Ougon Musou Kyoku/Lucifer: Difference between revisions

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==Combos==
==Combos==


''2A > 2B > 5B > 5C > 236C > 236C > 236C'' - Basic BnB.


'''Important Notations and Tips'''
'''2A > 2B > 5B > 5C > 2C''' - The max range BnB.


general meta super combo = Lucifer's ability allows for her to expand her combos by quite a lot using attack touches and it deals quite a lot of damage if performed fully. the combo goes by generally (starting with lucifer) 5a 5b 2b 5c *meta declare* 66 5a 5b 2b 5c *attack touch* (generic combo that has the opponent still standing) *attack touch* 5a 5b 2b 5c 641236c for high damage and a stun which will allow you to do further damage quite easily. this combo starts off quite easily but the biggest problem is, save for Rosa this combo is very easy to burst and the opponent will most probably do so if they can so try to bait the bursts.
''2A > 2B > 5B > 5C > A+B+C > 2A > 2B > 5B > 5C > 236C > 236C > Attack Touch > ... > Attack Touch > 2A > 2B > 5B > 5C > 641236C'' - Extremely basic Meta BnB that makes use of Lucifer's ability.
::*... stands in for the random combo that Lucifer's partner does.


3C[xN] = Lucifer's main corner juggle. Used to maximize damage for combos that end in a corner. It's set up with 3C - Meta World and then from there begins 3C[xN] in which you want to keep the opponent airborne with 3C as many times as possible. When the opponent gets to about Lucifer's head or shoulder height in her 3C pose, you'll want to end with 641236C. The ideal amount of reps you want to achieve with 3C[xN] is 5 or more, but ALWAYS end the juggle when the opponent is too low, no matter how many reps are done, otherwise you miss out on the extra damage from ending with 641236C and a possible dizzy state.
2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C - High execution combo that looks amazing and is practical.
::*J.9C > J.9B must be timed close to the ground.
::*Can be done anywhere in the screen.


Semi-safe blockstring for dummies = Lucifer's basic ground string (2B - c.5B - c.5C[2 hits] - Lucifer Blade[x3]) does nasty things to the guard meter and if the string is blocked, omitting the third 236C leaves Lucifer pretty safe from getting punished since the second 236C pushes her back out of reach from most of the cast's quicker normals when it isn't followed up, plus she recovers in just barely enough time for you to block pretty much anything the opponent might try to punish you with.  If you still don't feel safe enough, omitting 236C[x3] altogether is even safer as c.5C pushes Lucifer back further away from the opponent than Lucifer Blade 2 does when it's not followed up.
2A > 2B > 5B > 5C > 66 > f.5C > 3C > A+B+C > 66 > 3C > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C - A variation of the high execution combo.
::*J.9C > J.9B must be timed close to the ground.
::*Can be done anywhere in the screen.
::*f.5C must be timed at the max of distance of the dash cancel in order to connect.


 
2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J.8C > [2A > 6A > J.8C]xN > 641236C: A corner variation of the high execution combo.
'''Ground Approaches'''
::*Corner only.
 
::*xN can be done for as long as Metaworld lasts.
*(basic meterless) 5B - 2B - f.C - 236C - 236C - 236C '''*855~870 damage depending on whether f.5B or c.5B is performed*'''
 
*(variation with slightly more damage) 2B - c.5B - c.5C(2 hits) - 236C - 236C - 236C '''*888 damage*'''
 
*(basic touch meter combo) 2B - c.5B - c.5C - dash cancel - 2B - c.5B - f.5C - 236C - 236C - 236C '''*1268 damage*'''
 
*(extremely simple 1SP 3C[xN] setup) 5B - 2B - f.5C - Dash Cancel - (delay)f.5C - 3C - Meta World - 3C[xN] - 641236C '''*2410 damage with 3C[x4]''' [http://www.youtube.com/watch?v=gFxiwYqLDyE]
 
*(near corner, requires 1 SP and meta) 2AA - 5B - c.5C(2) - dash cancel - f.5C - 3C - Meta(A+B+C) - 3C[xN] - 641236C '''*2560 damage with 3C[x5]*''' [http://www.youtube.com/watch?v=_pidwTgAVmc]
 
