

5BBB
EE Kati 5BBB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 7 -4 -8

Bad finisher, shouldn't be used.

5C
EE Kati 5C.png
Damage Guard Startup Adv Hit Adv Block
1200 High/Low 11 KD -9

OK 5C, has a good amount of range and works pretty well as an anti-air.

5CC
EE Kati 5CC.png
Damage Guard Startup Adv Hit Adv Block
735 High 6 KD -8

Pretty good, as it comes out relatively fast for a 5CC and isn't that weak either.

2A
EE Kati 2A.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low 4 0 0

Pretty typical 2A.

2B
EE Kati 2B.png
Damage Guard Startup Adv Hit Adv Block
700 Low 7 -2 -4

One of the longest range 2Bs in the game, very good as a poke.

2C
EE Kati 2C.png
Damage Guard Startup Adv Hit Adv Block
1100 Low 11 -11 KD

Functionally very similar to Sai's, but its slightly less active and has slightly less range.

j.A
EE Kati j.A.png
Damage Guard Startup Adv Hit Adv Block
400 High 4 +0 +0

Not very good, has slightly more range than average but can't crossup.

j.B
EE Kati j.B.png
Damage Guard Startup Adv Hit Adv Block
945 High 6 VB VB

Pretty good, has a good angle for landing and has good range.

j.C
EE Kati j.C.png
Damage Guard Startup Adv Hit Adv Block
1470 High 9 VB VB

Very good aerial. Decently fast, has good range, and is at a good angle for landings.

Command Normals

昇天モルゲンシュテルン - Shouten Morgenstern
5[C]
EE Kati 5(C).png
Damage Guard Startup Adv Hit Adv Block
1400 High/Low 24 KD -5

Has full armor during startup, making it a scary move for opponents. Launches so it leads to good combos.

圧砕モルゲンシュテルン - Assai Morgenstern
6C
EE Kati 6C.png
Damage Guard Startup Adv Hit Adv Block
1260 High 23 KD -9

Decent overhead that leads to alright combos. However, its on the slower end for overheads.

Special Moves

制裁モルゲンシュテルン - Seisai Morgenstern
236+A/B/C/D
EE Kati 236A.png
Power pole extend!
Power pole extend!
EE Kati 236B.png
EE Kati 236C.png
EE Kati 236D.png
- - - - -

The closest thing Kati has to a projectile. Kati makes her wand extend. Reaches far and can be used for many different purposes depending on the version used.

Version Damage Guard Startup Adv Hit Adv Block
A 800 Low/High 9 -16 -21
  • Hits the opponent without doing anything else.
  • Best version for neutral play, as it reaches decently far and won't put you in a bad situation if it's blocked from a distance
B 900 Low/High 9 +0 -11
  • Kati extends the wand and then pulls it.
  • Pulls opponent to her on hit, and pulls her to the opponent on block.
  • Can be used for some gimmicks when it hits due to it being +0 (throwing immediately, dping).
  • Dangerous to use in neutral since you're pulling yourself right to the opponent if they block while minus
  • Can be used in a few super confirms for slightly higher damage over 236C.
C 600 x 2 Low/High 9 KD -19/-47
  • Kati pulls the wand and follows it up with a smack.
  • Used as a combo ender for some meterless combos and to set up super cancels.
  • If its blocked, it'll beat people who mash after the first hit since Kati is invincible between the first and second hit, meaning it'll beat invincible moves. However, the second hit can be reflectored.
  • It's also incredibly unsafe if the second hit is simply blocked.
EX 900 x 4 Low/High 9 KD -9
  • Kati extends the wand and makes it extra big.
  • Can be used to make an otherwise unsafe blockstring or dp safe
  • Wallsplats, but this isn't very useful since Kati gets pushed back so far from the opponent.
  • Has use in a few combos since it can be used for a good amount of corner carry, but Kati has better options
爆走カルーセル - Bakusou Karussell
214+A/B/C/D (Air OK!)
EE Kati 214A.png
EE Kati 214D 1.png
EE Kati 214D 2.png
- - - - -

Kati spins with her wand, hitting the opponent multiple times. Has occasional use as a combo ender but is more used for extending combos.

