Ougon Musou Kyoku/EVA Beatrice: Difference between revisions

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[[image:EvaBeatrice-Framed.png|<center><font size="2"><b>Eva Beatrice</b></font></center>|frame|right]]
[[File:EvaBeatrice-Framed.png|<center><font size="2"><b>Eva Beatrice</b></font></center>|frame|right]]
 
==Background==
Originally some sort of inner being in Eva Ushiromiya, she became a witch after Eva solved the riddle of the Epitaph. She was recognized as Beatrice's successor, and was extremely cruel. She often used her powers to kill and resurrect people multiple times (usually in brutal ways) before finishing them off. She is sometimes referred to in the text as "The Cruel Witch", and later on, "The Black Witch". She is the main antagonist in Banquet of the Golden Witch.


==Introduction==
==Introduction==


Originally some sort of inner being in Eva Ushiromiya, she became a witch after Eva solved the riddle of the Epitaph. She was recognized as Beatrice's successor, and was extremely cruel. She often used her powers to kill and resurrect people multiple times (usually in brutal ways) before finishing them off. She is sometimes referred to in the text as "The Cruel Witch", and later on, "The Black Witch". She is the main antagonist in Banquet of the Golden Witch
{{ProConTable


|pros=
*'''Good close to mid range game:''' Good air to airs and pokes, and very ranged lows, with good ways to convert them into oki, allow her to go into her trademarked pressure game.
*'''Amazing pressure with Jelly:''' When the opponent is both cornered and has a Jelly in front of them, EVA's pressure can feel extremely overwhelming, thanks to high/lows, an airdash to get back in, a divekick, and 2 command grabs.
*'''Great metered options:''' An Eva with meter has access to a much faster spider web, a loopable air grab, a grounded command grab, a guard crush tool, a reliable reversal with a convenient input, and an amazing MetaSuper, all of which are extremely useful and make her much scarier.
*'''Access to unprorated damage:''' Eva's j.63214SP air grab (which, as a grab, isn't affected by some forms of prorate) is loopable and allows her to deal high amounts of burst damage once she gets a meter advantage over the opponent. Eva isn't a high-damage character overall and this capability is situational (as it's expensive and often depends on being able to MetaDeclare uncontested), but it makes her capable of doing damage in scenarios where damage is usually low (high-hitcount stun combos), a valuable trait.
*'''Berserk:''' Her ability is one that every character can make use of, making her a very easy character to fit in many teams.


'''Pros'''<br>
|cons=
+ Good offensive mobility, one of 2 characters with an airdash.<br>
*'''Weak to zoning:''' While she has an air-dash, it's best used in pressure. Her kit is designed around staying close to the opponent, but doesn't have much in terms of actually getting there.
+ Excellent tools for rush down pressure and setups.<br>
*'''Commital buttons:''' All of her B and C normals have hefty amounts of recovery (and both the 214 and 236 series have large amounts of startup), meaning Eva's neutral is highly commital unless she's under the protection of a jelly.
+ Builds guard break easily with jelly setups.<br>
*'''Poor anti-air game:''' Eva lacks a traditional anti-air (her idea of an anti-air is her air grab - a high-risk, low-reward option which requires proximity to function).
+ Jellies allow for many pressure setups, absorbing damage touch bursts and reversals.<br>
*'''Easy to shutdown pressure without Jelly:''' Her pressure is full of resets, so if there isn't a Jelly to stop them, the opponent can very easily escape it.
+ Ability synergizes with everyone in the cast. <br>
*'''Berserk:''' Her ability is simple to a fault. It doesn't help her or her partner in other ways that isn't just more damage, and unlike Battler's, it doesn't help unless she gets the hit. This ends up making her teams end up feeling like just two strong individual characters rather than having much synergy between them. It doesn't help that it's only 7 seconds duration, meaning other abilities during MetaWorld get shortened due to it.
+ Good and quick air command grab which is good for combo's and punishing.<BR>
+ Excellent meta super.<BR>


 
}}
'''Cons'''<br>
- Short range normals.<br>
- Can burn meter very quickly while pressuring.<br>
- Very few defensive tools.<br>
- Bad reversal<BR>
- Short ability makes meta world very short which is bad for many character's.<BR>




Line 27: Line 28:


==Ability==
==Ability==
''Berserk''<br> Increases your attack power for a while. A simple but effective trait.<BR>
''Berserk'' - Increases attack power for a short period of time. (+25%, grabs are not affected)
Damage is increased by approximately 20%.<BR>
a short duration ability which affects other character's meta world's and because of the duration the meta world will end or end shortly afterwards after doing your meta super in the meta world even if you do it immediately which makes many abilities go to waste. however you can take advantage of the short duration because it allows you to use your meta world more often which will be useful for 1 time use abilities such as beato's and Rosa's.<BR>


==Move List==
==Move List==
===Normal Moves===
===Normal Moves===
----
====Standing====
 
{| border="0" cellspacing="2" width="100%"
| width="180" | [[image:EvaBeatrice-c5A.png|center]]
| width="" style="background:#f0f0f0;"| '''【c.5A】'''
----
A tiny kick.  Hits mid. Average 5a. rather slow. <BR>
 
 
|-
| width="180" | [[image:EvaBeatrice-f5A.png|center]]
| width="" | '''【f.5A】'''
----
A short poke with the butt of Eva's staff.  Hits mid. decent range. rather slow <BR>
 
 
|-
| width="180" | [[image:EvaBeatrice-c5B.png|center]]
| width="" style="background:#f0f0f0;"| '''【c.5B】'''
----
Eva knees the opponent in the groin.  Hits mid. very small hitbox (smaller than her A attacks) but is actually quicker than both her 5a's and the same speed as her 2a. decent move to use instead of C.5a.<BR>
 
 
|-
| width="180" | [[image:EvaBeatrice-f5B.png|center]]
| width="" | '''【f.5B】'''
----
Eva swings her staff a circle immediately in front of her.  Hits mid. has a very long recovery if whiffed or if not canceled.  <BR>
 
 
|-
| width="180" | [[image:EvaBeatrice-c5C.png|center]]
| width="" style="background:#f0f0f0;"| '''【c.5C】'''
----
Eva brings the head of her staff down on her opponent.  Dash cancelable.  Hits mid. has huge knockback and most of the time 2c will not be able to be used after this move invalidating some combos however some combos may need this huge knockback.<BR>


{{MoveData
|image=EvaBeatrice-c5A-Raw.png
|hitbox=EvaBeatrice-c5A.png
|caption=
|name=c.5A
|input=
|data=
{{AttackData-Ougon
|damage=54
|recdamage= x
|startup=6
|active=3
|recovery=6
|guard=HL
|cancel=(J), Special, SP, Meta
|adv hit=+1
|adv block=+1
|invul= x
|description=*A tiny kick.
}}
}}


|-
{{MoveData
| width="180" | [[image:EvaBeatrice-f5C.png|center]]
|image=EvaBeatrice-f5A-Raw.png
| width="" | '''【f.5C】'''
|hitbox=EvaBeatrice-f5A.png
----
|caption=
Eva kicks out with her front leg, pushing her forward. Dash cancelable. Hits mid. decent midscreen poke.<BR
|name=f.5A
|input=
|data=
{{AttackData-Ougon
|damage=54
|recdamage= x
|startup=6
|active=4
|recovery=4
|guard=HL
|cancel=(J), Special, SP, Meta
|adv hit=+1
|adv block=+1
  |invul= x
  |description=*A short poke with the butt of Eva's staff.
}}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-2A.png|center]]
|image=EvaBeatrice-c5B-Raw.png
| width="" style="background:#f0f0f0;"| '''【2A】'''
|hitbox=EvaBeatrice-c5B.png
----
|caption=
A short range poke with the butt of Eva's staffHits mid. a crouching version of her F.5a.<BR>
|name=c.5B
|input=
|data=
{{AttackData-Ougon
|damage=150
|recdamage= x
|startup=5
|active=6
|recovery=14
|guard=HL
|cancel=(J), Special, SP, Meta
|adv hit=-4
|adv block=-6
|invul= x
|description=*Eva knees the opponent in the groin.
  }}
}}


{{MoveData
|image=EvaBeatrice-f5B-Raw.png
|hitbox=EvaBeatrice-f5B.png
|caption=
|name=f.5B
|input=
|data=
{{AttackData-Ougon
|damage=165
|recdamage= x
|startup=8
|active=4
|recovery=27
|guard=HL
|cancel=(J), Special, SP, Meta
|adv hit=-5
|adv block=-7
|invul= x
|description=*Eva swings her staff a circle immediately in front of her.
*Good range, but horrible to whiff. A risky, although important normal.
*Its risk can be mitigated with the presence of jelly.
}}
}}


|-
| width="180" | [[image:EvaBeatrice-2B.png|center]]
| width="" | '''【2B】'''
----
Eva kicks out with her leg, pushing her forward somewhat.  Hits low. similar to ange's 2b only that this moves you forward.<BR>


{{MoveData
|image=EvaBeatrice-6B-Raw.png
|hitbox=EvaBeatrice-6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-Ougon
|damage=198
|recdamage= x
|startup=22
|active=3
|recovery=24
|guard=HL
|cancel=(J), Special, SP, Meta
|adv hit=launch
|adv block=-5
|invul= x
|description=*Eva uses her staff as a baseball bat to launch the opponent into the air.
*Important combo extension tool, but one that usually requires Dash Cancels or MetaDeclares or stuns in order to work.
*"2C > MetaDeclare > 6B" and "5C > Dash Cancel > 6B" are the two primary ways of incorporating 6B into combo routes.
}}
}}


|-
| width="180" | [[image:EvaBeatrice-2C.png|center]]
| width="" style="background:#f0f0f0;"| '''【2C】'''
----
Eva sweeps the opponents legs out from under them with her staff.  Hits low.  Knocks down on hit. a fairly good poke. beware that this move has huge recovery frames and if you whiff the opponent has a chance to gain in. however due to this move's rather long range you shouldn't be able to whiff it.<BR>


{{MoveData
|image=EvaBeatrice-c5C-Raw.png
|hitbox=EvaBeatrice-c5C.png
|caption=
|name=c.5C
|input=
|data=
{{AttackData-Ougon
|damage=270
|recdamage= x
|startup=12
|active=3
|recovery=24
|guard=HL
|cancel=(J), Special, SP, Meta, Dash
|adv hit=-2
|adv block=-5
|invul= x
|description=*Eva brings the head of her staff down on her opponent.
*Whiffs on some characters if used point blank.
}}
}}


|-
{{MoveData
| width="180" | [[image:EvaBeatrice-6B.png|center]]
|image=EvaBeatrice-f5C-Raw.png
| width="" | '''【6B】'''
|hitbox=EvaBeatrice-f5C.png
----
|hitbox2=EvaBeatrice-f5C-2.png
Eva uses her staff as a baseball bat to launch the opponent into the air.  Hits mid. has a rather slow startup. big hitbox. nothing can really combo into this unless you are being rather creative.<BR>
|caption=
|name=f.5C
|input=
|data=
{{AttackData-Ougon
|damage=240
|recdamage= x
|startup=12
|active=6
|recovery=24
|guard=HL
|cancel=(J), Special, SP, Meta, Dash
|adv hit=-5
|adv block=-8
|invul= x
|description=*Eva kicks out with her front leg, pushing her forward.
*Hitbox is high enough to anti-air, very slow whiff recovery however.
*Will hit OTG against Rosa, Beatice, Virgilia, Willard, Kanon, Eva, Chiester, Ronove, Lambdadelta, Jessica, George, Erika, Dlanor, Bernkastel. This will allow you to then run cancel into TK Air command grab (EX or regular). This, however, is very hard to perform.
}}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-6C.png|center]]
|image=EvaBeatrice-6C-Raw.png
| width="" style="background:#f0f0f0;"| '''【6C】'''
|hitbox=EvaBeatrice-6C.png
----
|caption=
Eva pushes off her staff to kick the opponent in the face. If used immediately next to the opponent, it will whiff, but Eva will land on the opponent's other side in a cross up. Eva will not cross-up if the opponent is deep in the corner. Overhead. can be canceled into an SP move or meta super to expand on the damage. if it hits on the last few frames you can do a 2a after it allowing you to combo further afterwards. <BR>
|name=6C
|input=
|data=
{{AttackData-Ougon
|damage=210
|recdamage= x
|startup=23
|active=6
|recovery=13
|guard=H
|cancel=Meta
|adv hit=+6/+11
|adv block=+3/+8
|invul= x
|description=*Eva pushes off her staff to kick the opponent in the face. Overhead.
*If used point blank while midscreen, attack will whiff and Eva will cross over the opponent.
*On-hit (and especially if hit during the last active frames), Eva can link a normal afterwards.
*2A > 5B > ... is the most reliable way to combo after this move hits.
}}
}}


