Ougon Musou Kyoku/Erika Furudo: Difference between revisions

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| width="180" | [[image:OMK_Erika_421.png|center]]
| width="180" | [[image:OMK_Erika_421r.png|center]]
| width="" | '''【Leap of Reasoning 「飛躍する推理」 - 421A/B/C】'''
| width="" | '''【Leap of Reasoning 「飛躍する推理」 - 421A/B/C】'''
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Revision as of 07:45, 14 January 2022

Erika Furudo

Background

A piece introduced in the gameboard of End of Golden Witch by Bernkastel, she's the detective and self-promoted "intellectual rapist". At the end of Episode 5, she was named the "Witch of Truth" by Bernkastel, but was stripped of the title shortly after by Battler, who had ascended to Endless Sorcerer.

Introduction

Erika is an easy character to pick up, but very hard to master. She has a very strong neutral game and mixups but low damage output.

Health = 1300

Pros :
+ Has a double jump
+ Has huge normals, controls space easily
+ Excellent air game due to her double jump
+ Excellent ground game due to her amazing ground normals
+ Has good matchups against zoners because of her mobility

Cons :
- Low HP
- Very bad defensive options, does not even have a proper reversal
- Low damage output due to limited combo ability anywhere but in the corner

Known Changes

Patch 2.10:

6A can now be jump cancelled on hit/block and SP2 damage has been reduced.
Patch 2.30:

Damage on Metasuper has been adjusted from 801 to 999.

Ability

Force Counter
Every hit registers as a counter hit. (Only the first hit of a combo counts.)

Move List

Normal Moves

Standing

5A
Erika-5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
42 x 4 3 6 HL (J), Special, SP, Meta +1 +1 x
  • Erika kicks the opponent’s shins.

°Attack is the same for both far and close ranges.

6A
Erika-6A.png
Erika-6A2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
63 x 6 3 10 HL (J), Special, SP, Meta -3 -3 x
  • Erika swings the butt of her scythe upwards.

°Can be jump canceled.

c.5B
Erika-5B2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 8 2 16 HL (J), Special, SP, Meta -2 -4 x
  • Erika swings her scythe downwards.
f.5B
Erikaf5B.png
Erikaf5B2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 x 8 2 18 HL (J), Special, SP, Meta -4 -6 x
  • Erika swings her scythe downwards at the opponent as she calls them a "piece of shit".
6B
Erika-6B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
198 x 13 2 20 HL (J), Special, SP, Meta -7 -9 x
  • Erika brings her scythe up and behind the opponent’s head before bringing the scythe back towards herself, slicing their neck.

Pulls in enemies closer.

c.5C
Erika-5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
270 x 10 3 18 HL (J), Special, SP, Meta, Dash +4 +1 x
  • Erika does a horizontal cleave forward with her scythe.
f.5C
Erikaf5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
240 x 14 5 22 HL (J), Special, SP, Meta, Dash -2 -5 x
  • Erika does a horizontal cleave forward with her scythe.
6C
Erika-6C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
282 x 20 2 24 H Meta -1 -4 x
  • Erika swings her scythe in a wide arc overhead.

°Overhead °Whiffs on close crouching opponent.

Crouching

2A
Erika-2A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
63 - 6 6 6 L Special, SP, Meta -2 -2 x
  • Erika kicks at the opponent’s feet while pushing herself slightly forward.
2B
Erika-2B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 - 7 4 8 HL Special, SP, Meta -10-/-1 -12/-3 x
  • Erika pokes forward with the blade of her scythe.
2C
Erika-2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 - 9 5 30 L Special, SP, Meta KD - x
  • Erika swings her scythe at the opponent’s ankles. Knocks down.

Jumping

j.A
Erika-j.A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 x 4 9 6 H Special, SP - - x
  • Erika sticks her feet out at an angle.

°Attack is the same for both Neutral (8) and Directional Jumps (7/9).

j.8B
Erika-j.B1.png
Erika-j.B2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 8 2 10 H Special, SP - - x
  • Erika swipes horizontally with her scythe.

°Good as an air to air.

j.7/9B
Erika-j.79B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
123 - 9 4 12 H Special, SP - - x
  • Erika brings her scythe downwards.
j.8C
Erika-j.C1.png
Erika-j.C2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
252 - 9 5 11 H Special, SP - - x
  • Erika swings her scythe downwards.
j.7/9C
Erika-j.79C1.png
Erika-j.79C2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
213 - 12 3 1 H Special, SP - - x
  • Erika swings her scythe upwards with a wide arc.

