Kirby Fighters 2/Stages
Introduction
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Stages (Table)
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighter Rank |
---|---|---|---|---|---|---|
Green Gardens | 19 | 9 | 3 | 2(sides), 4(center) | 1 | |
Springy Hand Land | 17 | 7 | 5 | 3 | 1 | |
Dried-up Sea | 22 | 9 | 3(sides), 4(center) | 6(sides), 3(center) | 1 | |
Coo's Forest | 20 | 9 | 3(sides), 4(centers) | 3, 6 | 25 | |
Gourmet Go Go | 25 | 9 | 2(left), 4(rest) | 5(sides), 3(center) | 3 | |
Butter Building | 19 | 7 | 11 | 4 | 35 | |
Waddle Dee Train Tracks | 21 | 8 | 3 | 4(left), 2(right) | 23 | |
Factory Tour | 18 | 7 | 0 | 0 | 37 | |
Haldera Volcano | 24 | 9 | 4 | 4 | 7 | |
Castle Lololo | 19 | 9 | 4(sides), 5(center) | 3(sides), 6(center) | 14 | |
Bubbly Clouds | 21 | 9 | 4 | 3 | 5 | |
Dedede Arena | 23 | 9 | 3.5(sides), 8(center) | 4(sides), 3(center) | 29 | |
Dyna Blade's Nest | 17 | 8 | 0 | 0 | 42 | |
Gigavolt | 22 | 10 | 0 | 0 | 40 | |
Jambastion Entrance | 25 | 11 | 4(sides), 2(centers) | 5(sides), 3(centers) | 49 | |
The Empyrean | 21 | 9 | 0 | 0 | 72 | |
Fountain of Dreams | 21 | 9 | 0 | 0 | 81 | |
Stage of Destined Rivals | 21 | 9 | 0 | 0 | Beat Story Chapter 4 | |
Stage of the Partners | 21 | 9 | 0 | 0 | Beat Story Chapter 5 | |
Training | 19 | 9 | 0 | 0 | 1 |
Measurement Accuracy
Each square in the below visualizations (not yet pictured) is roughly one Kirby long and tall. I measured length by having 2 players play leap frog and counting every leap, and I measured height with normal full jumps (A held) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 square, and compared how big the gap between him and Yo-Yo was (if the gap was 1 square big, 7+1+1 = 9, so the ceiling is 9 blocks above the floor).
- Kirby(pink): Sits in the left-most spot on each stage.
- Keeby(yellow): Sits in the middle spot on each stage.
- Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
- Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
- Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
- Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.
Stages (Individual)