Ougon Musou Kyoku/EVA Beatrice: Difference between revisions
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*'''Good close to mid range game:''' Good air to airs and pokes, and very ranged lows, with good ways to convert them into oki, allow her to go into her trademarked pressure game. | *'''Good close to mid range game:''' Good air to airs and pokes, and very ranged lows, with good ways to convert them into oki, allow her to go into her trademarked pressure game. | ||
*'''Amazing pressure with Jelly:''' When the opponent is both cornered and has a Jelly in front of them, EVA's pressure can feel extremely overwhelming, thanks to high/lows, an airdash to get back in, a divekick, and 2 command grabs. | *'''Amazing pressure with Jelly:''' When the opponent is both cornered and has a Jelly in front of them, EVA's pressure can feel extremely overwhelming, thanks to high/lows, an airdash to get back in, a divekick, and 2 command grabs. | ||
*'''Great metered options:''' An Eva with meter has access to a much faster spider web, a loopable air grab, a grounded command grab, a guard crush tool, a reliable reversal with a convenient input, and an amazing MetaSuper, all of which are extremely useful and make her much scarier. | |||
*'''Access to unprorated damage:''' Eva's j.63214SP air grab (which, as a grab, isn't affected by some forms of prorate) is loopable and allows her to deal high amounts of burst damage once she gets a meter advantage over the opponent. Eva isn't a high-damage character overall and this capability is situational (as it's expensive and often depends on being able to MetaDeclare uncontested), but it makes her capable of doing damage in scenarios where damage is usually low (high-hitcount stun combos), a valuable trait. | |||
*'''Berserk:''' Her ability is one that every character can make use of, making her a very easy character to fit in many teams. | *'''Berserk:''' Her ability is one that every character can make use of, making her a very easy character to fit in many teams. | ||
|cons= | |cons= | ||
*'''Weak to zoning:''' While she has an air-dash, it's best used in pressure. Her kit is designed around staying close to the opponent, but | *'''Weak to zoning:''' While she has an air-dash, it's best used in pressure. Her kit is designed around staying close to the opponent, but doesn't have much in terms of actually getting there. | ||
*'''Commital buttons:''' All of her B and C normals have hefty amounts of recovery (and both the 214 and 236 series have large amounts of startup), meaning Eva's neutral is highly commital unless she's under the protection of a jelly. | |||
*'''Poor anti-air game:''' Eva lacks a traditional anti-air (her idea of an anti-air is her air grab - a high-risk, low-reward option which requires proximity to function). | |||
*'''Easy to shutdown pressure without Jelly:''' Her pressure is full of resets, so if there isn't a Jelly to stop them, the opponent can very easily escape it. | *'''Easy to shutdown pressure without Jelly:''' Her pressure is full of resets, so if there isn't a Jelly to stop them, the opponent can very easily escape it. | ||
*'''Berserk:''' Her ability is simple to a fault. It doesn't help her or her partner in other ways that isn't just more damage, and unlike Battler's, it doesn't help unless she gets the hit. This ends up making her teams end up feeling like just two strong individual characters rather than having much synergy between them. It doesn't help that it's only 7 seconds duration, meaning other abilities during MetaWorld get shortened due to it. | *'''Berserk:''' Her ability is simple to a fault. It doesn't help her or her partner in other ways that isn't just more damage, and unlike Battler's, it doesn't help unless she gets the hit. This ends up making her teams end up feeling like just two strong individual characters rather than having much synergy between them. It doesn't help that it's only 7 seconds duration, meaning other abilities during MetaWorld get shortened due to it. | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-c5A.png | |image=EvaBeatrice-c5A-Raw.png | ||
|hitbox=EvaBeatrice-c5A.png | |||
|caption= | |caption= | ||
|name=c.5A | |name=c.5A | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-f5A.png | |image=EvaBeatrice-f5A-Raw.png | ||
|hitbox=EvaBeatrice-f5A.png | |||
|caption= | |caption= | ||
|name=f.5A | |name=f.5A | ||
Line 71: | Line 77: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-c5B.png | |image=EvaBeatrice-c5B-Raw.png | ||