*(far 2b hit confirming) 2b - 236c x 3 (Tag optional after second rekka)
 
 
'''Jump-in Approaches'''
 
*(mid-screen or corner, requires 2 SP and meta) j.C - j.B - B - 2B - f.C - dash cancel - B - 2B - f.C - Meta world - B - 2B - f.C - 236C - 236C - 236 A+B - B - 2B - f.C - dash cancel - B - 2B - f.C - 641236C '''*2791 damage*''' [http://www.youtube.com/watch?v=R4UUA_yg-ho]
 
 
*(can be started mid-screen, but must be in corner by 3C[xN]) j.C - j.B - 214A+B - B - 2B - f.C - dash cancel - B - 2B - f.C - 236C - 236C - 236 A+B - pause for recovery into dizzy state - jump forward - j.C - j.B - B - 2B - f.C - dash cancel - f.C - 3C - Meta World - 3C[xN] - 641236C  *'''3004 damage with 3C[x3]''', will update with damage done using 3C[x5]* [http://www.youtube.com/watch?v=FoO5KPCU6rs]
 
 
'''Anti-Air'''
 
*3C has deceptive range for an anti air. It will catch Battler's jump in from round start range. 3C as an anti air has a lot of combo potential also. If you catch a jump in deep and high enough with it, you can do another naked 3C again. From there you can cancel into meta world and do dash 3C[x2], dash 3C[x2] - 641236C [http://www.youtube.com/watch?v=0z9lRQJX_xA]. Just like the 3C loop in the corner, you can omit any further 3C's if they start falling too low and finish off the combo however you please.
 
*Anti air 3C[x2] xx Meta - dash 3C[x2] - dash 3C[x2] - 641236C is the only 3C anti air combo they will go from 0% to 100% stun (1st level stun), but otherwise the combo still does a lot of stun and damage (around 2k - 3K).


==General Strategy==
==General Strategy==

Revision as of 18:20, 25 June 2013

Lucifer

Background

Lucifer is the eldest sister of the Seven Stakes of Purgatory, furniture belonging to the Game Master in Umineko no Naku Koro ni. Lucifer represents the sin of pride, and does it quite well. In Ougon Musou Kyoku, Lucifer fulfills her duties as the furniture of the Game Master, while finding time to compete and play with the other furniture.

Introduction

Lucifer is a heavily offense based character, and a good one at that. She has a good number of fast and long ranged normals that can all lead to big damage fairly easily, and her rekkas build meter for your partner very quickly. The rest of her special moves, however, are either nearly useless or very situational. Her supers aren't too impressive either. Lucifer works best with other rushdown characters, such as Eva-Beatrice and Kanon. however she can work with almost anyone quite easily due to her flexibility.

Health - 1200.

Changes

Patch 2.31

According to patch notes, the stun values for Lucifer have been adjusted in some way, either the stun she deals or recieves.

Ability

Attack Touch - This will let you use attack-touch once, even if the touch gauge is not full. If it is full, you'll be able to use touch without depleting the gauge.

Move List

Normal Moves


Lucifer-f5A.png
【5A】

Lucifer swing her hand horizontally in a karate chop. Hits mid.

  • Whiffs crouching opponents.
  • Attack is the same for both far and close ranges.
Lucifer-c5B.png
【c.5B】

Lucifer scratches her opponent with her nails. Hits mid.

  • Moves her forward a little.
Lucifer-f5B.png
【f.5B】

Lucifer steps forward and swings her blade. Hits mid.

  • Moves her forward a little.


Lucifer-c5C 1.png
Lucifer-c5C 2.png
【c.5C】

Lucifer spins in a circle, slashing the opponent with her blade twice. Hits mid.


Lucifer-f5C.png
【f.5C】

Lucifer steps forward, stabs the opponent with her blade, then returns to her original position. Hits mid.


Lucifer-2A.png
【2A】

The hem of Lucifer's skirt stabs the opponent. Hits mid.


Lucifer-2B.png
【2B】

Lucifer slaps the opponent with the hem of her skirt. Hits low.

  • Extremely long range and fast recovery, making this one of Lucifer's best normals.
Lucifer-2C.png
【2C】

Lucifer slides along the ground, stabbing the feet of her opponent with her blade. Knocks down. Hits low.

