Ougon Musou Kyoku/Virgilia: Difference between revisions
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=Introduction= | =Introduction= | ||
Former teacher of Golden Witch Beatrice has some similar aspects: They both share good zoning and corner game which can snowball to big damage. Virgilia has alot amazing SP specials for utility and damage, however struggles more with antiairs and true mixups than her pupil. She still offers some great, versatile zoning and damage to those who want more traditional, slow paced zoning to their team. | |||
<big>''Strengths''</big> | |||
*'''Versatile zoning''': Virgilia has fullscreen reaching projectiles which are overheads, magic circle which can be put on ground and activated manually, and long normals which are hard to parry touch too for punishing. | |||
*'''Snowbally corner game''': If she gets you to corner, it can lead to huge damage from her very long blockstrings and guard damage especially if she has meter, which lead to guard break to potential huge damage into same oki situation. | |||
*'''Great SP specials''': Her SP specials are very good, offering damage, pressure, screen control and zoning. | |||
<big>''Weaknesses''</big> | |||
*'''Very poor antiair game''': Ougon already has pretty lackluster antiairs, and Virgilia has it especially bad since her antiairs are proximity based. Alongside that her huge model means she cannot tripguard or avoid jump buttons in general either. | |||
*'''Very meter dependent''': While her SP specials are great, she uses them alot which mean she can be lacking when she has no access to them, and in game like Ougon where meter advantage is important throwing meter away can be bad. | |||
*'''Lack of reversals''': Her metered options don't have enough invincibility to not trade. | |||
=Ability= | =Ability= |
Revision as of 14:42, 4 April 2021
Background
The former Endless Witch/Beatrice, and Beatrice's mentor who taught her all about magic. Although she dislikes how Beatrice uses the power she has been bestowed, Virgilia is nonetheless loyal to her student and works to help Beatrice achieve victory. From an anti-fantasy perspective, she is Kumasawa.
Introduction
Former teacher of Golden Witch Beatrice has some similar aspects: They both share good zoning and corner game which can snowball to big damage. Virgilia has alot amazing SP specials for utility and damage, however struggles more with antiairs and true mixups than her pupil. She still offers some great, versatile zoning and damage to those who want more traditional, slow paced zoning to their team.
Strengths
- Versatile zoning: Virgilia has fullscreen reaching projectiles which are overheads, magic circle which can be put on ground and activated manually, and long normals which are hard to parry touch too for punishing.
- Snowbally corner game: If she gets you to corner, it can lead to huge damage from her very long blockstrings and guard damage especially if she has meter, which lead to guard break to potential huge damage into same oki situation.
- Great SP specials: Her SP specials are very good, offering damage, pressure, screen control and zoning.
Weaknesses
- Very poor antiair game: Ougon already has pretty lackluster antiairs, and Virgilia has it especially bad since her antiairs are proximity based. Alongside that her huge model means she cannot tripguard or avoid jump buttons in general either.
- Very meter dependent: While her SP specials are great, she uses them alot which mean she can be lacking when she has no access to them, and in game like Ougon where meter advantage is important throwing meter away can be bad.
- Lack of reversals: Her metered options don't have enough invincibility to not trade.
Ability
Brimful
Generates SP over time for both Virgilia and her teammate.
Virgilia's ability is one of the simpler ones in the game - just activate it and you passively get extra meter to spend. You don't build enough for a whole bar over its duration, but it's close enough to warrant trying to have it active as frequently as possible.
Whilst active, both characters generate SP at a rate of 0.07SP per second up to a maximum of 0.7SP over the entirety of its duration.
Move List
Normal Moves
【c.5A】
[ Mid | Damage - 54 | Startup - 4 | Active - 3 ] Short, upward stab with a dagger.
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【f.5A】
[ Mid | Damage - 54 | Startup - 7 | Active - 3 ] Forward stab with a dagger.
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【2A】
[ Mid | Damage - 54 | Startup - 6 | Active - 6 ] Forward stab with a dagger while sitting.
