Kirby Fighters 2/Parasol

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KF2 Parasol.png

Introduction

Parasol (Unlocked at Fighters Rank 31)


While Parasol has a relatively small amount of moves, his moves almost all have multiple uses and effects, plus he has the unique mechanic among the Kirby abilities of falling slowly in the air without having to multijump. He has a projectile shield by holding 5B, a high-damage long range move with 66B (dashB) which can be comboed into and out of, a fast and high-damaging divekick (j2B) which has big combo potential on hit and leads to grab mixups on block, and a grounded 2B which isn't much of a neutral tool but does a lot of damage as a combo finisher. Beyond that, Parasol also has a command throw that does a bit more damage than a regular throw while allowing you to choose between throwing your opponent to either side or straight up. One of the strongest attributes of Parasol is being able to hover in the air after dash jumping, as you have a lot of control of your drift in the air and can access 66B or j2B at any point in time. This allows Parasol to move in a way that no other character can while airborne, while threatening with one of the strongest horizontal whiff punish tools in the game or a fast safe downward combo starter.

Moveset

Parasol Swing
5B (Air OK)
KF2 Parasol Parasol Swing.png
Damage Startup Total Frames Attributes
10 or 12 - - -
  • Kirby strikes forward with the parasol.
  • Deals 10 damage at the hilt, and 12 damage at the tip.
  • As Kirby retracts the parasol, he can hit opponents behind him for 12 damage.


Parasol Shield
5[B] (Air OK)
KF2 Parasol Parasol Shield.png
Damage Startup Total Frames Attributes
11 (8, 3) - - -


Parasol Drill
66B (Air OK)
KF2 Parasol Parasol Drill.png
Damage Startup Total Frames Attributes
28 (8, 4x5) - - -


Parasol Twirl
2B
KF2 Parasol Parasol Twirl.png
Damage Startup Total Frames Attributes
28 (8, 5x2, 10) - - -


Parasol Dive
j.2B
KF2 Parasol Parasol Dive.png
Damage Startup Total Frames Attributes
20 - - -


Circus Throw
c.6B/c.8B (Air OK)
Damage Startup Total Frames Attributes
20 - - Unblockable


Parasol Drift
Activates while falling
KF2 Parasol Parasol Drift.png
Damage Startup Total Frames Attributes
8 (Each hit) - - -


Drift Stall
2 while falling
Damage Startup Total Frames Attributes
- - - -

Combos

  • j2B j66B 2B
  • j2B dash forward j2B j66B
  • j2B 66B (The grounded version of 66B usually has more hits connect and therefore does more damage than the aerial version, but it usually does not let you combo after it)
  • j2B j2B j2B 2B (Corner only)
  • j2B j66B j2B j66B 2B (Most damaging combo so far at roughly 85 damage, does not work if you get to a corner before the very end, may not work vs SDI away unless you're fighting Dedede)
  • j2B 5B turnaround back hit 5B (Most effective in the corner, as you cannot true combo out of the reverse hit of the jab but if they block you can immediately turn back around and command throw or regular throw)

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight