Ougon Musou Kyoku/General Mechanics: Difference between revisions
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
The flashing grey health portion of your health bar is your red health, ala Capcom fighters. To recover it, you must normal touch into your opponent, as all other touches remove all red health. The recoverable health slowly decreases over time. Recoverable health disappears as soon as the opponent knocks you into a new colored health bar. Jessica's ability, Shave Boost, reduces the amount of red health gained from chip damage. | The flashing grey health portion of your health bar is your red health, ala Capcom fighters. To recover it, you must normal touch into your opponent, as all other touches remove all red health. The recoverable health slowly decreases over time. Recoverable health disappears as soon as the opponent knocks you into a new colored health bar. Jessica's ability, Shave Boost, reduces the amount of red health gained from chip damage. | ||
==Counter Hits== | |||
You can get a counter hit by attacking the opponent and hitting them while they are in their attacking or recovering animations. Counter hits give you extra hitstun or extra damage. If you counter hit the opponent in the air, you are able to juggle them in the air twice where otherwise you would only be able to do it once. | |||
{{OMK}} | {{OMK}} | ||
[[Category:Ougon Musou Kyoku]] | [[Category:Ougon Musou Kyoku]] |
Revision as of 20:27, 22 April 2012
General Mechanics
This section is mostly for the remainder of Ougon system oddities that don't quite fit into other sections.
Health
Health in this game is determined by combining both of your character's health values (from 800 to 1650) and multiplying that number by the amount of bars used (Either 2/yellow, or 3/blue) to get your total health. For example, if you pick Beatrice and Battler, you get 1400+1400, 2800 per bar, 8400 health on 3 bar mode.
Combo mechanics
Combo scaling is pretty friendly in Ougon Musou Kyouku compared to other games, and the options for extending combos are plentiful. Unfortunately, most of the modifiers are not public knowledge, but the general rundown is:
Scaling based off amount of hits
Flat scaling amount applied by dash canceling (70-80%?)
Flat scaling amount applied by stun (50%?)
As such, it is preferable to avoid putting dash cancels in your combos until as late as possible.
Injury/Red health
The flashing grey health portion of your health bar is your red health, ala Capcom fighters. To recover it, you must normal touch into your opponent, as all other touches remove all red health. The recoverable health slowly decreases over time. Recoverable health disappears as soon as the opponent knocks you into a new colored health bar. Jessica's ability, Shave Boost, reduces the amount of red health gained from chip damage.
Counter Hits
You can get a counter hit by attacking the opponent and hitting them while they are in their attacking or recovering animations. Counter hits give you extra hitstun or extra damage. If you counter hit the opponent in the air, you are able to juggle them in the air twice where otherwise you would only be able to do it once.