Ougon Musou Kyoku/Lucifer: Difference between revisions
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The information displayed here is from the 2022 [https://docs.google.com/spreadsheets/d/1XDgSDY3CVSySpuVgcf4qTxLy-mXrv1hdEZVWqmDchKs/edit?usp=sharing Team Tier List from the Ougon Discord] Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so. | The information displayed here is from the 2022 [https://docs.google.com/spreadsheets/d/1XDgSDY3CVSySpuVgcf4qTxLy-mXrv1hdEZVWqmDchKs/edit?usp=sharing Team Tier List from the Ougon Discord] Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so. | ||
'''Factors in choosing Lucifer for your team''' | '''Factors in choosing Lucifer for your team''' | ||
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'''Ange''' | |||
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'''Ange''' | |||
'''Ange''' | |||
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'''Battler''' | |||
'''Battler''' | |||
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'''Black Battler''' | |||
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'''Beatrice''' | |||
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'''Bernkastel''' | |||
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'''Chiester 410''' | |||
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'''Dlanor''' | |||
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'''Erika''' | |||
''' | |||
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'''EVA-Beatrice''' | |||
''' | |||
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'''George''' | |||
''' | |||
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'''Jessica''' | |||
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'''Kanon''' | |||
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'''Lambdadelta''' | |||
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'''Ronove''' | |||
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'''Rosa''' | |||
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'''Shannon''' | |||
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'''Virgilia''' | |||
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'''Willard''' | |||
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Revision as of 04:10, 13 February 2022
Background
Lucifer is the eldest sister of the Seven Stakes of Purgatory, furniture belonging to the Game Master in Umineko no Naku Koro ni. Lucifer represents the sin of pride, and does it quite well. In Ougon Musou Kyoku, Lucifer fulfills her duties as the furniture of the Game Master, while finding time to compete and play with the other furniture.
Introduction
Oldest of the seven purgatory sisters, Lucifer offers very fast and simple, beginner friendly gameplay for those who can keep up. She can get conversions from every range with her absurd neutral buttons, and her ability offers guaranteed easy damage. She also has access to some mixups with her overhead which can be spaced to be plus on block and combo'd on hit. She however struggles little against jumpers and her tools are one dimensional due to her some niche/useless specials.
Strengths
- Really good neutral control and great conversions: Her 2B is an amazing button with great range, speed and can be converted to her rekkas from max range. Her 5B and 5C are decent pokes too, so she has some options.
- Good, versatile ability: Lucifer's ability of another attack touch is great for quaranteed stun and damage, which everyone in the cast enjoys, and her good neutral control makes her even more versatile on any team.
- Overhead offers mixups: Her overhead can be dialed into, and in some tight strings it can be paced to be plus on block and comboable on hit, which is great to keep opponent afraid.
- Beginner friendly: Her good neutral button(s), simple ability and few usable specials makes her a great pick for people new to the game.
Weaknesses
- Some poor specials: Outside of her rekkas and SP versions of drill and teleport, her specials are either useless or niche to use, so she doesn't have versatility in that regard.
- Poor air to air options¨: Her air to air buttons have wonky hurtboxes and can whiff in weird places, and her overall air to air options are little limited.
- Low solo damage: Lucifer doesn't stitch out much damage on her own, she needs high damaging partner.
Ability
Attack Touch
Whilst this ability is active, your character can perform an an Attack Touch, regardless of the Touch Gauge's current state. Single use ability, consumed when you perform an Attack Touch.
Lucifer's ability is exactly what it's called - it's a free Attack Touch. It allows for very high damage combos without spending that many resources, simply by tagging Lucifer out or by entering the Meta World. Essentially it makes it so that Lucifer is almost always the character you want to have out, constantly building meter for her partner in the process.
It is worth mentioning that Attack Touch takes precedence over Touch Gauge - if it was already full, it will remain full and consume the ability. If it wasn't full, the ability will simply be consumed and the standard 8 second cooldown from Attack Touching will be placed, regardless of what the previous cooldown value was at. You could potentially do this to shorten how long your Touch Gauge is disabled from a Damage Touch (15 seconds) by entering the Meta World and Attack Touching off of any random hit.
Move List
Normal Moves
Standing
5A
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6A
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c.5B
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f.5B
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6B
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c.5C
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f.5C
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Crouching
2A
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2B
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2C
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3C
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Jumping
j.79A
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j.7/9A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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Throw
Throw Whiff animation Whiff animation
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Special Moves
Lucifer Blade 1st 「ルシファーブレード 1st」
236A/B/C |
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Lucifer Blade 2nd 「ルシファーブレード 2nd」
236X-236A/B/C |
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Lucifer Blade 3rd 「ルシファーブレード 3rd」
236X-236X-236A/B/C |
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Magic Circle 「マジックサークル」 ― 421A/B/C
421A/B/C |
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Stake of Pride 「傲慢なる杭」 (j.)214A/B/C Ground version Ground version Aerial version Aerial version
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SP Supers
Lucifer Blade: 4th 「ルシファーブレード4th」
236A+B |
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Teleport Circle 「テレポートサークル」
421A+B |
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The Sacrifice-Gouging Stake of Pride 「傲慢なる生贄抉りの杭」
(j.)214A+B |
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Level 2 Super
The Proud Eldest Daughter's Murder Spree 「傲慢なる長女の殺人劇」
236236C |
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Meta Super
Seven Sisters of Purgatory, to me! 「煉獄の七姉妹、ここに!」 641236C during MetaWorld Projectile Projectile
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | TKD | |29 Duration on Whiff Normals ------------------------------------------------------------------ 5A | 54 | 4 | 5 | 3 | +2 | +2 | 2A | 54 | 4 | 5 | 4 | +1 | +1 | c.5B | 150 | 7 | 5 | 15 | -4 | -6 | f.5B | 123 | 8 | 8 | 22 | -14 | -16 | 2B | 135 | 8 | 5 | 14 | -3 | -5 | c.5C | 129x2 | 8 | 4(5)5 | 37 | -17 | -20 | f.5C | 240 | 12 | 12 | 22 | -9 | -12 | 2C | 240 | 13 | 10 | 12 | UKD | -12/-3 | j8.5A | 60 | 3 | 10 | 3 | | | j8.5B | 150 | 7 | 4 | 6 | | | j8.5C | 252 | 11 | 4 | 10 | | | j(7/9).5A | 60 | 6 | 8 | 3 | | | j(7/9).5B | 150 | 9 | 4 | 7 | | | j(7/9).5C | 201 | 11 | 3 | 8 | | | Command Normals ------------------------------------------------------------------ 6A | 66 | 6 | 3 | 9 | -2 | -2 | 6B | 180 | 17 | 13 | 9 | +3/+15| +0/+12 | 3C | 270 | 18 | 8 | 23 | launch| +0 | Specials ------------------------------------------------------------------ 236A: | -4 | 236AA: | -3? | 236AAA: | -25? | 236B: | -5 | 236BB: | -4 | 236BBB: | -25? | 236C: | -9? | 236CC: | -9? | 236CCC: | -25? | 421A: | -8 | 421B: | -8 | 421C: | -8 | 214A/B/C: | | j.214A: | -1? | j.214B: | -2? | j.214C: | -4 | SPs and Meta ------------------------------------------------------------------ 236XXA+B: | -26? | 421A+B: | -16 | 214A+B: | | j.214A+B: | +7 | 236236C: | -5 | Meta 641236C: | -28? |
General Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Lucifer.
- Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Lucifer to use.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Factors in choosing Lucifer for your team
Ange
Ange
Battler
Black Battler
Beatrice
Bernkastel
Chiester 410
Dlanor
Erika
EVA-Beatrice
George
Jessica
Kanon
Lambdadelta
Ronove
Rosa
Shannon
Virgilia
Willard
Combos
Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.
Normal Combos
- 2A 2B 5B 5C 236C~236C~236C
- Lucifer's staple BnB.
- 2A 2B 5B f.5C 2C
- Alternative BnB for max range confirms.
Metered Combos
- 2A 2B 5B 5C metaDeclare xx 2A 2B 5B 5C 236C 236C attackTouch(partner) (...) attackTouch(Lucifer) 2A 2B 5B 5C metaSuper
- Extremely basic Meta World BnB that makes use of Lucifer's ability.
- - (...) stands in for whatever combo that Lucifer's partner does, assuming it leaves the opponent grounded.
- 2A 2B 5B 5C 2C metaDeclare xx dash 3C j9.C j9.B land dash 6A j8.C xx land metaSuper
- High execution combo that looks amazing and is surprisingly practical.
- - Can be done anywhere in the screen.
- - The j.9C j9.B must be timed close to the ground.
- A variation of the high execution combo.
- - Can be done anywhere on the screen.
- - The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
- - The j.9C j9.B must be timed close to the ground.
- 2A 2B 5B 5C 2C metaDeclare xx dash 3C j8.C land [2A 5A/6A j.8C land]xN metaSuper
- A corner-only variation of the high execution combo.
- - xN can be done for as long as Meta World is active.
- Another corner variation.
- - The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
- - xN can be done for as long as Meta World is active.