Ougon Musou Kyoku/Virgilia: Difference between revisions
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{{MoveData | {{MoveData | ||
|image=Virgilia-c5A.png | |image=Virgilia-c5A-Raw.png | ||
|hitbox=Virgilia-c5A.png | |||
|caption= | |caption= | ||
|name=c.5A | |name=c.5A | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-f5A.png | |image=Virgilia-f5A-Raw.png | ||
|hitbox=Virgilia-f5A.png | |||
|caption= | |caption= | ||
|name=f.5A | |name=f.5A | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-c5B.png | |image=Virgilia-c5B-Raw.png | ||
|hitbox=Virgilia-c5B.png | |||
|caption= | |caption= | ||
|name=c.5B | |name=c.5B | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-f5B.png | |image=Virgilia-f5B-Raw.png | ||
|hitbox=Virgilia-f5B.png | |||
|caption= | |caption= | ||
|name=f.5B | |name=f.5B | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-c5C.png | |image=Virgilia-c5C-Raw.png | ||
|hitbox=Virgilia-c5C.png | |||
|caption= | |caption= | ||
|name=c.5C | |name=c.5C | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-f5C.png | |image=Virgilia-5C-Raw.png | ||
|hitbox=Virgilia-f5C.png | |||
|caption= | |caption= | ||
|name=f.5C | |name=f.5C | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-2A.png | |image=Virgilia-2A-Raw.png | ||
|hitbox=Virgilia-2A.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Virgilia-2B.png | |image=Virgilia-2B-Raw.png | ||
|hitbox=Virgilia-2B.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Virgilia-2C.png | |image=Virgilia-2C-Raw.png | ||
|hitbox=Virgilia-2C.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-J8A.png | |image=Virgilia-J8A-Raw.png | ||
|hitbox=Virgilia-J8A.png | |||
|caption= | |caption= | ||
|name=j.8A | |name=j.8A | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-J79A.png | |image=Virgilia-J79A-Raw.png | ||
|hitbox=Virgilia-J79A.png | |||
|caption= | |caption= | ||
|name=j.7/9A | |name=j.7/9A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Virgilia-J8B.png | |image=Virgilia-J8B-Raw.png | ||
|hitbox=Virgilia-J8B.png | |||
|caption= | |caption= | ||
|name=j.8B | |name=j.8B | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-J79B.png | |image=Virgilia-J79B-Raw.png | ||
|hitbox=Virgilia-J79B.png | |||
|caption= | |caption= | ||
|name=j.7/9B | |name=j.7/9B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Virgilia-J8C.png | |image=Virgilia-J8C-Raw.png | ||
|hitbox=Virgilia-J8C.png | |||
|caption= | |caption= | ||
|name=j.8C | |name=j.8C | ||
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{{MoveData | {{MoveData | ||
|image=Virgilia-J79C.png | |image=Virgilia-J79C-Raw.png | ||
|hitbox=Virgilia-J79C.png | |||
|caption= | |caption= | ||
|name=j.7/9C | |name=j.7/9C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Virgilia-J2C.png | |image=Virgilia-J2C-Raw.png | ||
|hitbox=Virgilia-J2C.png | |||
|caption= | |caption= | ||
|name=j.2C | |name=j.2C | ||
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}} | }} | ||
}} | }} | ||
===Throw=== | ===Throw=== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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*A Version has the spear go in the angle closest to Virgilia. | *A Version has the spear go in the angle closest to Virgilia. | ||
*Can be used in the air, with reduced angles for all versions | *Can be used in the air, with reduced angles for all versions | ||
*After performing the air version you can do still do other air attacks while falling down. | |||
}} | }} | ||
{{AttackData-Ougon | {{AttackData-Ougon | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|adv block=x | |adv block=x | ||
|invul= x | |invul= x | ||
|description=*Summons a goat butler from the ground in front of Virgilia to perform an uppercut. Hits the enemy into the air. | |description=*Summons a goat butler from the ground in front of Virgilia to perform an uppercut. Hits the enemy into the air. Very active so it could serve as a pre-emptive antiair. | ||
}} | }} | ||
{{AttackData-Ougon | {{AttackData-Ougon | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|invul= x | |invul= x | ||
|description= Virgilia calls out a crowd of goat servant from behind her, who then proceed to rush forward until they leave trough the other side of the screen. | |description= Virgilia calls out a crowd of goat servant from behind her, who then proceed to rush forward until they leave trough the other side of the screen. | ||
