Ougon Musou Kyoku/Shannon: Difference between revisions
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====Standing==== | ====Standing==== | ||
{{MoveData | {{MoveData | ||
|image=Shannon- | |image=Shannon-5A-Raw.png | ||
|caption= | |hitbox=Shannon-5A.png | ||
|name= | |caption=Why | ||
|name=f5A | |||
|input= | |input= | ||
|data= | |data= | ||
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|startup=4 | |startup=4 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=12 | ||
|guard=HL | |||
|cancel=(J), Special, SP, Meta | |||
|adv hit=-4 | |||
|adv block=-4 | |||
|invul= x | |||
|description=It exists yet it will never land since proximity will make c5A come out instead, when Shannon is one body away from the opponent! | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shannon-c5A-Raw.png | |||
|hitbox=Shannon-f5A.png | |||
|hitbox2=Shannon-c5A2.png | |||
|caption= | |||
|name=c.5A | |||
|input= | |||
|data= | |||
{{AttackData-Ougon | |||
|damage=42,42 | |||
|recdamage= x | |||
|startup=4 | |||
|active=2(6)2 | |||
|recovery=12 | |||
|guard=HL | |guard=HL | ||
|cancel=(J), Special, SP, Meta | |cancel=(J), Special, SP, Meta | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-c5B.png | |image=Shannon-c5B-Raw.png | ||
|hitbox=Shannon-c5B.png | |||
|caption= | |caption= | ||
|name=c.5B | |name=c.5B | ||
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{{MoveData | {{MoveData | ||
|image=Shannon-f5B.png | |image=Shannon-5B-Raw.png | ||
|hitbox=Shannon-f5B.png | |||
|caption= | |caption= | ||
|name=f.5B | |name=f.5B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-6B_1.png | |image=Shannon-6B-Raw.png | ||
| | |hitbox=Shannon-6B_1.png | ||
|hitbox2=Shannon-6B_2.png | |||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-c5C.png | |image=Shannon-c5C-Raw.png | ||
|hitbox=Shannon-c5C.png | |||
|caption= | |caption= | ||
|name=c.5C | |name=c.5C | ||
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{{MoveData | {{MoveData | ||
|image=Shannon-f5C.png | |image=Shannon-5C-Raw.png | ||
|hitbox=Shannon-f5C.png | |||
|caption= | |caption= | ||
|name=f.5C | |name=f.5C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|image=Shannon-2A.png | |image=Shannon-2A-Raw.png | ||
|hitbox=Shannon-2A.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-2B.png | |image=Shannon-2B-Raw.png | ||
|hitbox=Shannon-2B.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-3B.png | |image=Shannon-3B-Raw.png | ||
|hitbox=Shannon-3B.png | |||
|caption= | |caption= | ||
|name=3B | |name=3B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-2C.png | |image=Shannon-2C-Raw.png | ||
| | |hitbox=Shannon-2C.png | ||
| | |hitbox2=Shannon-2C2.png | ||
|hitbox3=Shannon-2C3.png | |||
|hitbox4=Shannon-2C4.png | |||
|hitbox5=Shannon-2C5.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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====Jumping==== | ====Jumping==== | ||
{{MoveData | {{MoveData | ||
|image=Shannon-JA.png | |image=Shannon-J8A-Raw.png | ||
|hitbox=Shannon-JA.png | |||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-JB.png | |image=Shannon-J8B-Raw.png | ||
|hitbox=Shannon-JB.png | |||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-J8C.png | |image=Shannon-J8C-Raw.png | ||
|hitbox=Shannon-J8C.png | |||
|caption= | |caption= | ||
|name=j.8C | |name=j.8C | ||
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{{MoveData | {{MoveData | ||
|image=Shannon-J79C.png | |image=Shannon-J79C-Raw.png | ||
|hitbox=Shannon-J79C.png | |||
|caption= | |caption= | ||
|name=j.7/9C | |name=j.7/9C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Shannon-J2C.png | |image=Shannon-J2C-Raw.png | ||
|hitbox=Shannon-J2C.png | |||
|caption= | |caption= | ||
|name=j.2C | |name=j.2C | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=236A | |version=236A | ||
|damage= | |damage=375 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=23 | ||
|active=? | |active=? | ||
|recovery=51 total | |recovery=51 total | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=236B | |version=236B | ||
|damage= | |damage=375 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=23 | ||
|active=? | |active=? | ||
|recovery=51 total | |recovery=51 total | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=236C | |version=236C | ||
|damage= | |damage=375 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=23 | ||
|active=? | |active=? | ||
|recovery=51 total | |recovery=51 total | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=623A | |version=623A | ||
|damage= | |damage=240 | ||
|recdamage= x | |recdamage= x | ||
|startup=9 | |startup=9 | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=623B | |version=623B | ||