  • Slides.
  • Specials/Supers cannot be chained after this normal.
Lucifer-3C.png
【3C】

Lucifer performs an uppercut stab with the hem of her skirt. Launches. Hits mid.

  • Gives free juggle.
  • Good anti-air if predicted well.
Lucifer-6A.png
【6A】

Lucifer scratches the opponent with her nails in an upward motion. Hits mid.

  • Good anti-air to react with.
Lucifer-6B.png
【6B】

Lucifer leaps forward and hits the opponent with her butt. Overhead.

  • If the overhead hits during its last active frames, Lucifer can link a 2A afterwards.
Lucifer-J8A.png
【8j.A】

Lucifer chops the opponent in a manner similar to her 5A. Hits high.

Lucifer-J8B.png
【8j.B】

Lucifer spins in the air, hitting the opponent with the hem of her skirt. Hits high.


Lucifer-J8C.png
【8j.C】

Lucifer slashes the throws open her arms, slashing the area in front of her three times though only hitting once. Wallslam on hit. Hits high.

  • Extremely good tool to use as a wall carry.
Lucifer-J79A.png
【7/9j.A】

Lucifer's foot turns into a blade and stabs the opponent. Hits high.

Lucifer-J79B.png
【7/9j.B】

Lucifer scratches the area below her with her nails. Hits high.

Lucifer-J79C.png
【7/9j.C】

Lucifer swings her blade at the area below her. Hits high.

  • Can be used as a cross-up.
Lucifer-temp.png
【B+C】

Lucifer jumps on the opponents shoulders, gashes the opponent's neck with her claws, then leaps off, sending both players flying in opposite directions. Can be air-teched.



Frame data


KD = knock down

                              |          Frames             |  Frame Advantage | 
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block |Notes
               Throw  ------------------------------------------------------------------
                 B+C  |   ?   |  0-1   |    ?    |    ?     |   KD  |          |29 Duration on Whiff
             Normals  ------------------------------------------------------------------
                  5A  |   54  |    5   |    5    |    3     |   ?   |    ?     |
                  2A  |   54  |    5   |    5    |    4     |   ?   |    ?     |
                c.5B  |  150  |    8   |    5    |   15     |   ?   |    ?     |
                f.5B  |  123  |    9   |    8    |   22     |   ?   |    ?     |
                  2B  |  135  |    9   |    5    |   14     |   ?   |    ?     |
                c.5C  | 129x2 |    9   |  4(5)5  |   37     |   ?   |    ?     |
                f.5C  |  240  |   13   |   12    |   22     |   ?   |    ?     |
                  2C  |  240  |   14   |   10    |   12     |   ?   |    ?     |
               j8.5A  |   60  |    4   |   10    |    3     |   ?   |    ?     |
               j8.5B  |  150  |    8   |    4    |    6     |   ?   |    ?     |
               j8.5C  |  252  |   12   |    4    |   10     |   ?   |    ?     |
           j(7/9).5A  |   60  |    7   |    8    |    3     |   ?   |    ?     |
           j(7/9).5B  |  150  |   10   |    4    |    7     |   ?   |    ?     |
           j(7/9).5C  |  201  |   12   |    3    |    8     |   ?   |    ?     |
     Command Normals  ------------------------------------------------------------------
                  6A  |   66  |    7   |    3    |    9     |   ?   |    ?     |
                  6B  |  180  |   18   |   13    |    9     |   ?   |    ?     |
                  3C  |  270  |   19   |    8    |   23     |   ?   |    ?     |

Special Moves


Lucifer-236ABC 1.png
Lucifer-236ABC 2.png
Lucifer-236ABC 3.png
Lucifer Blade 「ルシファーブレード」 ― 236ABC

Lucifer steps forward and swings her blade three times before launching the opponent by jumping into the air. Can be executed three times.
1st Strike: Lucifer steps forward and strikes once.
2nd Strikes: Lucifer steps forward again and strikes twice.
3rd Strike: Lucifer launches her and opponent into the air.

  • Lucifer can attack touch from either her 1st Strike or her 2nd Strikes.
  • A Version has Lucifer step forward a small distance, B Version a longer distance, and C Version has her step forward the longest.



