Ougon Musou Kyoku/Lambdadelta: Difference between revisions
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==Sample Combos== | ==Sample Combos== | ||
''2A > 2B > 5B > f.5C > 2C'' - Basic BnB oki setup. | ''2A > 2B > 5B > f.5C > 2C > 214A/B/C/A+B'' - Basic BnB oki setup. | ||
''2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - A simple extension to the BnB combo as the opponent is floating off of 2C. | ''2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C'' - A simple extension to the BnB combo as the opponent is floating off of 2C. |
Revision as of 12:26, 31 July 2013
Background
Lambdadelta, the Witch of Certainty used to be known as the most powerful witch in the universe, but was defeated by Bernkastel in "another game". She is also known as the Witch of the Absolute and her "magic of certainty" allows her to kill anyone with an absolute result. Lambdadelta, despite being a witch of unimaginable power, spends her time zoning and utilizing traps to fight her foes, as well as wasting a lot of food.
Introduction
Health: 1200
Changes
Patch 2.30
+ UltraPER adjusted. Rather than being a 3 second duration ability, Lambdadelta's ability is now a single, instant use ability with a longer duration in order to prevent other characters' abilities from being useless.
- J.2C has been nerfed so it is harder to combo after on couchers.
? Black Hole, Konpeitou have been adjusted.
+ Metasuper no longer messes up it's own juggle.
? J.B has been adjusted.
Ability
UltraPER - Empties Lambda's Break Limit bar.
Move List
Normal Moves
【f.5A】
Lambda swipes at the air with her hand. Whiffs on crouchers. Hits mid. | |
【c.5A】
Lambda flings her arm at the opponents face. Hits mid. | |
【2A】
Lambda does a low version of f.5A Hits mid.
| |
【f.5B】
Lambda takes a step forward as she pushes outwards with her hands. Hits mid. | |
【c.5B】
Lambda does a normal kick to the knees. Hits mid. | |
【2B】
Lambda attacks by sticking her foot out for a low kick. Hits low. | |
【6B】
Lambda throws a popcorn with a long parabolic direction. Cannot be cancelled. Hits mid. | |
【3B】
Similar to 6B, but the popcorn travels lower. Cannot be cancelled. Hits mid. | |
【f.5C】
Lambda takes a step forward, then hits the opponent with a super paper fan. Hits mid. | |
【c.5C】
Lambda makes a small candy explosion. Hits mid. | |
【2C】
Lambda causes a ground explosion with very good horizontal range. Hits low. Knocks down. | |
【6C】
Lambda makes the opponent trip with a low quick kick. It's a deceptive low. Hits low. Knocks down. | |
【3C】
Lambda slides across the ground. Knocks down. Hits low.
| |
【9/7j.A】
Lambda sticks her foot out. Hits high. | |
【9/7j.B】
Lambda does a kick in the air. Hits high.
| |
【9/7j.C】
Lambda sticks out both her legs at a lower diagonal position and spins in the air. Hits high.
| |
【8j.A】
Lambda holds her skirt. Hits high. | |
【8j.B】
Lambda does a punch in the air. Hits high. | |
【8j.C】
Lambda creates a small candy explosion by her hand. Hits high. | |
【2j.C】
A divekick which slightly moves Lambda forwards. If it hits, it bounces Lambda a small distance, allowing her to use more jumping attacks.
| |
【B+C】
Lambda's throw. She transforms the opponent into a konpeito, then spits it out after chewing it, remarking how disgusting it tastes.
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Special Moves
Swee→ts 「すぃ→⊃」 ― 236ABC
Lambda throws a candy projectile that floats on the screen forward.
| |
Hea→rtwa→rm 「は→とぅぉ→む」 ― 22ABC
Lambda covers herself in an heart shaped barrier that nullifies opponent's projectiles. All versions appear identical. | |
Koωpoito 「こω∧oぃとぅ」 ― 214ABC
Lambda shoots a candy projectile that explodes after floating with a parabolic direction after a brief period of time, depending on the button pressed.
| |
Bl〃ack Ho→le 「ふ〃らっ<ほ→る」 ― 63214ABC
Lambda summons a black hole in front of her that nullifies projectiles and has slowly pulls the enemy towards it.
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SP Moves
Big Swee→ts♪ 「ぉっきなすぃ→⊃♪」 ― 236AB
Lambda throws a slowly traveling pumpkin ahead of her fullscreen that bursts into treats on impact.
| |
Ultra-He→artwa→rm♪ 「超は→とぅぉ→むっ♪」 ― 22AB
Lambda covers herself in a different variety of hearts, causing wallslam on the opponent on hit.
| |
Big Koωpoito♪ 「ぉっきなこω∧oぃとぅ♪」 ― 214AB
Lambda winds up a bigger konpeito. If it touches the opponent, it launches them into the air into a juggle state.
| |
Swee→t Ho→le~♪ 「すぃ→とほ→る~♪」 ― 63214AB
Lambda summons a black hole, which after a short delay starts sucking candy into it. The candy's pattern seems somewhat randomized and will do damage on hit.
|
Level 2 Supers
RaU〃ow☆Fireworks 「にU〃ぃЗ☆はなひ〃」 ― 236236C
Lambda rushes toward the opponent, then spins on her self hitting him 7 times with her candies. |
Meta Super
CanU☆Comet 「ぉかU☆すぃせぃ!!」 ― 641236C
Lambda summons down a candy meteor after a delay, which travels downwards slowly at an angle.
|
Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | UKD | |30 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 4 | 1 | 7 | +2 | +2 | f.5A | 54 | 6 | 3 | 3 | +4 | +4 | 2A | 45 | 4 | 3 | 5 | +2 | +2 | c.5B | 150 | 8 | 4 | 9 | +3 | +1 | f.5B | 135 | 6 | 8 | 12 | -4/+3 | -6/+1 | 2B | 165 | 6 | 8 | 12 | -4 | -6 | c.5C | 240 | 12 | 12 | 12 | +1/+12| -2/+9 | f.5C | 240 | 12 | 2 | 19 | +4 | +1 | 2C | 225 | 14 | 6 | 7 | UKD | +9/+14 | j.5A | 60 | 3 | 6 | 6 | | | j8.5B | 150 | 7 | 5 | 11 | | | j8.5C | 252 | 10 | 8 | 17 | | | j(7/9).5B | 150 | 8 | 9 | 6 | | | j(7/9).5C | 225 | 12 | 12 | 6 | | | Command Normals ------------------------------------------------------------------ 6B | 90 | 13 | - | 23 | | |See Note S 6C | 225 | 11 | 9 | 8 | UKD | +5 | 3B | 90 | 13 | - | 23 | | |See Note S 3C | 240 | 11 | 15 | 18 | UKD | -11/+3 | j.2C | 180 | 14 | 9* | 0[8] | | |See Note T Note S: Popcorn Projectile is independant from LambdaDelta. Popcorn appears on frame 13, but is only active from frame 14. It is active until it either hits the opponent or exits the screen. Note T: Has a recovery animation on hit/block that makes LambdaDelta move upwards a bit. This changes the move's recovery. Recovery duration on hit/block is listed in brackets. LambdaDelta can perform any available air actions after the end of this recovery (except another j.2C). *Animation-wise; it is active until LambdaDelta lands.
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Lambda and her strategy vs specific characters. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Lambda to use. Remember I'm watching you.
Lucifer
Coming Soon
Ange
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Battler
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Beatrice
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Rosa
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Virgilia
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Willard
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Kanon
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Shannon
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Black Battler
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Eva
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Chiester 410
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Ronove
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LambdaDelta
Coming Soon
George
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Erika
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Dlanor
Coming Soon
Bernkastel
Coming Soon
Sample Combos
2A > 2B > 5B > f.5C > 2C > 214A/B/C/A+B - Basic BnB oki setup.
2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A simple extension to the BnB combo as the opponent is floating off of 2C.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
j.2C > j.A > j.B > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A sample combo that can be used on a crouching opponent after you hit them with j.2C.
- j.2C must be done immediately and the j.A must be timed accurately as well for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - Another sample that can be used on a standing opponent after you hit them with j.2C.
- j.2C must be done almost immediately, and the j.B must be timed accurate for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.
... > Stun Opponent > j.C > j.2C > j.B > j.C > 2A > 2B > 5B > f.5C > 2C > 66 > 5B > f.5C > j9.B > j9.C - A sample combo you can use post-stun.
- j.C must hit the opponent while Lambda is close to the ground for this combo to work.
- If done in the corner, you can replace the j9.B > j9.C with j8.B > j8.C.