|hitbox=EvaBeatrice-c5B.png | |||
|caption= | |caption= | ||
|name=c.5B | |name=c.5B | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-f5B.png | |image=EvaBeatrice-f5B-Raw.png | ||
|hitbox=EvaBeatrice-f5B.png | |||
|caption= | |caption= | ||
|name=f.5B | |name=f.5B | ||
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|invul= x | |invul= x | ||
|description=*Eva swings her staff a circle immediately in front of her. | |description=*Eva swings her staff a circle immediately in front of her. | ||
*Good range, but horrible to whiff. A risky, although important normal. | |||
*Its risk can be mitigated with the presence of jelly. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-6B.png | |image=EvaBeatrice-6B-Raw.png | ||
|hitbox=EvaBeatrice-6B.png | |||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
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|invul= x | |invul= x | ||
|description=*Eva uses her staff as a baseball bat to launch the opponent into the air. | |description=*Eva uses her staff as a baseball bat to launch the opponent into the air. | ||
*Important combo extension tool, but one that usually requires Dash Cancels or MetaDeclares or stuns in order to work. | |||
*"2C > MetaDeclare > 6B" and "5C > Dash Cancel > 6B" are the two primary ways of incorporating 6B into combo routes. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-c5C.png | |image=EvaBeatrice-c5C-Raw.png | ||
|hitbox=EvaBeatrice-c5C.png | |||
|caption= | |caption= | ||
|name=c.5C | |name=c.5C | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-f5C.png | |image=EvaBeatrice-f5C-Raw.png | ||
|hitbox=EvaBeatrice-f5C.png | |||
|hitbox2=EvaBeatrice-f5C-2.png | |||
|caption= | |caption= | ||
|name=f.5C | |name=f.5C | ||
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|description=*Eva kicks out with her front leg, pushing her forward. | |description=*Eva kicks out with her front leg, pushing her forward. | ||
*Hitbox is high enough to anti-air, very slow whiff recovery however. | *Hitbox is high enough to anti-air, very slow whiff recovery however. | ||
*Will hit OTG against Rosa, Beatice, Virgilia, Willard, Kanon, Eva, Chiester, Ronove, Lambdadelta, Jessica, George, Erika, Dlanor, Bernkastel. This will allow you to then run cancel into TK Air command grab (EX or regular). This, however, is very hard to perform. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-6C.png | |image=EvaBeatrice-6C-Raw.png | ||
|hitbox=EvaBeatrice-6C.png | |||
|caption= | |caption= | ||
|name=6C | |name=6C | ||
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|active=6 | |active=6 | ||
|recovery=13 | |recovery=13 | ||
|guard= | |guard=H | ||
|cancel=Meta | |cancel=Meta | ||
|adv hit=+6/+11 | |adv hit=+6/+11 | ||
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|description=*Eva pushes off her staff to kick the opponent in the face. Overhead. | |description=*Eva pushes off her staff to kick the opponent in the face. Overhead. | ||
*If used point blank while midscreen, attack will whiff and Eva will cross over the opponent. | *If used point blank while midscreen, attack will whiff and Eva will cross over the opponent. | ||
* | *On-hit (and especially if hit during the last active frames), Eva can link a normal afterwards. | ||
*2A > 5B > ... is the most reliable way to combo after this move hits. | *2A > 5B > ... is the most reliable way to combo after this move hits. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-2A.png | |image=EvaBeatrice-2A-Raw.png | ||
|hitbox=EvaBeatrice-2A.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
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|active=4 | |active=4 | ||
|recovery=4 | |recovery=4 | ||
|guard= | |guard=HL | ||
|cancel=Special, SP, Meta | |cancel=Special, SP, Meta | ||
|adv hit=+2 | |adv hit=+2 | ||
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|invul= x | |invul= x | ||
|description=*A short range poke with the butt of Eva's staff. | |description=*A short range poke with the butt of Eva's staff. | ||
*Eva's fastest normal. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-2B.png | |image=EvaBeatrice-2B-Raw.png | ||
|hitbox=EvaBeatrice-2B.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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|active=7 | |active=7 | ||
|recovery=19 | |recovery=19 | ||
|guard= | |guard=L | ||
|cancel=Special, SP, Meta | |cancel=Special, SP, Meta | ||
|adv hit=-10-/-4 | |adv hit=-10-/-4 | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-2C.png | |image=EvaBeatrice-2C-Raw.png | ||
|hitbox=EvaBeatrice-2C.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
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|invul= x | |invul= x | ||
|description=*Eva sweeps the opponents legs out from under them with her staff. Knocks down on hit. | |description=*Eva sweeps the opponents legs out from under them with her staff. Knocks down on hit. | ||
*Similarly to f.5B, has really good range but is horrible to whiff. Also a risky, but very important normal. | |||
*Its risk, in neutral, can be mitigated with the presence of jelly. | |||
*2C > 22A sets-up some of Eva's strongest oki. | |||
*On-block, most-often cancelled into 214B (which catches jump-out attempts), 236A/B/C (which has a large gap, but resets pressure), 236SP (which has a very small gap while resetting pressure), or 22A (a defensive jelly). | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=EvaBeatrice-JA.png | |image=EvaBeatrice-j8A-Raw.png | ||
|hitbox=EvaBeatrice-JA.png | |||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-JB.png | |image=EvaBeatrice-j8B-Raw.png | ||
|hitbox=EvaBeatrice-JB.png | |||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-JC.png | |image=EvaBeatrice-j8C-Raw.png | ||
|hitbox=EvaBeatrice-JC.png | |||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-J2C.png | |image=EvaBeatrice-j2C-Raw.png | ||
|hitbox=EvaBeatrice-J2C.png | |||
|caption= | |caption= | ||
|name=j.2C | |name=j.2C | ||
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|invul= x | |invul= x | ||
|description=*Eva immediately falls to the ground while stabbing the ground below her with her staff. | |description=*Eva immediately falls to the ground while stabbing the ground below her with her staff. | ||
*Useful as oki tool, after a 2C > 22A: creates a 50/50 between "meaty j.2C overhead" and "whiff j.2C > 2B" | |||
}} | }} | ||
}} | }} | ||
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|image=Evabeatrice-BCwhiff.png | |image=Evabeatrice-BCwhiff.png | ||
|image2=Evabeatrice-BC.png | |image2=Evabeatrice-BC.png | ||
|caption=Whiff animation | |caption=Whiff animation | ||
|name=Throw | |name=Throw | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Evabeatrice-236A.png | |image=EvaBeatrice-236A-Raw.png | ||
| | |image2= | ||
| | |image3= | ||
|caption= | |hitbox=Evabeatrice-236A.png | ||
|hitbox2=Evabeatrice-236B.png | |||
|hitbox3=Evabeatrice-236C.png | |||
|caption=A Version | |||
|caption2=B Version | |||
|caption3=C Version | |||
|name='''Red Spider's Thread 「赤き蜘蛛の糸」''' | |name='''Red Spider's Thread 「赤き蜘蛛の糸」''' | ||
|input=236A/B/C | |input=236A/B/C | ||
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|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
|guard= | |guard=L | ||
|cancel= | |cancel= | ||
|adv hit=+12 | |adv hit=+12 | ||
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|description=*Eva uses her staff to launch a spider web that she uses to drag the opponent towards her. Hits low. | |description=*Eva uses her staff to launch a spider web that she uses to drag the opponent towards her. Hits low. | ||
*Eva can link a normal if any of the version hit. | *Eva can link a normal if any of the version hit. | ||
*Very important pressure reset tool. | |||
*Also useful in neutral (especially when Eva is protected by a jelly). Subpar in this context, compared to other characters' options, but highly rewarding. | |||
*A Version - Shortest Range | *A Version - Shortest Range | ||
}} | }} | ||
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|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
|guard= | |guard=L | ||
|cancel= | |cancel= | ||
|adv hit=+12 | |adv hit=+12 | ||
Line 456: | Line 503: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|active=305 | |active=305 | ||
|recovery=? | |recovery=? | ||
|guard= | |guard=L | ||
|cancel= | |cancel= | ||
|adv hit= x | |adv hit= x | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=EvaBeatrice-214A.png | |image=EvaBeatrice-214A-Raw.png | ||
| | |image3=EvaBeatrice-214B-Raw.png | ||
| | |image6=EvaBeatrice-214C-Raw.png | ||
|hitbox=EvaBeatrice-214A.png | |||
|hitbox2=EvaBeatrice-214B.png | |||
|hitbox3=EvaBeatrice-214B-2.png | |||
|hitbox4=EvaBeatrice-214C.png | |||
|hitbox5=EvaBeatrice-214C-2.png | |||
|hitbox6=EvaBeatrice-214C-3.png | |||
|caption=A version | |caption=A version | ||
| | |caption3=B version | ||
| | |caption6=C version | ||
|name='''Staff of the One-Winged Eagle 「片翼の鷲の杖」''' | |name='''Staff of the One-Winged Eagle 「片翼の鷲の杖」''' | ||
