Kirby Fighters 2/Ninja

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KF2 Ninja.png

Introduction

Ninja (Unlocked at Fighters Rank 33)

Ninja as an extremely powerful swordsman with great damage, large disjoints, and block pressure, plus a his Knife Throw (5B) projectile that forces your opponent to approach you by beating or trading with a majority of projectiles in the game, usually only losing to ones that have been charged. In general, you want to be using 5B in neutral, and using Shock (5[B]) to win air-to-air and to start combos into Blossom Storm (28B).

Moveset

Knife Throw
5B
Damage Startup Total Frames Attributes
3 5 - Crouch avoidable
  • Move description.
Shock
5[B]
Damage Startup Total Frames Attributes
25 5 - -
  • Move description.
Quad Shock
c.5[B]
Damage Startup Total Frames Attributes
39 (25, 14) 5 - -
  • Move description.
Stealth Slash
66B
Damage Startup Total Frames Attributes
24 (6, 18) 17 - -
  • Move description.
Ninja Kick
j.2B
Damage Startup Total Frames Attributes
20 8 - -
  • Move description.
Smoke Screen
2B
Damage Startup Total Frames Attributes
16 10 - -
  • Move description.
Blossom Storm
82B
Damage Startup Total Frames Attributes
30 (10, 20) 12 - -
  • Move description.
Air Drop
c.6B/c.8B
Damage Startup Total Frames Attributes
20 1 - -
  • Move description.
Wall Cling
4/6 against a wall
Damage Startup Total Frames Attributes
- - - -
  • Move description.
Wall Strike
B during Wall Cling
Damage Startup Total Frames Attributes
- - - -
  • Move description.
Wall Jump
A during Wall Cling
Damage Startup Total Frames Attributes
- - - -
  • Move description.
Clone Technique
2L/2R right before getting hit
Damage Startup Total Frames Attributes
- - - -
  • Move description.

Neutral Gameplay

Ninja's Knife Throw (5B) is an extremely powerful projectile, not for how much damage it does, but for how it's fast, low-commital, and destroys other projectiles (especially ones that aren't/can't be charged) that are much slower, meaning Ninja wins the interaction from a distance. Notable examples include Bomb, Magolor, and Water.

5B is also a great pressure tool against characters who don't have projectiles of their own, such as Whip, Hammer, or Sword. This forces them to approach, meaning you can 50/50 with Stealth Slash (66B) or Shock (5[B]), or running up to them and using Air Drop (c.6B/c.8B). 5B is a powerful Ninja tool has, akin to Fox's Laser in Melee. Use this whenever there's any space between you and your opponent. Generally, you'll want to do 5B, jump, 5B twice, land, then repeat. This rhythm shoots knives at 3 different heights (Low, High, then Middle). If you mash both A and B over and over again, chances are that the two knives shot in the air will be around the same height, but if you jump higher they'll likely differ in height, covering more vertical range.

With 5B projectiles flying across the screen, your opponent may go for dash attacks to approach. If you think they're going to try it, use Blossom Storm (28B) to dodge their attack from above and strike with your own that sets up for j.5[B] pressure. It's worth noting that even if you use j.5[B] as soon as you leave the ground, the hitbox is always active. Ninja's best trait is how well he can trade with his disjoint and usually outdamage his opponent, or if it doesn't, you will put them into a combo situation.

Combos

  • Aerial Shock (j.5[B]) > Smoke Screen (2B) > Stealth Slash (66B)
Extremely close range only, has to be a jump in
  • j.5[B] (slash) > 5[B] (both the slash and the shockwave)
CLOSE RANGE ONLY, deals as much damage as the combo below
  • j.5[B] > Blossom Storm (28B) (Mid-Close range only)
Use this whenever your standing 5[B] won't connect
  • j.5[B] > 66B (Any range)
Use this when 28B won't connect
  • 2B > j.5[B] > 28B

Platform Combos/Unblockables

  • 28B > 66B
Below the platform, your opponent is above or below
  • 28B > aerial Air Drop (jc.6B/jc.8B)
Your opponent blocks 28B on a platform, Unblockable set up
  • 28B > fall for a few frames > jc.6B/jc.8B
Opponent blocks 28B up close, unblockable set up, possibly not true

Corner Combos/Infinites

  • j.5[B] > 2B
Repeat forever

Blockstrings and pressure

Synopsis: Generally you want to continue Ninja's extreme guard pressure with Stealth Slashes (66B) and Blossom Storms (28B), while using aerial Shock ( j.5[B]) to make sure they don't feel safe jumping, and Air Drops (c.6B/c.8B) so they don't get too comfortable blocking. It's worth noting a lot of these chain into themselves, which can be used to apply pressure over and over. Also worth noting is these work anywhere on stage, not just the corner.

66B > j.5[B] > 5[B] > 5[B]

66B > j.5[B] > 28B > c.6B/c.8B(if close) or 66B(if far)

j.5[B] > 6B (Close)

j.5[B] > j.5[B]

j.5[B] > 66B > 28B > Smoke Screen (2B) > 6B (close)

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight