Ougon Musou Kyoku/Shannon: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
Line 266: Line 266:
===Frame data===
===Frame data===
----
----
KD = Knockdown
  KD = Knockdown
                               |          Frames            |  Frame Advantage |
                               |          Frames            |  Frame Advantage |
               Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes

Revision as of 20:47, 30 July 2013

Shannon

Background

One of the two servants present at Rokkenjima at the time of the serial killings, the other being her "younger brother" Kanon. Due to her constant breaking of mirrors she has 1000 years of bad luck.

Introduction

Shannon is a character that is reasonably good at zoning, with barriers and seagulls covering a lot of space in addition to having good anti-airs. Shannon's greatest strength comes from her oki pressure, especially in the corner. Shannon's throw causes a particularly long knockdown, and is easy to setup in the middle of her blockstrings. However, Shannon suffers from her poor movement options, as well as limited damage at midscreen.

Health = 1550.

Ability

Auto-Guard - You will automatically guard for a long period of time. This allows you to autoblock in the middle of dashes.

Move List

Normal Moves


Shannon-f5A.png
【5A】

Shannon slaps attack twice. Hits mid.

  • Can be special/super canceled from the first slap.
Shannon-2A.png
【2A】

A floor-scrubbing attack. Hits low.

Shannon-c5B.png
【c.5B】

Shannon shoves the opponent. Hits mid.

Shannon-f5B.png
【f.5B】

Shannon attacks with a carpet beater. Hits mid.

Shannon-6B 1.png
Shannon-6B 2.png
【6B】

Shannon does a bow, which hits twice. Overhead.

Shannon-3B.png
【3B】

Shannon moves forward in a floor scrubbing motion. Hits low.

  • Can be held to extend the length.
Shannon-c5C.png
【5C】

Shannon attacks by opening an umbrella. Hits mid.

  • Launches if it hits an airborne opponent.


Shannon-f5C.png
【f.5C】

Attacks with a serving cart which hits twice. Hits mid.

  • Can only be special canceled from the first hit.
  • Shannon can act during the second hit.


Shannon-temp.png
【3C/6C】

6C - A clumsy trip that spills cutlery in front of Shannon.
3C - Shannon while crouchimg, throws cutlery upwards.


Shannon-2C.png
【2C】

Shannon lifts a rug and puts it back down. Two-part attack. Hits low.

  • If first part of the attack hits, it trips the opponent, causing the 2nd part to whiff.
  • If second part of the attack hits, it knocks down the opponent.
  • If the first part of the attack hits an airborne opponent, it launches them.


Shannon-JA.png
【j.A】

An aerial poke as Shannon struggles to keep her skirts down. Hits high.


Shannon-JB.png
【j.B】

A downwards smack with a serving tray. Hits high.


Shannon-J8C.png
【j.8C】

Shannon does a small twirl with the hitbox around her skirt. Hits high.

  • Can cross-up.


Shannon-J79C.png
【j.79C】

Shannon does a forwards flip, slamming her shoes down. Hits high.


Shannon-J2C.png
【j.2C】

A downwards bodyslam. Hits high.

  • Can be used as a crossup.
  • Active frames last the whole time Shannon is in the air.


Special Moves


Shannon-temp.png
Magic Barrier 「魔法障壁」 ― 236ABC

Conjures a pink octagonal barrier in front of Shannon for a period of time.

  • A: Summons a barrier one character length away from Shannon.
  • B: Summons a barrier four character lengths away from Shannon.
  • C: Summons a barrier eight character lengths away from Shannon.
  • Lasts about 3 seconds before disappearing.
  • Can be destroyed by other projectiles or melee attacks.


Shannon-623ABC.png
Capture Barrier 「捕縛障壁」 ― 623ABC

Shannon conjures a small burst of magic in front of herself. Enemies that step into the range are grappled in a capture barrier and receive damage as it shatters. Not a grab.

  • A: Fastest recovery.
  • B: Middling recovery.
  • C: Slowest recovery.


Shannon-temp.png
To Feed (the seagulls)「エサやり」 ― 214ABC

Shannon baits a seagull onto the stage with some bread, which flies around the stage in an arc back towards Shannon.

  • A: Shortest distance.
  • B: Middle distance.
  • C: Longest distance.
  • Hitting Shannon does not cancel the projectile.


Shannon-temp.png
Protective Barrier 「守護障壁」 ― 22ABC

Swiftly conjures a protective barrier which launches the enemy into the air.

  • Invincible on startup.
  • Active as long as the barrier is up.
  • Can block some projectiles.



SP Supers


Shannon-temp.png
Absolute Barrier 「絶対障壁」 ― 236A+B

Summons a stronger octagon barrier in front of of Shannon. The barrier is larger, lasts longer and moves a larger distance before it vanishes. Knocks back.

  • Cannot be destroyed by melee attacks.
  • Can take 5 hits before being destroyed.


Shannon-623ABC.png
Enhanced Capture Barrier 「強化捕縛障壁」 ― 623A+B

A stronger version of the original capture barrier. Wall slams.

  • Hits 11 times.
  • Can be looped in the corner.


Shannon-temp.png
It's Not A Hat?! 「帽子じゃなかった?!」 ― 214A+B

A larger seagull nabs Shannon's hat and charges head-on at an enemy. Knocks back.