*Amount of hits depends on how close the opponent is to where the goats appear. | *Amount of hits depends on how close the opponent is to the side of the screen where the goats appear. | ||
}} | }} | ||
}} | }} | ||
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|description=Virgilia summons a falling tower in front of her. | |description=Virgilia summons a falling tower in front of her. | ||
*On block it hits multiples times, causing alot of guard damage. Because of pushblock you get the most amount of hits when the opponent is blocking in the corner. | *On block it hits multiples times, causing alot of guard damage. Because of pushblock you get the most amount of hits when the opponent is blocking in the corner. | ||
*Can only be interrupted in the first few frames, otherwise the tower will come out even after Virgilia is hit. | |||
}} | }} | ||
}} | }} | ||
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''Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.'' | ''Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.'' | ||
'''Without Magic Circle''' | |||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
| data = | | data = | ||
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| location = {{P-UNI|anywhere}} | | location = {{P-UNI|anywhere}} | ||
| notes = Basic Magic Circle setup. | | notes = Basic Magic Circle setup. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = | | combo = c.5C > 214A xx dash c.5C > metaDeclare > metaSuper | ||
| cost = | | cost = 1SP | ||
| metergain = | |||
| oppmetergain = | |||
| damage = 1518 | |||
| location = {{P-UNI|anywhere}} | |||
| notes = Anti-air combo. Works anywhere. Can also be done from a dash f.5B > c.5C. the momentum from the dash will move Virgilia Closer during the duration of f.5B, putting her in the activation range of c.5C | |||
}} | |||
{{ComboData-MBTL | |||
| combo = From Attack Touch 2C > c.5B > c.5C > 236A/tk.j.41236A/(metaDeclare) metaSuper | |||
| cost = 1SP | |||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| damage = | | damage = | ||
| location = {{P-UNI|corner}} | | location = {{P-UNI|corner}} | ||
| notes = | | notes = Needs corner. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = | | combo = 2A > 2B > 5B > 5C > 41236SP | ||
| cost = | | cost = | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| damage = | | damage = | ||
| location = {{P-UNI|anywhere}} | | location = {{P-UNI|anywhere}} | ||
| notes = | | notes = simple combo ending in hammer in case you want more damage and a little bit more of corner carry instead of setting a magic circle. | ||
}} | |||
{{ComboData-MBTL | |||
| combo = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| damage = | |||
| location = | |||
| notes = | |||
}} | |||
}} | |||
'''With Magic Circle''' | |||
{{ComboTable-MBTL | |||
| data = | |||
{{ComboData-MBTL | |||
| combo = 2A > 5B > 2B > 5C > 236X, dash 5B > 2B > 2C > 236C | |||
| cost = 0 | |||
| metergain = 95% | |||
| oppmetergain = | |||
| damage = 1363 | |||
| location = {{P-UNI|corner}} | |||
| notes = Standard Magic Circle combo extension. Leads into another Magic Circle setup. It seems delaying the 236X midway trough the combo gives more time to get in range and continue the combo. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2B > c.5B > f.5C > 41236SP xx (otg)236SP xx SP2 xx metaDeclare > metaSuper | |||
| cost = 5SP | |||
| metergain = | |||
| oppmetergain = | |||
| damage = 2850 | |||
| location = {{P-UNI|corner}} | |||
| notes = The meter-waster. Stuns most of the cast. | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = | | combo = 236SP > 214A > 2B > 5B > c.5C > 236C > Meta > Metasuper | ||
| cost = | | cost = 2SP | ||
| metergain = | | metergain = | ||
| oppmetergain = | | oppmetergain = | ||
| damage = | | damage = | ||
| location = {{P-UNI|corner}} | | location = {{P-UNI|corner}} | ||
| notes = | | notes = Basic metasuper combo that also sets up another magic circle. | ||
}} | |||
{{ComboData-MBTL | |||
| combo = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| damage = | |||
| location = | |||
| notes = | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL |
Latest revision as of 21:32, 17 June 2024
Background
The former Endless Witch/Beatrice, and Beatrice's mentor who taught her all about magic. Although she dislikes how Beatrice uses the power she has been bestowed, Virgilia is nonetheless loyal to her student and works to help Beatrice achieve victory. From an anti-fantasy perspective, she is Kumasawa.