Throw

Throw
Erika-whiff.png
Whiff animation
Whiff animation
Erika-BC.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
300 - 0-1 x 33 (if whiffed) UNB - - - x
  • Erika tosses the opponent behind her back.

Special Moves


【Leap of Reasoning 「飛躍する推理」 - 421A/B/C】

Erika spins her scythe over her head, thinking she is a helicopter. Hits multiple times and will carry the opponent with you if they are airborne.

  • A Version will carry you forward, B Version will carry you up, and C Version will carry you backwards.
OMK Erika 22.png
【Little Gray Cells 「灰色の脳細胞」 - 22A/B/C】

Erika taunts the opponent while sticking her finger in her ear nonchalantly. Upon hit, she will teleport into the air.

  • A Version teleports Erika slighty backwards, B Version will teleport her forward, and C Version will teleport her a farther distance forward.
OMK Erika 46.png
【Theory Presentation 「仮説の提示」 ― [4]6A/B/C】

Erika throws her scythe forward. Button determines distance. On block/hit, draws the opponent closer to Erika just a bit.

  • A Version hits once, B version hits twice, and C version twice thrice.
  • [4] = Hold back for half a second before pressing forward.
ErikaPlace2.png
【Cut The Cheese Into Two/Four 「チーズを2つにするには・チーズを4つにするには」 - 214A/B/C】

Erika leaps downwards, swinging her scythe overhead as it emits a glorious blue light. Hits High.

  • Can be followed up by pressing the button used to do the first move again when she lands, does not combo however.

SP Supers


ErikaPlace2.png
【Let’s end it with this, shall we!?「核心に迫る推理」 ― 421A+B】

Erika charges towards the opponent while spinning her scythe around her, passing through the opponent both on hit and block. Causes knockdown.

ErikaPlace2.png
【If you think you can hit me, go ahead~ 「刹那の閃き」 ― 22A+B】

Erika performs a longer-duration version of her doppelganger counter. Upon a successful counter, the laugh from the visual novels will play as several doppelgängers appear over the opponent’s head. Erika then teleports over the opponents head.

  • Gives more frame advantage than other series of 22.
ErikaPlace2.png
【Further proof 「さらなる提示」 ― [4]6A+B】

Erika throws a more damaging version of her C scythe at you.

ErikaPlace2.png
【You sure you’re ready for it!?「チーズを2つにする実演・チーズを4つにする実演」 ― j.214A+B】

Erika does a stronger version of her "Cut cheese into two" with smaller horizontal momentum.

  • Can be followed up by pressing a button again after she lands, launching the opponent into the air. It combos.
OMK Erika 236236C.png
OMK Erika 236236C2.png
【Open fire, you goats! 「山羊ども、ぶっ放せ!」 ― 236236C】

Erika dashes forward, sweeping the opponent. Upon hit, she will leap back and don her pirate hat as 3 goats with cannons spawn and barrage the opponent with cannons, firing three shots total.

  • Each cannon does 30% guard break, adding up to a total of 90% if all three shots were blocked.
  • Costs 2 meter.

Meta Super


ErikaPlace2.png
【A Perfect Autopsy 「完全なる検死」 ― j.641236C】

Erika swoops downwards to strike the opponent. If it lands, the opponent becomes grounded as Erika climbs up the side of the guesthouse in her school swimsuit before swooping down, bringing a garbage bag over the opponent’s head and slitting their throats.

Frame Data


UNDER CONSTRUCTION (Format stolen from ABK Wiki. Don't sue!)
KD = Knockdown
+- = May be more or less than
[4] = Charged

