Story
The Ninja is one of the Devil Knights, and as his name might imply, he is a ninja. A Choujin ninja, that is. As one might expect, he makes use of all sorts ninja techniques his theme song terms "Japanese Magic", i.e. Ninjutsu. His signature technique, Jungyaku Jizai no Jutsu, is a move where The Ninja uses his super speed to swap places with his opponent. Aside from his status as a Devil Knight, his other notable exploit was his tenure as part of Kinnikuman Soldier's Choujin Blood Brigade, an all-star team of fan-favorite Choujins gathered by Kinnikuman Soldier.
Gameplay
The Ninja is the archetypal fragile speedster, with quick buttons, extensive strings, and unique specials. His strings let him mix up and throw off parry timings, keeping an unfamiliar opponent constantly guessing. To compensate, his health is low, and more glaringly, he does very little damage; he is tied for the lowest damage rating in the game, at 11. This is worse in practice than it might initially look on paper, because Ninja's strings, while useful for mixups, are much less so for combos. As a result, The Ninja is often fighting a constant uphill battle where he might need 5-6 good hits to win a round, while the opponent might be able to do the same with only 3.
Furthermore, the backturn hitstun changes in the PS2 version of MGP2 does not do him any favors. Ninja's 421S is a unique hitgrab that sets up backturn combos, helping Ninja's combo game somewhat. However, since backturn combos were largely removed in the transition from arcade to PS2, Ninja loses out on even this. He still has 421S combos even on PS2, but they are significantly more limited than in Arcade.
Strengths |
Weaknesses
|
- Fast buttons.
- Varied strings.
|
- Low health.
- Abysmal damage output.
- Awkward juggle tools.
- Poor OTG options.
|
Character Stats
- Health: 950
- Damage rating: 11
- Size/weight: Standard
- Movement speed: A
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
11
|
Block/Parry
|
LS
|
-
|
16-26, 14-25 Sp, 14-27 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
3
|
10 (14)
|
-5
|
+7
|
+11
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
22
|
Block/Parry
|
LS
|
-
|
20-31, 20-30 Sp, 15-29 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
10
|
3
|
14 (18)
|
-9
|
+3
|
+7
|
-
|
(placeholder text)
|
|
A,A,A Hayasen Katana
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
MS
|
-
|
47-48, 48 Sp*, 26-47 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
24 (25)
|
-13
|
-7
|
+11
|
-
|
- Special must be buffered before frame 48 in order to come out frame 48.
|
|
A,A,6A Hayasen Kyogiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
26-46, 26-45 Sp, 24-57 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
6
|
34 (37)
|
-10
|
-20
|
-
|
-
|
(placeholder text)
|
|
A,A,4A Hayasen Zugaiwari
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
MS
|
-
|
23-43, 23-42 Sp, 23-53 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
27 (35)
|
-16
|
-10
|
+8
|
-
|
(placeholder text)
|
|
A,A,4A,4A Hayasen Katchu-Tachi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
66
|
Block/Parry
|
KD
|
MBU
|
56-65 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
39 (43)
|
-12
|
-22
|
-
|
7-38 Throw
|
(placeholder text)
|
|
A,A,4A,6A Togai Kyogiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
43-63 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
34 (38)
|
-7
|
-17
|
-
|
-
|
(placeholder text)
|
|
8A
8A Rasen Dengakuzashi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
KD
|
-
|
48-68*, 48-67 Sp*, 48-84 KKD*
|
-
|
32/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
32
|
6
|
45 (48)
|
-21
|
-31
|
-
|
14-46 Throw
|
- Earliest throw cancel is on frame 66.
|
|
8A,6A Rasen Kyogiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
26-46, 26-45 Sp, 24-57 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
6
|
35 (37)
|
-11
|
-21
|
-
|
-
|
(placeholder text)
|
|
8A,6A,2A Rasen Kyojibai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
33
|
Block/Parry
|
LS
|
OTG
|
31-41, 31-40 Sp, 27-48 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
6
|
21 (25)
|
-17
|
-7
|
-3
|
2-33 Throw
|
(placeholder text)
|
|
8A,2A Rasen Jibai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
33
|
Block/Parry
|
LS
|
OTG
|
31-41, 31-40 Sp, 27-48 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
6
|
21 (25)
|
-17
|
-7
|
-3
|
2-33 Throw
|
(placeholder text)
|
|
2A
2A Jibai Ashi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
33
|
Block/Parry
|
LS
|
OTG
|
30-40, 30-39 Sp, 26-47 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
6
|
21 (25)
|
-17
|
-7
|
-3
|
1-32 Throw
|
(placeholder text)
|
|
2A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
MS
|
-
|
47-48, 48 Sp*, 26-47 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
24 (25)
|
-13
|
-7
|
+11
|
-
|
- Special must be buffered before frame 48 in order to come out frame 48.
