Story
He's a sneaker, he's an alligator, he's... Sneagator! Sneagator is one of the Devil Knights, and as his name might imply, he's not simply a sneaker-loving alligator; he is quite literally part alligator, part sneaker. This gives him the ability to shed by untying the shoelaces upon his chest, turning into different reptilian forms in the process. Notable forms aside from his default alligator form include a frilled lizard and a turtle, all while maintaining the sneaker motif. However, when push comes to shove, Sneagator would assume his true, most powerful form: a giant sneaker, which unravels to reveal... a T-Rex foot. Just the foot.
Gameplay
Sneagator is a character defined by his unique movement option. His claim to fame is his Grounder (41246A) move, a sliding move that low-profiles and goes very far very quickly. Between that and decent forward-moving specials such as 236S, Sneagator can cover a lot of ground very suddenly, for very strong whiff punishing and unexpected approaches. Aside from this, Sneagator also has the advantage of being tied for the highest health in the game, at 1200 health, making him that much harder to kill. On top of this, he has among one of the best 5-bar specials, being a launching chain-throw that can lead into a ton of damage when properly optimized.
Strengths |
Weaknesses
|
- Tied for highest health in the game.
- Unorthodox movement covers a lot of range in short bursts.
- Excellent chain throw provides high burst damage.
|
- Movement can be awkward to get used to.
- Large hurtbox.
|
Character Stats
- Health: 1200
- Damage rating: 13
- Size/weight: Medium/Middleweight
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Slow overhand neutral A. Unlike most characters, this is not Sneagator's fastest normal; 6A, and even his 66A launcher, are faster buttons. On hit, this natural combos into 44S.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
OTG
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,A Sobat Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,6A Sneaker Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
No
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,4A Tail Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,4A,4A Tail Kick & Bite
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
OTG
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Low kick that hits OTG. Faster than neutral A, but has a much later cancel window such that nothing is guaranteed off of it on standing hit, and makes it awkward to use in juggles.
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,A Thrust Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS
|
-
|
Yes
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,A,6A Double Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,A,6A,4A Triple Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
91
|
Block/Parry
|
HS
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
41236A
41236A Grounder Neutral. Neutral.
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
OTG
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Extremely low-profile slide that is very active and goes far. One of Sneagator's most important moves, as it allows him to get in by covering a lot of ground suddenly while evading a lot of neutral pokes. It has a decently early cancel window as well, leaving Sneagator just about safe if he charge cancels the move on block. Sneagator can also cancel this into his 236S, moving forward even further and covering enough distance to go corner to corner. On hit, this move combos into the fast 44S, but more importantly, it combos into the even faster built-in extension to this move for a launch.
|
|
41236A,623A Crocodile Toss
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
-
|
Yes
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
2f launching follow-up to 41236A, so fast that it would natural combo despite 41236A's low hitstun. This lets Sneagator juggle off of 41236A, but the lower launch as well as the long effective recovery of the move limits the juggle opportunities of the move, compared to juggles possible off of 66A and especially 623S,236T. Directly cancelling this move into his 66T air throw is just about the most decently damaging yet consistent juggle that Sneagator can get off of this launch midscreen.
|
|
41236A,623A,6A Crocodile Bite
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ender to the string. Damaging and fast enough to combo off of 41236A,623A's launch, but its relatively long recovery coupled with Sneagator's slow juggle-friendly strings mean linking off of this for further juggling is very difficult if not impossible, at least midscreen.
|
|
8A
8A Knee Stomp
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG
|
No
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
2A
2A Sliding Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
OTG
|
No
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Sliding 2A that moves forward quite far. As a neutral approach tool, generally outclassed by 41236A since that move leads to more reward on standing hit, but as an OTG, this move does more damage (at least meterlessly), and its range lets it OTG off of knockdowns that leave the opponent far away.
|
|
214A
214A Enzuigiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
66A
8A Knee Stomp
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
-
|
No
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Launcher thar hits OTG. This is a decently fast and damaging OTG, guaranteed from a good amount of knockdowns. As a launcher, it does launch quite high, but not qute as high as 623S,236T, so it does not allow for all the combos from that.
|
|
623A
623A Bite Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Heavy-stunning attack that moves forward slightly. Has some use in neutral situations, as well as combo filler in 623S,236T juggles.
|
|
WRA
(While Running) A Enzuigiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
-
|
No
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full,Throw
|
(placeholder text)
|
|
Throws=
T
Dragon Screw T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
No
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6T
Body Slam 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
-
|
No
|
-
|
90/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
41236T
Flying Headscissors 41236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
No
|
-
|
118/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Bear Hug (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
No
|
-
|
112/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Brainbuster (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
No
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Ankle Hold (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
No
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
AB66T
Hell's Spacewalk (Airborne) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
N/A
|
KD
|
-
|
No
|
-
|
81/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Air throw. Not the easiest air throw to combo into due to its high hitbox and Sneagator's somewhat awkward strings for juggles, but it is still what Sneagator would ideally try to end his juggles with.
|
|
RT
Death Valley Bomb (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
Meter Drain
|
No
|
-
|
36/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Bear Hug (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
No
|
-
|
112/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full,Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal side switch throw.
|
|
Specials
S
Frill Cutter S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26x5
|
Block/Parry
|
MSx4
|
SKD,OTG
|
No
|
1
|
-100/40x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Multi-hitting flying attack that moves in an upwards arc. Will generally hit multiple times on standing hit, for a knockdown or even an SKD. The SKD property also gives it some niche use for juggles.
