Story
The Devil Knight Planetman is a space-themed Choujin, with his body being composed of the 9 planets of the solar system (since Planetman debuted in the 80s, Pluto was decidedly still a planet). Initially, his head appears to be a facsimile of the planet Earth, but this would turn out to be nothing more than a mask; his true face is actually that of the 12th celestial body, the (hypothesized) planet Vulcan. As one would expect from his overall design, Planetman fights with strange, space-themed wrestling techniques, with attacks involving throwing the Saturn ring around his waist or splitting into his component planets. When this fails, Planeman can employ a rather unique underhanded tactic: using his Planet Face technique, he can manifest his opponent's comrades as faces all over his body, making it so they would be unable to attack Planetman without also hurting their allies in the process.
Gameplay
On paper, Planetman's moveset seem to imply that he was designed to be a zoner of sorts; he has access to no less than 3 projectile specials, each covering different areas of the screen, and some even allowing him to situationally convert off of the fireball. In practice however, MGP2's universal mechanics in sidestepping and parrying makes playing neutral with these specials less viable, and the specials' meter cost further reduces their viability that centering Planetman's primary gameplan on these projectiles is not feasible. This leaves Planetman in not the best of spots, as with this unique feature stripped away, Planetman is largely a subpar character, with low damage and poor frame data. Granted, Planetman is still a functional character, largely still having access to the universal mechanics of MGP2, and Planetman offers a unique and stylish combo game quite unlike any other character; even if his projectiles are not-as-great in neutral, they have great combo utility. Unfortunately, Planetman's low damage rating means these combos do below-average damage, even with the meter spent on his specials.
Strengths |
Weaknesses
|
- Unique projectile specials.
- Surprisingly robust and high-ceiling combo game.
- Matchup unfamiliarity; low-tier status means Planetman is relatively unpopular.
|
- Ineffective zoning.
- Slow buttons.
- Above-average size.
- Low damage.
- Can be meter-hungry.
|
Character Stats
- Health: 1024
- Damage rating: 12
- Size/weight: Large
- Movement speed: A
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
12
|
Block/Parry
|
LS
|
-
|
-
|
-
|
13/14
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
Very slow neutral A, among the slowest in the entire game.
- As an upside, this jab combos into any of Planetman's special throws.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
OTG
|
-
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,A Mercury
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
-
|
-
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
A,A,6A Mars
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
MS
|
SKD
|
-
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Natural combos into (Medium Stun) T or any special throw.
|
|
A,A,6A,236A Jupiter
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS
|
-
|
-
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,4A Venus
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
-
|
-
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
44A
44A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
OTG
|
-
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
44A,A Saturn
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
SKD
|
-
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
44A,A,6A Uranus
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
-
|
-
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Natural combos from the previous hit.
|
|
44A,6A Neptune
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
MS
|
SKD
|
-
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Combos into (Medium Stun) T/Special throw.
|
|
44A,6A,236A Pluto
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS
|
-
|
-
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
8A
8A Knee Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
72
|
Block/Parry
|
KD
|
OTG
|
-
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
2A
2A Low Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
MS
|
OTG
|
-
|
-
|
13/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
66A
66A Jumping Knee Bash
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
Launch
|
-
|
-
|
-
|
9/13
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
46A
46A Jump Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
KD
|
-
|
-
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
236A
236A Thrust Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS
|
-
|
-
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214A
214A Spin Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
SKD
|
-
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
623A
623A Zero Gravity
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
Launch
|
-
|
-
|
-
|
13/75
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WRA
(While Running) A Flying Body Press
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
-
|
-
|
-
|
36/24
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full, Throw
|
Generic wakeup sweep.
|
|
Throws
T
Diamond Cutter T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
50/54
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
6T
Body Slam 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
Tech
|
KD
|
-
|
-
|
-
|
90/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Frankensteiner 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
114/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Piledriver (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
N/A
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS214T
Swing DDT (Medium Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
124/57
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Schmidt Backbreaker (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Bulldogging Headlock (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
-
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
AB46T
Scorching Neck-Hanging Drop (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
N/A
|
KD
|
-
|
-
|
-
|
40/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Swing DDT (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
N/A
|
KD
|
Meter Drain
|
-
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Piledriver (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-15
|
-
|
-
|
1-33 Full, 34-40 Throw
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-15
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-15
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Satellite Kick S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48x2
|
Block/Parry
|
MSx2
|
-
|
-
|
1
|
-100/40x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Two-hit double kick attack.
- If both hits connect, this move will HS. However, if the first hit connects midscreen, the pushback will cause the 2nd hit to whiff. The only way to get both hits on a standing opponent midscreen is by having the opponent be off-axis.
|
|
66S
Ring Stone 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24x5
|
Block/Parry
|
MSx5
|
-
|
-
|
2
|
-200/45x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multi-hitting full-screen projectile where Planetman spits rocks forwards.
- On a standing opponent, this move will generally hit 3-4 times for a HS.
- This move can rope bounce.
|
|
44S
Planet Ring of Hell 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
12x4
|
Block/Parry
|
MSx4
|
SKD
|
-
|
2
|
-200/36x4
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ring toss that lingers on screen for some time.
- 1 hit will MS, 2 hits will HS, 3-4 hits launches.
- Can rope bounce.
|
|
46S
Apollo Dynamite 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36x2
|
Block/Parry
|
HSx2
|
SKD
|
-
|
2
|
-200/70x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Fireball where Planetman throws a large sun-sphere downwards. The first hit is the ball hitting the ground, and the second hit is the subsequent explosion.
- If both hits connect, it will high launch.
|
|
236S
Planet Kick 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS
|
-
|
-
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Teleport kick, with Planetman appearing behind the opponent.
|
|
214S
Sub-Zero Figure-4 Neck Lock 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
288
|
Block/Parry
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-15
|
-
|
-
|
-
|
Special throw.
|
|
214S
Planet Rush 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Block/Parry
|
Launch
|
-
|
-
|
3
|
-300/170
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-15
|
-
|
-
|
-
|
Special throw. Low damage, but high launches for a combo.
|
|
63214S
Planet Gravity 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
276
|
Block/Parry
|
KD
|
-
|
-
|
3
|
-300/156
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-15
|
-
|
-
|
-
|
Special throw.
|
|
Supers
623T+S
Devil Technique - Planetary Alignment 623T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
372
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-15
|
-
|
-
|
Full
|
Guarantees 2A OTG.
|
|
421T+S
Devil Technique - Grand Cross 421T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
372
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-15
|
-
|
-
|
Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 46A, 2A
(placeholder text)
- A xx 214S, 2A
(placeholder text)
- (While Running) A, 8A
(placeholder text)
- 236A, 236A, 8A
(placeholder text)
- 41236S, 236A xx 46T
(placeholder text)
- 623A xx 46S, 236A xx 46T
(placeholder text)
Ropes
- (Rope Bounce) (Running) T, 2A
(placeholder text)
- (Rope Bounce) 44A xx 214T, 2A
(placeholder text)
- (Rope Bounce) 66S, 44A xx 41236S, 46S, 214A, 214A (cc), A,A xx 46T
(placeholder text)
Colors
External Links