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【c.5B】
[ Mid | Damage - 180 | Startup - 8 | Active - 12 ] Virgilia thrusts with a large mirror.
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【f.5B】
[ Mid | Damage - 150 | Startup - 8 | Active - 4 ] Forward stab with a candelabra.
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【2B】
[ Low | Damage - 150 | Startup - 8 | Active - 5 ] Forward stab with a candelabra while sitting.
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【c.5C】
[ High | Damage - 270 | Startup - 12 | Active - 4 ] Upward swing with a broom.
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【f.5C】
[ Mid | Damage - 240 | Startup - 13 | Active - 4 ] Horizontal swipe with a broom.
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【2C】
[ Low | Damage - 210 | Startup - 13 | Active - 3 ] Low horizontal sweep with broom while sitting. Knocks down on hit.
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【j8.A】
[ High | Damage - 60 | Startup - 3 | Active - 4 ] Forward stab with a dagger while jumping.
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【j8.B】
[ High | Damage - 150 | Startup - 10 | Active - 8 ] Forward thrust with a large mirror while jumping.
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【j8.C】
[ High | Damage - 285 | Startup - 16 | Active - 5 ] Upward swipe with a broom while jumping.
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【j7/9.A】
[ High | Damage - 60 | Startup - 4 | Active - 4 ] Downward stab with a dagger while jumping.
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【j7/9.B】
[ High | Damage - 150 | Startup - 13 | Active - 8 ] Downward stab with a candelabra while jumping.
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【j7/9.C】
[ High | Damage - 285 | Startup - 23 | Active - 6 ] Downward swipe with a broom while jumping.
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【j.2C】
[ High | Damage - 252 | Startup - 10 | Active - Varies ] Virgilia rides a broom diagonally downward towards the ground.
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【B+C】
[ Throw | Damage - 300 | Whiff - 49 ] Summons a goat servant to grab the opponent and throw them across the stage.
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Special Moves
Magic Circle Creation 「魔方陣設置」 ― 236a/b/c
[ Startup - 17 | Active - Infinite ] Creates a magical circle on the ground. The distance it is created from Virgilia depends on the button used. Vanishes upon use of Crucifixion or performing any kind of Touch.
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Crucifixion 「磔刑」 ― 236A/B/C
[ Low | Damage - 150 → 240 | Startup - 15+2 → 30 | Active - ? ] Can only be used after placing Magic Circle. Summons a spear to strike twice at the magic circle, causing the magic circle to vanish. Hits low.
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Divine Spear: Gungnir 「神なる槍グングニル」 ― 41236A/B/C (air also)
[ High | Damage - 480 | Startup - 35 ] Summons a divine spear in the air above her and it flies at the opponent. Overhead.
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Lesser Goat Servants 「従順なる山羊の従者」 ― 214ABC
Virgilia summons a goat into the world to attack the enemy.
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SP Supers
Divine Spear Crucifixion 「神槍の磔刑」 ― 236A+B
[ Low | Damage - 240 → 240 | Startup - 38 | Active - ? ] After placing Magic Circle. Summons spikes of light from the Magic Circle to hit the opponent twice for 480 damage. Launches the opponent into the air on hit. Causes the Magic Circle to vanish. Comes out almost instantly.
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Divine Hammer: Mjollnir 「神なる槌ミョルニル」 ― 41236A+B (air also)
[ High | Damage - 690 | Startup - 39 | Active - ? ] Summons a giant hammer right in front of the opponent which smashes them. Can also be performed in the air. Hits high, can only be interrupted in the first few frames, otherwise the hammer will come out even after Virgilia is hit.
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Lesser Goat Servants: Goat Rush Hour 「従順なる山羊の従者山羊によるラッシュアワー」 ― 214A+B
[ Mid | Damage - Varies | Startup - ? | Active - Unlimited ] Virgilia calls forth a stampede of goat butlers who run across the stage. Hits between 7-13 times at fairly low damage. Great for pushing your opponent far away from you. Goats do not disappear unless Virgilia is hit in one of the first few frames of the move.