  • Hits 5 times.
  • Does 60% guard break.
Shannon-temp.png
Absolute Protection Barrier 「絶対守護障壁」 ― 22A+B

A larger, more powerful version of the Protective Barrier. Knocks up.

  • Hits 8 times.
  • First few hits hit low before launching the opponent.
  • Has invincibility frames on startup.



Level 2 Super


Shannon-236236C.png
You should say "No" in bad situations. 「嫌な時は嫌と言いますね」 ― 236236C

A rush towards the enemy which if hits, subjects the enemy to a long slapdown.



Meta Super


Shannon-temp.png
Promised Lightning 「契約の落雷」 ― 641236C

Shannon throws down a mirror and calls for lightning, which launches the opponent.

  • Invincible during startup.
  • Can link a 5B afterwards if timed correctly.


Frame data


  KD = Knockdown
                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  360  |  0-1   |    ?    |    ?     |  UKD  |          |50 Duration on Whiff
             Normals  ------------------------------------------------------------------
                c.5A  | 42,42 |    4   |  2(6)2  |   12     |  -4   |   -4     |Frame Advantage is for 2nd hit
                f.5A  |   54  |    4   |    4    |   10     |  -4   |   -4     |
                  2A  |   69  |    5   |    4    |    5     |  +1   |   +1     |
                c.5B  |  150  |    4   |    4    |   17     |  -5   |   -7     |
                f.5B  |  150  |    7   |    4    |   17     |  -5   |   -7     |
                  2B  |  171  |    8   |    4    |    9     |  +3   |   +1     |
                c.5C  |  270  |   10   |   12    |   18     |  -5   |   -8     |
                f.5C  |120,150|   13   |    3    |   33     | -3/+6 |  -6/+3   |Missing data for 2nd (projectile) hit
                  2C  |210-150|    9   |3,4,4,4,2|   30     |  UKD  | -25/-9   |Hits only once; See Note C
                j.5A  |   60  |    3   |    9    |    6     |       |          |
                j.5B  |  150  |   10   |    8    |    4     |       |          |
               j8.5C  |  252  |   10   |   24    |    3     |       |          |
           j(7/9).5C  |  252  |   14   |    7    |    8     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6B  | 90,90 |   21   |    8    |   17     |  -6   |   -8     |
                  6C  |  264  |   13   |    -    |   30     |       |          |See Note D
                  3B  |  180  |   13   |   28+   |   20     |  TKD  |   +1     |Increases duration/distance if held
                  3C  |  264  |   14   |    -    |   32     |       |          |See Note D
                j.2C  |  270  |   15   |   12    |    3     |       |          |
  
 Note B: Hits only once; Each hit has different damage (210, 180, 180, 150, 150) and different properties.
  Still need to test properties, but different hits seem to have different amounts of launch?
  Seems to also differ if the opponent is airborn, grounded, or already knocked-down.
 Note C: Hits only once; each hit has different damage (210, 180, 180, 150, 150) and different properties.
  Still need to test properties, but different hits seem to have different amounts of launch.
  Seems to also differ if the opponent is airborn, grounded, or already knocked-down. 
 Note D: China Projectiles are independant from Shannon.
  They are active until they either hit the ground or exit the screen.

Strategy

Feel free to edit this part of the wiki with your tips/strats on how to best use Shannon. Remember I'm watching you.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Shannon to use. Remember I'm watching you.

  Jessica 

Coming Soon

  Ange 

Coming Soon

  Battler

Coming Soon

  Beatrice 

Coming Soon

  Rosa 

Coming Soon

  Virgilia

Coming Soon

  Willard 

Coming Soon

  Kanon 

Coming Soon

  Lucifer 

Coming Soon

  Black Battler 

Coming Soon

  Eva 

Coming Soon

  Chiester 410 

Coming Soon

  Ronove 

Coming Soon

  LambdaDelta 

Coming Soon

  George

Coming Soon

  Erika 

Coming Soon

  Dlanor 

Coming Soon

  Bernkastel 

Coming Soon

Sample Combos

2A > 2B > 5B > 5C > 236A/B - Basic BnB combo.

2A > 2B > 2C > 236A - Variation of the BnB combo.

2A > 2B > 5B > 5C > A+B+C > 2B > 2C > 641236C - Basic Metaworld combo.

2A > 2B > 5B > 2C > A+B+C > 66 > (5B > 3C/6C)xN > 5B > 641236C - Corner loop combo leading to the meta super.

  • Can only be done near or at the corner.
  • 3C can replace 6C when in the corner.

6B > A+B+C > 2C > 641236C - Overhead starter leading into Promised Lightning.

  • Both hits of overhead should hit.

2A > 2B > 5B > 2C > A+B+C > (641236C > 5B)xN > 641236C - Promised Lightning Loop.

  • Corner only.
  • xN - Can be done for as long as possible as long as opponent isn't stunned.

2A > 2B > 5B > 5C > A+B+C > 2C > 641236C > 22A/B/C > 641236C - Promised Lightning Loop using Will's SP Cancel.

  • Corner only.

Pictures

Early concept art of Shannon.
General
FAQ
Menus
HUD
Links
Mods
Mechanics
Touch
Characters