Story
Kinnikuman Super Phoenix is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar of one of the five evil Gods; in Super Phoenix's case, he was possessed by the God of Intelligence, using his great intellect to gain the upper-hand in his matches. Born as Phoenixman, he was a genius boy who lived in poverty on Planet Kinniku. He eventually grew to detest Kinnikuman, becoming intensely jealous of the latter's success despite his (perceived) stupidity and ineptitude, reasoning that he only got as far as he did in life due to his privileged birth. On his mother's deathbed, he learned about the incident at the hospital and that he may actually be the true heir to the Kinniku throne, and Phoenixman would delude himself to the point of internalizing that this must be a fact. This newfound conviction coincided with the God of Intelligence posessing him, and now reborn as Kinnikuman Super Phoenix, he is determined to claim what he sees as his true birthright, eventually serving as the final antagonist of the Scramble for the Throne arc (and the original anime/manga as a whole).
Gameplay
"If you just play S.Phoenix without comparing him to others, it's like playing VF" --NINLIA on Super Phoenix
Super Phoenix is a highly technical character with a sky-high skill ceiling. Being the boss character of Kinnikuman MGP2, Super Phoenix has a lot going for him: very high health, strong frame data, and a massive movelist giving him a lot of tools to work with. Owing to being a new addition to MGP2, Super Phoenix is heads and shoulders more complex than most of the cast, with optimized combos and confirms allowing for full conversions off of his jab, or juggles consistently doing upwards of 500 damage. Super Phoenix really has pretty much everything you would want out of a top tier MGP2 character, with few tangible downsides; perhaps his most notable weakness is his relatively high skill floor, and high execution requirements to play him optimally, especially as misinputs and combo drops can be punishing for Super Phoenix. His many varied tools can also lead to a sort of choice paralysis for a less experienced player; Super Phoenix has a tool or a confirm for any situation, but making those snap decisions can be challenging. To put it dramatically, you need to be a bit of a genius yourself to get the most out of the genius fighter Super Phoenix.
Charging Animation
Super Phoenix is one of two characters to have a uniquely long recovery for meter charging. Whereas a tap-charge for most characters have 12 frames of recovery, Super Phoenix's tap-charge has 24 frames of recovery instead; this means that charge-cancelling moves with Super Phoenix would often lengthen its recovery, rather than reducing it. Practically the only time Super Phoenix would deliberately charge cancel is to go for a CCC combo, of which he does have a handful of. This longer charge animation does not really hinder Super Phoenix's status as a top tier, but adjusting to charge-cancelling being a non-option for Super Phoenix might take some getting used to, especially if coming from a character who extensively makes use of charge-cancelling for pressure and combos.
Strengths |
Weaknesses
|
- Tied for highest health in the game.
- Extensive strings to enact complex, layered pressure.
- 63214S allows conversions from "small" hits such as neutral A.
- Strong juggles that routinely do over 500 damage.
- Only character to have 3 supers.
|
- Long meter charge animation.
- High execution requirement to play optimally.
|
Character Stats
- Health: 1200
- Damage rating: 14
- Size/weight: Standard
- Movement speed: A
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
LS
|
-
|
18-29, 19-28 Sp, 15-30 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
15 (17)
|
-10
|
+2
|
+6
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
LS
|
-
|
23-33, 23-32 Sp, 15-45 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
29 (32)
|
-24
|
-12
|
-9
|
-
|
(placeholder text)
|
|
A,A,A Genius Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
26-46 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
21 (25)
|
-10
|
-4
|
+14
|
-
|
(placeholder text)
|
|
A,A,6A Genius Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
26-41, 39-40 Sp, 23-55 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
30 (34)
|
-19
|
-13
|
+5
|
-
|
(placeholder text)
|
|
A,A,6A,236A Genius Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS-3
|
OTG,MBU
|
34-50 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
7
|
15 (20)
|
+8
|
-2
|
+9~36
|
-
|
- Unique HS-esque hitstun, only doing 58f of hitstun even if it hits from behind.
- Natural combos from the previous hit, causing a KD.
|
|
A,A,236A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
24-29*, 24-28 Sp*, 24-56 KKD*
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
29 (31)
|
-24
|
-12
|
-8
|
-
|
Earliest throw cancel is on frame 27.
|
|
A,A,236A,236A Genius Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
32-37*, 32-36 Sp*, 32-62 KKD*
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
31
|
3
|
25 (29)
|
-14
|
-8
|
+10
|
-
|
Earliest throw cancel is on frame 34.
|
|
A,A,236A,236A,2A Genius Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
OTG
|
40-65 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
5
|
26 (27)
|
-21
|
-11
|
-7
|
-
|
- Natural combos from the previous hit, for a knockdown.
|
|
46A
46A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
-
|
20-41, 20-40 Sp, 20-47 KKD
|
-
|
13/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
5
|
26 (29)
|
-23
|
-11
|
-7
|
-
|
(placeholder text)
|
|
46A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
46-51, 46-50 Sp, 46-84 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
53 (59)
|
-42
|
-38
|
-18
|
-
|
(placeholder text)
|
|
46A,A,6A Intelligent Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
46-66 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
5
|
47 (50)
|
-22
|
-32
|
-11~+22
|
-
|
- Natural combos from the previous hit, for a knockdown.
|
|
46A,A,2A Intelligent Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
OTG,MBU
|
36-41, 40 Sp, 36-71 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
40 (45)
|
-29
|
-23
|
-5
|
-
|
(placeholder text)
|
|
46A,A,2A,214A Intelligent Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS-5
|
MBU
|
65-72 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
42 (45)
|
-16
|
-26
|
-5~+28
|
16-43 Throw
|
- Natural combos from the previous hit, causing a knockdown.
|
|
46A,A,2A,6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
26-41, 39-40 Sp, 23-55 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
30 (34)
|
-19
|
-13
|
+5
|
-
|
- Natural combo from the previous hit.
|
|
46A,A,2A,6A,236A Intelligent Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS-3
|
OTG,MBU
|
34-50 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
7
|
15 (20)
|
+8
|
-2
|
+9~36
|
-
|
- Does a unique 58f hitstun HS.
- Natural combo from the previous hit.
|
|
46A,A,66A Intelligent Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
-
|
62-71 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
3
|
32 (36)
|
-5
|
-15
|
-
|
-
|
- Unusually for a launcher, this is not an unblockable in MAX True Blue KKD.
|
|
46A,214A Intelligent Combo VI
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS-5
|
MBU
|
76-82 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
11
|
47 (49)
|
-28
|
-38
|
-17~+16
|
19-72 Throw
|
(placeholder text)
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
OTG
|
17-22, 17-21 Sp, 17-36 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
4
|
17 (19)
|
-11
|
-1
|
+3
|
-
|
- Strong button to punish teched throws, since this combos into neutral S.
|
|
4A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
OTG
|
28-48, 34-47 Sp, 28-50 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
4
|
18 (21)
|
-12
|
-2
|
+2
|
-
|
(placeholder text)
|
|
4A,A,A Phoenix Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
46-51, 46-50 Sp, 46-84 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
53 (59)
|
-42
|
-36
|
-18
|
-
|
(placeholder text)
|
|
4A,A,6A Phoenix Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
OTG*
|
13-33, 32 Sp, 13-54 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
4
|
37 (40)
|
-33
|
-21
|
-17
|
-
|
- Natural combo from previous hit.
- Can OTG bigger characters.
|
|
4A,A,6A,A Phoenix Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
OTG*,MBU
|
46-66 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
5
|
47 (50)
|
-22
|
-32
|
-11~+22
|
-
|
- Natural combo from previous hit.
- Can OTG larger characters.
|
|
4A,A,6A,4A Phoenix Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS-5
|
MBU
|
21-31, 21-30 Sp, 62-72 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
40
|
3
|
25 (30)
|
+2
|
-8
|
+13~46
|
-
|
Cancel window is well before the move becomes active.
|
|
4A,A,6A,66A Phoenix Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
42-67 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
4
|
27 (44)
|
-1
|
-11
|
-
|
17-40 Throw
|
- Natural combo from previous hit.
|
|
4A,A,6A,2A Phoenix Combo VI
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
OTG,MBU
|
36-41, 40 Sp, 36-71 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
40 (45)
|
-29
|
-23
|
-5
|
-
|
(placeholder text)
|
|
4A,A,6A,2A,214A Phoenix Combo VII
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS-5
|
MBU
|
65-72 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
42 (45)
|
-16
|
-26
|
-5~+28
|
16-43 Throw
|
- Natural combos from previous hit, for a knockdown.
|
|
8A
8A Double Knee Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
OTG,MBU
|
57-65 KKD
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
8
|
25 (31)
|
-3
|
-13
|
-
|
7-57 Throw
|
(placeholder text)
|
|
2A
2A Puffer Tornado
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
OTG,MBU
|
35-40, 39 Sp, 35-70 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
40 (45)
|
-27
|
-23
|
-5
|
-
|
- Natural combos into a medium stun throw, or CCC into super.
|
|
66A
66A Jumping Knee Bash
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
58
|
Block/Parry
|
Launch
|
MBU
|
41-66 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
27 (44)
|
-1
|
-11
|
-
|
16-39 Throw
|
(placeholder text)
|
|
44A
44A Skillful Technique
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
N/A
|
N/A
|
-
|
7-45*, 7-44 Sp*, 7-45 KKD*
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
44 (45) Total
|
-
|
-
|
-
|
8-13 Full, 14-15 Strike
|
Evasive backsway "stance".
- This move cannot be throw canceled, even in True KKD.
|
|
236A
236A Sidestep
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS-5
|
MBU
|
20-30, 20-29 Sp, 61-71 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
25 (30)
|
+2
|
-8
|
+13~46
|
-
|
- Cancel window is well before the move becomes active.
|
|
214A
214A Phoenix Sobat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS-5
|
MBU
|
63-74 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
8
|
44 (49)
|
-22
|
-32
|
-11~+22
|
13-55 Throw
|
(placeholder text)
|
|
41236A
41236A Knee Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS-5
|
MBU
|
52-66 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
17
|
21 (24)
|
-8
|
-18
|
+3~36
|
-
|
(placeholder text)
|
|
623A
623A Upper Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
45-55 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
32 (36)
|
-5
|
-15
|
-
|
-
|
(placeholder text)
|
|
421A
421A Spearhand Stance
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
LS
|
-
|
15-118*, 15-117 Sp*, 15-118 KKD*
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
4
|
114
|
-110
|
-98
|
-94
|
1-5 Full
|
Stance with some invuln, and a small, no-damage hitbox during the transition into the stance.
- This move cannot be canceled into a throw/special throw, even in True KKD.
|
|
421A,6A Gotai Hakotsu-Shu
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14x2
|
Block/Parry
|
MSx2
|
MBU
|
61-74, 61-73 Sp, 50-74 KKD
|
-
|
33x2/61x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
19 (15)
|
29 (33)
|
-17
|
+6*
|
+13~51
|
-
|
2 MS hits with a 15f gap between the two hits. If both hits connect, it will cause backturn HS hitstun.
- Parry data assumes the first hit is parried, which causes the second hit to hit during the parry recovery. However, the gap between hits is enough to block the first hit, then parry the second, leaving Super Phoenix -22.
- Against larger characters when the move is spaced, this move may hit low, causing the parry to not come out, or inconsistently lose.
|
|
WRA
(While Running) A Spinning Middle Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
HS-5
|
MBU
|
-
|
-
|
62/42
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
30
|
-4
|
-14
|
+7~40
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
8
|
17 (21)
|
-9
|
-5
|
+13
|
1-22 Full, 23 Throw
|
(placeholder text)
|
|
Throws
T
Bulldogging Headlock T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
125/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Arm Whip 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Tech
|
KD
|
-
|
-
|
-
|
65/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
Reverse Cross Armbar 214T,44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
N/A
|
KD
|
-
|
-
|
-
|
129/108
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Arm Breaker (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
135/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS214T
Tomoe Nage (Medium Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
N/A
|
Launch
|
-
|
-
|
-
|
74/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
Launching throw. Unlike most launching throws, this is a medium stun throw instead of a heavy stun throw, making it much easier to combo into.
|
|
Key Lock (Medium Stun) 214T,214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
-
|
-
|
-
|
144/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Scorpion Deathlock (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
-
|
-
|
155/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS214T
Canadian Backbreaker (Heavy Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
N/A
|
KD
|
-
|
-
|
-
|
80/32
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
Argentine Backbreaker (Heavy Stun) 214T,63214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
153/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Choke Sleeper (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
117/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
FB214T
Pendulum Backbreaker (From Behind) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
-
|
-
|
-
|
129/69
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
AB46T
Powerful Monstrous Killing (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
-
|
-
|
-
|
65/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
NC66T
Avalanche-Style Double Arm Suplex (Near Corner) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
MD
|
-
|
-
|
160/-200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Swing DDT (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
MD
|
-
|
-
|
70/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Arm Breaker (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
135/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Phoenix Straight S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
98
|
Block/Parry
|
HS-5
|
MBU
|
30-52 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
28 (31)
|
-1
|
-11
|
+10~43
|
-
|
Heavy-stunning punch special.
- Natural combos from 4A, making 4A a strong throw punish option. This can further be combo'd into 46A xx 214T to get Super Phoenix's launching medium stun throw, but this can be very strict/impossible link if the opponent sufficiently mashes the heavy stun.
|
|
8S
Flying Aerial Killing 8S The Dreaded Dolphin Dive The Dreaded Dolphin Dive
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
98
|
Block/Parry
|
KD
|
MBU
|
86-95 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
38
|
9
|
45 (49)
|
-24
|
-34
|
-
|
1-3 Strike,10-85 Throw
|
- Hits standing Budo standing still on frame 42.
|
|
66S
Screw Dropkick 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28x4
|
Block/Parry
|
MSx4
|
SKD,MBU
|
65-83 KKD
|
1
|
-100/20x4
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
22 (5)
|
30 (34)
|
-19
|
+4*
|
-
|
1-2 Strike,3 Full,4-58 Throw
|
- 5-frame gap between each hit.
- Block data assumes all hits connected. Parry data assumes the move was done point-blank, which causes the last hit to hit.
|
|
44S
Backwards Flying Vertical Drop 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
294
|
Tech
|
KD
|
-
|
-
|
3
|
-300/180
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
46S
Chicken Armscissors 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Block/Parry
|
KD
|
MBU
|
-
|
2
|
-200/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
3
|
46 (50)
|
-41
|
-29
|
-
|
1-3 Strike,14-69 Throw
|
Hitgrab.
- This move is supposed to have a generic and special cancel, but this seems to be bugged.
|
|
236S
Phoenix Stretch 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
308
|
Tech
|
KD
|
-
|
-
|
3
|
-300/196
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw. Does not switch sides, and leaves the opponent right in front of Super Phoenix.
- This special throw guarantees an 8A OTG, and combined with its arguably best post-throw positioning, makes it the special throw Super Phoenix defaults to.
|
|
214S
Phoenix Submission 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
322
|
Tech
|
KD
|
-
|
-
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
41236S
Phoenix Psycho Wave 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
HS-1
|
MD,MBU
|
-
|
7
|
-700/-400
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
36
|
35
|
63 (69) Total
|
+2
|
-8
|
-8~1
|
1-3 Strike
|
Meter-draining projectile that scrambles the opponent's inputs on hit for 5 in-game seconds.
- Opponent's buttons are scrambled as follows: left <-> right, up <-> down, A -> S, S -> G, G -> T, T -> A.
- Though this does the standard HS blockstun, this is one of the only moves in the game with HS-1 hitstun, doing only 27f of hitstun.
|
|
63214S
Ruthless Brutal Technique 63214S A lab monster's dream come true A lab monster's dream come true
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28x2
|
Block/Parry
|
MSx2
|
MBU
|
14-60*, 14-59 Sp*, 14-60 KKD*
|
1
|
-100/40x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
7
|
16 (8)
|
37 (38)
|
-29
|
-39
|
-
|
1-3 Strike
|
Very fast 2-hit swipes with an 8f gap between the hits.
- When the move hits raw, the 2 hits natural combo, causing a knockdown.
- This move is cancellable from frame 14 until the very last frame of its animation. However, it cannot be cancelled into a throw at all, even in True KKD.
- In MGP2, if a move that is part of a string is cancelled into a cancellable special, it can be cancelled back into the original string, with the special "replacing" a hit of the string. 63214S is the most practical application of this property, to the point that doing so is referred to as "Ruthless Cancelling" in JP. This move's fast startup allows it to combo from a lot of strings, and its two-hit nature means cancelling back into the string from either hit is possible, replacing 1 or 2 parts of the string respectively. For example, with his A,A,6A,236A string, Super Phoenix can do A xx 63214S (1) xx 6A,236A, and he can also do A xx 63214S (2) xx 236A.
- When using 63214S to replace a string extension with branching options, inputting the directional/motion input of the replaced extension can "tell" the game which string to replace. For example, inputting A,A xx 63214S will default 63214S into replacing A,A,236A, meaning cancelling the 63214S (1) back into the string with 236A would result in the A,A,236A,236A jump kick coming out. By doing A,A xx 63214S6 or a similar input, 63214S can be "influenced" to replace A,A,6A instead, and cancelling the 63214S (1) back into the string with 236A would cause the A,A,6A,236A axe kick to come out. While difficult to get used to, this grants a much higher degree of freedom of what Super Phoenix can viably cancel into/out of 63214S.
- This is easily the most executionally demanding, technical aspect of playing Super Phoenix. However, mastering it is highly rewarding, as it opens up options such as confirming into a stun overflow knockdown juggle off of a jab, or unique pressure options.
- Hitstun/blockstun data assumes both hits connect. Parry data assumes the first hit was parried.
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623S
Death Body Shoot 623S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
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322
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Tech
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KD
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-
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-
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3
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-300/220
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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24
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3
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26
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-16
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-
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-
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1-3 Full
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Special throw.
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421S
Intelligence Piledriver 421S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
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168
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Block/Parry
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KD
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-
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-
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3
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-300/150
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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8
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53
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18 (19)
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-63
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-51
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-
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-
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Unusual counter/hitgrab move.