|input=214A/B/C | |input=214A/B/C | ||
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|description=*A Version - Eva takes a step forward and swings her staff in a horizontal arc. | |description=*A Version - Eva takes a step forward and swings her staff in a horizontal arc. | ||
*Hits mid. | *Hits mid. | ||
*Doesnt knock down | *Doesnt knock down. | ||
*Has strong horizontal range, but the combination between large startup/recovery, bad frame advantage (on both hit and block) and lack of reward on-hit makes 214A an underwhelming tool. | |||
}} | }} | ||
{{AttackData-Ougon | {{AttackData-Ougon | ||
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|description=*B Version - Eva takes a step forward and swings her staff over her head in a vertical arc, which pushes her forwards slightly. | |description=*B Version - Eva takes a step forward and swings her staff over her head in a vertical arc, which pushes her forwards slightly. | ||
*Knocks down. | *Knocks down. | ||
*Useful to catch jump-out attempts during jelly pressure (e.g. if the opponent jumps after a blocked 2C, expecting a 236A pressure reset, 2C > 214B catches the jump-out and nets a knockdown) | |||
*Hits mid. | *Hits mid. | ||
}} | }} | ||
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|description=*C Version - Eva pauses for a moment, then takes a step forward and swings her staff over her head in a vertical arc. | |description=*C Version - Eva pauses for a moment, then takes a step forward and swings her staff over her head in a vertical arc. | ||
*Overhead. | *Overhead. | ||
*Large overall duration, bad situation on-block and high startup means it has to be used very sparingly to be effective. | |||
*Knocks down. | *Knocks down. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 593: | Line 652: | ||
*A slightly delayed 2B can be used as a meaty. | *A slightly delayed 2B can be used as a meaty. | ||
*All versions are identical. | *All versions are identical. | ||
*It is possible to grab an knocked down opponent with it if its performed with a TK motion right after hitting the opponent OTG. This is only possible with either cancelling an OTG hit into MetaDeclare, or f.5C OTG into Dash Cancel inro TK air grab (the f.5C OTG only works on a portion of the cast, though - see f.5C's description for list) | |||
*Very useful to catch airborne opponents, especially after a successful MetaDeclare | |||
*Since EVA lacks traditional anti-airs (as a lot of characters do, in Ougon), a preemptive j.63214X is a useful (albeit horrible to whiff) anti-air option | |||
}} | }} | ||
}} | }} | ||
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===SP Supers=== | ===SP Supers=== | ||
{{MoveData | {{MoveData | ||
|image=Evabeatrice-236SP.png | |image=Evabeatrice-236SP-Raw.png | ||
|hitbox=Evabeatrice-236SP.png | |||
|caption= | |caption= | ||
|name='''Spider Crush 「蜘蛛潰し」''' | |name='''Spider Crush 「蜘蛛潰し」''' | ||
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|invul= x | |invul= x | ||
|description=*Eva spawns a spider web. If it lands, she pulls the opponent in and hits them with her staff which forces a wallslam. Hits low. | |description=*Eva spawns a spider web. If it lands, she pulls the opponent in and hits them with her staff which forces a wallslam. Hits low. | ||
*In the corner, the wallslam allows for a follow-up combo with 5B > 5C > j.B j.C > j.63214X | |||
*Due to the much smaller startup than 236A/B/C and large frame advantage on-block, 236A+B allows EVA to nearly guarantee a pressure reset: 5C/2C > 236A+B has very little gap between hits, and cannot be jumped-out of. However, the gap does exist, and can be exploited for backdashes (in which EVA still recovers faster than the opponent), MetaDeclares, or reversals. With jelly in play, though, this becomes much scarier for the opponent. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|cancel= | |cancel= | ||
|adv hit=KD | |adv hit=KD | ||
|adv block= | |adv block=+10 | ||
|invul= x | |invul= x | ||
|description=*After a slight delay, Eva summons a giant purple jelly immediately in front of her that knocks down on hit. Overhead. | |description=*After a slight delay, Eva summons a giant purple jelly immediately in front of her that knocks down on hit. Overhead. | ||
*Does 50% guard break. | *Does 50% guard break. If set-up with a knocked-down opponent, it can lead to guard break sequences that force a response from the opponent (be it taking the 22A+B hit, or Guard/Assault/Damage Touching), making 22A+B very useful when closing rounds | ||