                              |          Frames             |  Frame Advantage |
              Attack  | Damage| Startup| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  UKD  |          |Switches Sides; 33 Duration on Whiff
             Normals  ------------------------------------------------------------------
                  5A  |   42  |    4   |    3    |    6     |  +1   |   +1     |
                  2A  |   63  |    6   |    6    |    6     |  -2   |   -2     |
                c.5B  |  150  |    8   |    2    |   16     |  -2   |   -4     |
                f.5B  |  165  |    8   |    2    |   18     |  -4   |   -6     |
                  2B  |  165  |    7   |    4    |    8     |  +4   |   +2     |
                c.5C  |  270  |   10   |    3    |   18     |  +4   |   +1     |
                f.5C  |  240  |   14   |    5    |   22     |  -2   |   -5     |
                  2C  |  210  |   14   |    3    |   21     |  UKD  |   -2     |
                j.5A  |   60  |    4   |    9    |    6     |       |          |
               j8.5B  |  150  |    8   |    2    |   10     |       |          |
               j8.5C  |  252  |    9   |    5    |   11     |       |          |
           j(7/9).5B  |  123  |    9   |    4    |   12     |       |          |
           j(7/9).5C  |  213  |   12   |    3    |   11     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6A  |   63  |    6   |    3    |   10     |  -3   |   -3     |Jump Cancelable at the moment it connects
                  6B  |  198  |   13   |    3    |   20     |  -7   |   -9     |Vacuum Effect (pulls opponent towards Erika)
                  6C  |  282  |   20   |    2    |   24     |  -1   |   -4     |
            Specials  ------------------------------------------------------------------
             22A/B/C  |   --  |    ?   |    ?    |    ?     |   ?   |    ?     |
                421A  |  330  |    ?   |    ?    |    ?     |   ?   |    ?     |
                421B  |  330  |    ?   |    ?    |    ?     |   ?   |    ?     |
                421C  |  330  |    ?   |    ?    |    ?     |   ?   |    ?     |
              j.214A  |234/174|    ?   |    ?    |    ?     | ?/KD  |    ?     |See Note A
              j.214B  |234/174|    ?   |    ?    |    ?     | ?/KD  |    ?     |See Note A
              j.214C  |234/174|    ?   |    ?    |    ?     | ?/KD  |    ?     |See Note A
               [4]6A  |  240  |    ?   |    ?    |    ?     |   ?   |    ?     |
               [4]6B  |  300  |    ?   |    ?    |    ?     |   ?   |    ?     |
               [4]6C  |  360  |    ?   |    ?    |    ?     |   ?   |    ?     |
        SPs and Meta  ------------------------------------------------------------------
               22A+B  |   --  |    ?   |    ?    |    ?     |   ?   |    ?     |
              421A+B  |+-348  |    ?   |    ?    |    ?     |   KD  |    ?     |
            j.214A+B  |264/240|    ?   |    ?    |    ?     | ?/KD  |    ?     |See Note A
             [4]6A+B  |  570  |    ?   |    ?    |    ?     |   ?   |    ?     |
              236x2C  |+-900  |    ?   |    ?    |    ?     |   ?   |    ?     |
             641236C  |  999  |    ?   |    ?    |    ?     |   KD  |    ?     |

Strategy

Feel free to edit this part of the wiki with your tips/strats on how to use Erika. Remember I'm watching you.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Erika to use. Remember I'm watching you.

  Jessica 

Coming Soon

  Ange 

Coming Soon

  Battler

Coming Soon

  Beatrice 

Coming Soon

  Rosa 

Coming Soon

  Virgilia

Coming Soon

  Willard 

Coming Soon

  Kanon 

Coming Soon

  Shannon 

Coming Soon

  Black Battler 

Coming Soon

  Eva 

Coming Soon

  Chiester 410 

Coming Soon

  Ronove 

Coming Soon

  LambdaDelta 

Coming Soon

  George

Coming Soon

  Lucifer 

Coming Soon

  Dlanor 

Coming Soon

  Bernkastel 

Coming Soon

Sample Combos

Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.

  Meterless:

5B > 2B > 2C > 421A/B > j.B > j.C > D8j > j.B > j.C > j.214A/B: Corner only. Basic BnB.

  • Does not knockdown. Does about 1500 damage.
  With Meter:

Insert Combo here

  Will SP Cancel Specific Cancels

Generic String > 641236C > j.214A/B/C > Cancel > 641236C: The only way to combo two meta supers without resorting to stun.

  • You must input 641236C as soon as the j.214A/B/C animation comes out.


  Off Attack Touched 2C

5B/5C > j.B > j.C > DJ > j.B > j.C > J.214A: 1100 damage.

  • Does not knockdown
  • Recommended to use 8j attacks in the corner.

5B/5c > j.B j.C > DJ > j.B > j.C > j.214A+B > Followup 1400 damage.

5B/5C > A+B+C > j.B > j.C > DJ > j.B > j.C > j.641236C > 6C/236236C: 1900 Damage

  • SP2 can be used for a good guard break/oki setup.
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