====Crouching====


|-
{{MoveData
| width="180" | [[image:EvaBeatrice-JA.png|center]]
|image=EvaBeatrice-2A-Raw.png
| width="" | '''【j.5A】'''
|hitbox=EvaBeatrice-2A.png
----
|caption=
A short range poke with the butt of Eva's staff.  Hits high. nice position.<BR>
|name=2A
|input=
|data=
{{AttackData-Ougon
|damage=54
|recdamage x
|startup=5
|active=4
|recovery=4
|guard=HL
|cancel=Special, SP, Meta
|adv hit=+2
|adv block=+2
|invul= x
|description=*A short range poke with the butt of Eva's staff.
*Eva's fastest normal.
  }}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-JB.png|center]]
|image=EvaBeatrice-2B-Raw.png
| width="" style="background:#f0f0f0;"| '''【j.5B】'''
|hitbox=EvaBeatrice-2B.png
----
|caption=
A short range aerial kickHits high. rather boring and normal J.b. <BR>
|name=2B
|input=
|data=
{{AttackData-Ougon
|damage=165
|recdamage x
|startup=8
|active=7
|recovery=19
|guard=L
|cancel=Special, SP, Meta
|adv hit=-10-/-4
|adv block=-12/-6
|invul= x
|description=*Eva kicks out with her leg, pushing her forward somewhat.
  }}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-JC.png|center]]
|image=EvaBeatrice-2C-Raw.png
| width="" | '''【j.5C】'''
|hitbox=EvaBeatrice-2C.png
----
|caption=
Eva swings her staff in a downward arc. Hits high. rather quick move for an aerial attack. decent move.<BR>
|name=2C
|input=
|data=
{{AttackData-Ougon
|damage=210
|recdamage x
|startup=8
|active=4
|recovery=30
|guard=L
|cancel=Special, SP, Meta
|adv hit=KD
|adv block=-12
|invul= x
|description=*Eva sweeps the opponents legs out from under them with her staff. Knocks down on hit.
*Similarly to f.5B, has really good range but is horrible to whiff. Also a risky, but very important normal.
*Its risk, in neutral, can be mitigated with the presence of jelly.
*2C > 22A sets-up some of Eva's strongest oki.
*On-block, most-often cancelled into 214B (which catches jump-out attempts), 236A/B/C (which has a large gap, but resets pressure), 236SP (which has a very small gap while resetting pressure), or 22A (a defensive jelly).
}}
}}


====Jumping====


|-
{{MoveData
| width="180" | [[image:EvaBeatrice-J2C.png|center]]
|image=EvaBeatrice-j8A-Raw.png
| width="" style="background:#f0f0f0;"| '''【j.2C】'''
|hitbox=EvaBeatrice-JA.png
----
|caption=
Eva immediately falls to the ground while stabbing the ground below her with her staff.  Hits high. needs to hit deep in the opponent to be able to combo after. not a very fascinating move however it is good to use to land on the ground quicker after doing an assault touch or neutral touch.<BR>
|name=j.A
|input=
|data=
{{AttackData-Ougon
|damage=60
|recdamage= x
|startup=5
|active=6
|recovery=6
|guard=H
|cancel=Special, SP
|adv hit=?
|adv block=?
|invul= x
|description=*A short range poke with the butt of Eva's staff.
  }}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|image=EvaBeatrice-j8B-Raw.png
| width="" | '''【B+C】'''
|hitbox=EvaBeatrice-JB.png
----
|caption=
Eva grabs the opponent by the shoulder, knees them in the groin few times, then sends the opponent flying backwards. Can be air-techedIf you predict that the opponent will air-tech, it can be punished very easily with 214C, regardless of midscreen or corner.<BR>
|name=j.B
|input=
|data=
{{AttackData-Ougon
|damage=150
|recdamage= x
|startup=6
|active=9
|recovery=7
|guard=H
|cancel=Special, SP
|adv hit=?
|adv block=?
|invul= x
  |description=*A short range aerial kick.
  }}
}}




{{MoveData
|image=EvaBeatrice-j8C-Raw.png
|hitbox=EvaBeatrice-JC.png
|caption=
|name=j.C
|input=
|data=
{{AttackData-Ougon
|damage=252
|recdamage x
|startup=10
|active=4
|recovery=14
|guard=H
|cancel=Special, SP
|adv hit=?
|adv blovk=?
|invul= x
|description=*Eva swings her staff in a downward arc.
}}
}}


|}
----


===Frame Data===
{{MoveData
----
|image=EvaBeatrice-j2C-Raw.png
KD - knockdown
|hitbox=EvaBeatrice-J2C.png
|caption=
|name=j.2C
|input=
|data=
{{AttackData-Ougon
|damage=150
|recdamage x
|startup=13
|active=until landing
|recovery=0
|guard=H
|cancel=Special, SP
|adv hit=?
|adv block=?
|invul= x
|description=*Eva immediately falls to the ground while stabbing the ground below her with her staff.
*Useful as oki tool, after a 2C > 22A: creates a 50/50 between "meaty j.2C overhead" and "whiff j.2C > 2B"
}}
}}


07-Eva-2.31
===Throw===


                              |         Frames            | Frame Advantage |
{{MoveData
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
|image=Evabeatrice-BCwhiff.png
                Throw ------------------------------------------------------------------
|image2=Evabeatrice-BC.png
                  B+C |0,0,300| 0-1  |    ?    |    ?    |  KD  |          |26 Duration on Whiff
|caption=Whiff animation
              Normals ------------------------------------------------------------------
|name=Throw
                c.5A |   54  |    7  |    3    |    6    |  ?  |    ?    |
|input=B+C
                f.5A  |  54 |   7  |    4    |    4    |  ?  |    ?    |
|data=
                  2A |   54  |    6  |    4    |    4    |  ?  |    ?    |
  {{AttackData-Ougon
                c.5B  |  150 |   6  |    6    |  14    |  ?  |    ?    |
  |damage=300
                f.5B | 165  |    9  |    4    |  27    |  ?  |    ?    |
  |recdamage x
                  2B  |  165 |   9  |    7    |  19    |  ?  |    ?    |
  |startup=0-1
                c.5C  |  270 |   13  |    3    |  24    |  ?  |    ?    |
  |active= x
                f.5C  |  240 |   13  |    6    |  24    |  ?  |    ?    |
  |recovery=26 (if whiffed)
                  2C  |  210 |   9  |    4    |  30    |  ?  |    ?    |
  |guard=UNB
                j.5A  |  60 |   6  |    6    |    6    |  ?  |    ?    |
  |cancel=
                j.5B | 150  |    7  |    9    |    7    |  ?  |    ?    |
  |adv hit=
                j.5C  |  252  |  11  |    4    |  14    |  ?  |    ?    |
  |adv block=
      Command Normals  ------------------------------------------------------------------
  |invul= x
                  6B  |  198  |  23  |    3    |  24    |  ?  |    ?    |Launches High
  |description=*Eva grabs the opponent by the shoulder, knees them in the groin few times, then sends the opponent flying backwards. Can be air-teched.
                  6C  |  210 |  24  |    6    |  13    |  ?  |    ?    |Loses Collision Box between frames X-X
*The only one grab counts hit number, and earns more SP than others.
                j.2C  |  150  |  14  |  16    |    8    |  ?  |    ?    |
  }}
}}


===Special Moves===
===Special Moves===
----
{{MoveData
 
|image=Evabeatrice-J66.png
{| border="0" cellspacing="2" width="100%"
|caption=
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|name='''Air Dash 「空中ダッシュ」'''
| width="" style="background:#f0f0f0;"| '''Air Dash 「空中ダッシュ」 ― j.66'''
|input=j.66
----
|data=
Eva can only airdash forward. No backwards air-dashing. Using her airdash after a high jump actually allows her to jump over the entirety of Virgilia's Goat Rush Hour super. although it is harder than other games eva has the ability to IAD (instant air dash) which can be useful for mixup's. good offensive mobility tool.
  {{AttackData-Ougon
 
  |damage=x
 
|recdamage= x
|-
|startup= x
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|active= x
| width="" | '''Red Spider's Thread 「赤き蜘蛛の糸」 ― 236ABC'''
|recovery= 12 (total)
----
|guard= x
Eva uses her staff to launch a spider web that she uses to drag the opponent towards her. A version has the shortest range, C version the longest range.  If it hits, it can combo into 5A/2a or 5b for a combo, otherwise is provides pressure opportunities. good for blockstrings and tricks as the C version hits quite far which is good for a surprise attack on zoners. hitbox is very low. All version hit low.<BR>
|cancel=
all versions do 210 damage.
  |adv hit= x
 
|adv block= x
 
|invul= x
|-
|description=*Eva dashes in the air.
| width="180" | [[image:EvaBeatrice-temp.png|center]]
*She can only air dash forward.
| width="" style="background:#f0f0f0;"| '''Three Colored Jelly Time 「三色ゼリータイム」 ― 22ABC'''
}}
----
}}
*'''(A version)''' - Eva summons a red jelly immediately in front of her that slowly moves forward.  It acts as a wall that pushes the opponent back as the jelly moves forward, possibly to aid in keeping the opponent cornered. best version for pressure and most probably will be the version you use most of the time because unlike the other 2 version's this one starts in front of you which makes it a good shield and will not go behind the opponent unless you are close to the opponent.
 
*'''(B version)''' - Eva summons a yellow jelly slightly in front of her that remains stationary.  If placed between her and the opponent, it acts as an unmoving wall, forcing the opponent to jump over it if they wish to approach.  If placed after knocking down the opponent, it allows Eva to "corner" opponents outside of the corner, similar to Hisui's 22C chair in Melty Blood. can be a good pestering move however not as good as the other 2 version's.
 
*'''(C version)''' - Eva summons a green jelly behind the opponent that slowly moves towards Eva.  It acts as a wall that allows Eva to "corner" opponents outside of the corner, similar to Hisui's 22C chair in Melty Blood. you can use this for mixups, blockstrings and combos as it brings the opponent towards you and will get the opponent out of the corner and also due to the push forward you can do about 10 5a's or use your C.5c and still be able to combo after it. decent for midscreen however A version is still superior for blockstrings and pressure.


the jellies are easily broken by normals, projectiles, and more. However, when jellies are broken by attacks, they cancel out the hit box entirely, allowing for Eva to run forward and get a free combo. This includes nullifying damage touch bursts. jellies are fantastic okizeme and pressure tools that should be used very often. fantastic pressure tool. however remember that some double hitting projectiles such as lambda's 236b/c and multiple hitting reversal's will go through these like butter. virgillia's spear's and rosa's gun shot's will ignore the jelly and can still hit Eva while destroying the jelly.


{{MoveData
|image=EvaBeatrice-236A-Raw.png
|image2=
|image3=
|hitbox=Evabeatrice-236A.png
|hitbox2=Evabeatrice-236B.png
|hitbox3=Evabeatrice-236C.png
|caption=A Version
|caption2=B Version
|caption3=C Version
|name='''Red Spider's Thread 「赤き蜘蛛の糸」'''
|input=236A/B/C
|data=
{{AttackData-Ougon
|version=236A
|damage=210
|recdamage= x
|startup=34
|active=?
|recovery=?
|guard=L
|cancel=
|adv hit=+12
|adv block=+9
|invul= x
|description=*Eva uses her staff to launch a spider web that she uses to drag the opponent towards her. Hits low.
*Eva can link a normal if any of the version hit.
*Very important pressure reset tool.
*Also useful in neutral (especially when Eva is protected by a jelly). Subpar in this context, compared to other characters' options, but highly rewarding.
*A Version - Shortest Range
}}
{{AttackData-Ougon
|version=236B
|damage=210
|recdamage= x
|startup=34
|active=?
|recovery=?
|guard=L
|cancel=
|adv hit=+12
|adv block=+9
|invul= x
|description=*B Version - Medium Range
}}
{{AttackData-Ougon
|version=236C
|damage=210
|recdamage= x
|startup=34
|active=?
|recovery=?
|guard=HL
|cancel=
|adv hit=+12
|adv block=+9
|invul= x
|description=*C Version - Longest Range
}}
}}


|-
| width="180" | [[image:EvaBeatrice-214A.png|center]]
[[image:EvaBeatrice-214B.png|center]]
[[image:EvaBeatrice-214C.png|center]]
| width="" | '''Staff of the One-Winged Eagle 「片翼の鷲の杖」 ― 214ABC'''
----
*'''(A version)''' - Eva takes a step forward, swings her staff in a horizontal arc, then returns to where she was originally. very long hitbox and good quick and long ranged attack. does 270 damage. Hits mid.


*'''(B version)''' - Eva takes a step forward and swings her staff over her head in a vertical arc. Pushes her forward slightlyLarge amount of knockback if it hits. rather quick and good as a BNB ender. Hits mid. knocks down. does 240 damage.
{{MoveData
|image=Evabeatrice-22A.png
|image2=Evabeatrice-22B.png
|image3=Evabeatrice-22C.png
|caption=22A version
|caption2=22B version
|caption3=22C version
|name='''Three Colored Jelly Time 「三色ゼリータイム」'''
|input=22A/B/C
|data=
{{AttackData-Ougon
|version=22A
|damage=x
|recdamage= x
|startup=34
|active=305
|recovery=?
|guard=L
|cancel=
|adv hit= x
|adv block= x
|invul= x
|description=*Eva places a giant piece of jelly on the screen.
*Jellies can be broken by almost everything, but they cancel out the attack allowing Eva to punish them. If Eva is next to a jelly, the jelly takes the attack first. It only takes one hit however.
*A Version - Places the jelly directly in front of her, which slowly moves forward for a period of time.
}}
{{AttackData-Ougon
|version=22B
|damage=x
|recdamage= x
|startup=34
|active=305
|recovery=?
|guard=HL
|cancel=
|adv hit= x
|adv block= x
|invul= x
  |description=*B Version - Places the jelly a somewhat far distance away from Eva, which remains stationary.
}}
{{AttackData-Ougon
|version=22C
|damage=x
|recdamage= x
|startup=34
|active=305
|recovery=?
|guard=HL
|cancel=
|adv hit= x
|adv block= x
|invul= x
|description=*C Version - Places the jelly behind the opponent, which slowly moves back towards Eva.
}}
}}


*'''(C version)''' - Eva pauses for a moment, then takes a step forward, swings her staff over her head in a vertical arc, then returns to where she was.  Knocks the opponent down if it hits. Overhead. air unblockable. very slow startup however HUGE hitbox and great move to use if there is a jelly out in front of the opponent in the corner. midpoint of the attack she is considered airborne. knockdown immediately on hit. deals 270 damage.


