Ougon Musou Kyoku/Lambdadelta: Difference between revisions
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[[image:LambdaDelta-Framed.png|<center><font size="2"><b>Lambdadelta, the Witch of Certainty</b></font></center>|frame|right]] | [[image:LambdaDelta-Framed.png|<center><font size="2"><b>Lambdadelta, the Witch of Certainty</b></font></center>|frame|right]] | ||
== | ==Background== | ||
Lambdadelta, the Witch of Certainty used to be known as the most powerful witch in the universe, but was defeated by Bernkastel in "another game". She is also known as the Witch of the Absolute and her "magic of certainty" allows her to kill anyone with an absolute result. | Lambdadelta, the Witch of Certainty used to be known as the most powerful witch in the universe, but was defeated by Bernkastel in "another game". She is also known as the Witch of the Absolute and her "magic of certainty" allows her to kill anyone with an absolute result. Lambdadelta, despite being a witch of unimaginable power, spends her time zoning and utilizing traps to fight her foes, as well as wasting a lot of food. | ||
==Introduction== | |||
Health: 1200 | Health: 1200 | ||
Line 30: | Line 11: | ||
==Changes== | ==Changes== | ||
'''Patch 2.30''' | '''Patch 2.30'''<br> | ||
+ UltraPER adjusted. Rather than being a 3 second duration ability, Lambdadelta's ability is now a single, instant use ability with a longer duration in order to prevent other characters' abilities from being useless.<br> | + UltraPER adjusted. Rather than being a 3 second duration ability, Lambdadelta's ability is now a single, instant use ability with a longer duration in order to prevent other characters' abilities from being useless.<br> | ||
- J.2C has been nerfed so it is harder to combo after on couchers.<br> | - J.2C has been nerfed so it is harder to combo after on couchers.<br> | ||
Line 39: | Line 19: | ||
==Ability== | ==Ability== | ||
''UltraPER'' | ''UltraPER'' - Empties Lambda's Break Limit bar. | ||
==Move List== | ==Move List== | ||
Line 51: | Line 30: | ||
| width="" style="background:#f0f0f0;"| '''【f.5A】''' | | width="" style="background:#f0f0f0;"| '''【f.5A】''' | ||
---- | ---- | ||
Lambda swipes at the air with her hand. Whiffs on crouchers. | Lambda swipes at the air with her hand. Whiffs on crouchers. Hits mid.<br> | ||
|- | |- | ||
Line 59: | Line 36: | ||
| width="" | '''【c.5A】''' | | width="" | '''【c.5A】''' | ||
---- | ---- | ||
Lambda flings her arm at the opponents face. Hits mid.<BR> | |||
|- | |- | ||
Line 67: | Line 42: | ||
| width="" style="background:#f0f0f0;"| '''【2A】''' | | width="" style="background:#f0f0f0;"| '''【2A】''' | ||
---- | ---- | ||
Lambda does a low version of f.5A Hits mid.<br> | |||
Line 75: | Line 50: | ||
| width=""| '''【f.5B】''' | | width=""| '''【f.5B】''' | ||
---- | ---- | ||
Lambda takes a step forward as she pushes outwards with her hands. | Lambda takes a step forward as she pushes outwards with her hands. Hits mid.<br> | ||
|- | |- | ||
Line 83: | Line 56: | ||
| width=""style="background:#f0f0f0;"| '''【c.5B】''' | | width=""style="background:#f0f0f0;"| '''【c.5B】''' | ||
---- | ---- | ||
Lambda does a normal kick to the knees. Hits mid.<br> | |||
|- | |- | ||
Line 91: | Line 62: | ||
| width=""| '''【2B】''' | | width=""| '''【2B】''' | ||
---- | ---- | ||
Lambda | Lambda attacks by sticking her foot out for a low kick. Hits low.<br> | ||
|- | |- | ||
Line 99: | Line 68: | ||
| width="" style="background:#f0f0f0;"| '''【6B】''' | | width="" style="background:#f0f0f0;"| '''【6B】''' | ||
---- | ---- | ||
Lambda throws a popcorn with a long parabolic direction. Cannot be cancelled. | Lambda throws a popcorn with a long parabolic direction. Cannot be cancelled. Hits mid. | ||
