Introduction
Bell (Unlocked at Fighters Rank 37)
Bell is a copy ability with high damage and great defense that will leave your opponent's ears ringing! His special Bell Block allows him to counter enemy attacks, and his Quick Finale covers most of the screen, making Bell a truly dangerous foe.
Moveset
Ring Ding
5B (Air OK) So you got hit and now are getting mixed up So you got hit and now are getting mixed up
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Damage
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Startup
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Total Frames
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Attributes
|
21
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16
|
-
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-
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- Kirby hits in front of him with a bell.
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|
Ring-ding-dong
5B repeatedly (Air OK) We straight up doing ya Dong We straight up doing ya Dong
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Damage
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Startup
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Total Frames
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Attributes
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3 per hit
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-
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-
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-
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- Kirby alternates between hitting the opponent with the left bell and the right bell.
- 5B does not true combo into this move.
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Ding Finale
2B during Ring-ding-dong 9/10 Bellers recommend to not use this move a lot 9/10 Bellers recommend to not use this move a lot
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Damage
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Startup
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Total Frames
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Attributes
|
30
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37
|
-
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Transcendent
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- Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
- Kirby can be hit when he is in the air, and the move will not finish.
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|
Quick Finale
[8]2B
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Damage
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Startup
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Total Frames
|
Attributes
|
20
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37
|
-
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Transcendent
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- Kirby rises up into the air before slamming back down with both bells, sending out a large soundwave.
- Kirby can be hit when he is in the air, and the move will not finish.
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|
Sting-ding
2B Don't roll in... Don't roll in...
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Damage
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Startup
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Total Frames
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Attributes
|
23
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28
|
-
|
-
|
- Kirby hops briefly before ringing both his bells.
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Twin Tinker
66B (Air OK) This move has some tech. This move has some tech.
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Damage
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Startup
|
Total Frames
|
Attributes
|
18
|
9
|
-
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Crouch avoidable
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- Kirby dashes forward, throwing both his bells in opposite directions.
- The bells arc upward as they travel to the sides of the stage.
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|
Tinker Melody
5[B] The Croc shield break incident The Croc shield break incident
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Damage
|
Startup
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Total Frames
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Attributes
|
28
|
-
|
-
|
-
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- Kirby brings both bells together before creating a ring of bells around him.
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|
Bell Block
L/R (Air OK) Go ahead, hit it, since you wanna act like a ding dong Go ahead, hit it, since you wanna act like a ding dong
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Damage
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Startup
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Total Frames
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Attributes
|
8
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-
|
-
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Counter
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- Kirby hides inside of a bell. If he gets hit, the opponent will take damage.
- Perfect shields have a bigger hitbox and do more damage.
- There are 15 frames of grab invulnerability on startup.
- However, Bell cannot airdodge or roll normally. (It's possible with tech.)
Bell's most important move. Bell Block forces the opponent to play the game differently, as many combos which are not true but difficult to escape now become dangerous to attempt. If the Bell player shields mid-combo, the situation will be reversed. Furthermore, Bell Block can be used to punish baits.
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Hats
Temple Bell(Unlocked at Fighter's Rank 75)
Sleigh Bell(Unlocked at Fighter's Rank 88)