Virtual-On Oratorio Tangram/Versions
Feature differences between console versions
PlayStation 4 - “Virtual-On Masterpiece 1995-2001” ver 1.03
- Twin-Stick support with TANITA’s “Twin-Stick Project Z” (limited availability).
- Offline multiplayer removed. Paid service required for any kind of multiplayer.
- Replay system removed. No way to view opponents side or online replays.
- Color customization not shown on opponents character.
- Score attack mode removed.
- Custom player icon removed. No player icons .
- Quick messages removed.
- 4:3 display mode removed.
- Online lobbies don’t allow multiple simultaneous matches.
+ Online tournament modes: normal single elimination, round robin, team tournaments.
Xbox 360 / Xbox One (backwards compatibility) - “Virtual-On OT”
- Offline multiplayer via System Link (direct ethernet connection between consoles)
- Twin-Stick support with HORI’s “Real Arcade Twin Stick EX”.
- Custom player icon removed. Gamer picture was used instead.
- Quick messages removed.
- Split-Screen multiplayer removed.
- Minor gameplay changes (due to physics calculation).
+ Widescreen display option.
+ Optional updated graphics mode that alters lighting.
+ Online multiplayer.
+ Online lobbies that allow multiple simultaneous matches and live spectating.
+ Replays can be uploaded to an online leaderboard.
+ Single player score attack mode with matching leaderboard and replays.
Dreamcast - Virtual-On Oratorio Tangram Ver. 5.4
- Offline multiplayer via System Link or Split-Screen.
- Twin-Stick support with SEGA’s Dreamcast Twin Stick.
- Limited gamepad configuration options. Gamepad control is difficult.
- Older version, does not match final arcade version. Gameplay changes.
- Lacks virtuaroids Stein-Vok and Apharmd C.
+ Replay system.
+ Virtuaroid, icon & quick message customization. Compatible with 5.66 arcade via VMU.
Gameplay differences compared to original 5.66 Arcade version
Gameplay differences are generally minor.
PlayStation 4 - “Virtual-On Masterpiece 1995-2001” ver 1.03
- Widescreen display. Larger field of view. It’s easier to see attacks off to the sides. Can watch your opponent even after they have exited lock-on area.
- Explosion-type attacks expand speed reduced over 360, more arcade accurate ?
- Hit detection on VR is less lenient than arcade, it is slightly harder to get hit.
- Unknown
! Fixed/removed in patch 1.03: Many VRs gained instant melee cancel routes not in original game.
Xbox 360 / Xbox One (backwards compatibility) - “Virtual-On OT”
- Widescreen display option. Larger field of view. It’s easier to see attacks off to the sides. Can watch your opponent even after they have exited lock-on area.
- Increased movement speed drop when near opponent.
- All explosion-type attacks are slightly stronger: Multiple-stage attacks that cause explosions generate/expand more quickly. For example grenade attacks or Raiden RW.
- Projectile priorities slightly altered (attack specific). Combined with the above, explosions attacks have slightly better priority because they may activate/trade earlier.
- Other multi-stage attacks are slightly faster: Bal-bados Vulcan Bit and House.
- Hit detection on VR is less lenient than arcade, it is slightly harder to get hit.
- Damage is delayed by a few frames from landing a hit.