Kirby Fighters 2/Stages

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< Kirby Fighters 2
Revision as of 16:06, 29 September 2020 by Mibeador (talk | contribs) (added a chart showing the stage sizes compared)
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Introduction

This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).

Measurement Accuracy

Each grid square in the below visualizations (under each Stage screenshot) is roughly one Kirby long and tall, so they're called Kirby Units (or KUs). I measured length by having 2 Kirbys play leap frog, counting every leap, and I measured height with normal full jumps (A held, or simply [A]) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 KU, and compared how big the gap between him and Yo-Yo was (if the gap was 1 KU big, 7+1+1 = 9, so the ceiling is 9 KUs above the floor).

  • Kirby(pink): Sits in the left-most spot on each stage.
  • Keeby(yellow): Sits in the middle spot on each stage.
  • Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
  • Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
  • Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
  • Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
  • Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.

Stages (Individual)

Dimensions are measured in Units. For platforms, height is how high up it is relative to the stage's lowest floor. Kirby's full jump ([A]) goes about 3 Units high, so he can reach platforms with height equal or lower than 3. Warning: The below Length and Height (normal and platform) numbers are fully identical to the game thanks to datamining, but the descriptions and recreation images are still in progress. This notice will update as they are finished.
Images Length, Height Platform Length, Height Notes
Green GardensKF2 Stage GreenGardens.png KF2 Stage GreenGardens Visual.png(Recreation) 21 long, 11 high Sides: 3 long, 2 high
Center: 3 long, 4 high
  • Unlocked by reaching Fighters Rank 1.
  • Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages.
  • Platforms are spaced 2 Units apart from each other, and the side platforms are 3 Units away from the invisible walls.
  • Players spawn on the centers of the side platforms, 9 KUs apart.
  • Kirby can't reach the top platform from the floor with a single jump.
Springy Hand LandKF2 Stage SpringyHandLand.png KF2 Stage SpringyHandLand Visual.png(Recreation) 17 long, 10 high Sides: 5 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • Two platforms extend from the invisible walls at the same elevation
  • Platforms are spaced 7 Units apart.
  • Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 Units apart.
  • Kirby can reach the platforms from the floor with a single jump.
Dried-up SeaKF2 Stage DriedupSea.png KF2 Stage DriedupSea Visual.png(Recreation) 22 long, 11 high Sides: 3 long, 6 high
Center: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout.
  • Platforms are spaced 2 Units apart from each other with a 3 Unit vertical gap, and the side platforms are 4 Units away from the invisible walls.
  • Players spawn below the ends of the side platforms, Units apart. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform.
  • Kirby can reach the center platform from the floor with a single jump.
Coo's ForestKF2 Stage CoosForest.png KF2 Stage CoosForest Visual.png(Recreation) 22 long, 8 high Sides: 3 long, 3/6 high
Centers: 4 long, 3/6 high
  • Unlocked by reaching Fighters Rank 25.
  • A three-layer layout with six platforms on that rest at two different elevations.
  • Platforms are spaced 4 Units apart are 2 Units from the invisible walls. The higher platforms are 3 Units above the lower ones, which are 3 Units above the floor.
  • Players spawn on the centers of the low side platforms.
  • Kirby can reach the lower three platforms from the floor with a single jump.
Gourmet Go GoKF2 Stage GourmetGoGo.png KF2 Stage GourmetGoGo Visual.png(Recreation) 23 long, 11 high Left: 2 long, 5 high
Others: 4 long, 3/5 high
  • Unlocked by reaching Fighters Rank 3.
  • A unique three-layer layout where the leftmost platform is the only one 2 Units long. The higher platforms are 2 Units above the lower ones, which are 3 Units above the floor and are both 4 Units long.
  • The center platforms are spaced 7 Units apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 2 Units from the right invisible wall.
  • Players spawn below the centers of the center platforms 10 Units away.
  • Kirby can reach the lower platforms from the floor with a single jump.
Butter BuildingKF2 Stage ButterBuilding.png KF2 Stage ButterBuilding Visual.png(Recreation) 19 long, 7 high Center: 11 long, 4 high
  • Unlocked by reaching Fighters Rank 35.
Waddle Dee Train TracksKF2 Stage WaddleDeeTrainTracks.png KF2 Stage WaddleDeeTrainTracks Visual.png(Recreation) 21 long, 11 high Left: 3 long, 4 high
Right: 3 long, 2 high
  • Unlocked by reaching Fighters Rank 23.
Factory TourKF2 Stage FactoryTour.png KF2 Stage FactoryTour Visual.png(Recreation) 18 long, 7 high No platforms
  • Unlocked by reaching Fighters Rank 37.
Haldera VolcanoKF2 Stage HalderaVolcano.png KF2 Stage HalderaVolcano Visual.png(Recreation) 26 long, 6-8 high Center: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 7.
Castle LololoKF2 Stage CastleLololo.png KF2 Stage CastleLololo Visual.png(Recreation) 19 long, 9 high Left and Right: 4 long, 3 high
Center: 5 long, 6 high
  • Unlocked by reaching Fighters Rank 14.
Bubbly CloudsKF2 Stage BubblyClouds.png KF2 Stage BubblyClouds Visual.png(Recreation) 23 long, 9 high Sides: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 5.
Dedede ArenaKF2 Stage DededeArena.png KF2 Stage DededeArena Visual.png(Recreation) 25 long, 11 high Left and Right sides: 4 long, 4 high
Center: 9 long, 3 high
  • Unlocked by reaching Fighters Rank 29.
Dyna Blade's NestKF2 Stage DynaBladesNest.png KF2 Stage DynaBladesNest Visual.png(Recreation) 17 long, 13 high None
  • Unlocked by reaching Fighters Rank 42.
GigavoltKF2 Stage Gigavolt.png KF2 Stage Gigavolt Visual.png(Recreation) 24 long, 13 high None:
  • Unlocked by reaching Fighters Rank 40.
Jambastion EntranceKF2 Stage JambastionEntrance.png KF2 Stage JambastionEntrance Visual.png(Recreation) 23 long, 11 high Left and Right: 3 long, 4 high
Center: 2 long, 2 high
  • Unlocked by reaching Fighters Rank 49.
The EmpyreanKF2 Stage TheEmpyrean.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 11 high None
  • Unlocked by reaching Fighters Rank 72.
Fountain of DreamsKF2 Stage FountainofDreams.png KF2 Stage FountainofDreams Visual.png(Recreation) 21 long, 11 high None
  • Unlocked by reaching Fighters Rank 81.
Stage of Destined RivalsKF2 Stage StageofDestinedRivals.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 11 high None
  • Unlocked by completing Story Chapter 4.
Stage of the PartnersKF2 Stage StageofthePartners.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 11 high None
  • Unlocked by completing Story Chapter 5.
TrainingKF2 Stage Training.png KF2 Stage Training Visual.png(Recreation) 19 long, 11 high None
  • Unlocked by reaching Fighters Rank 1.