{{MoveData
|image=EvaBeatrice-214A-Raw.png
|image3=EvaBeatrice-214B-Raw.png
|image6=EvaBeatrice-214C-Raw.png
|hitbox=EvaBeatrice-214A.png
|hitbox2=EvaBeatrice-214B.png
|hitbox3=EvaBeatrice-214B-2.png
|hitbox4=EvaBeatrice-214C.png
|hitbox5=EvaBeatrice-214C-2.png
|hitbox6=EvaBeatrice-214C-3.png
|caption=A version
|caption3=B version
|caption6=C version
|name='''Staff of the One-Winged Eagle 「片翼の鷲の杖」'''
|input=214A/B/C
|data=
{{AttackData-Ougon
|version=214A
|damage=270
|recdamage= x
|startup=21
|active=?
|recovery=?
|guard=HL
|cancel=
|adv hit=-8
|adv block=-10
|invul= x
|description=*A Version - Eva takes a step forward and swings her staff in a horizontal arc.
*Hits mid.
*Doesnt knock down.
*Has strong horizontal range, but the combination between large startup/recovery, bad frame advantage (on both hit and block) and lack of reward on-hit makes 214A an underwhelming tool.
}}
{{AttackData-Ougon
|version=214B
|damage=240
|recdamage= x
|startup=25
|active=?
|recovery=?
|guard=HL
|cancel=
|adv hit=KD
|adv block=-7
|invul= x
|description=*B Version - Eva takes a step forward and swings her staff over her head in a vertical arc, which pushes her forwards slightly.
*Knocks down.
*Useful to catch jump-out attempts during jelly pressure (e.g. if the opponent jumps after a blocked 2C, expecting a 236A pressure reset, 2C > 214B catches the jump-out and nets a knockdown)
*Hits mid.
}}
{{AttackData-Ougon
|version=214C
|damage=270
|recdamage= x
|startup=29
|active=?
|recovery=?
|guard=H
|cancel=
|adv hit=KD
|adv block=-22
|invul= x
|description=*C Version - Eva pauses for a moment, then takes a step forward and swings her staff over her head in a vertical arc.
*Overhead.
*Large overall duration, bad situation on-block and high startup means it has to be used very sparingly to be effective.
*Knocks down.
}}
}}


|-
| width="180" | [[image:EvaBeatrice-temp.png|center]]
| width="" style="background:#f0f0f0;"| '''Dream of Flying 「空を飛ぶ夢」 ― j.63214ABC'''
----
Eva grabs the opponent in mid-air and brings them straight down to slam into the ground. a command grab which is very quick. good proration. once used in the air you cannot do any other inputs in the air. stops your momentum. you cannot OTG and after the hit Eva will float in the air for a while which means after this move meaning setting up jelly (or anything at all) after this move will be rather hard. ideal meterless air combo ender. all versions deal 315 damage. good for punishing jumpins and jumping in general as it is VERY fast. cannot stun making it very useful for after stun combos but not before stun.


 
{{MoveData
|}
|image=Evabeatrice-J63214X.png
 
|caption=
----
|name='''Dream of Flying 「空を飛ぶ夢」'''
|input=j.63214A/B/C
|data=
{{AttackData-Ougon
|damage=360
|recdamage= x
|startup=1
|active=?
|recovery=?
|guard=UNB
|cancel=
|adv hit=KD
|adv block= x
|invul= x
|description=*Eva grabs the opponent in mid-air and brings them straight down to slam into the ground.
*A slightly delayed 2B can be used as a meaty.
*All versions are identical.
*It is possible to grab an knocked down opponent with it if its performed with a TK motion right after hitting the opponent OTG. This is only possible with either cancelling an OTG hit into MetaDeclare, or f.5C OTG into Dash Cancel inro TK air grab (the f.5C OTG only works on a portion of the cast, though - see f.5C's description for list)
*Very useful to catch airborne opponents, especially after a successful MetaDeclare
*Since EVA lacks traditional anti-airs (as a lot of characters do, in Ougon), a preemptive j.63214X is a useful (albeit horrible to whiff) anti-air option
}}
}}


===SP Supers===
===SP Supers===
----
{{MoveData
|image=Evabeatrice-236SP-Raw.png
|hitbox=Evabeatrice-236SP.png
|caption=
|name='''Spider Crush 「蜘蛛潰し」'''
|input=236A+B
|data=
{{AttackData-Ougon
|damage=549
|recdamage= x
|startup=22
|active=?
|recovery=?
|guard=HL
|cancel=
|adv hit=KD
|adv block=+10
|invul= x
|description=*Eva spawns a spider web. If it lands, she pulls the opponent in and hits them with her staff which forces a wallslam. Hits low.
*In the corner, the wallslam allows for a follow-up combo with 5B > 5C > j.B j.C > j.63214X
*Due to the much smaller startup than 236A/B/C and large frame advantage on-block, 236A+B allows EVA to nearly guarantee a pressure reset: 5C/2C > 236A+B has very little gap between hits, and cannot be jumped-out of. However, the gap does exist, and can be exploited for backdashes (in which EVA still recovers faster than the opponent), MetaDeclares, or reversals. With jelly in play, though, this becomes much scarier for the opponent.
}}
}}


{| border="0" cellspacing="2" width="100%"
| width="180" | [[image:EvaBeatrice-temp.png|center]]
| width="" style="background:#f0f0f0;"| '''Spider Crush 「蜘蛛潰し」 ― 236A+B'''
----
Eva spawns a spider web at about the same place as 236C does.  If it lands, she pulls the opponent in and hits them with her staff which forces a wallslam.  Hits low.  Does 549 damage. Can be comboed after in the corner. can be used to quickly punish long recovery moves however note that this move makes eva move her body forward a huge amount meaning you could get hit by leftover active frames unexpectedly. for that reason 214EX is better. this is mainly used for combos leading into air combo's.


{{MoveData
|image=Evabeatrice-22SP.png
|caption=
|name='''Special Giant Jelly 「スペシャル巨大ゼリー」'''
|input=22A+B
|data=
{{AttackData-Ougon
|damage=543
|recdamage= x
|startup=46
|active=?
|recovery=?
|guard=H
|cancel=
|adv hit=KD
|adv block=+10
|invul= x
|description=*After a slight delay, Eva summons a giant purple jelly immediately in front of her that knocks down on hit. Overhead.
*Does 50% guard break. If set-up with a knocked-down opponent, it can lead to guard break sequences that force a response from the opponent (be it taking the 22A+B hit, or Guard/Assault/Damage Touching), making 22A+B very useful when closing rounds
*Once the animation reaches the part where Eva lowers her arm after raising it the Jelly is summoned and it will come down regardless if Eva is hit afterwards.
}}
}}




|-
{{MoveData
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|image=EvaBeatrice-214A%2BB_1.png
| width="" | '''Special Giant Jelly 「スペシャル巨大ゼリー」 ― 22A+B'''
|caption=
----
|name='''Imperial Wrath of the Tyrant 「暴君の逆鱗」'''
After a slight delay, Eva summons a giant purple jelly immediately in front of her that knocks down on hit. On block it half fills the opponent's guard meter. Overhead. has long startup frames and does not combo from anything apart from 6b. a move thats good for setups but nothing more. however there will be lots of good opportunities to use this in setup's so dont underestimate it. deals a huge amount of guard damage.
|input=214A+B
 
|data=
 
{{AttackData-Ougon
 
|damage=526
|-
  |recdamage= x
| width="180" | [[image:EvaBeatrice-214A+B_1.png|center]]
  |startup=15
| width="" style="background:#f0f0f0;"| '''Imperial Wrath of the Tyrant 「暴君の逆鱗」 ― 214A+B'''
|active=2, 2, 3, 1
----
|recovery=?
Eva swings her staff 4 times, dealing 528 damage. All swings hit mid except the final swing.  The final swing is and overhead and forces knockdown. Has invincibility on startup. can be used as a reversal however it is best as a reversal if the opponent is doing a grounded string as this move does not have a very high hitbox. this move has a lot of invincibility on startup and is almost unpunishable on block (most characters cant punish this move on block) and it has a decent horizontal hitbox however this move is not really recommended as a reversal as it is rather slow and some moves can easily bait it and if the opponent was in the air when this hit the opponent could recover and punish you also because there is a gaps in between the 3rd and last hit the opponent could rather easily counter reversal it especially characters like ronove (214 series) and erika (22 series).
|guard=HL, H
|cancel=
|adv hit=KD
|adv block=-14
|invul= x
|description=*Eva Does her 214 series in a row, ending in her 214C. Last hit is overhead.
*Invincibility in the first portion of the special makes it a reliable reversal.
*Despite being quite negative on-block, the sequence puts the opponent quite far from EVA, making it much harder for them to get a punish
}}
}}




 
{{MoveData
|-
|image=Evabeatrice-J63214X.png
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|caption=
| width="" | '''Be Careful around Iron Railings 「でも鉄柵には気を付けて」 ― j.63214A+B'''
|name='''Be Careful around Iron Railings 「でも鉄柵には気を付けて」'''
----
|input=j.63214A+B
Eva grabs the opponent out of the air and slams them down onto a pointed, iron railing. Has a much larger reach than the regular version. deals good damage and has very quick startup. Eva cannot do any other move in the air after using this move. deals 519 damage. unlike the regular versions this move can be OTG after which allows you to set up a 22 jelly. it is not prorated by anything which makes it a fantastic combo ender. the main reason you would use this over the normal version is because you can do OTG 2b 2c 22a jelly as oki and that this move can punish moves in the air better than the normal version.
|data=
 
{{AttackData-Ougon
 
|damage=693
|}
|recdamage= x
----
|startup=1
|active=?
|recovery=?
|guard=UNB
|cancel=
|adv hit=KD
|adv block= -
|invul= x
|description=*Eva grabs the opponent out of the air and slams them down onto a pointed, iron railing.
*Midscreen, Eva has enough time to drop do 22A in order to drop a red jelly in front of the opponent and run up to them for a meaty attack.
*In the corner, the jelly will appear behind the opponent unless Eva moves back slightly. This gives less time for oki.
*It is possible to grab a knocked down opponent, after an OTG hit. This means OTG > Dash Cancel/MetaDeclare > TK j.63214A+B combos, and allows for SP air grab loops (in which EVA alternates between the Dash Cancel and MetaDeclare methods, to allow time for the Touch meter to regenerate). The dash cancel version is only possible with a 5C OTG, however, and only works on a portion of the cast, making the loops somewhat character-specific.
*Since j.63214X isn't affected by some forms of prorate, j.63214A+B loops provide a very solid method for large damage after a stun. This gives EVA a role, in team-building, that not many other characters can fit.
}}
}}


===Exclusive SP Super===
===Exclusive SP Super===
----
{{MoveData
 
|image=Evabeatrice-63214Xwhiff.png
{| border="0" cellspacing="2" width="100%"
|image2=Evabeatrice-63214SP.png
| width="180" | [[image:EvaBeatrice-temp.png|center]]
|caption=Whiff animation
| width="" style="background:#f0f0f0;"| '''All You Can Eat Chocolate and Rare Cheese 「チョコとレアチーズの食べ放題」 ― 63214A+B'''
|name='''All You Can Eat Chocolate and Rare Cheese 「チョコとレアチーズの食べ放題」'''
----
|input=63214A+B
Eva kicks the opponent, stunning them, then buries them under a mountain of chocolate and rare cheese.  Acts as a grab. always combo's from F.5c. rather short range and does not grab the opponent if they are in the air meaning its usefulness is rather limited. its best to do a meta super and do her meta super rather or air command grab than this.it is prorated only by stun. also it is not effected by berserk.
|data=
 
{{AttackData-Ougon
 
|damage=660
|}
|recdamage x
|startup=1
|active=
|recovery=31 (whiff)
|guard=UNB
|cancel=
|adv hit=KD
|adv block= x
|invul= x
|description=*Eva kicks the opponent, stunning them, then buries them under a mountain of chocolate and rare cheese.   
*Acts as a grab.
*Being frame 1 (as all command grabs in Ougon are), it acts as a secondary reversal.
*Allows time for a 2C OTG, which can lead to SP air grab loops (see j.63214A+B for details)
}}
}}


===Level 2 Super===
===Level 2 Super===
----
{{MoveData
 
|image=EvaBeatrice-236236C.png
{| border="0" cellspacing="2" width="100%"
|caption=
| width="180" | [[image:EvaBeatrice-236236C.png|center]]
|name='''Why don't you just drop dead?「ヘソ噛んで死んじゃえヴァ」'''
| width="" style="background:#f0f0f0;"| '''Why don't you just drop dead?「ヘソ噛んで死んじゃえヴァ」 ― 236236C'''
|input=236236C
----
|data=
Eva slides forward until she makes contact with the opponent or gets hit and, if the opponent wasn't blocking or was being comboed, initiates a 7 hit automatic combo that deals 645 damage and slams the opponent into the opposite wall on the final hit. Your everyday SP2. Though you really dont need to use this unless you know this will stun or you need to punish something quickly.
{{AttackData-Ougon
 
|damage=645
 
|recdamage x
 
|startup=7
|}
|active=9
----
|recovery=25
|guard=HL
|cancel=
|adv hit=KD
|adv block=-7
|invul= x
|description=*Eva slides forward the screen. If she hits the opponent, initiates a 7 hit combo that ends with a wallslam.
*Doesn't fit naturally into the end of EVA's metered combo routes, and competes with her SP specials for meter (each of which provides a niche that EVA very much appreciates).
*Knocks down, but doesn't lead to jelly setups anywhere on screen.
*Both of these make 236236C an expensive and very situational option.
}}
}}


===Meta Super===
===Meta Super===
----
{{MoveData
|image=Evabeatrice-MetaSuperwhiff.png
|image2=Evabeatrice-MetaSuper.png
|image3=Evabeatrice-MetaSuper2.png
|caption=Whiff animation
|name='''Closed Room of Spiderwebs 「蜘蛛の巣の密室」'''
|input=641236C during MetaWorld
|data=
{{AttackData-Ougon
|damage=798
|recdamage=x
|startup=1
|active=x
|recovery=45 (total)
|guard=UNB
|cancel=
|adv hit=KD
|adv block= x
|invul= x
|description=*Instant activation time making this a great meta-reversal.
*One of the reasons EVA is a scary character. The combination of large horizontal range and meta-based instant activation means that an EVA with meter has a nearly-guaranteed way to escape pressure, by MetaDeclaring as soon as hitstun/blockstun ends.
*Acts as a grab
*Unaffected by Berserk.
*Builds slightly more than 1 bar of meter for Eva's partner while not building any meter for the opponent's partner.
*Doesn't allow for a full jelly setup, but still permits a "jelly+meaty" sequence, with dash > 22A > dash 2C. Without jelly, though, EVA has time to approach however she prefers.
*Overall amazing super, and with an even better animation
*The only downside is that the long duration pretty much guarantees that EVA's MetaWorld presence will be over as soon as the super connects.
}}
}}


{| border="0" cellspacing="2" width="100%"
==Frame Data==
| width="180" | [[image:EvaBeatrice-temp.png|center]]
| width="" style="background:#f0f0f0;"| '''Closed Room of Spiderwebs 「蜘蛛の巣の密室」 ― 641236C'''
----
----
Eva encapsulates her opponents in a spider web attached to her staff which she then whips around her head, slamming the opponent into the ground several times dealing 798 damageActs as a grab. Ignores all scaling except for stun scaling. Ignores Berserk damage boost. Extraordinarily quick (0-1 frames of activation) and so it is usable as a reversal or a quick punish. After a normal guard touch into EVA you can meta declare and quickly do this meta super before the opponent recovering however oddly it will only do 552 damage in that case. if the opponent was stunned earlier on and Eva uses this move after that it will do 552 damage instead of 798 damage. very good combo ender.
  KD - knockdown
                              |          Frames            |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
                Throw  ------------------------------------------------------------------
                  B+C  |0,0,300|  0-1  |    ?    |    ?    |  TKD  |          |26 Duration on Whiff
              Normals  ------------------------------------------------------------------
                c.5A  |  54  |    6  |    3    |    6    |  +1  |  +1    |
                f.5A  |  54  |    6  |    4    |    4    |  +2  |  +2    |
                  2A  |  54  |    5  |    4    |    4    |  +2  |  +2    |
                c.5B  |  150  |    5  |    6    |  14    |  -4  |  -6    |
                f.5B  |  165  |    8  |    4    |  27    |  -5  |  -7    |
                  2B  |  165  |    8  |    7    |  19    |-10/-4 | -12/-6  |
                c.5C |  270  |  12  |    3    |  24    |  -2  |  -5    |
                f.5C  |  240  |  12  |    6    |  24    |  -5  |  -8    |
                  2C  |  210  |    8  |    4    |  30    |  UKD  |  -12    |
                j.5A  |  60  |    5  |    6    |    6    |      |          |
                j.5B  |  150  |    6  |    9    |    7    |      |          |
                j.5C  |  252  |  10  |    4    |  14    |      |          |
      Command Normals  ------------------------------------------------------------------
                  6B  |  198  |  22  |    3    |  24    | launch|  -5    |Jump Cancelable on block from frame 36 onwards
                  6C  |  210  |  23  |    6    |  13    | +6/+11|  +3/+8  |Loses Collision Box between frames X-X
                j.2C  |  150  |  13  |  16*  |    0     | +2/+12|  -1/+9  |See Note H
            Specials  ------------------------------------------------------------------
                236A  |  210  |  34  |    ?    |    ?    | +12  |    +9    |
                236B  |  210  |  34  |    ?    |    ?    | +12  |    +9    |
                236C  |  210  |  34  |    ?    |    ?    | +12  |    +9    |
            j.63214A  |  360  |    1  |    ?    |    ?    |  KD  |    --    |
            j.63214B  |  360  |    1  |    ?    |    ?    |  KD  |    --    |
            j.63214C  |  360  |    1  |    ?    |    ?    |  KD  |    --    |
                  22A  |  --  |  34  |  305  |    ?    |  --  |    --    |
                  22B  |  --  |  34  |  305  |    ?    |  --  |    --    |
                  22C  |  --  |  34  |  305  |    ?    |  --  |    --    |
                214A  |  210  |  21  |    ?    |    ?    |  -8  |  -10    |
                214B  |  240  |  25  |    ?    |    ?    |  KD  |    -7    |
                214C  |  270  |  29  |    ?    |    ?    |  KD  |  -22    |
          SPs and Meta  ------------------------------------------------------------------
              236A+B  |  549  |  22  |    ?    |    ?    |  KD  |  +10    |
                22A+B  |  543  |  46  |    ?    |    ?    |  KD  |    +9    |
          j.63214A+B  |  693  |    1  |    ?    |    ?    |  KD  |    --    |
            63214A+B  |  660  |    1  |    ?    |    ?    |  KD  |    --    |
              214A+B  |  528  |  15  |    ?    |    ?    |  KD  |  -14    |
              236x2C  |  645  |  12  |    ?    |    ?    |  KD  |    -6    |
              641236C  |  798  |    1  |    ?    |    ?    |  KD  |    --    |
 
  Note H: *Animation-wise; it is active until Eva lands.


==Strategy==


|}
'''General Strategy''':
  Eva's Jellies
'''A Version'''
::*If Eva is a distance from the enemy midscreen, she can throw this out to help her close the gap. It creates a wall for the enemy since if they try to attack Eva, they'll hit the jelly first which will allow them to be punished. Eva can use this move to setup okizeme in the corner to prevent damage touches or some reversals.<br>


==Partners==
'''B Version'''
Eva is a good partner that synergies with many other character's. Eva's ability goes well with everyone as it is a simple damage boost which is very useful for all character's. Eva has fantastic corner pressure and is good at neutral play with her most disadvantageous phase is being in the corner as she does not have a proper reversal however her meta super and air command grab can help with gappy blockstrings. however partners can help Eva when she is in such situation's. you want your partner to help Eva get the opponent in the corner and in a disadvantageous position so that eva can easily guardbreak and go in for a good combo. Eva is quite a dominating partner when you have the opponent in the corner and maybe in neutral as well also jellies allow you to neutral touch quite easily when you are some distance away from the opponent. one of the big downfalls in choosing Eva as a partner is that her ability makes the meta world very short making many abilities not as good as they could be such as battler's or virgillia's however on the other hand some character's with 1 time abilities could benefit from this as then Eva or the partner will be able to abuse that ability such as beato's and Rosa's ability. <BR>
::*Eva can use this to setup okizeme midscreen if she can land this behind the opponent. The opponent now loses their option to backdash and now their only ways to escape is to jump or guard touch. This jelly remains stationary which means if Eva combos or pressures the enemy, the jelly will negate the pushback.<br>


<u>'''Rosa'''<br></u>
'''C Version'''
::*Can be used midscreen to force opponent to jump backwards over it allowing Eva to anti-air easily, or let themselves get trapped between Eva and the jelly as the C jelly moves back towards Eva.<br>


Rosa and Eva work quite well together. Eva who's combo's are mainly ground orientated and so is rather easily burstable will benefit quite a lot from detachment which does not allow it also due to the speed the meta world ends and because Rosa has her Sp reload which is a pseudo meta declare you can do long combos using very little meter such as (starting with eva) 5b>2b>5c>meta cancel>66>5a>5b>5b>5c>attacktouch>5a>5b>2b>2c>5c>236EX>66>5b>5c>3c>j236b>(stun)>5b>2b>2c>5c>attacktouch>5a>5b>2b>2c>214b for 3300 damage while only using 2 SP which is very good. Eva also loves pressuring the opponent in the corner and Rosa loves helping her out on this. Rosa has her fantastic reversal which throws the opponent into the corner and as Eva doing a meta super while the opponent has you in corner pressure and than doing a 2c 22a which will not only proc detachment but put the opponent where they do not want to be against Eva with no form of getting out which will allow you to guardcrush the opponent and go in for a nice combo which you may be able to do a attack touch with and you can easily proc another detachment by activating the meta world as rosa midcombo which will not only mean you have done a good amount of damage against the opponent but also that the opponent will have to deal with Rosa's pressure and rosa could at any time attack touch to Eva for some even more terrifying pressure. this team is a horrifying team where being in the corner may be the last thing the opponent wants.
'''EX Version'''
::*Very slow startup, which means that Eva should not do this unless the opponent is knocked down. If you can get a oki setup, you can force them to either block the jelly and loses 50% of their guard meter, get hit, or assault touch out of it.


<u>'''Lambdadelta'''<br></u>
'''Pressure'''
Lambda and Eva create quite a interesting team which is decent. Lambda who needs some damage on her normals really does benefit from Eva's ability. and Eva's who has a rather terrible reversal will rely on lambda's 22AB for a reversal. Eva can quite easily combo from a random hit lambda makes and end it quite easily with either her 214b or her air command grab. however the main attraction of these 2 are their pressure in the corner. Both lambdadelta and Eva have fantastic corner pressure and setups with lambda's J2c air strings and her 2c being an extremely easy setup to a frametrap along with her fantastic 214c/AB okizeme and 236C okizeme and most terrifying of all setups with her meta super setup. and Eva with her jelly setups as well as her 6c and her 214 series and her immediate meta super. these 2 character's really dominate when they have the opponent in the corner with their okizeme, setups and high/low safe blockstrings. however apart from pressure, being able to combo from almost any random hit from lambda and do a knockdown with it and lambda's 22AB reversal there is no real other reason to choose lambda.
  2A > 2A > 5B > ...
This is a good general purpose string. The second 2A always combos into the 5B so it's very consistent. After the 5B you have multiple options. 2C for a low, 6C for a high or going for a reset with 236A/B. Not doing the 5B or second 5A lets you do tick throws.
Other options include doing jelly after a blocked C move after 5B. But that can be negated by a quick A move from an attentive opponent. After a 2A you can delay a bit and then activate Meta. If it goes through there is a good chance that you are in range for her MetaSuper.  
Be aware that 5C and 2C don't combo after 5B at max range.


<u>'''Beatrice'''<br></u>
==Team Building==
A simple yet effective team. Nothing very surprising as Beato works well with almost everyone in the cast. beato's infinity SP really helps out Eva's pressure game as Eva can waste a lot of meter really quickly when she is pressuring the opponent using jelly setups and grabs and Eva's damage boost is just useful for everyone but Beato really does not need it as her damage is rather decent already. Beato can really help Eva out with her vast zoning and her free reversal which Eva really wants and Eva has her amazing pressure and air mobility as well as grabs and Beato would like those as well. There are a few big downfalls to this team and although meta world may be great as Eva as she gets a free SP to play with and her amazing meta super not to mention she will be able to use it quite a lot due to the length of her ability, Beato will not be able to abuse her amazing towers or even use them depending on the situation  due to the length of Eva's ability. Not a brilliant pair but they can work decently together. Eva benefits being with Beato a lot more than Beato does. Beato really doesn't benefit much from being with Eva and even loses her amazing tower spam. the only thing Beato really gains from Eva is her amazing pressure and her good combo enders.
''Feel free to edit this part of the wiki with your tips/strats what partners are best for EVA to use. Remember I'm watching you.''


The information displayed here is from the 2022 [https://docs.google.com/spreadsheets/d/1XDgSDY3CVSySpuVgcf4qTxLy-mXrv1hdEZVWqmDchKs/edit?usp=sharing Team Tier List from the Ougon Discord] Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.


<u>'''Dlanor'''<br></u>
'''<big>Reasons to choose EVA-Beatrice for your team:</big>'''
Coming soon!
*Eva is amongst the most solid characters in Ougon, not needing much support for her to work fine, thanks to her balanced kit and good general ability. If anything, her biggest problem would be middling damage for a rushdown character without Meta. Her ability is also a bit too simple for her own good, not helping her in neutral, which is her most difficult aspect, at all.
*Her standout point however is Jelly pressure, so whichever character can either help her set it up or also benefit from it will tend to be a better partner for Eva. She is a very solid character that, while not dominant, is overall very strong in many aspects, so really, most team compositions will be okay with her.


<u>'''Willard'''<br></u>
{| class="wikitable"
Coming soon!
|+
|-
! Image !! Team composition !! 1 Bar of Health !! Notable information
|-
| [[File:EVAANG.png|frameless]] || '''<big>EVA-Beatrice/Ange</big>''' || 2850 ||
*Could be better overall, one of Ange’s better teams but there’s little reason to pick Eva over Rono.
*StunBoost can help Eva get her setups and Berserk fixes Ange’s damage.
|-
| [[File:BATEVA.png|frameless]] || '''<big>EVA-Beatrice/Battler</big>''' || 2850 ||
*A team with no weak points, although the big damage setups even with Eva’s ability can be a bit situational. Expect to dominate almost any character in neutral. The prospect of Attack Touching to Eva adds a dimension of threat to Battler’s pressure that he really wants.
*Generally quite honest, you just win most exchanges and shut down the opponent’s options bit by bit.
*Entirely carried by how good the individual characters are, they have no special synergy. Well, Resurrection combined with jelly can give you some breathing room. You could say this team is remarkably balanced; it does well both offensively and defensively.
|-
| [[File:EVABBAT.png|frameless]] || '''<big>EVA-Beatrice/Black Battler</big>''' || 2450 ||
*Berserk and Massacre have a direct synergy, but this isn’t really enough to offset Black Battler’s lower health.
*Battler is the better option for Eva, but she does complement BB’s more offensive playstyle. These two find it surprisingly hard to stun.
*Great neutral and hard to hit, but ultimately Black Battler probably isn’t worth it. There may be marginally less need for BB’s meterless reversal because of Eva’s jelly too.
|-
| [[File:EVABET.png|frameless]] || '''<big>EVA-Beatrice/Beatrice</big>''' || 2850 ||
*The pressure and damage setups these two create together can never be overlooked. Eva will handle neutral and drive the opponent into the corner, so Beatrice can start her setplay for even more damage than usual, then you switch back into Eva and begin jelly setplay on top of it all.
*Eva’s command grabs also have the rare property of feeding a little more SP back into Beato.
*That said you will struggle to catch some opponents to begin with; Lambdadelta, Kanon and Ronove can all annoy this pair quite a bit.
*Regardless of the matchup though, once they get going, their killing power is some of the best in the game.
|-
| [[File:EVABERN.png|frameless]] || '''<big>EVA-Beatrice/Bernkastel</big>''' || 2650 ||
*Bernkastel has a special appreciation for Berserk over CounterBoost or StunBoost because it boosts her overall damage without forcing her to shorten her juggles.
*Eva’s threatening MetaWorld presence also appreciates the extra time MetaBoost gives, and both characters’ MetaSuper helps maintain the SP needed to hog MetaWorld.
*The reason this team isn't amazing is just that Beato/Bern and Beato/Eva pretty much do the same thing but better. Well, this team has better neutral than Beato/Eva, but it’s not really enough to justify the lower damage, stun, and lack of foolproof setplay.
|-
| [[File:EVACHIE.png|frameless]] || '''<big>EVA-Beatrice/Chiester 410</big>''' || 2900 ||
*410, whose damage isn’t great, appreciates the boost from Berserk, and Eva’s SP jelly and spiderweb are prime recipients for BreakBoost, so there’s some ability synergy here.
*Eva can also make decent use of 410’s MetaSuper as the slightest opening means a command grab for her.
*Can be extremely hard to hit when used right, but it’s not clear why someone should use 410 over Luci, at least after the first guardbreak.
*The reason this team isn’t great is just its lack of snowballing momentum for a team that overall revolves around big damage.
|-
| [[File:EVADLA.png|frameless]] || '''<big>EVA-Beatrice/Dlanor</big>''' || 2950 ||
*Hits hard and is bulky, but these two have no reason to pick each other.
*Dlanor’s main damage comes from grabs which aren’t affected by Berserk.
|-
| [[File:EVAERIKA.png|frameless]] || '''<big>EVA-Beatrice/Erika</big>''' || 2750 ||
*Very complementary neutral for these two, the opponent is going to have trouble approaching. Eva makes good use of Force Counter too compared to some characters.
*Nevertheless these two struggle to deal with pressure and their movesets come together a bit awkwardly, such that they can’t exactly play rushdown. *You’ll have to rely on mixup and short combos combined with fairly slow pressure.
*Both gain options in MetaWorld which is nice, but Erika’s MetaSuper does not benefit from Berserk which isn’t as nice.
|-
| [[File:EVAGEOR.png|frameless]] || '''<big>EVA-Beatrice/George</big>''' || 2850 ||
*Both have low stun which isn’t fun, they also have no real synergy.
*Berserk helps George’s damage a bit, but Battler’s the obviously preferable choice for Eva here.
*George is a little better at mixup, but not enough to use him as Eva has her own anyway.
|-
| [[File:EVAJESS.png|frameless]] || '''<big>EVA-Beatrice/Jessica</big>''' || 2850 ||
*Potentially solid neutral and very high damage combined with pretty deadly pressure.
*If you can do Jessica’s link, there’s a neat trick where you can do it multiple times against yellow or green jelly, but you’re not too likely to see that often in general play.
*Nevertheless these two have a lot of stun and killing power between them, and their corner is a big kill zone.
*Jessica loves Berserk but overall this team is good because its two members are so individually good.
*You want to keep pressure up pretty much constantly to prevent Jessica from becoming a weak link in neutral. If you can do that this team is very hard to hit.
*Faster and more direct than Jess/Beato, but less damage (for what that’s worth).
|-
| [[File:EVAKAN.png|frameless]] || '''<big>EVA-Beatrice/Kanon</big>''' || 2650 ||
*Good, but Eva’s command grabs mean she doesn’t really need Silent Attack to accumulate meter advantage. She prefers Luci’s moveset and ability.
*Kanon can Wolf Jump freely with jelly up in the corner though, which is nice.
*A pretty mixup-heavy team. Kanon’s damage isn’t the highest so he can appreciate Berserk to bring it up to par.
*Still there’s no real reason not to pick Will for Kanon instead, as SPCancel boosts his damage similarly in practicality and Will overall suits his style better: he’s more about confirms than pressure.
|-
| [[File:EVALAMB.png|frameless]] || '''<big>EVA-Beatrice/LambdaDelta</big>''' || 2650 ||
*Both decent characters but completely overshadowed by other choices for one another.
*Berserk improves precious comet damage before guard capacity increases and Eva can combo off comet somewhat. But both prefer Beato.
|-
| [[File:EVALUCI.png|frameless]] || '''<big>EVA-Beatrice/Lucifer</big>''' || 2650 ||
*A solid and surprisingly damaging team that is difficult for just about anyone to approach, but it struggles defensively when the opponent has momentum. You want to sustain careful pressure and pick the opponent apart with threatening MetaDeclarations and forcing Damage Touch.
*Plays kind of similarly to Bat/Luci, opt for resets sometimes and these two will maintain a meter advantage without much difficulty.
*Neither tend to spend it in neutral. Lucifer greatly appreciates the boost from Berserk, as damage is her main shortcoming. Lucifer’s own ability can mean free MetaSupers for Eva too, which means SP advantage.
*The main strength of this team is that it’s strong against many high-tier teams; Will and Bern in particular struggle with this pair.
*Both have low stun, so while you’ll be hard to hit, don’t be careless. These two have really annoying hurtboxes.
|-
| [[File:EVARON.png|frameless]] || '''<big>EVA-Beatrice/Ronove</big>''' || 3100 ||
*The similar playstyles these two have go together very well. This team has good bulk, high damage, amazing pressure and is extremely punishing of any mistake from the opponent.
*Has no real weaknesses, except maybe projectile-heavy play like you see from Lambda and Bern.
*Your opponent will be forced to play defensively which is really difficult for some teams.
*Similar to Bat/Rono, you might want to get creative as apart from Eva’s overheads and crossups this team lacks any major mixup or guardbreak setups, but this is no major shortcoming.
|-
| [[File:ROSEVA.png|frameless]] || '''<big>EVA-Beatrice/Rosa</big>''' || 2950 ||
*The combination between Detachment and jelly setups mean this team can sustain pressure remarkably well.
*This team mostly thrives on shutting down the opponent’s options by preventing Touch and dominating neutral, but it can’t play too patiently for fear of Detachment wearing off.
*It’s a fairly bulky rushdown team and your opponent will probably spend a lot of time in the corner.
*No major weaknesses, but both of these characters can struggle against faster ones. You might want to play safe to begin with before you get momentum.
|-
| [[File:EVASHAN.png|frameless]] || '''<big>EVA-Beatrice/Shannon</big>''' || 3000 ||
*Berserk can boost Shannon’s corner loop without increasing the stun which is nice, but these two have no other synergy.
*No reason to pick Shannon over Beato. AutoGuard with jelly is overkill.
|-
| [[File:EVAVIR.png|frameless]] || '''<big>EVA-Beatrice/Virgilia</big>''' || 2950 ||
*Both function best in the corner and Eva can handle pushing them into it. Pretty insane pressure and great damage once they get going, but it’s hard to justify why you would pick Lia over Beato here.
*Neither reacts particularly well to pressure which can be an issue.
*No special moveset synergy here, but this team brings the best out of Lia’s high damage-dealing potential and Brimful can also pair well with jelly stall.
|-
| [[File:EVAWILL.png|frameless]] || '''<big>EVA-Beatrice/Willard</big>''' || 2850 ||
*Excellent neutral and highly damaging, although Berserk won’t affect Will’s MetaSuper it will add damage to his juggles without increasing his stun, which he likes.
*Eva has a few uses for SPCancel, for one she can sneak in a reversal before using her MetaSuper, but this isn’t that useful for the cost. It can help her mixup.
*Still, each would probably be hard-pressed to pick the other over Beato, whose ability to guardbreak easily in additionto her fusion of both of these characters’ roles is kind of important. This team has better neutral than those counterpart teams though, so it’s safer and more adaptable.
|}


==Combos==
==Combos==
Comboing isn't something you need to worry about as Eva. Eva can combo quite easily and does lots of damage for 1-3 Sp. she can deal quite a lot with tag combo's as well and her amazing meta super is a fantastic combo ender as it is only prorated by stun.<BR>
''Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.''
 
 
'''jumpins'''
 
*'''(j.A)>J.B>J.C''' - always a good jumpin and it is rather easy to combo from. however you may want to skip a 2b as it pushes you quite far back.<BR>
 
*'''J.C>J.B''' - best one for combo's as it does not push you far too back and allows you to quite easily combo after landing. recommended.<BR>
 
*'''J.2c''' - the worst jumpin as well as the hardest one because you need to hit deep with this move. not recommended however if you hit with a J.2c you may as well try to follow up.<BR>
 
 
'''Possible everywhere'''
 
*'''5A>5B>2B>5C>2C>214B''' - 1059 damage, do this BNB if you wish not to waste meter as it will allow you to OTG 2b 2c and set up a jelly. recommended meterless combo.<BR>
 
*'''5A>5B>2B>5C>214A+B''' - 1137 damage, 1 SP required. not a good combo. simple so good for biginners but you dont really want to use this.<BR>
 
*'''5A>5B>2B>5C>2C>236236C''' - 1300 damage, 2 SP required. same as above. not recommended.<BR>
 
*'''5A>5B>2B>5C>641236C''' - 1207-1358 damage, meta-world required.  Damage is dependent on when in the combo meta-world is activated, due to Eva's Berserk ability. <BR>
 
*'''2A>5B>2B>5C>dash cancel>5B>2B>5C>2C>214B''' - 1425 damage+forced knockdown. Can be initiated off of j.AB, j.C, or deep j.2C, but the 2A must be omitted after any of those or you will be pushed too far. Alternatively you can metacancel the second 5C into meta super for more damage.<BR>
 
*'''5B>2B>5C>2C>meta cancel>6B>5C>j.BC>j.63214 series''' - 1900 damage, 1 SP required. good combo if you suspect that the opponent might burst or if you
do not have your tag meter ready. below combo is recommended for being able to set up jelly. use j63214AB to deal more damage and set up jelly oterhwise below combo is easier and better.<BR>
 
*'''5A>5B>2B>5C>Meta activate>5A>2B>5B>5C>dash cancel>5A>2B>5B>5C>641236c>66>2c(OTG) ''' easy 2000 damage with 1 SP. easy and quick and can be started with almost anything and it will do similar damage. doing 6C>Meta activate>5A>2B>5B>5C>dash cancel>5A>2B>5B>5C>641236c>66>2c(OTG) will actually do the same amount of damage which is rather good for a overhead move.you can set up jelly after 2c OTG. very much a recommended combo as it is Very useful to know.<BR>
 
*'''5B>2B>5C>Meta activate>5A>2B>5B>5C>2C>236236C>(stun)>5A>5B>2B>5C>641236C''' easy 3000 damage with 3 SP. if you use 5a at the beginning it will do 2700 damage instead of 3000 damage. doing a dash cancel before doing the meta world activation will also lead to the combo doing less damage.<BR>
 
*'''(C.5a)>5B>2B>F.5C>Meta activate>J9.A>J9.B>J9.C>C.5B>2B>5C>641236C>66>(OTG)2c''' 2400 damage without the C.5a however 2200 damage with C.5a. you need to be relatively close to the opponent and most of the time while meta declaring you will need to move a slightly bit forward (just press forward while the meta is on and than jump shortly after the declare) so that the J9.A will hit. sometimes you might want to do a 5a after the J9.C and than skip the 2b which will do less damage but not significantly less. however rather hard to pull off and only hits of standing character's and it will not work on short character's.
 
*'''5B>2B>F.5C>Meta activate>J9.A>J9.B>J9.C>C.5B>2B>5C>2C>236236C>stun>5B>2B>5C>641236C>66>(OTG)2C''' 3400 damage. fairly hard however worth the effort. it is a good idea to attack touch instead of doing 2c>236236C and then letting your partner do the stun instead as it will likely do more damage and still allow you to do your meta super depending on the character and how long they can drag a combo. after the stun it is advisable to jump behind the opponent and do the meta super so the opponent is left still in the corner with a red jelly against them.
 