|- | |- | ||
Line 106: | Line 74: | ||
| width="" | '''【3B】''' | | width="" | '''【3B】''' | ||
---- | ---- | ||
Similar to 6B, but the popcorn travels lower. Cannot be cancelled. | Similar to 6B, but the popcorn travels lower. Cannot be cancelled. Hits mid.<BR> | ||
|- | |- | ||
Line 113: | Line 80: | ||
| width=""style="background:#f0f0f0;"| '''【f.5C】''' | | width=""style="background:#f0f0f0;"| '''【f.5C】''' | ||
---- | ---- | ||
Lambda takes a step forward, then hits the opponent with a | Lambda takes a step forward, then hits the opponent with a super paper fan. Hits mid. | ||
|- | |- | ||
Line 121: | Line 86: | ||
| width="" | '''【c.5C】''' | | width="" | '''【c.5C】''' | ||
---- | ---- | ||
Lambda makes a small candy explosion. Hits mid. | |||
|- | |- | ||
Line 129: | Line 92: | ||
| width=""style="background:#f0f0f0;"| '''【2C】''' | | width=""style="background:#f0f0f0;"| '''【2C】''' | ||
---- | ---- | ||
Lambda causes a ground explosion | Lambda causes a ground explosion with very good horizontal range. Hits low. Knocks down. | ||
|- | |- | ||
Line 137: | Line 98: | ||
| width=""| '''【6C】''' | | width=""| '''【6C】''' | ||
---- | ---- | ||
Lambda makes the opponent trip with a low quick kick. deceptive low | Lambda makes the opponent trip with a low quick kick. It's a deceptive low. Hits low. Knocks down. <br> | ||
|- | |- | ||
Line 145: | Line 104: | ||
| width="" style="background:#f0f0f0;"| '''【3C】''' | | width="" style="background:#f0f0f0;"| '''【3C】''' | ||
---- | ---- | ||
Lambda slides across the ground. Knocks down. Hits low. | |||
::*Her hitbox during this move is low enough to dodge most mids and highs. | |||
|- | |- | ||
Line 153: | Line 111: | ||
| width="" | '''【9/7j.A】''' | | width="" | '''【9/7j.A】''' | ||
---- | ---- | ||
Lambda sticks her foot out. Hits high.<br> | |||
|- | |- | ||
Line 161: | Line 117: | ||
| width="" style="background:#f0f0f0;"| '''【9/7j.B】''' | | width="" style="background:#f0f0f0;"| '''【9/7j.B】''' | ||
---- | ---- | ||
Lambda does a kick in the air. Hits high.<br> | |||
Line 169: | Line 124: | ||
| width="" | '''【9/7j.C】''' | | width="" | '''【9/7j.C】''' | ||
---- | ---- | ||
Lambda sticks out both her legs at a lower diagonal position and spins in the air. Hits high.<br> | |||
::*Slightly long active frames. | |||
|- | |- | ||
Line 177: | Line 131: | ||
| width="" style="background:#f0f0f0;"| '''【8j.A】''' | | width="" style="background:#f0f0f0;"| '''【8j.A】''' | ||
---- | ---- | ||
Lambda holds her skirt. Hits high.<BR> | |||
|- | |- | ||
Line 185: | Line 137: | ||
| width="" | '''【8j.B】''' | | width="" | '''【8j.B】''' | ||
---- | ---- | ||
Lambda does a punch in the air. Hits high. | |||
|- | |- | ||
Line 193: | Line 143: | ||
| width="" style="background:#f0f0f0;"| '''【8j.C】''' | | width="" style="background:#f0f0f0;"| '''【8j.C】''' | ||
---- | ---- | ||
Lambda creates a small candy explosion by her hand. Hits high. | |||
|- | |- | ||
Line 201: | Line 149: | ||
| width=""| '''【2j.C】''' | | width=""| '''【2j.C】''' | ||
---- | ---- | ||
A divekick | A divekick which slightly moves Lambda forwards. If it hits, it bounces Lambda a small distance, allowing her to use more jumping attacks. | ||
::*Can be used at any time during Lambda's jump. | |||
::*If fast enough, Lambda can link a j.A > j.B on crouching opponents or a j.B > j.C on standing opponents to continue the combo, making this move a deadly move to use in mixups. | |||
|- | |- | ||
Line 221: | Line 169: | ||
| width="" style="background:#f0f0f0;"| '''Swee→ts 「すぃ→⊃」 ― 236ABC''' | | width="" style="background:#f0f0f0;"| '''Swee→ts 「すぃ→⊃」 ― 236ABC''' | ||
---- | ---- | ||