|damage= | |damage=270 | ||
|recdamage= x | |recdamage= x | ||
|startup=9 | |startup=9 | ||
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{{AttackData-Ougon | {{AttackData-Ougon | ||
|version=623C | |version=623C | ||
|damage= | |damage=300 | ||
|recdamage= x | |recdamage= x | ||
|startup=9 | |startup=9 | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|damage=300 | |damage=300 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=6 | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
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|damage=315 | |damage=315 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=6 | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
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|damage=330 | |damage=330 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=6 | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
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|damage=600 | |damage=600 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=53 | ||
|active=? | |active=? | ||
|recovery=73 total | |recovery=73 total | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|damage=660 | |damage=660 | ||
|recdamage= x | |recdamage= x | ||
|startup= | |startup=49 | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
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|damage=840 | |damage=840 | ||
|recdamage x | |recdamage x | ||
|startup= | |startup=64 | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
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*A decent defensive team, you might be able to weather out higher damage teams with it, but Bat/Rono is the superior option there. Battler gains nothing from Shannon’s mixup, leaving her to do most of your damage. Will/Shan is better for that. | *A decent defensive team, you might be able to weather out higher damage teams with it, but Bat/Rono is the superior option there. Battler gains nothing from Shannon’s mixup, leaving her to do most of your damage. Will/Shan is better for that. | ||
|- | |- | ||
| | | [[File:SHANBBAT.png|frameless]] || '''<big>Shannon/Black Battler</big>''' || Health || | ||
*Fairly fragile when Shannon kind of needs some leniency for momentum drops and misreads, Bat/Shan is better and has a little more synergy. Bat/Beato is even better than that. | *Fairly fragile when Shannon kind of needs some leniency for momentum drops and misreads, Bat/Shan is better and has a little more synergy. Bat/Beato is even better than that. | ||
|- | |- | ||
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*Absolutely no ability to approach, they play similarly but have few ways to get the opponent where they want them, bullied by fast and pressure-oriented characters. Decent corner damage. | *Absolutely no ability to approach, they play similarly but have few ways to get the opponent where they want them, bullied by fast and pressure-oriented characters. Decent corner damage. | ||
|- | |- | ||
| | | [[File:SHANWILL.png|frameless]] || '''<big>Shannon/Willard</big>''' || Health || | ||
*The infamous JP team, these two have an interestingly complementary neutral with Will’s big normals and ability to approach making up for Shannon’s more stubby, mixup-heavy playstyle. Shannon really likes SPCancel as it enables her to increase her damage better than almost anyone’s, meaning this team can actually compare to Beato/Will in terms of damage. | *The infamous JP team, these two have an interestingly complementary neutral with Will’s big normals and ability to approach making up for Shannon’s more stubby, mixup-heavy playstyle. Shannon really likes SPCancel as it enables her to increase her damage better than almost anyone’s, meaning this team can actually compare to Beato/Will in terms of damage. | ||
*Will probably generates enough SP lead for the team by himself. He can also capitalise on Shannon’s short combos that usually end with a 2C. Shannon’s subtle crossups and high-stun corner loops pair very well with Will’s unburstable and unprorated damage, so these two make the most of each other’s strengths. | *Will probably generates enough SP lead for the team by himself. He can also capitalise on Shannon’s short combos that usually end with a 2C. Shannon’s subtle crossups and high-stun corner loops pair very well with Will’s unburstable and unprorated damage, so these two make the most of each other’s strengths. |
Latest revision as of 06:51, 2 July 2024
Story
One of the two servants present at Rokkenjima at the time of the serial killings, the other being her "younger brother" Kanon. Due to her constant breaking of mirrors she has 1000 years of bad luck.