Introduction
Former teacher of Golden Witch Beatrice has some similar aspects: They both share good zoning and corner game which can snowball to big damage. Virgilia has alot amazing SP specials for utility and damage, however struggles more with antiairs and true mixups than her pupil. She still offers some great, versatile zoning and damage to those who want more traditional, slow paced zoning to their team.
Strengths | Weaknesses |
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Ability
Brimful
Generates SP over time for both Virgilia and her teammate.
Virgilia's ability is one of the simpler ones in the game - just activate it and you passively get extra meter to spend. You don't build enough for a whole bar over its duration, but it's close enough to warrant trying to have it active as frequently as possible.
Whilst active, both characters generate SP at a rate of 0.07SP per second up to a maximum of 0.7SP over the entirety of its duration.
Move List
Normal Moves
Standing
c.5A
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Toggle Hitboxes Toggle Hitboxes
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f.5A
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Toggle Hitboxes Toggle Hitboxes
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c.5B
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Toggle Hitboxes Toggle Hitboxes
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f.5B
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Toggle Hitboxes Toggle Hitboxes
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c.5C
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Toggle Hitboxes Toggle Hitboxes
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f.5C
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Toggle Hitboxes Toggle Hitboxes
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Crouching
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping
j.8A
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Toggle Hitboxes Toggle Hitboxes
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j.7/9A
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Toggle Hitboxes Toggle Hitboxes
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j.8B
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Toggle Hitboxes Toggle Hitboxes
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j.7/9B
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Toggle Hitboxes Toggle Hitboxes
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j.8C
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Toggle Hitboxes Toggle Hitboxes
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j.7/9C
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Toggle Hitboxes Toggle Hitboxes
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j.2C
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw
B+C |
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Special Moves
Magic Circle Creation 「魔方陣設置」/Crucifixion 「磔刑」
236A/B/C-236A/B/C |
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Divine Spear: Gungnir 「神なる槍グングニル」
(j.)41236A/B/C |
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Lesser Goat Servants 「従順なる山羊の従者」
214A/B/C |
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SP Supers
Divine Spear Crucifixion 「神槍の磔刑」
236A+B |
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Divine Hammer: Mjollnir 「神なる槌ミョルニル」
41236A+B |
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Lesser Goat Servants: Goat Rush Hour 「従順なる山羊の従者山羊によるラッシュアワー」
41236A+B |
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Exclusive SP Supers
Falling Tower 「墜落せし塔」
22A+B |
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Level 2 Super
Magic Item Show 「マジックアイテムショー」 ―
236236C |
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Meta Super
Summon Odin 「オーディン召喚」 ―
641236C during MetaWorld |
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | WS | |49 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 4 | 3 | 11 | -4 | -4 | f.5A | 54 | 7 | 3 | 11 | -4 | -4 | 2A | 54 | 6 | 6 | 6 | -2 | -2 | c.5B | 180 | 8 | 12 | 6 | -2 | -4 | f.5B | 150 | 8 | 4 | 16 | -4 | -6 | 2B | 150 | 8 | 5 | 13 | -2 | -4 | c.5C | 270 | 12 | 4 | 28 | -7 | -10 | f.5C | 240 | 13 | 4 | 23 | -2 | -5 | 2C | 210 | 13 | 3 | 24 | UKD | -5 | j8.5A | 60 | 3 | 4 | 16 | | | j8.5B | 150 | 10 | 8 | 8 | | | j8.5C | 285 | 16 | 5 | 10 | | | j(7/9).5A | 60 | 4 | 4 | 16 | | | j(7/9).5B | 150 | 13 | 8 | 4 | | | j(7/9).5C | 285 | 23 | 6 | 4 | | | Command Normals ------------------------------------------------------------------ j.2C | 252 | 10 | 16* | 24 |-10/+9 | -13/+6 |See Note I Note I: *Animation-wise; it is active until Virgilia lands.
General Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Virgilia.
- Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Virgilia to use.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to choose Virgilia for your team
- Corner damage and pressure are Virgilia's defining qualities. With a 236X Circle ready and from any hit be it from her or her partner, Virgilia can get extremely high reward at almost no cost. Aside from that, her Buttons are good for covering the ground, and Brimful helps both her and her partner in the meter race. However, this side of Virgilia is locked behind very sluggish neutral options. Aside from f.5B, none of her buttons are really good for anti airing, and her floaty jump decentives air to airs, too. Jumping at Virgilia tends to be way more effective than with other characters, and she doesn't tend to hold pressure really well.
- If your partner can help her reaching her famous corner sequences, and can help Virgilia with keeping a meter advantage thanks to Brimful, you'll find one of the most explosive characters in Ougon if given the chance.
Virgilia/Ange |
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Virgilia/Battler |
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Virgilia/Black Battler |
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Virgilia/Beatrice |
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Virgilia/Bernkastel |
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Virgilia/Chiester 410 |
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Virgilia/Dlanor |
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Virgilia/Erika |
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Virgilia/EVA-Beatrice |
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Virgilia/George |
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Virgilia/Jessica |
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Virgilia/Kanon |
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Virgilia/LambdaDelta |
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Virgilia/Lucifer |
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Virgilia/Ronove |
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Virgilia/Rosa |
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Virgilia/Shannon |
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Virgilia/Willard |
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Combos
Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.
Without Magic Circle
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 5B > 2B > 2C > 236C | 540 | 0 | 30% | Anywhere |
Basic Magic Circle setup. | ||||
c.5C > 214A, dash c.5C > 41236A | 1053 | 0 | 55% | Anywhere |
Anti-air combo. Can also be done from dash f.5B > c.5C, as the dash momentum will put Virgilia in c.5C activation range by the moment f.5B connects. | ||||
214A, c.5B > c.5C > 236A/tk.j.41236A | 750/990 | 0 | 30%/50% | Corner |
Corner only. Neat little conversion off of 214A, racks up a lot of stun. You can either go for another Magic Circle setup at the end or tack on a little bit more damage with tk Spear, which still leaves you with enough time to land a meaty. | ||||
From Attack Touch 2C > c.5B > c.5C > 236A/tk.j.41236A | 0 | Corner | ||
Needs corner. | ||||
c.5C > 214A xx dash c.5C > metaDeclare > metaSuper | 1518 | 1SP | Anywhere | |
Anti-air combo. Works anywhere. Can also be done from a dash f.5B > c.5C. the momentum from the dash will move Virgilia Closer during the duration of f.5B, putting her in the activation range of c.5C | ||||
From Attack Touch 2C > c.5B > c.5C > 236A/tk.j.41236A/(metaDeclare) metaSuper | 1SP | Corner | ||
Needs corner. | ||||
2A > 2B > 5B > 5C > 41236SP | Anywhere | |||
simple combo ending in hammer in case you want more damage and a little bit more of corner carry instead of setting a magic circle. | ||||
With Magic Circle
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 5B > 2B > 5C > 236X, dash 5B > 2B > 2C > 236C | 1363 | 0 | 95% | Corner |
Standard Magic Circle combo extension. Leads into another Magic Circle setup. It seems delaying the 236X midway trough the combo gives more time to get in range and continue the combo. | ||||
2B > c.5B > f.5C > 41236SP xx (otg)236SP xx SP2 xx metaDeclare > metaSuper | 2850 | 5SP | Corner | |
The meter-waster. Stuns most of the cast. | ||||
c.5C > 214A, c.5B > c.5C > 236SP, 214A, c.5B > c.5C > 236A/tk.j.41236A/(metaDeclare) metaSuper | 1854/2094/2559 | 2SP | Corner | |
Corner variant of the anti-air combo. | ||||
236SP > 214A > 2B > 5B > c.5C > 236C > Meta > Metasuper | 2SP | Corner | ||
Basic metasuper combo that also sets up another magic circle. | ||||
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