- Only the first two hits of this move can hit OTG, making it generally not worthwhile to use for this purpose.
|
|
S
Flying Body Press 8S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
143
|
Block/Parry
|
KD
|
OTG
|
No
|
2
|
-200/125
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Metered OTG option, albeit somewhat expensive.
|
|
66S
Jumping Cutter 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13x8
|
Block/Parry
|
Launchx8
|
-
|
No
|
2
|
-200/21x8
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multi-hitting launcher. On hit, the first hit will launch while the rest will hit in the air, for 6-7 hits total. Due to the recovery, Sneagator cannot really get anything substantial off of it, and/or it is extremely inconsistent.
|
|
44S
Tail Snap 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
KD
|
OTG
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Criminally fast knockdown attack, to the point that it can combo off of low-hitstun moves such as A or 41236A. On hit, this guarantees a 2A, 6A, 66A or 41236A OTG, and at the ropes, an 8A OTG is guaranteed as well. This move in itself can OTG, but it has a very specific hitbox; usually, hitting this move OTG is only possible by cancelling into it after first OTG-ing with 41236A. Aside from this, its fast startup, low hitbox and relatively quick recovery makes it quite strong for juggles, being able to pop the opponent upwards if it connects a certain way.
|
|
46S
Chop Barrage 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Block/Parry
|
KD
|
-
|
No
|
5
|
-500/170
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitgrab. Guarantees a 2A or 41236A OTG (as well as 66A at the ropes), but considering the very low damage of just this initial hit, there is little reason to forego the extension.
|
|
Turtle Tackle 46S,214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
273
|
N/A
|
KD
|
-
|
No
|
-
|
0/240
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A, 41236A, run-up 6A, 66A or 8A OTG. Even with this however, the damage is still fairly low for the meter spent, as is usually the case with 5-bar specials. This is especially egregious due to Sneagator having a very good 5-bar special in 623S.
|
|
236S
Bite 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Akin to a powered-up 623A, being a similarly forward-moving heavy stun attack, although it moves forward significantly more. Decent approach option, and can be cancelled into from 41236A to cover even more ground.
|
|
623S
Neck-Hanging Tree 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
143
|
Tech
|
KD
|
-
|
No
|
5
|
-500/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sneagator's only special throw. Guarantees a 6A OTG, though this is a tight link. Expensive at 5 bars, but unlike most 5-bar specials, Sneagator can get a lot of damage out of this throw due to one of its built-in follow-ups, making it worth going for.
|
|
One-Two-Upper 623S,66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
No
|
-
|
0/120
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sends the opponent far away, with no OTGs guaranteed.
|
|
Frill Cutter 623S,66T,623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
325
|
N/A
|
KD
|
-
|
No
|
-
|
0/232
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ender to this chain, leaving the opponent far away from the opponent. Almost always inferior to the 623S,236T branch, though this route will always build much less meter for the opponent.
|
|
623S,236T Frill Cutter
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
260
|
N/A
|
Launch
|
-
|
No
|
-
|
0/250
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unique ender to the chain grab that launches. While the damage of the throw itself is low, this is actually an extremely high-damage starter, due to the high launch. A simple A xx 66T after this launch exceeds 400 damage already, and with optimized combos at the ropes, this damage can go to almost 600.
|
|
Supers
623A+S
Hell's Spacewalk - "Ultra C" 623A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Block/Parry
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full
|
(placeholder text)
|
|
NR623A+S
Hell Seal (Near Ropes) 623A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
429
|
Block/Parry
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full
|
Guarantees a 2A OTG.
|
|
Strategy
Combos
Midscreen
- 2A,2A xx T/41236S
Hitconfirm off of 2A. Requires specific spacing.
- (Heavy Stun/Rope Bounce) A (cc), 66A
Launching link from a charge-cancelled A on a heavy-stunned/rope-bounced opponent.
- 66A, A xx 66T*
Basic launch combo.
- 41236A,623A xx 66T
Consistent confirm from 41236A.
- 623S,236T, 623A, A xx 66T
Basic 623S,236T juggle.
- A (CCC) xxx 623A+S
Charge cancel-cancel combo.
Ropes
- 623S,236T, A,A xx 44S, A xx 66T
Ropes-only 623S,236T juggle. Tight, but highly damaging.
Colors
External Links