*Once the animation reaches the part where Eva lowers her arm after raising it the Jelly is summoned and it will come down regardless if Eva is hit afterwards. | *Once the animation reaches the part where Eva lowers her arm after raising it the Jelly is summoned and it will come down regardless if Eva is hit afterwards. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|recdamage= x | |recdamage= x | ||
|startup=15 | |startup=15 | ||
|active= | |active=2, 2, 3, 1 | ||
|recovery=? | |recovery=? | ||
|guard=HL, H | |guard=HL, H | ||
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|invul= x | |invul= x | ||
|description=*Eva Does her 214 series in a row, ending in her 214C. Last hit is overhead. | |description=*Eva Does her 214 series in a row, ending in her 214C. Last hit is overhead. | ||
*Invincibility in the first portion of the special makes it a reliable reversal. | |||
*Despite being quite negative on-block, the sequence puts the opponent quite far from EVA, making it much harder for them to get a punish | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|invul= x | |invul= x | ||
|description=*Eva grabs the opponent out of the air and slams them down onto a pointed, iron railing. | |description=*Eva grabs the opponent out of the air and slams them down onto a pointed, iron railing. | ||
*Midscreen Eva has enough time to drop do 22A in order to drop a red jelly in front of the opponent and run up to them for a meaty attack. | *Midscreen, Eva has enough time to drop do 22A in order to drop a red jelly in front of the opponent and run up to them for a meaty attack. | ||
*In the corner the jelly will appear behind the opponent unless Eva moves back slightly. This gives less time for oki. | *In the corner, the jelly will appear behind the opponent unless Eva moves back slightly. This gives less time for oki. | ||
*It is possible to grab a knocked down opponent, after an OTG hit. This means OTG > Dash Cancel/MetaDeclare > TK j.63214A+B combos, and allows for SP air grab loops (in which EVA alternates between the Dash Cancel and MetaDeclare methods, to allow time for the Touch meter to regenerate). The dash cancel version is only possible with a 5C OTG, however, and only works on a portion of the cast, making the loops somewhat character-specific. | |||
*Since j.63214X isn't affected by some forms of prorate, j.63214A+B loops provide a very solid method for large damage after a stun. This gives EVA a role, in team-building, that not many other characters can fit. | |||
}} | }} | ||
}} | }} | ||
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|description=*Eva kicks the opponent, stunning them, then buries them under a mountain of chocolate and rare cheese. | |description=*Eva kicks the opponent, stunning them, then buries them under a mountain of chocolate and rare cheese. | ||
*Acts as a grab. | *Acts as a grab. | ||
*Being frame 1 (as all command grabs in Ougon are), it acts as a secondary reversal. | |||
*Allows time for a 2C OTG, which can lead to SP air grab loops (see j.63214A+B for details) | |||
}} | }} | ||
}} | }} | ||
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|cancel= | |cancel= | ||
|adv hit=KD | |adv hit=KD | ||
|adv block= | |adv block=-7 | ||
|invul= x | |invul= x | ||
|description=*Eva slides forward the screen. If she hits the opponent, initiates a 7 hit combo that ends with a wallslam. | |description=*Eva slides forward the screen. If she hits the opponent, initiates a 7 hit combo that ends with a wallslam. | ||
*Doesn't fit naturally into the end of EVA's metered combo routes, and competes with her SP specials for meter (each of which provides a niche that EVA very much appreciates). | |||
*Knocks down, but doesn't lead to jelly setups anywhere on screen. | |||
*Both of these make 236236C an expensive and very situational option. | |||
}} | }} | ||
}} | }} | ||
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|adv block= x | |adv block= x | ||
|invul= x | |invul= x | ||
|description=*Instant activation time making this a great meta-reversal. | |description=*Instant activation time making this a great meta-reversal. | ||
*One of the reasons EVA is a scary character. The combination of large horizontal range and meta-based instant activation means that an EVA with meter has a nearly-guaranteed way to escape pressure, by MetaDeclaring as soon as hitstun/blockstun ends. | |||
*Acts as a grab | *Acts as a grab | ||
*Unaffected by Berserk. | *Unaffected by Berserk. | ||