|
|
2A,A,A Jibai Renge
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
HS-5
|
MBU
|
40-50, 40-49 Sp, 22-53 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
31 (35)
|
-4
|
-14
|
+7~40
|
16-31 Throw
|
(placeholder text)
|
|
2A,A,4A Jibai Renge Ashi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
MS
|
-
|
23-43, 23-42 Sp, 23-53 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
27 (35)
|
-16
|
-10
|
+8
|
-
|
(placeholder text)
|
|
2A,A,4A,4A Jibai Renge Haya-Ashi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
66
|
Block/Parry
|
KD
|
MBU
|
56-65 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
39 (43)
|
-12
|
-22
|
-
|
7-38 Throw
|
(placeholder text)
|
|
2A,A,6A Jibai Renge Kyo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
26-46, 26-45 Sp, 24-57 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
6
|
35 (37)
|
-11
|
-21
|
-
|
-
|
(placeholder text)
|
|
2A,A,4A,6A Jibai Togai Kyo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
43-63 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
34 (38)
|
-7
|
-17
|
-
|
-
|
(placeholder text)
|
|
2A,6A Jibai Kyogiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
26-46, 26-45 Sp, 24-57 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
6
|
35 (37)
|
-11
|
-21
|
-
|
-
|
(placeholder text)
|
|
2A,6A,8A Jibai Kyorasen
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
KD
|
MBU
|
49-69, 49-68 Sp, 41-85 KKD
|
-
|
32/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
6
|
41 (48)
|
-17
|
-27
|
-
|
15-47 Throw
|
(placeholder text)
|
|
2A,8A Jibai Rasen
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
KD
|
MBU
|
49-69, 49-68 Sp, 41-85 KKD
|
-
|
32/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
6
|
41 (48)
|
-17
|
-27
|
-
|
15-47 Throw
|
(placeholder text)
|
|
66A
66A Kyogiri
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Launch
|
MBU
|
25-45, 25-44 Sp, 23-56 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
6
|
34 (37)
|
-10
|
-20
|
-
|
-
|
(placeholder text)
|
|
66A,8A Kyorasen
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
KD
|
MBU
|
49-69, 49-68 Sp, 41-85 KKD
|
-
|
32/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
6
|
41 (48)
|
-17
|
-27
|
-
|
15-47 Throw
|
(placeholder text)
|
|
66A,2A Kyojibai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
33
|
Block/Parry
|
LS
|
MBU
|
31-41, 31-40 Sp, 25-48 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
23 (27)
|
-12
|
-7
|
-3
|
2-33 Throw
|
(placeholder text)
|
|
4A
4A Harai
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
KD
|
SKD,MBU
|
45-53 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
6
|
21 (25)
|
+3
|
-7
|
-
|
13-23 Throw
|
(placeholder text)
|
|
46A
46A Agowari
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
HS-5
|
MBU
|
40-52 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
31 (35)
|
-4
|
-14
|
+7~40
|
15-30 Throw
|
(placeholder text)
|
|
236A
236A Shunten
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
55
|
Block/Parry
|
MS
|
SKD
|
40-45, 45 Sp*, 36-46 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
3
|
23 (25)
|
-12
|
-6
|
+12
|
-
|
- Special must be buffered before frame 45 in order to come out frame 45.
|
|
WRA
(While Running) A Dengakuzashi
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
66
|
Block/Parry
|
KD
|
MBU
|
-
|
-
|
36/24
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
4
|
51
|
-25
|
-35
|
-
|
12-48 Throw
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
22
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-10
|
-6
|
+12
|
1-21 Full, 22 Throw
|
Generic wakeup sweep.
|
|
Throws
T
Maki Nage T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Tech
|
KD
|
-
|
-
|
-
|
90/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
6T
Oklahoma Stampede 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
110
|
Tech
|
KD
|
-
|
-
|
-
|
80/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
46T
Side Suplex 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
|
|
236T
Ura Nage 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Tech
|
KD
|
-
|
-
|
-
|
90/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
|
|
214T
Aiki Nage 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Tech
|
KD
|
-
|
-
|
-
|
104/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Flying Armbar (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
N/A
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Foot-Binding Heel Hold (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
143
|
N/A
|
KD
|
-
|
-
|
-
|
120/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
Guaranteed quick OTG.
|
|
FBT
Bow & Arrow Hold (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Tech
|
KD
|
-
|
-
|
-
|
160/120
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
FB6T
Ankle Hold (From Behind) 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Tech
|
KD
|
-
|
-
|
-
|
70/54
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
Guaranteed quick OTG.
|
|
AB623T
Avalanche Hold (Airborne) 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
121
|
N/A
|
KD
|
-
|
-
|
-
|
40/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Ippon Seoi (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
110
|
N/A
|
KD
|
MD
|
-
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
Guaranteed quick OTG.