Lucifer-421ABC.png
Magic Circle 「マジックサークル」 ― 421ABC

Lucifer vanishes and reappears closer to the opponent, slashing them. The distance traveled depends on the button used.

  • Overhead
  • Crosses up if used in a close distance.
Lucifer-214ABC.png
Lucifer-J214ABC.png
Stake of Pride 「傲慢なる杭」 ― 214ABC (air also)
  • Ground - Lucifer backflips then launches herself in stake form. Hits mid.
  • A Version has the shortest startup and the shortest distance.
  • B Version has medium startup and goes a medium distance.
  • C Version has the longest startup and goes the longest distance.
  • Invincible during the beginning of startup.
  • Air - Lucifer turns her lower half into stake form and launches at the ground.
  • A Version goes down at the lowest angle.
  • B Version goes down at the median angle.
  • C Version goes down at the highest angle.



SP Supers


Lucifer-236A+B.png
Lucifer Blade: 4th 「ルシファーブレード4th」 ― 236A+B

Lucifer launches the opponent in the air but lands and does another dragon punch. Only usable as a replacement to 3rd Strike. Hits mid.


Lucifer-421A+B.png
Teleport Circle 「テレポートサークル」 ― 421A+B

Lucifer vanishes and reappears right beside the opponent, slashing them. Overhead.

  • Travels full screen behind the opponent.
  • Much larger hitbox than the non-EX version allowing for Lucifer to anti-air with this move.


Lucifer-214A+B.png
Lucifer-J214A+B.png
The Sacrifice-Gouging Stake of Pride 「傲慢なる生贄抉りの杭」 ― 214A+B (air also)
  • Ground - Lucifer back flips and launches herself in stake form. Hits Mid.
  • Hits the enemy 5 times.
  • Goes through the enemy towards the other end of the screen.
  • Invincible on startup.
  • Air - Lucifer turns her lower half into stake form and launches at the ground at a 30 degree angle. Hits high.
  • Hits the enemy 6 times.
  • After landing, a 2A link is possible.



Level 2 Super


Lucifer-236236C.png
The Proud Eldest Daughter's Murder Spree 「傲慢なる長女の殺人劇」 ― 236236C

Lucifer rushes at the opponent and if contact is made, hits the opponent with a 10 hit combo.



Meta Super


Lucifer-temp.png
Seven Sisters of Purgatory, to me! 「煉獄の七姉妹、ここに!」 ― 641236C

Lucifer throws the other six stakes at the opponent. If it hits, the sisters hold the opponent down as Lucifer collides into them in stake form.

  • Very fast, allowing for full screen punishes.
  • Beats out most projectiles.



Combos

2A > 2B > 5B > 5C > 236C > 236C > 236C - Basic BnB.

2A > 2B > 5B > 5C > 2C - The max range BnB.

2A > 2B > 5B > 5C > A+B+C > 2A > 2B > 5B > 5C > 236C > 236C > Attack Touch > ... > Attack Touch > 2A > 2B > 5B > 5C > 641236C - Extremely basic Meta BnB that makes use of Lucifer's ability.

  • ... stands in for the random combo that Lucifer's partner does.

2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C - High execution combo that looks amazing and is practical.

  • J.9C > J.9B must be timed close to the ground.
  • Can be done anywhere in the screen.

2A > 2B > 5B > 5C > 66 > f.5C > 3C > A+B+C > 66 > 3C > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C - A variation of the high execution combo.

  • J.9C > J.9B must be timed close to the ground.
  • Can be done anywhere in the screen.
  • f.5C must be timed at the max of distance of the dash cancel in order to connect.

2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J.8C > [2A > 6A > J.8C]xN > 641236C: A corner variation of the high execution combo.

  • Corner only.
  • xN can be done for as long as Metaworld lasts.

General Strategy

2a 2a 2b 5b 5c 236c 236c attack touch DONE

Tag Partners

Lucifer like battler and Beatrice has a lot of partner flexibility and works well with pretty much everyone. her ability helps everyone to extend their damage via meta declaring and her rushdown and pressure makes her a very nice partner for anyone. helps get characters such as virgillia and jessica get into the best possible position.

Pictures

Early concept art of Lucifer.


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