*Builds slightly more than 1 bar of meter for Eva's partner while not building any meter for the opponent's partner. | *Builds slightly more than 1 bar of meter for Eva's partner while not building any meter for the opponent's partner. | ||
*Doesn't allow for a full jelly setup, but still permits a "jelly+meaty" sequence, with dash > 22A > dash 2C. Without jelly, though, EVA has time to approach however she prefers. | |||
*Overall amazing super, and with an even better animation | |||
*The only downside is that the long duration pretty much guarantees that EVA's MetaWorld presence will be over as soon as the super connects. | |||
}} | }} | ||
}} | }} | ||
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'''Pressure''' | '''Pressure''' | ||
2A > 2A > 5B > ... | |||
This is a good general purpose string. The second 2A always combos into the 5B so it's very consistent. After the 5B you have multiple options. 2C for a low, 6C for a high or going for a reset with 236A/B. Not doing the 5B or second 5A lets you do tick throws. | This is a good general purpose string. The second 2A always combos into the 5B so it's very consistent. After the 5B you have multiple options. 2C for a low, 6C for a high or going for a reset with 236A/B. Not doing the 5B or second 5A lets you do tick throws. | ||
Other options include doing jelly after a blocked C move after 5B. But that can be negated by a quick A move from an attentive opponent. After a 2A you can delay a bit and then activate Meta. If it goes through there is a good chance that you are in range for her MetaSuper. | Other options include doing jelly after a blocked C move after 5B. But that can be negated by a quick A move from an attentive opponent. After a 2A you can delay a bit and then activate Meta. If it goes through there is a good chance that you are in range for her MetaSuper. | ||
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|+ | |+ | ||
|- | |- | ||
! Image !! Team composition !! 1 Bar of Health !! Notable information | |||
|- | |- | ||
| [[File:EVAANG.png|frameless]] || '''<big>EVA-Beatrice/Ange</big>''' || 2850 || | | [[File:EVAANG.png|frameless]] || '''<big>EVA-Beatrice/Ange</big>''' || 2850 || | ||
Line 962: | Line 1,042: | ||
| location = {{P-UNI|anywhere}} | | location = {{P-UNI|anywhere}} | ||
| notes = 214A+B has to be delayed, otherwise it will whiff after the first hit on some characters. | | notes = 214A+B has to be delayed, otherwise it will whiff after the first hit on some characters. | ||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > 2B > 5B > 5C > 66 > 6B > 66 2B > 5C > j.9B > j.9C > j.63214X | |||
| cost = 0 | |||
| metergain = 105% | |||
| oppmetergain = | |||
| damage = 1474 | |||
| location = {{P-UNI|anywhere}} | |||
| notes = Dash cancel into 6B has to be done immediately, so it can be tricky. | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
Line 998: | Line 1,087: | ||
| location = {{P-UNI|corner}} {{P-UNI|corner carry}} | | location = {{P-UNI|corner}} {{P-UNI|corner carry}} | ||
| notes = Causes stun on most characters. Leaves enough meta gauge by the end to use your meta super if you want to. By the time you have to do 236A+B you should be already in the corner otherwise it wont work. | | notes = Causes stun on most characters. Leaves enough meta gauge by the end to use your meta super if you want to. By the time you have to do 236A+B you should be already in the corner otherwise it wont work. | ||
}} | |||
{{ComboData-MBTL | |||
| combo = OTG 2B > 2C > Metadeclare > TK j.63214X/SP | |||
| cost = 0/1SP | |||
| metergain = | |||
| oppmetergain = | |||
| damage = | |||
| location = {{P-UNI|anywhere}} | |||
| notes = OTG combo ending in her air command grab. Strict timing. | |||
::*Only requirements are to be close enough and still not activated metaworld | |||
::*TK= tigerknee motion | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL |
Latest revision as of 18:15, 19 June 2024
Background
Originally some sort of inner being in Eva Ushiromiya, she became a witch after Eva solved the riddle of the Epitaph. She was recognized as Beatrice's successor, and was extremely cruel. She often used her powers to kill and resurrect people multiple times (usually in brutal ways) before finishing them off. She is sometimes referred to in the text as "The Cruel Witch", and later on, "The Black Witch". She is the main antagonist in Banquet of the Golden Witch.
Introduction
Strengths | Weaknesses |
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Health - 1450.
Ability
Berserk - Increases attack power for a short period of time. (+25%, grabs are not affected)
Move List
Normal Moves
Standing
c.5A
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Toggle Hitboxes Toggle Hitboxes
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f.5A
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Toggle Hitboxes Toggle Hitboxes
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c.5B
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Toggle Hitboxes Toggle Hitboxes
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f.5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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Toggle Hitboxes Toggle Hitboxes
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c.5C
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Toggle Hitboxes Toggle Hitboxes
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f.5C
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Toggle Hitboxes Toggle Hitboxes
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6C
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Toggle Hitboxes Toggle Hitboxes
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Crouching
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
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Toggle Hitboxes Toggle Hitboxes
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j.2C
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw B+C Whiff animation Whiff animation
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Special Moves
Air Dash 「空中ダッシュ」
j.66 |
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Red Spider's Thread 「赤き蜘蛛の糸」 236A/B/C A Version A Version B Version B Version C Version C Version
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Toggle Hitboxes Toggle Hitboxes
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Three Colored Jelly Time 「三色ゼリータイム」 22A/B/C 22A version 22A version 22B version 22B version 22C version 22C version
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Staff of the One-Winged Eagle 「片翼の鷲の杖」 214A/B/C A version A version B version B version C version C version
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Toggle Hitboxes Toggle Hitboxes
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Dream of Flying 「空を飛ぶ夢」
j.63214A/B/C |
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SP Supers
Spider Crush 「蜘蛛潰し」
236A+B |
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Toggle Hitboxes Toggle Hitboxes
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Special Giant Jelly 「スペシャル巨大ゼリー」
22A+B |
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Imperial Wrath of the Tyrant 「暴君の逆鱗」
214A+B |
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Be Careful around Iron Railings 「でも鉄柵には気を付けて」
j.63214A+B |
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Exclusive SP Super
All You Can Eat Chocolate and Rare Cheese 「チョコとレアチーズの食べ放題」 63214A+B Whiff animation Whiff animation
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Level 2 Super
Why don't you just drop dead?「ヘソ噛んで死んじゃえヴァ」
236236C |
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Meta Super
Closed Room of Spiderwebs 「蜘蛛の巣の密室」 641236C during MetaWorld Whiff animation Whiff animation
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Frame Data
KD - knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C |0,0,300| 0-1 | ? | ? | TKD | |26 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 6 | 3 | 6 | +1 | +1 | f.5A | 54 | 6 | 4 | 4 | +2 | +2 | 2A | 54 | 5 | 4 | 4 | +2 | +2 | c.5B | 150 | 5 | 6 | 14 | -4 | -6 | f.5B | 165 | 8 | 4 | 27 | -5 | -7 | 2B | 165 | 8 | 7 | 19 |-10/-4 | -12/-6 | c.5C | 270 | 12 | 3 | 24 | -2 | -5 | f.5C | 240 | 12 | 6 | 24 | -5 | -8 | 2C | 210 | 8 | 4 | 30 | UKD | -12 | j.5A | 60 | 5 | 6 | 6 | | | j.5B | 150 | 6 | 9 | 7 | | | j.5C | 252 | 10 | 4 | 14 | | | Command Normals ------------------------------------------------------------------ 6B | 198 | 22 | 3 | 24 | launch| -5 |Jump Cancelable on block from frame 36 onwards 6C | 210 | 23 | 6 | 13 | +6/+11| +3/+8 |Loses Collision Box between frames X-X j.2C | 150 | 13 | 16* | 0 | +2/+12| -1/+9 |See Note H Specials ------------------------------------------------------------------ 236A | 210 | 34 | ? | ? | +12 | +9 | 236B | 210 | 34 | ? | ? | +12 | +9 | 236C | 210 | 34 | ? | ? | +12 | +9 | j.63214A | 360 | 1 | ? | ? | KD | -- | j.63214B | 360 | 1 | ? | ? | KD | -- | j.63214C | 360 | 1 | ? | ? | KD | -- | 22A | -- | 34 | 305 | ? | -- | -- | 22B | -- | 34 | 305 | ? | -- | -- | 22C | -- | 34 | 305 | ? | -- | -- | 214A | 210 | 21 | ? | ? | -8 | -10 | 214B | 240 | 25 | ? | ? | KD | -7 | 214C | 270 | 29 | ? | ? | KD | -22 | SPs and Meta ------------------------------------------------------------------ 236A+B | 549 | 22 | ? | ? | KD | +10 | 22A+B | 543 | 46 | ? | ? | KD | +9 | j.63214A+B | 693 | 1 | ? | ? | KD | -- | 63214A+B | 660 | 1 | ? | ? | KD | -- | 214A+B | 528 | 15 | ? | ? | KD | -14 | 236x2C | 645 | 12 | ? | ? | KD | -6 | 641236C | 798 | 1 | ? | ? | KD | -- | Note H: *Animation-wise; it is active until Eva lands.
Strategy
General Strategy:
Eva's Jellies
A Version
- If Eva is a distance from the enemy midscreen, she can throw this out to help her close the gap. It creates a wall for the enemy since if they try to attack Eva, they'll hit the jelly first which will allow them to be punished. Eva can use this move to setup okizeme in the corner to prevent damage touches or some reversals.
- If Eva is a distance from the enemy midscreen, she can throw this out to help her close the gap. It creates a wall for the enemy since if they try to attack Eva, they'll hit the jelly first which will allow them to be punished. Eva can use this move to setup okizeme in the corner to prevent damage touches or some reversals.