*'''6B>22A+B''' - 741 damage, 1 SP required. useless combo. do not use in a real match unless you are trolling.<BR>
 
*'''6B>236236C''' - 843 damage, 2 SP required. useless combo.do not use in a real match unless you are trolling.<BR>
 
*'''6B>5C>j.BC>j.63214 series''' - 1185 damage , 5B can be added before 5C in the corner which will do 1350 damage. your general BNB after a 6B. does good damage and is quite easy. recommended meterless followup from a 6b.<BR>
 
 
 
'''Corner'''
 
 
*'''5B>2B>5C>236A+B>2B>5C>j.BC>63214 series - 2300 damage. 1 SP.  Right after 236A+B, 2B must be immediately input otherwise it will whiff. huge damage for a 1 SP combo. <BR>
 
*'''6B>2b>5b>5c>J.b>J.c>J.63214AB''' - 1700 damage. corner only. rather hard to do. normal j63214 do not work it must be the EX one. fairly high damage for a 1 SP combo in the corner. <BR>
 
==Off tag combos==
starts with battler's 2c
 
*'''5c j.9b j.9c j63214 series''' - 1200 damage. easy and reliable not to mention does a good amount of damage. use this most of the time. knocks down.
 
*'''5b 2c J.9b J.9c j63214 series''' - 1300 damage. corner only and a bit harder. nothing special though. you can do a quick dash at the beginning to make this able for midscreen but its rather hard.
 
*'''meta declare 6b 5b 5c j.8b j.8c j63214 series''' - 1600 damage. corner only. hard and very weird. you MUST use her meta declare immediately when you land otherwise it will not work.
 
==Strategies and Setup's==
 
'''U jelly?'''
 
One Meter, Eva Guard Break setup:
 
6B (Blocked) -> 22A -> 22D
6B meaty in the corner can lead to a few situations, the first being a hit or stuffing a jump out which you can follow up with j. 63214D.  If it's blocked, you can 22A Jelly into 22D Jelly.  22A will push them in and they will have to hit it once to destroy it.  If they hit the 22A jelly, jump over it, or crouch block they will be hit by 22D.  If they accept it and block, they will accept about 30% guard bar damage and your potential guard break combo.  If they block and it doesn't guard break you can follow up with a 236 web and push them into another block string.  If it does break, enjoy any combo you can do with whatever available meter you have as you can simply go through your 22A Jelly.  Don't be predictable with your followup unless you want to eat a guard touch.  Mixup with 214C overhead, j.abc, and 2C low if your red jelly is still out.  You could even do an empty jump and fall to 63214D.
 
 
'''Meta World'''
 
one meter, tide changing (or getting the advantage from neutral) trick:
 
if an opponent is running up to you and you can do a meta super, when they are relatively close to you you can quickly activate the meta world and run up to them and quickly to a 641236(meta super) before they can do anything to avoid it. however if they jumped and you activated your meta world than instead of doing her meta super which will whiff on aaerial opponents you can quickly jump up to them and do her air command grab to still stop them in their tracks and get the advantage. quite a terrifying way to gain the advantage.


{{ComboTable-MBTL
| data =
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > 2C > 214B/22x
| cost        = 0
| metergain    = 65%
| oppmetergain =
| damage      = 958
| location    = {{P-UNI|anywhere}}
| notes        = Bread and butter combo. Eva can use either 214B to knock the enemy away, or use 22x to setup oki.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > 2C > 214A+B
| cost        = 1SP
| metergain    = 100%
| oppmetergain =
| damage      = 1217
| location    = {{P-UNI|anywhere}}
| notes        = 214A+B has to be delayed, otherwise it will whiff after the first hit on some characters.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > 66 > 6B > 66 2B > 5C > j.9B > j.9C > j.63214X
| cost        = 0
| metergain    = 105%
| oppmetergain =
| damage      = 1474
| location    = {{P-UNI|anywhere}}
| notes        = Dash cancel into 6B has to be done immediately, so it can be tricky.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > A+B+C > 66 > 2A > 2B > 5B > 5C > 641236C
| cost        = 1SP
| metergain    = 200%
| oppmetergain =
| damage      = 1708
| location    = {{P-UNI|anywhere}}
| notes        = Bread and butter Meta combo. Eva can replace her Meta Super with 2C > 22x for an oki setup.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > 2C > A+B+C > 6B > 66 > 2B > 5C > 9j.B > j.C > 63214x
| cost        = 1SP
| metergain    = 105%
| oppmetergain =
| damage      = 2110
| location    = {{P-UNI|anywhere}}
| notes        = Another possible Meta combo. Bypasses enemy ability to burst, more execution heavy.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > 236A+B > 2B > 5C > j.B > j.C > 63214x
| cost        = 1SP
| metergain    = 105%
| oppmetergain =
| damage      = 2020
| location    = {{P-UNI|corner}}
| notes        = Corner only combo. Eva must be a good distance away from the wall, or 236A+B will whiff.
}}
{{ComboData-MBTL
| combo        = 2A > 2B > 5B > 5C > A+B+C > 66 2A > 2B > 5B > 5C > 236A+B > 2B > 5C > 29 j.B > j.C
| cost        = 2SP
| metergain    = 200%
| oppmetergain =
| damage      = 2558
| location    = {{P-UNI|corner}} {{P-UNI|corner carry}}
| notes        = Causes stun on most characters. Leaves enough meta gauge by the end to use your meta super if you want to. By the time you have to do 236A+B you should be already in the corner otherwise it wont work.
}}
{{ComboData-MBTL
| combo        = OTG 2B > 2C > Metadeclare > TK j.63214X/SP
| cost        = 0/1SP
| metergain    =
| oppmetergain =
| damage      =
| location    = {{P-UNI|anywhere}}
| notes        = OTG combo ending in her air command grab. Strict timing.
::*Only requirements are to be close enough and still not activated metaworld
::*TK= tigerknee motion
}}
{{ComboData-MBTL
| combo        =
| cost        =
| metergain    =
| oppmetergain =
| damage      =
| location    =
| notes        =
}}
}}


'''Jelly Pressure'''


what to do when you have the opponent on the ground in the corner.
===Video Examples===


If you have somehow gotten the opponent in the corner may it be by using Eva's meta super while the opponent had you in the corner and you flipped them into the corner with your meta super or with you doing a normal BNB simply do a 2c 22a to set up some evil pressure against the opponent. This opportunity will come to you more often than not and you should always use this opportunity the best you can. with a jelly out you can do mini blockstrings and high/lows such as 5a 5b 2b 6c 214c and than run up and do it again however remember it can be easily guard touched if it is done too many times. another idea is to run up and try doing a grab. it could be your SP command grab, jumping command grab or just your normal grab however note that most of the time after doing these the jelly will be behind the opponent and if you do Eva's meta super it will flip the opponent out of the corner. it is recommended to try to setup another 22 after the first one disappears. this can be done by doing another knockdown or by doing a 6b or something similar right after the first one disappears so that you can setup another one. it may be a good idea to use the jelly to attack touch into your partner and pressure as them especially if your partner has a lot of SP and can do decent pressure and if Eva's is lacking SP. also note that the jelly eats a burst and that it only hits eats ONE hit meaning that some character's reversal's can easily destroy the jelly and hit Eva. also notice that the jelly makes it hard to see Eva, making her high/lows more effective.
<youtube>https://youtu.be/XdMD91Xh7d0</youtube>


== Pictures ==
== Pictures ==
Line 416: Line 1,119:
[[File:Eva-Beatrice Beta.png|200px|thumb|left|Early artwork of Eva-Beatrice.]]
[[File:Eva-Beatrice Beta.png|200px|thumb|left|Early artwork of Eva-Beatrice.]]


{{OMK}}
{{Navbox-OMK}}


[[Category:Ougon Musou Kyoku]]
[[Category:Ougon Musou Kyoku]]
[[Category:EVA Beatrice]]

Latest revision as of 18:15, 19 June 2024

Eva Beatrice

Background

Originally some sort of inner being in Eva Ushiromiya, she became a witch after Eva solved the riddle of the Epitaph. She was recognized as Beatrice's successor, and was extremely cruel. She often used her powers to kill and resurrect people multiple times (usually in brutal ways) before finishing them off. She is sometimes referred to in the text as "The Cruel Witch", and later on, "The Black Witch". She is the main antagonist in Banquet of the Golden Witch.

Introduction

Strengths Weaknesses
  • Good close to mid range game: Good air to airs and pokes, and very ranged lows, with good ways to convert them into oki, allow her to go into her trademarked pressure game.
  • Amazing pressure with Jelly: When the opponent is both cornered and has a Jelly in front of them, EVA's pressure can feel extremely overwhelming, thanks to high/lows, an airdash to get back in, a divekick, and 2 command grabs.
  • Great metered options: An Eva with meter has access to a much faster spider web, a loopable air grab, a grounded command grab, a guard crush tool, a reliable reversal with a convenient input, and an amazing MetaSuper, all of which are extremely useful and make her much scarier.
  • Access to unprorated damage: Eva's j.63214SP air grab (which, as a grab, isn't affected by some forms of prorate) is loopable and allows her to deal high amounts of burst damage once she gets a meter advantage over the opponent. Eva isn't a high-damage character overall and this capability is situational (as it's expensive and often depends on being able to MetaDeclare uncontested), but it makes her capable of doing damage in scenarios where damage is usually low (high-hitcount stun combos), a valuable trait.
  • Berserk: Her ability is one that every character can make use of, making her a very easy character to fit in many teams.
  • Weak to zoning: While she has an air-dash, it's best used in pressure. Her kit is designed around staying close to the opponent, but doesn't have much in terms of actually getting there.
  • Commital buttons: All of her B and C normals have hefty amounts of recovery (and both the 214 and 236 series have large amounts of startup), meaning Eva's neutral is highly commital unless she's under the protection of a jelly.
  • Poor anti-air game: Eva lacks a traditional anti-air (her idea of an anti-air is her air grab - a high-risk, low-reward option which requires proximity to function).
  • Easy to shutdown pressure without Jelly: Her pressure is full of resets, so if there isn't a Jelly to stop them, the opponent can very easily escape it.
  • Berserk: Her ability is simple to a fault. It doesn't help her or her partner in other ways that isn't just more damage, and unlike Battler's, it doesn't help unless she gets the hit. This ends up making her teams end up feeling like just two strong individual characters rather than having much synergy between them. It doesn't help that it's only 7 seconds duration, meaning other abilities during MetaWorld get shortened due to it.


Health - 1450.

Ability

Berserk - Increases attack power for a short period of time. (+25%, grabs are not affected)

Move List

Normal Moves

Standing

c.5A
EvaBeatrice-c5A-Raw.png
EvaBeatrice-c5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 6 3 6 HL (J), Special, SP, Meta +1 +1 x
  • A tiny kick.
Toggle Hitboxes
Toggle Hitboxes
f.5A
EvaBeatrice-f5A-Raw.png
EvaBeatrice-f5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 6 4 4 HL (J), Special, SP, Meta +1 +1 x
  • A short poke with the butt of Eva's staff.
Toggle Hitboxes
Toggle Hitboxes


c.5B
EvaBeatrice-c5B-Raw.png
EvaBeatrice-c5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 5 6 14 HL (J), Special, SP, Meta -4 -6 x
  • Eva knees the opponent in the groin.
Toggle Hitboxes
Toggle Hitboxes
f.5B
EvaBeatrice-f5B-Raw.png
EvaBeatrice-f5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 x 8 4 27 HL (J), Special, SP, Meta -5 -7 x
  • Eva swings her staff a circle immediately in front of her.
  • Good range, but horrible to whiff. A risky, although important normal.
  • Its risk can be mitigated with the presence of jelly.
Toggle Hitboxes
Toggle Hitboxes


6B
EvaBeatrice-6B-Raw.png
EvaBeatrice-6B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
198 x 22 3 24 HL (J), Special, SP, Meta launch -5 x
  • Eva uses her staff as a baseball bat to launch the opponent into the air.
  • Important combo extension tool, but one that usually requires Dash Cancels or MetaDeclares or stuns in order to work.
  • "2C > MetaDeclare > 6B" and "5C > Dash Cancel > 6B" are the two primary ways of incorporating 6B into combo routes.
Toggle Hitboxes
Toggle Hitboxes


c.5C
EvaBeatrice-c5C-Raw.png
EvaBeatrice-c5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
270 x 12 3 24 HL (J), Special, SP, Meta, Dash -2 -5 x
  • Eva brings the head of her staff down on her opponent.
  • Whiffs on some characters if used point blank.
Toggle Hitboxes
Toggle Hitboxes
f.5C
EvaBeatrice-f5C-Raw.png
EvaBeatrice-f5C.png
EvaBeatrice-f5C-2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
240 x 12 6 24 HL (J), Special, SP, Meta, Dash -5 -8 x
  • Eva kicks out with her front leg, pushing her forward.
  • Hitbox is high enough to anti-air, very slow whiff recovery however.
  • Will hit OTG against Rosa, Beatice, Virgilia, Willard, Kanon, Eva, Chiester, Ronove, Lambdadelta, Jessica, George, Erika, Dlanor, Bernkastel. This will allow you to then run cancel into TK Air command grab (EX or regular). This, however, is very hard to perform.
Toggle Hitboxes
Toggle Hitboxes


6C
EvaBeatrice-6C-Raw.png
EvaBeatrice-6C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 x 23 6 13 H Meta +6/+11 +3/+8 x
  • Eva pushes off her staff to kick the opponent in the face. Overhead.
  • If used point blank while midscreen, attack will whiff and Eva will cross over the opponent.
  • On-hit (and especially if hit during the last active frames), Eva can link a normal afterwards.
  • 2A > 5B > ... is the most reliable way to combo after this move hits.
Toggle Hitboxes
Toggle Hitboxes

Crouching

2A
EvaBeatrice-2A-Raw.png
EvaBeatrice-2A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 - 5 4 4 HL Special, SP, Meta +2 +2 x
  • A short range poke with the butt of Eva's staff.
  • Eva's fastest normal.
Toggle Hitboxes
Toggle Hitboxes


