Kirby Fighters 2/Stages

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Introduction

Placeholder

Stages (Table)

Stage name Length Height Platform length Platform height Gap between player spawns Unlocked at Fighter Rank
Green Gardens 19 9 3 2(sides), 4(center) 1
Springy Hand Land 17 7 5 3 1
Dried-up Sea 22 9 3(sides), 4(center) 6(sides), 3(center) 1
Coo's Forest 20 9 3(sides), 4(centers) 3, 6 25
Gourmet Go Go 25 9 2(left), 4(rest) 5(sides), 3(center) 3
Butter Building 19 7 11 4 35
Waddle Dee Train Tracks 21 8 3 4(left), 2(right) 23
Factory Tour 18 7 0 0 37
Haldera Volcano 24 9 4 4 7
Castle Lololo 19 9 4(sides), 5(center) 3(sides), 6(center) 14
Bubbly Clouds 21 9 4 3 5
Dedede Arena 23 9 3.5(sides), 8(center) 4(sides), 3(center) 29
Dyna Blade's Nest 17 8 0 0 42
Gigavolt 22 10 0 0 40
Jambastion Entrance 25 11 4(sides), 2(centers) 5(sides), 3(centers) 49
The Empyrean 21 9 0 0 72
Fountain of Dreams 21 9 0 0 81
Stage of Destined Rivals 21 9 0 0 Beat Story Chapter 4
Stage of the Partners 21 9 0 0 Beat Story Chapter 5
Training 19 9 0 0 1

Measurement Accuracy

Each square in the below visualizations (not yet pictured) is roughly one Kirby long and tall. I measured length by having 2 players play leap frog and counting every leap, and I measured height with normal full jumps (A held) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 square, and compared how big the gap between him and Yo-Yo was (if the gap was 1 square big, 7+1+1 = 9, so the ceiling is 9 blocks above the floor).

  • Kirby(pink): Sits in the left-most spot on each stage.
  • Keeby(yellow): Sits in the middle spot on each stage.
  • Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
  • Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
  • Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
  • Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
  • Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.

Stages (Individual)

Dimensions are measured in Kirbys. For platforms, the second number is how high up it is relative to the stage's lowest floor.
Images Length/Height Platform Length/Height Notes
Green GardensKF2 Stage GreenGardens.png KF2 Stage GreenGardens Visual.pngRecreation 19 wide / 9 tall Sides: 3 / 2
Center: 3 / 4
  • Unlocked by default
  • Three-platform triangular layout, platforms are spaced 2 Kirbys apart from each other.
Springy Hand LandKF2 Stage SpringyHandLand.png KF2 Stage SpringyHandLand Visual.pngRecreation 17 wide / 7 tall Sides: 5 / 3
  • Unlocked by default
Dried-up SeaKF2 Stage DriedupSea.png KF2 Stage DriedupSea Visual.pngRecreation 22 wide / 9 tall Sides: 3 / 6
Center: 4 / 3
  • Note 1
Coo's ForestKF2 Stage CoosForest.png KF2 Stage CoosForest Visual.pngRecreation 20 wide / 9 tall Sides: 3 / 3, 6
Center: 4 / 3, 6
  • Note 1
Gourmet Go GoKF2 Stage GourmetGoGo.png KF2 Stage GourmetGoGo Visual.pngRecreation 25 wide / 9 tall Left: 2 / 6
Others: 4 / 3, 6
  • Note 1
Butter BuildingKF2 Stage ButterBuilding.png KF2 Stage ButterBuilding Visual.pngRecreation 19 wide / 7 tall Center: 11 / 4
  • Note 1
Waddle Dee Train TracksKF2 Stage WaddleDeeTrainTracks.png KF2 Stage WaddleDeeTrainTracks Visual.pngRecreation 21 wide / 8 tall Left: 3 / 4
Right: 3 / 2
  • Note 1
Factory TourKF2 Stage FactoryTour.png KF2 Stage FactoryTour Visual.pngRecreation 18 wide / 7 tall No platforms
  • Note 1
Haldera VolcanoKF2 Stage HalderaVolcano.png KF2 Stage HalderaVolcano Visual.pngRecreation 24 wide / 9 tall Center: 4 / 4
  • Note 1
Castle LololoKF2 Stage CastleLololo.png KF2 Stage CastleLololo Visual.pngRecreation 19 wide / 9 tall Left and Right: 4 / 3
Center: 5 / 6
  • Note 1
Bubbly CloudsKF2 Stage BubblyClouds.png KF2 Stage BubblyClouds Visual.pngRecreation 21 wide / 9 tall Sides: 4 / 3
  • Note 1
Dedede ArenaKF2 Stage DededeArena.png KF2 Stage DededeArena Visual.pngRecreation 23 wide / 9 tall Left and Right sides: 3.5 / 4
Center: 8 / 3
  • Note 1
Dyna Blade's NestKF2 Stage DynaBladesNest.png KF2 Stage DynaBladesNest Visual.pngRecreation 17 wide / 8 tall None
  • Note 1
GigavoltKF2 Stage Gigavolt.png KF2 Stage Gigavolt Visual.pngRecreation 22 wide / 10 tall None:
  • Note 1
Jambastion EntranceKF2 Stage JambastionEntrance.png KF2 Stage JambastionEntrance Visual.pngRecreation 25 wide / 11 tall Left and Right: 4 / 5
Center: 2 / 3
  • Note 1
The EmpyreanKF2 Stage TheEmpyrean.png KF2 Stage StageofDestinedEmpyreanPartners Visual.pngRecreation 21 wide / 9 tall None
  • Note 1
Fountain of DreamsKF2 Stage FountainofDreams.png KF2 Stage FountainofDreams Visual.pngRecreation 21 wide / 9 tall None
  • Note 1
Stage of Destined RivalsKF2 Stage StageofDestinedRivals.png KF2 Stage StageofDestinedEmpyreanPartners Visual.pngRecreation 21 wide / 9 tall None
  • Note 1
Stage of the PartnersKF2 Stage StageofthePartners.png KF2 Stage StageofDestinedEmpyreanPartners Visual.pngRecreation 21 wide / 9 tall None
  • Note 1
TrainingKF2 Stage Training.png KF2 Stage Training Visual.pngRecreation 19 wide / 9 tall None
  • Note 1


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight