Ougon Musou Kyoku/Chiester 410: Difference between revisions
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|description=*A completely horizontal punch. | |description=*A completely horizontal punch. | ||
*Whiffs on a lot of crouchers, but works as a niche anti-air | |||
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|description=*Chiester does a low kick with nice range. | |description=*Chiester does a low kick with nice range. | ||
*Very quick for its range. Used a lot in OTG strings. | |||
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|description=*"Eisa!", Chiester does a two hit kick. | |description=*"Eisa!", Chiester does a two hit kick. | ||
*Multi-hit makes for easy confirming, but the 2nd hit can whiff if done at max range from the activation range. | |||
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|description=*"Hoisa!", Chiester does a roundhouse high kick. Whiffs on crouchers. | |description=*"Hoisa!", Chiester does a roundhouse high kick. Whiffs on crouchers. | ||
*Good anti air at a certain distance. | |||
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|description=*"Choitto!", Chiester does a spinning back knuckle. | |description=*"Choitto!", Chiester does a spinning back knuckle. | ||
*Can link a f.5A after, but it's best used as combo fodder. | |||
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|description=*"Nakko!", Chiester spins forward then does a strong punch. | |description=*"Nakko!", Chiester spins forward then does a strong punch. | ||
*Staple in her combo game thanks to the forward movement. Can also work as a niche whiff punish. | |||
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|description=*"Nyappa!", Chiester does a two hit uppercut. Launches if it hits an airborne opponent. | |description=*"Nyappa!", Chiester does a two hit uppercut. Launches if it hits an airborne opponent. | ||
*Great anti-air tool | *Great anti-air tool | ||
Can cancel into 2C during the first hit. | *Can cancel into 2C during the first hit. | ||
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|description=*Chiester does a crouching punch. | |description=*Chiester does a crouching punch. | ||
*Very plus at +3. Very common in her pressure and guard break sequences. | |||
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|description=*"Uisa!", Chiester reaches out for a low hook. | |description=*"Uisa!", Chiester reaches out for a low hook. | ||
*Staple low for mix-ups. Also usable to low profile some pokes, but not enough for anti airing. | |||
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|description=*"Hoitto!" A low, full body sweep. Knocks down. | |description=*"Hoitto!" A low, full body sweep. Knocks down. | ||
*2C>623X should be your combo ender of choice midscreen, allows you to set-up and arrow for pressure after. *On corner, omitting the 623X and cancelling into 214X instead or doing an OTG route of 2AA>f.5AA>2B>2C>214X against some characters like Shannon or Beatrice is safe. | |||
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|description=*"Suii~" Chiester slides forward a distance for a low attack. Knocks down. | |description=*"Suii~" Chiester slides forward a distance for a low attack. Knocks down. | ||
*Small hitbox when doing this move so it's great for dodging highs or mids. | *Small hitbox when doing this move so it's great for dodging highs or mids. | ||
*Replaces 2C in her combos if you cancel into Meta. | |||
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|description=*Chiester does a flying knee kick. | |description=*Chiester does a flying knee kick. | ||
*Long active frames | *Long active frames, allows for solid air-to-airing. | ||
*Move is the same for all jump directions. | *Move is the same for all jump directions. | ||
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|description=*Chiester does a downward punch. | |description=*Chiester does a downward punch. | ||
*Good for hitting people right under you. | |||
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|description=*Chiester does a downward kick with both legs. | |description=*Chiester does a downward kick with both legs. | ||
*Solid jump-in while on front. | |||
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Revision as of 04:16, 7 February 2022
Background
Chiester 410 is furniture first introduced in Banquet of the Golden Witch. Chiester 410 specializes in precision firing, along with a fascination of carrots. She is a member of the Siesta Sister Imperial Guard Corps, a group able to kill with absolute accuracy and deadly forces. Furniture that is under contract with Beatrice, she acts as a weapon for her master, her main weapon being a bow of light, capable of shooting a beam that can strike any person from Chiester 45's data.
Introduction
Strengths
- Great neutral game: Delayed arrows, good anti airs, j.236X and other tools allow her to keep an advantage whie far away.
- Break-Boost can be game changing:Some specials or supers become a guaranteed Guard Break thanks to her ability.
- Great pressure and set-play: 214X/63214X for oki, a lot of guard damage thanks to her ability, cross-up in her j.8C, and a throw that allows her to MetaSuper, which enforces a lot of guard damage and mix-ups for 410 and her partner, make this seemingly zoning-based character a threath up close.
Weaknesses
- Very low damage: Since her combos already do low damage, and guard break combos force a prorate on top of that, makes her normal gameplan un-rewarding at times.
- Hard normals to use on midrange: f.5B whiffing on crouchers, slow pokes, or stubby normals make her midrange without an arrow flying around not scary.
- Bad options to deal with pressure: While she has a metered reversal, it's a slow one. Her abare options aren't the best, and she doesn't gain much from a succesful mash due to the aforementioned low damage.
Health - 1450.
Ability
Break Boost - Increases the rate that you can fill up your opponents Break Limit gauge.
Moves
Extra Moves
Triangle Jump 「三角跳び」 ― 9 in the air against the wall
A wall jump.
Normal Moves
Standing
c.5A
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f.5A
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c.5B
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f.5B
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c.5C
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f.5C
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6C
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Crouching
2A
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2B
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2C
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3C
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Jumping
j.8A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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Throw
Throw
B+C |
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Special Moves
Golden Bow 「黄金の弓」 (j.)236A/B/C Ground version Ground version Aerial version Aerial version
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Rolling Bunny 「うさぎローリング」
623A/B/C |
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Guided Anti-Air Arrow 「地対空誘導矢」
214A/B/C |
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Delayed Guided Anti-Air Arrow 「地対空誘導矢あさって」
63214A/B/C |
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SP Supers
Five Consecutive Pursuit Arrows 「五連続追撃矢」 (j.)236A+B Ground version Ground version Aerial version Aerial version
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Dreaming Rolling Bunny 「夢見るうさぎローリング」
623A/B/C |
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Guided Buckshot Arrow 「散弾誘導矢」
214A+B |
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Delayed Guided Buckshot Arrow 「散弾誘導矢あさって」
63214A+B |
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Level 2 Supers
【Rabbit Dance 「うさぎたちの舞踏」】
236236C |
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Meta Super
Guided Firing System Activate 「射撃誘導システム起動」
641236C during MetaWorld |
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | TKD | |Switches Sides; 27 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 6 | 3 | 7 | +0 | +0 | f.5A | 54 | 4 | 4 | 6 | +0 | +0 | 2A | 54 | 4 | 4 | 3 | +3 | +3 | c.5B | 90x2 | 6 | 2(12)2 | 18 | -4 | -6 | f.5B | 135 | 8 | 3 | 16 | -3 | -5 | 2B | 165 | 8 | 3 | 15 | -2 | -4 | c.5C | 270 | 10 | 2 | 18 | +5 | +2 | f.5C | 240 | 13 | 5 | 18 | +2 | -1 | 2C | 210 | 9 | 11 | 22 | UKD | -11/-1 | j.5A | 60 | 3 | 9 | 6 | | | j8.5B | 150 | 7 | 6 | 7 | | | j8.5C | 252 | 10 | 6 | 12 | | | j(7/9).5B | 150 | 8 | 9 | 9 | | | j(7/9).5C | 252 | 10 | 7 | 8 | | | Command Normals ------------------------------------------------------------------ 6C |210,120| 7 | 4,4 | 27 |-10,-6 | -13,-9 | 3C | 240 | 8 | 18 | 18 | UKD | -11/+6 |
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Chiester and her strategy vs specific characters. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Cheister to use. Remember I'm watching you.
Lucifer
Coming Soon
Ange
Coming Soon
Battler
Coming Soon
Beatrice
Coming Soon
Rosa
Coming Soon
Virgilia
Coming Soon
Willard
Coming Soon
Kanon
Coming Soon
Shannon
Coming Soon
Black Battler
Coming Soon
Eva
Coming Soon
Jessica
Coming Soon
Ronove
Coming Soon
LambdaDelta
Coming Soon
George
Coming Soon
Erika
Coming Soon
Dlanor
Coming Soon
Bernkastel
Coming Soon
Sample Combos
Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.
2A > 5B > 2B > 5C > 2C > 623A: Basic BnB combo.
2A > 5B > 2B > 5C > 2C > A+B+C > 5A > 6C > 641236C: Basic Meta Super setup.