Lambda throws a candy projectile that floats on the screen forward | Lambda throws a candy projectile that floats on the screen forward. | ||
*'''A Version''' - Travels the longest distance and has the shortest startup. | *'''A Version''' - Travels the longest distance and has the shortest startup. It will disappear on contact of a normal bullet. | ||
*'''B Version''' - Average Startup and Average Distance. | *'''B Version''' - Average Startup and Average Distance. It will disappear on contact of 2 normal bullets. | ||
*'''C Version''' - Shortest distance travelled and longest startup. | *'''C Version''' - Shortest distance travelled and longest startup. It will disappear on contact of 3 normal bullets. | ||
|- | |- | ||
Line 233: | Line 179: | ||
---- | ---- | ||
Lambda covers herself in an heart shaped barrier that nullifies opponent's projectiles. All versions appear identical. | Lambda covers herself in an heart shaped barrier that nullifies opponent's projectiles. All versions appear identical. | ||
|- | |- | ||
Line 240: | Line 184: | ||
| width="" style="background:#f0f0f0;"| '''Koωpoito 「こω∧oぃとぅ」 ― 214ABC''' | | width="" style="background:#f0f0f0;"| '''Koωpoito 「こω∧oぃとぅ」 ― 214ABC''' | ||
---- | ---- | ||
Lambda shoots a candy projectile that explodes after floating with a parabolic direction, depending on the button pressed. | Lambda shoots a candy projectile that explodes after floating with a parabolic direction after a brief period of time, depending on the button pressed. | ||
*'''A Version''' - Launched the farthest distance from Lambda and closest to the ground. Capable of hitting sliding, crouching and standing opponents. | *'''A Version''' - Launched the farthest distance from Lambda and closest to the ground. Capable of hitting sliding, crouching and standing opponents. | ||
*'''B Version''' - Launched a medium distance away and at about standing height. Can be crouched and slid under, but can counter some jumpers. | *'''B Version''' - Launched a medium distance away and at about standing height. Can be crouched and slid under, but can counter some jumpers. | ||
*'''C Version''' - Launched the closest to Lambda and higher than other versions. Very decent anti air and | *'''C Version''' - Launched the closest to Lambda and higher than other versions. Very decent anti air and can keep the enemy from jumping out. | ||
|- | |- | ||
Line 249: | Line 193: | ||
| width="" | '''Bl〃ack Ho→le 「ふ〃らっ<ほ→る」 ― 63214ABC''' | | width="" | '''Bl〃ack Ho→le 「ふ〃らっ<ほ→る」 ― 63214ABC''' | ||
---- | ---- | ||
Lambda summons a black hole in front of her that nullifies projectiles and has | Lambda summons a black hole in front of her that nullifies projectiles and has slowly pulls the enemy towards it. | ||
*'''A Version''' - Shortest startup, shortest duration. the duration is 3 seconds long. the recovery is about 1 second long. | *'''A Version''' - Shortest startup, shortest duration. the duration is 3 seconds long. the recovery is about 1 second long. | ||
*'''B Version''' - Medium startup, average duration. the duration is 4 seconds long. the recovery is about 1.5 seconds long. | *'''B Version''' - Medium startup, average duration. the duration is 4 seconds long. the recovery is about 1.5 seconds long. | ||
Line 262: | Line 206: | ||
| width="" style="background:#f0f0f0;"| '''Big Swee→ts♪ 「ぉっきなすぃ→⊃♪」 ― 236AB''' | | width="" style="background:#f0f0f0;"| '''Big Swee→ts♪ 「ぉっきなすぃ→⊃♪」 ― 236AB''' | ||
---- | ---- | ||
Lambda throws a slowly traveling pumpkin ahead of her that bursts into treats on impact. | Lambda throws a slowly traveling pumpkin ahead of her fullscreen that bursts into treats on impact. | ||
::*If the pumpkin is hit while it's traveling, the treats will explode anyways. | |||
|- | |- | ||
Line 268: | Line 213: | ||
| width="" | '''Ultra-He→artwa→rm♪ 「超は→とぅぉ→むっ♪」 ― 22AB''' | | width="" | '''Ultra-He→artwa→rm♪ 「超は→とぅぉ→むっ♪」 ― 22AB''' | ||
---- | ---- | ||
Lambda covers herself in a different variety of hearts, causing wallslam on the opponent on hit. | Lambda covers herself in a different variety of hearts, causing wallslam on the opponent on hit. | ||
::*Invincible on startup, and very fast. | |||
|- | |- | ||
Line 274: | Line 220: | ||
| width="" style="background:#f0f0f0;"| '''Big Koωpoito♪ 「ぉっきなこω∧oぃとぅ♪」 ― 214AB''' | | width="" style="background:#f0f0f0;"| '''Big Koωpoito♪ 「ぉっきなこω∧oぃとぅ♪」 ― 214AB''' | ||
---- | ---- | ||
Lambda winds up a bigger konpeito. | Lambda winds up a bigger konpeito. If it touches the opponent, it launches them into the air into a juggle state. | ||
::*Great for oki setups and keepaway strats. | |||
---- | ---- | ||
Line 280: | Line 228: | ||
| width="180" | [[image:Lambda-63214ab.png|center]] | | width="180" | [[image:Lambda-63214ab.png|center]] | ||
| width="" | '''Swee→t Ho→le~♪ 「すぃ→とほ→る~♪」 ― 63214AB''' | | width="" | '''Swee→t Ho→le~♪ 「すぃ→とほ→る~♪」 ― 63214AB''' | ||
Lambda | Lambda summons a black hole, which after a short delay starts sucking candy into it. The candy's pattern seems somewhat randomized and will do damage on hit. | ||
::*If Lambda is hit during the late phase of this move, the candy will stop. | |||
|} | |} | ||
Line 291: | Line 241: | ||
---- | ---- | ||
Lambda rushes toward the opponent, then spins on her self hitting him 7 times with her candies. | Lambda rushes toward the opponent, then spins on her self hitting him 7 times with her candies. | ||
|} | |} | ||
Line 302: | Line 252: | ||
---- | ---- | ||
Lambda summons down a candy meteor after a delay, which travels downwards slowly at an angle. Does | Lambda summons down a candy meteor after a delay, which travels downwards slowly at an angle. | ||
::*Does about 60%-70% guard break, making this a very scary move to block. | |||
::*Puts the opponent in a juggle state while knocking them back. | |||
|} | |} | ||
Line 310: | Line 260: | ||
== Frame Data == | == Frame Data == | ||
KD = Knockdown | |||
| Frames | Frame Advantage | | |||
Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes | ||
Throw ------------------------------------------------------------------ | Throw ------------------------------------------------------------------ | ||
B+C | | B+C | 300 | 0-1 | ? | ? | UKD | |30 Duration on Whiff | ||
Normals ------------------------------------------------------------------ | Normals ------------------------------------------------------------------ | ||
c.5A | 54 | | c.5A | 54 | 4 | 1 | 7 | +2 | +2 | | ||
f.5A | 54 | | f.5A | 54 | 6 | 3 | 3 | +4 | +4 | | ||
2A | 45 | | 2A | 45 | 4 | 3 | 5 | +2 | +2 | | ||
c.5B | 150 | | c.5B | 150 | 8 | 4 | 9 | +3 | +1 | | ||
f.5B | 135 | | f.5B | 135 | 6 | 8 | 12 | -4/+3 | -6/+1 | | ||
2B | 165 | | 2B | 165 | 6 | 8 | 12 | -4 | -6 | | ||
c.5C | 240 | | c.5C | 240 | 12 | 12 | 12 | +1/+12| -2/+9 | | ||
f.5C | 240 | | f.5C | 240 | 12 | 2 | 19 | +4 | +1 | | ||
2C | 225 | | 2C | 225 | 14 | 6 | 7 | UKD | +9/+14 | | ||
j.5A | 60 | | j.5A | 60 | 3 | 6 | 6 | | | | ||
j8.5B | 150 | | j8.5B | 150 | 7 | 5 | 11 | | | | ||
j8.5C | 252 | | j8.5C | 252 | 10 | 8 | 17 | | | | ||
j(7/9).5B | 150 | | j(7/9).5B | 150 | 8 | 9 | 6 | | | | ||
j(7/9).5C | 225 | | j(7/9).5C | 225 | 12 | 12 | 6 | | | | ||
Command Normals ------------------------------------------------------------------ | Command Normals ------------------------------------------------------------------ | ||
6B | | 6B | 90 | 13 | - | 23 | | |See Note S | ||
6C | 225 | | 6C | 225 | 11 | 9 | 8 | UKD | +5 | | ||
3B | | 3B | 90 | 13 | - | 23 | | |See Note S | ||
3C | 240 | | 3C | 240 | 11 | 15 | 18 | UKD | -11/+3 | | ||
j.2C | | j.2C | 180 | 14 | 9* | 0[8] | | |See Note T | ||
Note S: Popcorn Projectile is independant from LambdaDelta. | |||
Popcorn appears on frame 13, but is only active from frame 14. | |||
It is active until it either hits the opponent or exits the screen. | |||
Note T: Has a recovery animation on hit/block that makes LambdaDelta move upwards a bit. | |||
This changes the move's recovery. Recovery duration on hit/block is listed in brackets. | |||
' | LambdaDelta can perform any available air actions after the end of this recovery (except another j.2C). | ||
*Animation-wise; it is active until LambdaDelta lands. | |||
==Strategy== | |||
== | ''Feel free to edit this part of the wiki with your tips/strats on how to use Lambda and her strategy vs specific characters. Remember I'm watching you.'' | ||
'' | |||
''' | ''Coming Soon'' | ||
==Team Building== | |||
''Feel free to edit this part of the wiki with your tips/strats what partners are best for Lambda to use. Remember I'm watching you.'' | |||
'''Lucifer''' | |||
Coming Soon <BR> | |||
'''Ange''' | |||
Coming Soon <BR> | |||
'''Battler''' | |||
Coming Soon <BR> | |||
'''Beatrice''' | |||
Coming Soon <BR> | |||
''' | '''Rosa''' | ||
Coming Soon <BR> | |||
''' | '''Virgilia''' | ||
Coming Soon <BR> | |||
'''Willard''' | |||
Coming Soon <BR> | |||
'''Kanon''' | |||
Coming Soon <BR> | |||
'''Shannon''' | |||
Coming Soon <BR> | |||
'''Black Battler''' | |||
Coming Soon <BR> | |||
'''Eva''' | |||
Coming Soon <BR> | |||
'''Chiester 410''' | |||
Coming Soon <BR> | |||
'''Ronove''' | |||
Coming Soon <BR> | |||
'''LambdaDelta''' | |||
Coming Soon <BR> | |||
'''George''' | |||
Coming Soon <BR> | |||
'''Erika''' | |||
Coming Soon <BR> | |||
'''Dlanor''' | |||
Coming Soon <BR> | |||
'''Bernkastel''' | |||
Coming Soon <BR> | |||
==Sample Combos== | |||
''2A > 2B > 5B > f.5C > 2C'' - Basic BnB oki setup. | |||
''2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - A simple extension to the BnB combo as the opponent is floating off of 2C. | |||
::*If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C. | |||
''j.2C > j.A > j.B > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - A sample combo that can be used on a crouching opponent after you hit them with j.2C. | |||
::*j.2C must be done immediately and the j.A must be timed accurately as well for this combo to work. | |||
::*If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C. | |||
''j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - Another sample that can be used on a standing opponent after you hit them with j.2C. | |||
::*j.2C must be done almost immediately, and the j.B must be timed accurate for this combo to work. | |||
::*If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C. | |||
''... > Stun Opponent > j.C > j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - A sample combo you can use post-stun. | |||
::*j.C must hit the opponent while Lambda is close to the ground for this combo to work. | |||
::*If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C. | |||
{{OMK}} | {{OMK}} | ||
[[Category:Ougon Musou Kyoku]] | [[Category:Ougon Musou Kyoku]] |
Revision as of 12:25, 31 July 2013
Background
Lambdadelta, the Witch of Certainty used to be known as the most powerful witch in the universe, but was defeated by Bernkastel in "another game". She is also known as the Witch of the Absolute and her "magic of certainty" allows her to kill anyone with an absolute result. Lambdadelta, despite being a witch of unimaginable power, spends her time zoning and utilizing traps to fight her foes, as well as wasting a lot of food.
Introduction
Health: 1200
Changes
Patch 2.30
+ UltraPER adjusted. Rather than being a 3 second duration ability, Lambdadelta's ability is now a single, instant use ability with a longer duration in order to prevent other characters' abilities from being useless.
- J.2C has been nerfed so it is harder to combo after on couchers.
? Black Hole, Konpeitou have been adjusted.
+ Metasuper no longer messes up it's own juggle.
? J.B has been adjusted.
Ability
UltraPER - Empties Lambda's Break Limit bar.
Move List
Normal Moves
【f.5A】
Lambda swipes at the air with her hand. Whiffs on crouchers. Hits mid. | |
【c.5A】
Lambda flings her arm at the opponents face. Hits mid. | |
【2A】
Lambda does a low version of f.5A Hits mid.
| |
【f.5B】
Lambda takes a step forward as she pushes outwards with her hands. Hits mid. | |
【c.5B】
Lambda does a normal kick to the knees. Hits mid. | |
【2B】
Lambda attacks by sticking her foot out for a low kick. Hits low. | |
【6B】
Lambda throws a popcorn with a long parabolic direction. Cannot be cancelled. Hits mid. | |
【3B】
Similar to 6B, but the popcorn travels lower. Cannot be cancelled. Hits mid. | |
【f.5C】
Lambda takes a step forward, then hits the opponent with a super paper fan. Hits mid. | |
【c.5C】
Lambda makes a small candy explosion. Hits mid. | |
【2C】
Lambda causes a ground explosion with very good horizontal range. Hits low. Knocks down. | |
【6C】
Lambda makes the opponent trip with a low quick kick. It's a deceptive low. Hits low. Knocks down. | |
【3C】
Lambda slides across the ground. Knocks down. Hits low.
| |
【9/7j.A】
Lambda sticks her foot out. Hits high. | |
【9/7j.B】
Lambda does a kick in the air. Hits high.
| |
【9/7j.C】
Lambda sticks out both her legs at a lower diagonal position and spins in the air. Hits high.
| |
【8j.A】
Lambda holds her skirt. Hits high. | |
【8j.B】
Lambda does a punch in the air. Hits high. | |
【8j.C】
Lambda creates a small candy explosion by her hand. Hits high. | |
【2j.C】
A divekick which slightly moves Lambda forwards. If it hits, it bounces Lambda a small distance, allowing her to use more jumping attacks.
| |
【B+C】
Lambda's throw. She transforms the opponent into a konpeito, then spits it out after chewing it, remarking how disgusting it tastes.
|
Special Moves
Swee→ts 「すぃ→⊃」 ― 236ABC
Lambda throws a candy projectile that floats on the screen forward.
| |
Hea→rtwa→rm 「は→とぅぉ→む」 ― 22ABC
Lambda covers herself in an heart shaped barrier that nullifies opponent's projectiles. All versions appear identical. | |
Koωpoito 「こω∧oぃとぅ」 ― 214ABC
Lambda shoots a candy projectile that explodes after floating with a parabolic direction after a brief period of time, depending on the button pressed.
| |
Bl〃ack Ho→le 「ふ〃らっ<ほ→る」 ― 63214ABC
Lambda summons a black hole in front of her that nullifies projectiles and has slowly pulls the enemy towards it.