B Version
- Eva can use this to setup okizeme midscreen if she can land this behind the opponent. The opponent now loses their option to backdash and now their only ways to escape is to jump or guard touch. This jelly remains stationary which means if Eva combos or pressures the enemy, the jelly will negate the pushback.
- Eva can use this to setup okizeme midscreen if she can land this behind the opponent. The opponent now loses their option to backdash and now their only ways to escape is to jump or guard touch. This jelly remains stationary which means if Eva combos or pressures the enemy, the jelly will negate the pushback.
C Version
- Can be used midscreen to force opponent to jump backwards over it allowing Eva to anti-air easily, or let themselves get trapped between Eva and the jelly as the C jelly moves back towards Eva.
- Can be used midscreen to force opponent to jump backwards over it allowing Eva to anti-air easily, or let themselves get trapped between Eva and the jelly as the C jelly moves back towards Eva.
EX Version
- Very slow startup, which means that Eva should not do this unless the opponent is knocked down. If you can get a oki setup, you can force them to either block the jelly and loses 50% of their guard meter, get hit, or assault touch out of it.
Pressure
2A > 2A > 5B > ...
This is a good general purpose string. The second 2A always combos into the 5B so it's very consistent. After the 5B you have multiple options. 2C for a low, 6C for a high or going for a reset with 236A/B. Not doing the 5B or second 5A lets you do tick throws. Other options include doing jelly after a blocked C move after 5B. But that can be negated by a quick A move from an attentive opponent. After a 2A you can delay a bit and then activate Meta. If it goes through there is a good chance that you are in range for her MetaSuper. Be aware that 5C and 2C don't combo after 5B at max range.
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for EVA to use. Remember I'm watching you.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to choose EVA-Beatrice for your team:
- Eva is amongst the most solid characters in Ougon, not needing much support for her to work fine, thanks to her balanced kit and good general ability. If anything, her biggest problem would be middling damage for a rushdown character without Meta. Her ability is also a bit too simple for her own good, not helping her in neutral, which is her most difficult aspect, at all.
- Her standout point however is Jelly pressure, so whichever character can either help her set it up or also benefit from it will tend to be a better partner for Eva. She is a very solid character that, while not dominant, is overall very strong in many aspects, so really, most team compositions will be okay with her.
Combos
Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.
Combo | Damage | Cost | Meter Gain | Location |
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2A > 2B > 5B > 5C > 2C > 214B/22x | 958 | 0 | 65% | Anywhere |
Bread and butter combo. Eva can use either 214B to knock the enemy away, or use 22x to setup oki. | ||||
2A > 2B > 5B > 5C > 2C > 214A+B | 1217 | 1SP | 100% | Anywhere |
214A+B has to be delayed, otherwise it will whiff after the first hit on some characters. | ||||
2A > 2B > 5B > 5C > 66 > 6B > 66 2B > 5C > j.9B > j.9C > j.63214X | 1474 | 0 | 105% | Anywhere |
Dash cancel into 6B has to be done immediately, so it can be tricky. | ||||
2A > 2B > 5B > 5C > A+B+C > 66 > 2A > 2B > 5B > 5C > 641236C | 1708 | 1SP | 200% | Anywhere |
Bread and butter Meta combo. Eva can replace her Meta Super with 2C > 22x for an oki setup. | ||||
2A > 2B > 5B > 5C > 2C > A+B+C > 6B > 66 > 2B > 5C > 9j.B > j.C > 63214x | 2110 | 1SP | 105% | Anywhere |
Another possible Meta combo. Bypasses enemy ability to burst, more execution heavy. | ||||
2A > 2B > 5B > 5C > 236A+B > 2B > 5C > j.B > j.C > 63214x | 2020 | 1SP | 105% | Corner |
Corner only combo. Eva must be a good distance away from the wall, or 236A+B will whiff. | ||||
2A > 2B > 5B > 5C > A+B+C > 66 2A > 2B > 5B > 5C > 236A+B > 2B > 5C > 29 j.B > j.C | 2558 | 2SP | 200% | Corner Corner Carry |
Causes stun on most characters. Leaves enough meta gauge by the end to use your meta super if you want to. By the time you have to do 236A+B you should be already in the corner otherwise it wont work. | ||||
OTG 2B > 2C > Metadeclare > TK j.63214X/SP | 0/1SP | Anywhere | ||
OTG combo ending in her air command grab. Strict timing.
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