|
|
WGT
Flying Armbar (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Tech
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Seikendzuki S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
88
|
Block/Parry
|
HS-5
|
MBU
|
35-63 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
3
|
33 (37)
|
-6
|
-16
|
+5~38
|
-
|
(placeholder text)
|
|
66S
Avalanche Hold 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
220
|
Tech
|
KD
|
-
|
-
|
3
|
-300/135
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
(placeholder text)
|
|
44S
Jungyaku Jizai no Jutsu 44S Order and Betrayal at Will Order and Betrayal at Will
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
See Desc.
|
N/A
|
See Desc.
|
-
|
-
|
5
|
-500/See Desc.
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
52
|
52 Total*
|
-
|
-
|
See Desc.
|
1-52 Non-Super
|
Counter move that is active frame 1, countering everything but supers.
- On successful counter, this move will "copy" the move that hits it; for example, countering a throw will cause Ninja to do that throw on the opponent, while countering a launcher will cause the opponent to be launched instead.
- Although the counter copies the countered move's attribute and opponent's meter gain value, the damage will be scaled to Ninja's damage rating of 11 (see formula below). As Ninja's damage rating is tied for lowest in the game, against every character besides other damage rating 11 characters, the copied move will do noticeably less damage than their original counterpart.
- This counter does not actually have a recovery; it is active for the entire 52 frames of its animation. If a strike is countered, Ninja still needs to finish the full animation of this counter, effectively making the remainder frames of the counter the "recovery".
- Countering an opponent's strike while Ninja or the opponent has True Green KKD active will not reduce the countered move's hitstun.
- Damage formula: (Countered move's damage/Opponent's damage rating)*11
|
|
46S
Dark Spider Drop 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
121
|
Block/Parry
|
KD
|
OTG
|
-
|
2
|
-200/146
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
6
|
36 (40)
|
-12
|
-28
|
-
|
1-3 Full
|
Hitgrab.
- This can hit OTG, for awful damage since it will not trigger the hitgrab animation. Considering Ninja's poor OTG options and damage overall, this is still a not-bad option if Ninja needs to eke out as much damage as he can get.
|
|
236S
Ninja Shuriken 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
44
|
Block/Parry
|
Special
|
OTG,MBU
|
-
|
2
|
-200/125
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
32
|
12
|
47 (50) Total
|
-7
|
+5
|
-
|
1-3 Strike
|
Projectile.
- Guarantees 2A OTG if it hits close.
- Causes LS blockstun on block, but knocks down on hit.
- Although it is not active until frame 32, the projectile itself comes out on frame 3, meaning it can be kara KKD'd.
|
|
214S
Seoi Nage 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
121
|
Tech
|
KD
|
-
|
-
|
5
|
-500/100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
(placeholder text)
|
|
Cross Armbar 214S,44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
275
|
N/A
|
KD
|
-
|
-
|
-
|
0/225
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
623S
Shuriken Stomp 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
33x5
|
Block/Parry
|
HS-5x5
|
OTG,MBU
|
87-110 KKD
|
1
|
-100/20x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
50
|
35 (7)
|
23 (27)
|
+5
|
-6~+32
|
-
|
15-45 Strike, 46 Full, 47-85 Throw
|
- Data above assumes all hits landed. Parry data assumes this was done point blank in the corner, such that it causes a from-behind HS hit.
|
|
421S
Turnover Jutsu 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
11
|
Block/Parry
|
Special
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
19
|
21
|
-32
|
-26
|
+16
|
-
|
Unique hitgrab that leaves the opponent in standing hitstun while teleporting Ninja behind them.
- As this combos from A,A, this can be used as a combo extender, while opening up the possibility for backturn combos. These are much more limited in the PS2 version, however.
- Unlike most hitgrabs, this is not unblockable in MAX Blue True KKD.
|
|
Supers
214T+S
Ninpo: Hellfire Feather Ring Jutsu 214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
341
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1=15 Full
|
(placeholder text)
|
|
NR214T+S
Ninpo: Binding Spider Web (Near Ropes) 214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
363
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1=15 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 236T, 2A (cc)
(placeholder text)
- A xx 46S
(placeholder text)
- 66A (cc), 236A xx 623T
(placeholder text)
- 66A xx 623S, A,A xx 623T
(placeholder text)
- 46A, 2A,6A (cc), 236A, 236A xx 623T
(placeholder text)
- A,A xx 421S, A,A,6A (cc), 236A xx 623T
Arcade-only 421S combo into a launch.
- A,A xx 421S, A xx 46S
Lower damage 421S combo that works on PS2.
Ropes
- (Rope Bounce) A, 66A (cc), 4A, 4A/236A, A,A xx 623T
(placeholder text)
Colors
External Links