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Falling Tower 「墜落せし塔」 ― 22A+B
Virgilia summons a pillar from the sky above that falls down in front of her. Uninterruptable, and does good Guard damage.
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Level 2 Super
Magic Item Show 「マジックアイテムショー」 ― 236236C
[ Mid | Damage - 645 | Startup - 36 | Active - 42 ] Virgilia rushes at the opponent. If she hits them, she summons a multitude of objects which all hit the foe. Hits 8 times for very high stun damage.
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Meta Super
Summon Odin 「オーディン召喚」 ― 641236C
Virgilia flies backward then summons Odin and his horse. Odin then throws a divine spear at the opponent after aiming at their general location.
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | WS | |49 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 4 | 3 | 11 | -4 | -4 | f.5A | 54 | 7 | 3 | 11 | -4 | -4 | 2A | 54 | 6 | 6 | 6 | -2 | -2 | c.5B | 180 | 8 | 12 | 6 | -2 | -4 | f.5B | 150 | 8 | 4 | 16 | -4 | -6 | 2B | 150 | 8 | 5 | 13 | -2 | -4 | c.5C | 270 | 12 | 4 | 28 | -7 | -10 | f.5C | 240 | 13 | 4 | 23 | -2 | -5 | 2C | 210 | 13 | 3 | 24 | UKD | -5 | j8.5A | 60 | 3 | 4 | 16 | | | j8.5B | 150 | 10 | 8 | 8 | | | j8.5C | 285 | 16 | 5 | 10 | | | j(7/9).5A | 60 | 4 | 4 | 16 | | | j(7/9).5B | 150 | 13 | 8 | 4 | | | j(7/9).5C | 285 | 23 | 6 | 4 | | | Command Normals ------------------------------------------------------------------ j.2C | 252 | 10 | 16* | 24 |-10/+9 | -13/+6 |See Note I Note I: *Animation-wise; it is active until Virgilia lands.
General Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Virgilia.
- Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Virgilia to use.
Factors in choosing Virgilia for your team
- Coming Soon
Rosa
- Coming Soon
Ange
- Coming Soon
Battler
- Coming Soon
Beatrice
- Coming Soon
Lucifer
- Coming Soon
Willard
- Coming Soon
Kanon
- Coming Soon
Shannon
- Coming Soon
B.Battler
- Coming Soon
Eva Beatrice
- Coming Soon
Chiester410
- Coming Soon
Ronove
- Coming Soon
LambdaDelta
- Coming Soon
Jessica
- Coming Soon
George
- Coming Soon
Erika
- Coming Soon
Dlanor
- Coming Soon
Bernkastel
- Coming Soon
Combos
Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.
Normal Combos
- 2A 5B 2B 2C 236c
- Basic Magic Circle setup.
- 2A 5B 2B 5C 236X xx dash 5B 2B 2C 236c
- Standard Magic Circle combo extension. Leads into another Magic Circle setup.
- c.5C 214A xx dash c.5C 41236A
- Anti-air combo.
- 214A xx c.5B c.5C 236a/tk.j.41236A
- Corner only. Neat little conversion off of 214A, racks up a lot of stun. You can either go for another Magic Circle setup at the end or tack on a little bit more damage with tk Spear, which still leaves you with enough time to land a meaty.
Metered Combos
- 2B c.5B f.5C 41236SP xx (otg)236SP xx SP2 xx metaDeclare metaSuper
- The meter-waster. Stuns most of the cast.
- c.5C 214A xx dash c.5C metaDeclare metaSuper
- Anti-air combo. Works anywhere.
- c.5C 214A xx c.5B c.5C 236SP xx 214A xx c.5B c.5C 236a/tk.j.41236A/(metaDeclare) metaSuper
- Corner variant of the anti-air combo.
Pictures