Ougon Musou Kyoku/General Mechanics: Difference between revisions
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- Blocking (10% of the blocked attack's damage is dealt to your health bar and converted into recoverable health) | - Blocking (10% of the blocked attack's damage is dealt to your health bar and converted into recoverable health) | ||
You can take back your recoverable health by executing a Normal Touch. The recoverable health disappears when either you execute any touch other from Normal Touch or you lose one of your health bars. | |||
Abilities of note:<br> | Abilities of note:<br> | ||
- Jessica's ''Shave Boost'' | - Jessica's ''Shave Boost'' prevents the opponent from converting chip damage into recoverable health. | ||
==Counter Hits== | ==Counter Hits== |
Revision as of 12:21, 10 July 2014
Wiki Status
STATUS: UNDER CONSTRUCTION
Health Data
The total health of your team is calculated by this formula: (Attacker + Reserve) x 3
- This assumes that you have your game set to 3 bars. If you have them set to two, which is not recommended, multiply by 2 instead.
- Ex: [Attacker] -> Battler's 1400 + [Reserve] -> Beatrice's 1400 = 2800 x 3 = 8400 total health.
Character | Health |
---|---|
Ronove | 1650 |
Shannon | 1550 |
Dlanor A. Knox | 1500 |
Virgilia | 1500 |
Rosa | 1500 |
Eva Beatrice | 1450 |
Chiester 410 | 1450 |
Battler | 1400 |
Ange | 1400 |
Beatrice | 1400 |
Willard H. Wright | 1400 |
Jessica | 1400 |
George | 1400 |
Erika Furudo | 1300 |
Kanon | 1200 |
Lucifer | 1200 |
Bernkastel | 1200 |
Lambda Delta | 1200 |
Black Battler | 1000 |
Break Limit
Break Limit/Guard Meter does NOT recover over time. It can only be recovered through touching/tagging.
Touch | Break Limit Reduction |
---|---|
Normal Touch | 50% |
Attack Touch | 25% |
Guard Touch | 50% |
Damage Touch | 50% |
Assault Touch | 50% |
Guard Broken | 100% + 50% Guard damage reduction |
Other factors that influence the Break Limit include:
- Lambda Delta's ability SuperPaper = Completely resets the Break Limit gauge.
- Chiester 410's ability Break Boost = Doubles Break Limit Damage.
Combo Mechanics
NOTE: The damage reduction modifiers can be added on up of each other.
- Ex: Parry Touch 70% + Dash Cancel 80% = -30% - 20% = 50% less damage.
Situation | Damage Modifier |
---|---|
Stun | 50% |
Dash Cancel | 80% |
Guard Break | 90% |
Attack Touch | 80% |
Parry Touch | 70% |
17+ Hits | Reduced by 2.14% per hit |
Repeated Moves | 100% -> 90% -> 70% -> 50% |
Stun
When a character gets hit enough in quick succession, they will be put into the stun condition for 3 seconds. You cannot press buttons to quicken the stun time.
- Putting your opponent's character into stun is a big part of Ougon's gameplay and as such, it is easier to stun the enemy than in other games.
- All damage done on a stunned character is reduced by 50%.
The exact values of each character's stun gauge are currently not known but this is the general rundown that was collected through normal gameplay:
Stun | Character |
---|---|
High Stun | Lambda Delta, Dlanor A. Knox |
Average Stun | Everyone not mentioned |
Low Stun | Lucifer, Eva Beatrice, Bernkastel |
Very Low Stun | George |
Injury/Recoverable Health
The flashing portion of your health bar is your recoverable health, much like traditional Capcom fighters. Recoverable health is generated in one of two ways:
- Being hit (25% of the damage sustained is converted into recoverable health)
- Blocking (10% of the blocked attack's damage is dealt to your health bar and converted into recoverable health)
You can take back your recoverable health by executing a Normal Touch. The recoverable health disappears when either you execute any touch other from Normal Touch or you lose one of your health bars.
Abilities of note:
- Jessica's Shave Boost prevents the opponent from converting chip damage into recoverable health.
Counter Hits
You can get a counter hit by attacking the opponent and hitting them while they are in their attacking or recovering animations. Counter hits increase the damage of the move itself and all subsequent hits by 10%. Landing a counter hit on an airborne opponent allows you to to juggle them in the air twice, as opposed to only once under normal circumstances.
Example (without a Counter Hit):
- Erika hits the opponent in the air and performs an air combo.
- Erika lands on the ground, her opponent is out of hitstun but is still in the air.
- Erika attempts to get another juggle combo but it whiffs.
Example (with a Counter Hit):
- Erika hits the opponent in the air and air combos.
- Erika lands on the ground, her opponent is out of hitstun but is still in the air.
- Erika attempts to get another air combo and it hits, since the opponent is in a counter hit state.
Abilities of note:
- Ronove's Counter Boost greatly increases the effects of initial counter hits and doubles the subsequent damage boost.
- Erika's Force Counter forces counter hits.
Air Tech
Some moves and a lot of grabs can be air teched by pressing A/B/C while in air. However, air teching is disabled while the opponent's Meta World is active.
Example (without Meta World):
- Chiester410 grabs you.
- After being thrown, you can air tech normally.
Example (with Meta World):
- Chiester410 grabs you.
- After being thrown, she immediately metaDeclares - you cannot air tech, allowing her to safely set up her Meta Super.
After air teching, you are completely invulnerable as you fall to the ground, and retain air options - you can press a normal as you fall to hit the opponent, for example. If you press a button, however, your invulnerability is lost. If you don't press a button, you will be vulnerable as you land for a few frames, during which you will be in a counter hit state.
Wake-up
It is worth noting that on wake-up, every character has a period of throw invincibility. For Dlanor, this will result in her command grab being counted as a hit rather than a grab, and for everyone else it will be a free whiff.
Resources
【新規歓迎】黄金夢想曲講座1【初中級者向け】 - Ougon Musou Kyoku Tutorial Part 1 (Japanese)
【新規歓迎】黄金夢想曲講座2【初中級者向け】 - Ougon Musou Kyoku Tutorial Part 2 (Japanese)
その21 【バースト対策】 - Tutorial on countering Damage Touches
【新規向け】黄金夢想曲†CROSS全キャラコンボ集 - All character combo tutorial