2B
EvaBeatrice-2B-Raw.png
EvaBeatrice-2B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 - 8 7 19 L Special, SP, Meta -10-/-4 -12/-6 x
  • Eva kicks out with her leg, pushing her forward somewhat.
Toggle Hitboxes
Toggle Hitboxes


2C
EvaBeatrice-2C-Raw.png
EvaBeatrice-2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 - 8 4 30 L Special, SP, Meta KD -12 x
  • Eva sweeps the opponents legs out from under them with her staff. Knocks down on hit.
  • Similarly to f.5B, has really good range but is horrible to whiff. Also a risky, but very important normal.
  • Its risk, in neutral, can be mitigated with the presence of jelly.
  • 2C > 22A sets-up some of Eva's strongest oki.
  • On-block, most-often cancelled into 214B (which catches jump-out attempts), 236A/B/C (which has a large gap, but resets pressure), 236SP (which has a very small gap while resetting pressure), or 22A (a defensive jelly).
Toggle Hitboxes
Toggle Hitboxes

Jumping

j.A
EvaBeatrice-j8A-Raw.png
EvaBeatrice-JA.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 x 5 6 6 H Special, SP ? ? x
  • A short range poke with the butt of Eva's staff.
Toggle Hitboxes
Toggle Hitboxes


j.B
EvaBeatrice-j8B-Raw.png
EvaBeatrice-JB.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 6 9 7 H Special, SP ? ? x
  • A short range aerial kick.
Toggle Hitboxes
Toggle Hitboxes


j.C
EvaBeatrice-j8C-Raw.png
EvaBeatrice-JC.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
252 - 10 4 14 H Special, SP ? - x
  • Eva swings her staff in a downward arc.
Toggle Hitboxes
Toggle Hitboxes


j.2C
EvaBeatrice-j2C-Raw.png
EvaBeatrice-J2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 - 13 until landing 0 H Special, SP ? ? x
  • Eva immediately falls to the ground while stabbing the ground below her with her staff.
  • Useful as oki tool, after a 2C > 22A: creates a 50/50 between "meaty j.2C overhead" and "whiff j.2C > 2B"
Toggle Hitboxes
Toggle Hitboxes

Throw

Throw
B+C
Evabeatrice-BCwhiff.png
Whiff animation
Whiff animation
Evabeatrice-BC.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
300 - 0-1 x 26 (if whiffed) UNB - - - x
  • Eva grabs the opponent by the shoulder, knees them in the groin few times, then sends the opponent flying backwards. Can be air-teched.
  • The only one grab counts hit number, and earns more SP than others.

Special Moves

Air Dash 「空中ダッシュ」
j.66
Evabeatrice-J66.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
x x x x 12 (total) x - x x x
  • Eva dashes in the air.
  • She can only air dash forward.


Red Spider's Thread 「赤き蜘蛛の糸」
236A/B/C
EvaBeatrice-236A-Raw.png
Evabeatrice-236A.png
A Version
A Version
Evabeatrice-236B.png
B Version
B Version
Evabeatrice-236C.png
C Version
C Version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236A 210 x 34 ? ? L - +12 +9 x
  • Eva uses her staff to launch a spider web that she uses to drag the opponent towards her. Hits low.
  • Eva can link a normal if any of the version hit.
  • Very important pressure reset tool.
  • Also useful in neutral (especially when Eva is protected by a jelly). Subpar in this context, compared to other characters' options, but highly rewarding.
  • A Version - Shortest Range
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236B 210 x 34 ? ? L - +12 +9 x
  • B Version - Medium Range
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236C 210 x 34 ? ? HL - +12 +9 x
  • C Version - Longest Range
Toggle Hitboxes
Toggle Hitboxes


Three Colored Jelly Time 「三色ゼリータイム」
22A/B/C
Evabeatrice-22A.png
22A version
22A version
Evabeatrice-22B.png
22B version
22B version
Evabeatrice-22C.png
22C version
22C version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22A x x 34 305 ? L - x x x
  • Eva places a giant piece of jelly on the screen.
  • Jellies can be broken by almost everything, but they cancel out the attack allowing Eva to punish them. If Eva is next to a jelly, the jelly takes the attack first. It only takes one hit however.
  • A Version - Places the jelly directly in front of her, which slowly moves forward for a period of time.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22B x x 34 305 ? HL - x x x
  • B Version - Places the jelly a somewhat far distance away from Eva, which remains stationary.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22C x x 34 305 ? HL - x x x
  • C Version - Places the jelly behind the opponent, which slowly moves back towards Eva.


Staff of the One-Winged Eagle 「片翼の鷲の杖」
214A/B/C
EvaBeatrice-214A-Raw.png
EvaBeatrice-214A.png
A version
A version
EvaBeatrice-214B.png
EvaBeatrice-214B-Raw.png
EvaBeatrice-214B-2.png
B version
B version
EvaBeatrice-214C.png
EvaBeatrice-214C-2.png
EvaBeatrice-214C-Raw.png
EvaBeatrice-214C-3.png
C version
C version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214A 270 x 21 ? ? HL - -8 -10 x
  • A Version - Eva takes a step forward and swings her staff in a horizontal arc.
  • Hits mid.
  • Doesnt knock down.
  • Has strong horizontal range, but the combination between large startup/recovery, bad frame advantage (on both hit and block) and lack of reward on-hit makes 214A an underwhelming tool.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214B 240 x 25 ? ? HL - KD -7 x
  • B Version - Eva takes a step forward and swings her staff over her head in a vertical arc, which pushes her forwards slightly.
  • Knocks down.
  • Useful to catch jump-out attempts during jelly pressure (e.g. if the opponent jumps after a blocked 2C, expecting a 236A pressure reset, 2C > 214B catches the jump-out and nets a knockdown)
  • Hits mid.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214C 270 x 29 ? ? H - KD -22 x
  • C Version - Eva pauses for a moment, then takes a step forward and swings her staff over her head in a vertical arc.
  • Overhead.
  • Large overall duration, bad situation on-block and high startup means it has to be used very sparingly to be effective.
  • Knocks down.
Toggle Hitboxes
Toggle Hitboxes


Dream of Flying 「空を飛ぶ夢」
j.63214A/B/C
Evabeatrice-J63214X.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
360 x 1 ? ? UNB - KD x x
  • Eva grabs the opponent in mid-air and brings them straight down to slam into the ground.
  • A slightly delayed 2B can be used as a meaty.
  • All versions are identical.
  • It is possible to grab an knocked down opponent with it if its performed with a TK motion right after hitting the opponent OTG. This is only possible with either cancelling an OTG hit into MetaDeclare, or f.5C OTG into Dash Cancel inro TK air grab (the f.5C OTG only works on a portion of the cast, though - see f.5C's description for list)
  • Very useful to catch airborne opponents, especially after a successful MetaDeclare
  • Since EVA lacks traditional anti-airs (as a lot of characters do, in Ougon), a preemptive j.63214X is a useful (albeit horrible to whiff) anti-air option

SP Supers

Spider Crush 「蜘蛛潰し」
236A+B
Evabeatrice-236SP-Raw.png
Evabeatrice-236SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
549 x 22 ? ? HL - KD +10 x
  • Eva spawns a spider web. If it lands, she pulls the opponent in and hits them with her staff which forces a wallslam. Hits low.
  • In the corner, the wallslam allows for a follow-up combo with 5B > 5C > j.B j.C > j.63214X
  • Due to the much smaller startup than 236A/B/C and large frame advantage on-block, 236A+B allows EVA to nearly guarantee a pressure reset: 5C/2C > 236A+B has very little gap between hits, and cannot be jumped-out of. However, the gap does exist, and can be exploited for backdashes (in which EVA still recovers faster than the opponent), MetaDeclares, or reversals. With jelly in play, though, this becomes much scarier for the opponent.
Toggle Hitboxes
Toggle Hitboxes


Special Giant Jelly 「スペシャル巨大ゼリー」
22A+B
Evabeatrice-22SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
543 x 46 ? ? H - KD +10 x
  • After a slight delay, Eva summons a giant purple jelly immediately in front of her that knocks down on hit. Overhead.
  • Does 50% guard break. If set-up with a knocked-down opponent, it can lead to guard break sequences that force a response from the opponent (be it taking the 22A+B hit, or Guard/Assault/Damage Touching), making 22A+B very useful when closing rounds
  • Once the animation reaches the part where Eva lowers her arm after raising it the Jelly is summoned and it will come down regardless if Eva is hit afterwards.


Imperial Wrath of the Tyrant 「暴君の逆鱗」
214A+B
EvaBeatrice-214A+B 1.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
526 x 15 2, 2, 3, 1 ? HL, H - KD -14 x
  • Eva Does her 214 series in a row, ending in her 214C. Last hit is overhead.
  • Invincibility in the first portion of the special makes it a reliable reversal.
  • Despite being quite negative on-block, the sequence puts the opponent quite far from EVA, making it much harder for them to get a punish


Be Careful around Iron Railings 「でも鉄柵には気を付けて」
j.63214A+B
Evabeatrice-J63214X.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
693 x 1 ? ? UNB - KD - x
  • Eva grabs the opponent out of the air and slams them down onto a pointed, iron railing.
  • Midscreen, Eva has enough time to drop do 22A in order to drop a red jelly in front of the opponent and run up to them for a meaty attack.
  • In the corner, the jelly will appear behind the opponent unless Eva moves back slightly. This gives less time for oki.
  • It is possible to grab a knocked down opponent, after an OTG hit. This means OTG > Dash Cancel/MetaDeclare > TK j.63214A+B combos, and allows for SP air grab loops (in which EVA alternates between the Dash Cancel and MetaDeclare methods, to allow time for the Touch meter to regenerate). The dash cancel version is only possible with a 5C OTG, however, and only works on a portion of the cast, making the loops somewhat character-specific.
  • Since j.63214X isn't affected by some forms of prorate, j.63214A+B loops provide a very solid method for large damage after a stun. This gives EVA a role, in team-building, that not many other characters can fit.

Exclusive SP Super

All You Can Eat Chocolate and Rare Cheese 「チョコとレアチーズの食べ放題」
63214A+B
Evabeatrice-63214Xwhiff.png
Whiff animation
Whiff animation
Evabeatrice-63214SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
660 - 1 - 31 (whiff) UNB - KD x x
  • Eva kicks the opponent, stunning them, then buries them under a mountain of chocolate and rare cheese.
  • Acts as a grab.
  • Being frame 1 (as all command grabs in Ougon are), it acts as a secondary reversal.
  • Allows time for a 2C OTG, which can lead to SP air grab loops (see j.63214A+B for details)

Level 2 Super

Why don't you just drop dead?「ヘソ噛んで死んじゃえヴァ」
236236C
EvaBeatrice-236236C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
645 - 7 9 25 HL - KD -7 x
  • Eva slides forward the screen. If she hits the opponent, initiates a 7 hit combo that ends with a wallslam.
  • Doesn't fit naturally into the end of EVA's metered combo routes, and competes with her SP specials for meter (each of which provides a niche that EVA very much appreciates).
  • Knocks down, but doesn't lead to jelly setups anywhere on screen.
  • Both of these make 236236C an expensive and very situational option.

Meta Super

Closed Room of Spiderwebs 「蜘蛛の巣の密室」
641236C during MetaWorld
Evabeatrice-MetaSuperwhiff.png
Whiff animation
Whiff animation
Evabeatrice-MetaSuper.png
Evabeatrice-MetaSuper2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
798 x 1 x 45 (total) UNB - KD x x
  • Instant activation time making this a great meta-reversal.
  • One of the reasons EVA is a scary character. The combination of large horizontal range and meta-based instant activation means that an EVA with meter has a nearly-guaranteed way to escape pressure, by MetaDeclaring as soon as hitstun/blockstun ends.
  • Acts as a grab
  • Unaffected by Berserk.
  • Builds slightly more than 1 bar of meter for Eva's partner while not building any meter for the opponent's partner.
  • Doesn't allow for a full jelly setup, but still permits a "jelly+meaty" sequence, with dash > 22A > dash 2C. Without jelly, though, EVA has time to approach however she prefers.
  • Overall amazing super, and with an even better animation
  • The only downside is that the long duration pretty much guarantees that EVA's MetaWorld presence will be over as soon as the super connects.

Frame Data


  KD - knockdown
                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |0,0,300|  0-1   |    ?    |    ?     |  TKD  |          |26 Duration on Whiff
             Normals  ------------------------------------------------------------------
                c.5A  |   54  |    6   |    3    |    6     |  +1   |   +1     |
                f.5A  |   54  |    6   |    4    |    4     |  +2   |   +2     |
                  2A  |   54  |    5   |    4    |    4     |  +2   |   +2     |
                c.5B  |  150  |    5   |    6    |   14     |  -4   |   -6     |
                f.5B  |  165  |    8   |    4    |   27     |  -5   |   -7     |
                  2B  |  165  |    8   |    7    |   19     |-10/-4 | -12/-6   |
                c.5C  |  270  |   12   |    3    |   24     |  -2   |   -5     |
                f.5C  |  240  |   12   |    6    |   24     |  -5   |   -8     |
                  2C  |  210  |    8   |    4    |   30     |  UKD  |  -12     |
                j.5A  |   60  |    5   |    6    |    6     |       |          |
                j.5B  |  150  |    6   |    9    |    7     |       |          |
                j.5C  |  252  |   10   |    4    |   14     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6B  |  198  |   22   |    3    |   24     | launch|   -5     |Jump Cancelable on block from frame 36 onwards
                  6C  |  210  |   23   |    6    |   13     | +6/+11|  +3/+8   |Loses Collision Box between frames X-X
                j.2C  |  150  |   13   |   16*   |    0     | +2/+12|  -1/+9   |See Note H
            Specials  ------------------------------------------------------------------
                236A  |  210  |   34   |    ?    |    ?     | +12   |    +9    |
                236B  |  210  |   34   |    ?    |    ?     | +12   |    +9    |
                236C  |  210  |   34   |    ?    |    ?     | +12   |    +9    |
            j.63214A  |  360  |    1   |    ?    |    ?     |  KD   |    --    |
            j.63214B  |  360  |    1   |    ?    |    ?     |  KD   |    --    |
            j.63214C  |  360  |    1   |    ?    |    ?     |  KD   |    --    |
                 22A  |   --  |   34   |   305   |    ?     |  --   |    --    |
                 22B  |   --  |   34   |   305   |    ?     |  --   |    --    |
                 22C  |   --  |   34   |   305   |    ?     |  --   |    --    |
                214A  |  210  |   21   |    ?    |    ?     |  -8   |   -10    |
                214B  |  240  |   25   |    ?    |    ?     |  KD   |    -7    |
                214C  |  270  |   29   |    ?    |    ?     |  KD   |   -22    |
         SPs and Meta  ------------------------------------------------------------------
              236A+B  |  549  |   22   |    ?    |    ?     |  KD   |   +10    |
               22A+B  |  543  |   46   |    ?    |    ?     |  KD   |    +9    |
          j.63214A+B  |  693  |    1   |    ?    |    ?     |  KD   |    --    |
            63214A+B  |  660  |    1   |    ?    |    ?     |  KD   |    --    |
              214A+B  |  528  |   15   |    ?    |    ?     |  KD   |   -14    |
              236x2C  |  645  |   12   |    ?    |    ?     |  KD   |    -6    |
             641236C  |  798  |    1   |    ?    |    ?     |  KD   |    --    |
 
  Note H: *Animation-wise; it is active until Eva lands.

Strategy

General Strategy:

  Eva's Jellies

A Version

  • If Eva is a distance from the enemy midscreen, she can throw this out to help her close the gap. It creates a wall for the enemy since if they try to attack Eva, they'll hit the jelly first which will allow them to be punished. Eva can use this move to setup okizeme in the corner to prevent damage touches or some reversals.

B Version

  • Eva can use this to setup okizeme midscreen if she can land this behind the opponent. The opponent now loses their option to backdash and now their only ways to escape is to jump or guard touch. This jelly remains stationary which means if Eva combos or pressures the enemy, the jelly will negate the pushback.

C Version

  • Can be used midscreen to force opponent to jump backwards over it allowing Eva to anti-air easily, or let themselves get trapped between Eva and the jelly as the C jelly moves back towards Eva.

EX Version

  • Very slow startup, which means that Eva should not do this unless the opponent is knocked down. If you can get a oki setup, you can force them to either block the jelly and loses 50% of their guard meter, get hit, or assault touch out of it.

Pressure

  2A > 2A > 5B > ...

This is a good general purpose string. The second 2A always combos into the 5B so it's very consistent. After the 5B you have multiple options. 2C for a low, 6C for a high or going for a reset with 236A/B. Not doing the 5B or second 5A lets you do tick throws. Other options include doing jelly after a blocked C move after 5B. But that can be negated by a quick A move from an attentive opponent. After a 2A you can delay a bit and then activate Meta. If it goes through there is a good chance that you are in range for her MetaSuper. Be aware that 5C and 2C don't combo after 5B at max range.

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for EVA to use. Remember I'm watching you.

The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.

Reasons to choose EVA-Beatrice for your team:

  • Eva is amongst the most solid characters in Ougon, not needing much support for her to work fine, thanks to her balanced kit and good general ability. If anything, her biggest problem would be middling damage for a rushdown character without Meta. Her ability is also a bit too simple for her own good, not helping her in neutral, which is her most difficult aspect, at all.
  • Her standout point however is Jelly pressure, so whichever character can either help her set it up or also benefit from it will tend to be a better partner for Eva. She is a very solid character that, while not dominant, is overall very strong in many aspects, so really, most team compositions will be okay with her.
Image Team composition 1 Bar of Health Notable information
EVAANG.png EVA-Beatrice/Ange 2850
  • Could be better overall, one of Ange’s better teams but there’s little reason to pick Eva over Rono.
  • StunBoost can help Eva get her setups and Berserk fixes Ange’s damage.
BATEVA.png EVA-Beatrice/Battler 2850
  • A team with no weak points, although the big damage setups even with Eva’s ability can be a bit situational. Expect to dominate almost any character in neutral. The prospect of Attack Touching to Eva adds a dimension of threat to Battler’s pressure that he really wants.
  • Generally quite honest, you just win most exchanges and shut down the opponent’s options bit by bit.
  • Entirely carried by how good the individual characters are, they have no special synergy. Well, Resurrection combined with jelly can give you some breathing room. You could say this team is remarkably balanced; it does well both offensively and defensively.
EVABBAT.png EVA-Beatrice/Black Battler 2450
  • Berserk and Massacre have a direct synergy, but this isn’t really enough to offset Black Battler’s lower health.
  • Battler is the better option for Eva, but she does complement BB’s more offensive playstyle. These two find it surprisingly hard to stun.
  • Great neutral and hard to hit, but ultimately Black Battler probably isn’t worth it. There may be marginally less need for BB’s meterless reversal because of Eva’s jelly too.
EVABET.png EVA-Beatrice/Beatrice 2850
  • The pressure and damage setups these two create together can never be overlooked. Eva will handle neutral and drive the opponent into the corner, so Beatrice can start her setplay for even more damage than usual, then you switch back into Eva and begin jelly setplay on top of it all.
  • Eva’s command grabs also have the rare property of feeding a little more SP back into Beato.
  • That said you will struggle to catch some opponents to begin with; Lambdadelta, Kanon and Ronove can all annoy this pair quite a bit.
  • Regardless of the matchup though, once they get going, their killing power is some of the best in the game.
EVABERN.png EVA-Beatrice/Bernkastel 2650
  • Bernkastel has a special appreciation for Berserk over CounterBoost or StunBoost because it boosts her overall damage without forcing her to shorten her juggles.
  • Eva’s threatening MetaWorld presence also appreciates the extra time MetaBoost gives, and both characters’ MetaSuper helps maintain the SP needed to hog MetaWorld.
  • The reason this team isn't amazing is just that Beato/Bern and Beato/Eva pretty much do the same thing but better. Well, this team has better neutral than Beato/Eva, but it’s not really enough to justify the lower damage, stun, and lack of foolproof setplay.
EVACHIE.png EVA-Beatrice/Chiester 410 2900
  • 410, whose damage isn’t great, appreciates the boost from Berserk, and Eva’s SP jelly and spiderweb are prime recipients for BreakBoost, so there’s some ability synergy here.
  • Eva can also make decent use of 410’s MetaSuper as the slightest opening means a command grab for her.
  • Can be extremely hard to hit when used right, but it’s not clear why someone should use 410 over Luci, at least after the first guardbreak.
  • The reason this team isn’t great is just its lack of snowballing momentum for a team that overall revolves around big damage.
EVADLA.png EVA-Beatrice/Dlanor 2950
  • Hits hard and is bulky, but these two have no reason to pick each other.
  • Dlanor’s main damage comes from grabs which aren’t affected by Berserk.
EVAERIKA.png EVA-Beatrice/Erika 2750
  • Very complementary neutral for these two, the opponent is going to have trouble approaching. Eva makes good use of Force Counter too compared to some characters.
  • Nevertheless these two struggle to deal with pressure and their movesets come together a bit awkwardly, such that they can’t exactly play rushdown. *You’ll have to rely on mixup and short combos combined with fairly slow pressure.
  • Both gain options in MetaWorld which is nice, but Erika’s MetaSuper does not benefit from Berserk which isn’t as nice.
EVAGEOR.png EVA-Beatrice/George 2850
  • Both have low stun which isn’t fun, they also have no real synergy.
  • Berserk helps George’s damage a bit, but Battler’s the obviously preferable choice for Eva here.
  • George is a little better at mixup, but not enough to use him as Eva has her own anyway.
EVAJESS.png EVA-Beatrice/Jessica 2850
  • Potentially solid neutral and very high damage combined with pretty deadly pressure.
  • If you can do Jessica’s link, there’s a neat trick where you can do it multiple times against yellow or green jelly, but you’re not too likely to see that often in general play.
  • Nevertheless these two have a lot of stun and killing power between them, and their corner is a big kill zone.
  • Jessica loves Berserk but overall this team is good because its two members are so individually good.
  • You want to keep pressure up pretty much constantly to prevent Jessica from becoming a weak link in neutral. If you can do that this team is very hard to hit.
  • Faster and more direct than Jess/Beato, but less damage (for what that’s worth).
EVAKAN.png EVA-Beatrice/Kanon 2650
  • Good, but Eva’s command grabs mean she doesn’t really need Silent Attack to accumulate meter advantage. She prefers Luci’s moveset and ability.
  • Kanon can Wolf Jump freely with jelly up in the corner though, which is nice.
  • A pretty mixup-heavy team. Kanon’s damage isn’t the highest so he can appreciate Berserk to bring it up to par.
  • Still there’s no real reason not to pick Will for Kanon instead, as SPCancel boosts his damage similarly in practicality and Will overall suits his style better: he’s more about confirms than pressure.
EVALAMB.png EVA-Beatrice/LambdaDelta 2650
  • Both decent characters but completely overshadowed by other choices for one another.
  • Berserk improves precious comet damage before guard capacity increases and Eva can combo off comet somewhat. But both prefer Beato.
EVALUCI.png EVA-Beatrice/Lucifer 2650
  • A solid and surprisingly damaging team that is difficult for just about anyone to approach, but it struggles defensively when the opponent has momentum. You want to sustain careful pressure and pick the opponent apart with threatening MetaDeclarations and forcing Damage Touch.
  • Plays kind of similarly to Bat/Luci, opt for resets sometimes and these two will maintain a meter advantage without much difficulty.
  • Neither tend to spend it in neutral. Lucifer greatly appreciates the boost from Berserk, as damage is her main shortcoming. Lucifer’s own ability can mean free MetaSupers for Eva too, which means SP advantage.
  • The main strength of this team is that it’s strong against many high-tier teams; Will and Bern in particular struggle with this pair.
  • Both have low stun, so while you’ll be hard to hit, don’t be careless. These two have really annoying hurtboxes.
EVARON.png EVA-Beatrice/Ronove 3100
  • The similar playstyles these two have go together very well. This team has good bulk, high damage, amazing pressure and is extremely punishing of any mistake from the opponent.
  • Has no real weaknesses, except maybe projectile-heavy play like you see from Lambda and Bern.
  • Your opponent will be forced to play defensively which is really difficult for some teams.
  • Similar to Bat/Rono, you might want to get creative as apart from Eva’s overheads and crossups this team lacks any major mixup or guardbreak setups, but this is no major shortcoming.
ROSEVA.png EVA-Beatrice/Rosa 2950
  • The combination between Detachment and jelly setups mean this team can sustain pressure remarkably well.
  • This team mostly thrives on shutting down the opponent’s options by preventing Touch and dominating neutral, but it can’t play too patiently for fear of Detachment wearing off.
  • It’s a fairly bulky rushdown team and your opponent will probably spend a lot of time in the corner.
  • No major weaknesses, but both of these characters can struggle against faster ones. You might want to play safe to begin with before you get momentum.
EVASHAN.png EVA-Beatrice/Shannon 3000
  • Berserk can boost Shannon’s corner loop without increasing the stun which is nice, but these two have no other synergy.
  • No reason to pick Shannon over Beato. AutoGuard with jelly is overkill.
EVAVIR.png EVA-Beatrice/Virgilia 2950
  • Both function best in the corner and Eva can handle pushing them into it. Pretty insane pressure and great damage once they get going, but it’s hard to justify why you would pick Lia over Beato here.
  • Neither reacts particularly well to pressure which can be an issue.
  • No special moveset synergy here, but this team brings the best out of Lia’s high damage-dealing potential and Brimful can also pair well with jelly stall.
EVAWILL.png EVA-Beatrice/Willard 2850
  • Excellent neutral and highly damaging, although Berserk won’t affect Will’s MetaSuper it will add damage to his juggles without increasing his stun, which he likes.
  • Eva has a few uses for SPCancel, for one she can sneak in a reversal before using her MetaSuper, but this isn’t that useful for the cost. It can help her mixup.
  • Still, each would probably be hard-pressed to pick the other over Beato, whose ability to guardbreak easily in additionto her fusion of both of these characters’ roles is kind of important. This team has better neutral than those counterpart teams though, so it’s safer and more adaptable.

Combos

Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.

Combo Damage Cost Meter Gain Location

Bread and butter combo. Eva can use either 214B to knock the enemy away, or use 22x to setup oki.

214A+B has to be delayed, otherwise it will whiff after the first hit on some characters.

Dash cancel into 6B has to be done immediately, so it can be tricky.

Bread and butter Meta combo. Eva can replace her Meta Super with 2C > 22x for an oki setup.

Another possible Meta combo. Bypasses enemy ability to burst, more execution heavy.

Corner only combo. Eva must be a good distance away from the wall, or 236A+B will whiff.

Causes stun on most characters. Leaves enough meta gauge by the end to use your meta super if you want to. By the time you have to do 236A+B you should be already in the corner otherwise it wont work.

OTG combo ending in her air command grab. Strict timing.

  • Only requirements are to be close enough and still not activated metaworld
  • TK= tigerknee motion


Video Examples

Pictures

Early artwork of Eva-Beatrice.
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