Introduction
The big-hearted but sometimes clumsy maid of Ushiromiya mansion, she uses her clumsiness to her advantage in peculiar ways: Tripping to make plates fly, out of control food cart and clearing the floor make for unorthodox normals. Alongside that she does offers magic too, which she used for zoning and protective barrier which acts as great antiair and reversal. She can also summon seagull, which is a great oki- and neutral control tool. Her clumsiness sadly gives her almost no neutral presence with buttons, but if you can accept's Shannon quirks, she does as good job as expected from magical maid.
Strengths | Weaknesses |
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Ability
Auto-Guard - You will automatically guard for 15 seconds. This allows you to autoblock in the middle of dashes.
Gameplan
Move List
Normal Moves
Standing
f5A
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Toggle Hitboxes Toggle Hitboxes
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c.5A
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Toggle Hitboxes Toggle Hitboxes
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c.5B
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Toggle Hitboxes Toggle Hitboxes
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f.5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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Toggle Hitboxes Toggle Hitboxes
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c.5C
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Toggle Hitboxes Toggle Hitboxes
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f.5C
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Toggle Hitboxes Toggle Hitboxes
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6C
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Crouching
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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3B
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Toggle Hitboxes Toggle Hitboxes
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2C
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Toggle Hitboxes Toggle Hitboxes
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3C
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Jumping
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Toggle Hitboxes Toggle Hitboxes
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j.8C
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Toggle Hitboxes Toggle Hitboxes
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j.7/9C
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Toggle Hitboxes Toggle Hitboxes
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j.2C
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw
B+C |
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Special Moves
Magic Barrier 「魔法障壁」
236A/B/C |
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Capture Barrier 「捕縛障壁」
623A/B/C |
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To Feed (the seagulls)「エサやり
214A/B/C |
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Protective Barrier 「守護障壁」
22A/B/C |
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SP Supers
Absolute Barrier 「絶対障壁」
236A+B |
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Enhanced Capture Barrier 「強化捕縛障壁」
623A+B |
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It's Not A Hat?! 「帽子じゃなかった?!」
214A+B |
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Absolute Protection Barrier 「絶対守護障壁」
22A+B |
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Level 2 Super
You should say "No" in bad situations. 「嫌な時は嫌と言いますね」
236236C |
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Meta Super
Promised Lightning 「契約の落雷」
641236C during MetaWorld |
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Frame data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 360 | 0-1 | ? | ? | UKD | |50 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 42,42 | 4 | 2(6)2 | 12 | -4 | -4 |Frame Advantage is for 2nd hit f.5A | 54 | 4 | 4 | 10 | -4 | -4 | 2A | 69 | 5 | 4 | 5 | +1 | +1 | c.5B | 150 | 4 | 4 | 17 | -5 | -7 | f.5B | 150 | 7 | 4 | 17 | -5 | -7 | 2B | 171 | 8 | 4 | 9 | +3 | +1 | c.5C | 270 | 10 | 12 | 18 | -5 | -8 | f.5C |120,150| 13 | 3 | 33 | -3/+6 | -6/+3 |Missing data for 2nd (projectile) hit 2C |210-150| 9 |3,4,4,4,2| 30 | UKD | -25/-9 |Hits only once; See Note C j.5A | 60 | 3 | 9 | 6 | | | j.5B | 150 | 10 | 8 | 4 | | | j8.5C | 252 | 10 | 24 | 3 | | | j(7/9).5C | 252 | 14 | 7 | 8 | | | Command Normals ------------------------------------------------------------------ 6B | 90,90 | 21 | 8 | 17 | -6 | -8 | 6C | 264 | 13 | - | 30 | | |See Note D 3B | 180 | 13 | 28+ | 20 | TKD | +1 |Increases duration/distance if held 3C | 264 | 14 | - | 32 | | |See Note D j.2C | 270 | 15 | 12 | 3 | | | Note B: Hits only once; Each hit has different damage (210, 180, 180, 150, 150) and different properties. Still need to test properties, but different hits seem to have different amounts of launch? Seems to also differ if the opponent is airborn, grounded, or already knocked-down. Note C: Hits only once; each hit has different damage (210, 180, 180, 150, 150) and different properties. Still need to test properties, but different hits seem to have different amounts of launch. Seems to also differ if the opponent is airborn, grounded, or already knocked-down. Note D: China Projectiles are independant from Shannon. They are active until they either hit the ground or exit the screen.
Strategy
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Shannon to use. Remember I'm watching you.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to choose Shannon for your team
- Having an anti air that leads into Oki and it's unable to be crossed up with 22X is extremely potent in a game like Ougon, where grounded anti airs are scarce. Shannon also has extremely high damage during MetaWorld if the player knows her loops, and they are unable to be bursted, while costing no more than the cost of the MetaDeclare itself. Her mix-up midscreen and in the corner is also fantastic, and combining it with good specials to guard break, she is really scary to face against if they find themselves in the corner. Sadly, pushing this side of her is very difficult. She is the easiest character in the game to both zone and outpoke, as her buttons are pressure oriented and her movement is very slow. Her damage is also really low outside of Meta, so if opponents have gotten the meter advantage on her, her reward isn't very good.
- She benefits heavily from characters that can allow her to get hits in she otherwise wouldn't be able to. Her damage alone is worth considering her inclusion as she needs no resources outside of Meta to be a scary character to face, so characters that would otherwise have low damage can solve this problem with Shannon in their team.
Combos
Combo | Damage | Cost | Meter Gain | Location |
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2A > 2B > 5B > 5C > 236A/B | 938 | 0 | 80% | Anywhere |
Basic BnB combo. | ||||
2A > 2B > 2C > 236A/B | 749 | 0 | 45% | Anywhere |
Variation of the BnB combo. | ||||
2A > 2B > 5B > 5C > A+B+C > 2B > 2C > 641236C | 1496 | 1SP | 99% | Anywhere |
Basic Metaworld combo. MetaSuper might not land all hits outside the corner. | ||||
6B > A+B+C > 2C > 641236C | 1230 | 1SP | 95% | Anywhere |
Overhead starter leading into Promised Lightning. Both hits of overhead should hit. | ||||
2A > 2B > 5B > 2C > A+B+C > 66 > (5B > 3C/6C)xN > 5B > 641236C | 2105+ | 1SP | 99% | Corner |
Can only be done near or at the corner. Loop combo leading to the meta super. 3C can replace 6C when in the corner. | ||||
2A > 2B > 5B > 2C > A+B+C > (641236C > 5B)xN > 641236C | 1SP | Corner | ||
Promised Lightning Loop. xN means can be done for as long as possible as long as opponent isn't stunned. | ||||
2A > 2B > 5B > 5C > A+B+C > 2C > 641236C > 22A/B/C > 641236C | Corner | |||
Promised Lightning Loop using Will's SP Cancel. |
Video Examples
Videos
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-double-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【die zwillinge】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-Bonds-】4 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-resolution-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-reveal the truth-】 - Kanon/Shannon combo video
OMK:Shannon Combos - Shannon BnB video