Version Damage Guard Startup Adv Hit Adv Block
A 1000 Low/High - - -
B 700 x 2 - - - -
C 600 x 3 - - - -
EX 1000 x 6 - - - -
Version Damage Guard Startup Adv Hit Adv Block
j.A 800 - - - -
j.B 800 - - - -
j.C 800 - - - -
j.EX 800 x 5 - - - -
華麗ヴィルベル - Karei Wirbel
22+A/B/C/D
EE Kati 22A.png
EE Kati 22D 1.png
EE Kati 22D 2.png
I hope you like getting stepped on
I hope you like getting stepped on
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A 1200 - - - -
B 800 x 2 - - - -
C 700 x 3 - - - -
EX 1000 x 4 + 800 + 200 - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
EE Kati A+B.png
Damage Guard Startup Adv Hit Adv Block
2000 N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
EE Kati j.A+B.png
EE Kati j.A+B 2.png
Damage Guard Startup Adv Hit Adv Block
~2000 N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
EE Kati Standing Reflector.png
Damage Guard Startup Adv Hit Adv Block
800 High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
EE Kati Crouching Reflector.png
Damage Guard Startup Adv Hit Adv Block
600 N/A - KD -
Jumping Reflector
7/8/9+B+C/D
EE Kati Jumping Reflector.png
Damage Guard Startup Adv Hit Adv Block
700 N/A - KD -

Dash Attack

66X
EE Kati 66X.png
Damage Guard Startup Adv Hit Adv Block
1000 High/Low - - -

Super Moves

兇眼モルゲンシュテルン - Kyougan Morgenstern
A+B+C
EE Kati A+B+C 1.png
EE Kati A+B+C 2.png
Kati slam!
Kati slam!
Damage Guard Startup Adv Hit Adv Block
- - - KD -
暴走ロコモーティヴ - Bousou Lokomotive
A+B+D
EE Kati A+B+D 2.png
EE Kati A+B+D 3.png
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                      5B    |       |         |        |          |
                      5BB   |       |         |        |          |
                      5BBB  |       |         |        |          |
                      5C    |       |         |   KD   |          | 
                      5CC   |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      j.B   |       |         |   VB   |    VB    |
                      j.C   |       |         |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       5[C] |       |         |   KD   |          |
                       6C   |       |         |   KD   |          |
                 Specials  ---------------------------------------
                    236+A   |       |         |        |          |
                    236+B   |       |         |        |          |
                    236+C   |       |         |        |          |
                    214+A   |       |         |        |          | 
                    214+B   |       |         |        |          | 
                    214+C   |       |         |        |          | 
                  j.214+A   |       |         |        |          |
                  j.214+B   |       |         |        |          |
                  j.214+C   |       |         |        |          |
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                j.214+D     |       |         |   KD   |          | ?F invincible
                   22+D     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • The German girl who was possessed by Mycale in the events of ABK/AA.



Kati's Story

  • Opening
 Kati, a German little girl who went missing while going out,
 was somehow protected in the hinterland of Tibet, but instead of returning home to her parents
 she set out on a new journey wielding a strange wand after recovering from a debilitating condition.


  • VS Generic
 Uwaa, I won...


  • VS Sai
 Ah, mister long legs...? (*1)


  • VS Perfecti
 Are you okay?
 Hey, wait a moment...


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 So you are still alive... but why did you come to this place?
 Oh well... This must also be destiny. I will personally grant your soul salvation.


  • Second Interaction
 Valkyria:
 To think you could defeat the Perfecti Mycale... Was it the power of that wand's evil eye?
 However, this ends here. Accept your death archaic human.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Kati:
 Perfecti-chan... no, Mycale-chan, wake up!
 Kati understands very well that Mycale-chan has been lonely for a long time.
 That's why I came to see you... and... I hope we can be friends.
  • Translation Notes
  • (*1) 足長おじさん (ashinaga ojisan) (1) anonymous scholarship system for orphans whose parents have been killed in traffic accidents (from Daddy-Long-Legs, a 1912 novel by Jean Webster); (2) harvestman; daddy long-legs (arachnid of order Opiliones). Sai helped Kati (it's uncertain if he had something to do with either her being found safe in Tibet or her recovery from a weakened state), so they know each other and they use Japanese familiar terms when they speak to one another. Kati uses おじさん (oji-san) [old man; mister] for Sai so in Japanese this is a pun that has both the same meaning of "Daddy-Long-Legs" and "mister long-legs". Sai refers to Kati as お嬢ちゃん (ojou-chan) a familiar term from the polite お嬢さん (ojou-san) [young lady] usually translated as "missy" or "little lady". Both also have the meaning of uncle and daughter (not family related) respectively but using those terms would lead to confusion.


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