- Like most counter-style moves, this move has a very tiny hitbox, such that it will whiff when used raw point-blank. This can connect when an opponent sticks a button into it, or by the opponent moving into Super Phoenix such as after a rope bounce.
- Unlike most counters however, Super Phoenix can combo into it, especially considering its fast startup. For instance, A,A xx 421S is a natural combo.
- Two things that sets it apart from other counter-style moves is that this is a hitgrab (whereas most moves like this causes some kind of stun), and that it has no invincibility at all; this does not seem to stop it from catching opponent buttons however, even when used on reaction.
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Supers
63214T+S
True Muscle Revenger 63214T+S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
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434
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Tech
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KD
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-
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-
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9
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-900/480
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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14
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7
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20
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-16
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-
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-
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1-15 Full
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(placeholder text)
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NR63214T+S
Choujin Cattle-Cleaving Sentence - Raging Ox (Near Ropes) 63214T+S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
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462
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Tech
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KD
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-
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-
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9
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-900/480
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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14
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7
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20
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-16
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-
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-
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1-15 Full
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(placeholder text)
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623T+S
Muscle Inferno (Near Ropes) 623T+S
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Damage
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Guard
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Attribute
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Property
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Cancel
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Cost
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Meter Gain
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280
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Tech
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KD
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MD
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-
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9
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-900/-300
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Startup
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Active
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Recovery
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Guard Adv
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Parry Adv
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Hit Adv
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Invul
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14
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7
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20
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-16
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-
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-
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1-15 Full
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(placeholder text)
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Strategy
Combos
Combo Theory
Ruthless Cancel
63214S is a key component of Super Phoenix's high-ceiling/optimal combos. This is a 2-hit cancellable special move, which lets it be used to "replace" parts of a string when cancelled into, as it can then be cancelled back into the original string. Its 2-hitting nature even allows it to replace 1 or 2 parts of a string. Cancelling into and out of 63214S is a technique referred to as "Ruthless Cancel". This has many applications in combos and pressure, the most important/notable of which is to allow Super Phoenix to get a knockdown or even a juggle from his neutral A jab.
When using 63214S to replace a string with branching extensions that have overlapping inputs, 63214S can default to undesired extensions. For instance, doing A,A xx 63214S (1) xx 236A will result in the A,A,236A,236A spinning jump kick, instead of the more useful-for-combos A,A,6A,236A axe kick. However, by inputting the direction/motion of the replaced move, Super Phoenix can "steer" into the desired string. In the previous example, inputting/mashing 6 after inputting 63214S and/or during its animation and then subsequently cancelling into 236A will result in the A,A,6A,236A axe kick instead. The exact mechanics of this is not fully understood yet, but by doing so, Super Phoenix can choose which specific string 63214S is replacing.
Make sure to input 63214S cleanly, as its input overlaps with the 214S special throw and can overlap with 64S charge. Misinputting the move can mean wasted meter, and especially with the latter, leaves Super Phoenix open to punishment, due to his uniquely long meter charge animation.
Depending on the combo, Super Phoenix needs to cancel either the first hit or 2nd hit of 63214S. This is notated as 63214S (1) or 63214S (2) respectively.
Midscreen
- 236S, 8A
Guaranteed OTG follow-up.
- A,A xx 63214S (1) xx S, 8A
Basic standing/throw-punish bnb making use of a simple Ruthless cancel.
- 66A, A,A,6A,236A, A,A xx 46T (, 4A,A)
66A juggle bnb. Depending on positioning, 4A,A OTG is guaranteed.
- 4A xx S, 46A xx 214T, A,A,6A,236A, A,A xx 46T
4A confirm into a full juggle. Can be made much stricter/impossible if the opponent mashes the HS enough.
- A xx 63214S (2) xx 6A,236A, A,A xx 46T
Jab confirm into a small juggle via Ruthless cancelling. Delay the 236A to make it hit later/un-OTG.
- A,A xx 63214S (1) xx 236A, 4A,A,6A,2A xx 46T
More optimal jab > Ruthless cancel > juggle combo. 63214S need to be influenced to get the A,A,6A,236A string.
- A/46A/4A/2A (CCC) 63214T+S, 8A
CCC combos into super.
Ropes
- (Rope Bounce) A xx 214T, A,A,6A,236A, A,A xx 46T
Juggle off of rope bounce by way of the (Medium Stun) 214T launcher.
Corner
- (Rope Bounce) A xx 66T, 8S
Corner throw confirm. (8S OTG might be character specific?)
Colors
External Links