|
SP Moves
Big Swee→ts♪ 「ぉっきなすぃ→⊃♪」 ― 236AB
Lambda throws a slowly traveling pumpkin ahead of her fullscreen that bursts into treats on impact.
| |
Ultra-He→artwa→rm♪ 「超は→とぅぉ→むっ♪」 ― 22AB
Lambda covers herself in a different variety of hearts, causing wallslam on the opponent on hit.
| |
Big Koωpoito♪ 「ぉっきなこω∧oぃとぅ♪」 ― 214AB
Lambda winds up a bigger konpeito. If it touches the opponent, it launches them into the air into a juggle state.
| |
Swee→t Ho→le~♪ 「すぃ→とほ→る~♪」 ― 63214AB
Lambda summons a black hole, which after a short delay starts sucking candy into it. The candy's pattern seems somewhat randomized and will do damage on hit.
|
Level 2 Supers
RaU〃ow☆Fireworks 「にU〃ぃЗ☆はなひ〃」 ― 236236C
Lambda rushes toward the opponent, then spins on her self hitting him 7 times with her candies. |
Meta Super
CanU☆Comet 「ぉかU☆すぃせぃ!!」 ― 641236C
Lambda summons down a candy meteor after a delay, which travels downwards slowly at an angle.
|
Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | UKD | |30 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 4 | 1 | 7 | +2 | +2 | f.5A | 54 | 6 | 3 | 3 | +4 | +4 | 2A | 45 | 4 | 3 | 5 | +2 | +2 | c.5B | 150 | 8 | 4 | 9 | +3 | +1 | f.5B | 135 | 6 | 8 | 12 | -4/+3 | -6/+1 | 2B | 165 | 6 | 8 | 12 | -4 | -6 | c.5C | 240 | 12 | 12 | 12 | +1/+12| -2/+9 | f.5C | 240 | 12 | 2 | 19 | +4 | +1 | 2C | 225 | 14 | 6 | 7 | UKD | +9/+14 | j.5A | 60 | 3 | 6 | 6 | | | j8.5B | 150 | 7 | 5 | 11 | | | j8.5C | 252 | 10 | 8 | 17 | | | j(7/9).5B | 150 | 8 | 9 | 6 | | | j(7/9).5C | 225 | 12 | 12 | 6 | | | Command Normals ------------------------------------------------------------------ 6B | 90 | 13 | - | 23 | | |See Note S 6C | 225 | 11 | 9 | 8 | UKD | +5 | 3B | 90 | 13 | - | 23 | | |See Note S 3C | 240 | 11 | 15 | 18 | UKD | -11/+3 | j.2C | 180 | 14 | 9* | 0[8] | | |See Note T Note S: Popcorn Projectile is independant from LambdaDelta. Popcorn appears on frame 13, but is only active from frame 14. It is active until it either hits the opponent or exits the screen. Note T: Has a recovery animation on hit/block that makes LambdaDelta move upwards a bit. This changes the move's recovery. Recovery duration on hit/block is listed in brackets. LambdaDelta can perform any available air actions after the end of this recovery (except another j.2C). *Animation-wise; it is active until LambdaDelta lands.
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Lambda and her strategy vs specific characters. Remember I'm watching you.
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Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Lambda to use. Remember I'm watching you.
Lucifer
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Ange
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Battler
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Beatrice
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Rosa
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Virgilia
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Willard
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Kanon
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Shannon
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Black Battler
Coming Soon
Eva
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Chiester 410
Coming Soon
Ronove
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LambdaDelta
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George
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Erika
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Dlanor
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Bernkastel
Coming Soon
Sample Combos
2A > 2B > 5B > f.5C > 2C - Basic BnB oki setup.
2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A simple extension to the BnB combo as the opponent is floating off of 2C.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
j.2C > j.A > j.B > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A sample combo that can be used on a crouching opponent after you hit them with j.2C.
- j.2C must be done immediately and the j.A must be timed accurately as well for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - Another sample that can be used on a standing opponent after you hit them with j.2C.
- j.2C must be done almost immediately, and the j.B must be timed accurate for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
... > Stun Opponent > j.C > j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A sample combo you can use post-stun.
- j.C must hit the opponent while Lambda is close to the ground for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.