Stages (Table)

All numbers are in Kirby Units (KUs). Green Gardens is 19 Kirbys long and 9 tall, with platforms 3 Kirbys long and 2 high(4 for the center platform). Kirby's full jump raises him 3 KUs, meaning he can jump to any platform that's 3 (or less) KUs above the floor he's on.

Stage name Length Height Platform length Platform height Gap between player spawns Unlocked at Fighters Rank Total Floor
Green Gardens 21 11 3 2(sides), 4(center) 9 1 30
Springy Hand Land 17 10 5 3 10 1 27
Dried-up Sea 22 11 3(sides), 4(center) 6(sides), 3(center) 12 1 32
Coo's Forest 22 8 3(sides), 4(centers) 3(lower), 6(higher) 14 25 42
Gourmet Go Go 23 11 2(left), 4(rest) 5(sides), 3(center) 10 3 37
Butter Building 19 7 11 4 11 35 30
Waddle Dee Train Tracks 21 11 3 4(left), 2(right) 10 23 24
Factory Tour 18 7 0 0 12 37 18
Haldera Volcano 26 6-8 4 3 13 7 30
Castle Lololo 19 9 4(sides), 5(center) 3(sides), 6(center) 9 14 57
Bubbly Clouds 23 9 4 3 7 5 31
Dedede Arena 25 11 4(sides), 9(center) 4(sides), 3(center) 10 29 34
Dyna Blade's Nest 17 13 0 0 9 42 17
Gigavolt 24 13 0 0 10 40 24
Jambastion Entrance 23 11 3(sides), 2(centers) 4(sides), 2(centers) 12 49 33
The Empyrean 21 11 0 0 17 72 21
Fountain of Dreams 21 11 0 0 19 81 21
Stage of Destined Rivals 21 11 0 0 17 Beat Story Chapter 4 21
Stage of the Partners 21 11 0 0 17 Beat Story Chapter 5 21
Training 19 11 0 0 11 1 19

Stage Size Chart

This is a chart that displays the overall sizes of the different stages compared to each other in a visual form. Stages that share the same size are on top of each other, so if you can't see where a stage is, it's being covered by another. This isn't accounting for platforms or any kind of walls within the stage, so keep that in mind.

KF2 Stage Sizes Chart.png


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight