Ougon Musou Kyoku/Shannon: Difference between revisions
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3C | 264 | 14 | - | 32 | | |See Note D | 3C | 264 | 14 | - | 32 | | |See Note D | ||
j.2C | 270 | 15 | 12 | 3 | | | | j.2C | 270 | 15 | 12 | 3 | | | | ||
Note B: Hits only once; Each hit has different damage (210, 180, 180, 150, 150) and different properties.<br> | |||
Note B: Hits only once; Each hit has different damage (210, 180, 180, 150, 150) and different properties.<br> | Still need to test properties, but different hits seem to have different amounts of launch? | ||
Still need to test properties, but different hits seem to have different amounts of launch? | Seems to also differ if the opponent is airborn, grounded, or already knocked-down. | ||
Seems to also differ if the opponent is airborn, grounded, or already knocked-down. | Note C: Hits only once; each hit has different damage (210, 180, 180, 150, 150) and different properties. | ||
Still need to test properties, but different hits seem to have different amounts of launch. | |||
Note C: Hits only once; each hit has different damage (210, 180, 180, 150, 150) and different properties. | Seems to also differ if the opponent is airborn, grounded, or already knocked-down. | ||
Still need to test properties, but different hits seem to have different amounts of launch. | Note D: China Projectiles are independant from Shannon. | ||
Seems to also differ if the opponent is airborn, grounded, or already knocked-down. | They are active until they either hit the ground or exit the screen. | ||
Note D: China Projectiles are independant from Shannon. | |||
They are active until they either hit the ground or exit the screen. | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 16:09, 30 July 2013
Background
One of the two servants present at Rokkenjima at the time of the serial killings, the other being her "younger brother" Kanon. Due to her constant breaking of mirrors she has 1000 years of bad luck.
Introduction
Shannon is a character that is reasonably good at zoning, with barriers and seagulls covering a lot of space in addition to having good anti-airs. Shannon's greatest strength comes from her oki pressure, especially in the corner. Shannon's throw causes a particularly long knockdown, and is easy to setup in the middle of her blockstrings. However, Shannon suffers from her poor movement options, as well as limited damage at midscreen.
Health = 1550.
Ability
Auto-Guard - You will automatically guard for a long period of time. This allows you to autoblock in the middle of dashes.
Move List
Normal Moves
【5A】
Shannon slaps attack twice. Hits mid.
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【2A】
A floor-scrubbing attack. Hits low. | |
【c.5B】
Shannon shoves the opponent. Hits mid. | |
【f.5B】
Shannon attacks with a carpet beater. Hits mid. | |
【6B】
Shannon does a bow, which hits twice. Overhead. | |
【3B】
Shannon moves forward in a floor scrubbing motion. Hits low.
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【5C】
Shannon attacks by opening an umbrella. Hits mid.
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【f.5C】
Attacks with a serving cart which hits twice. Hits mid.
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【3C/6C】
6C - A clumsy trip that spills cutlery in front of Shannon.
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【2C】
Shannon lifts a rug and puts it back down. Two-part attack. Hits low.
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【j.A】
An aerial poke as Shannon struggles to keep her skirts down. Hits high.
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【j.B】
A downwards smack with a serving tray. Hits high.
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【j.8C】
Shannon does a small twirl with the hitbox around her skirt. Hits high.
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【j.79C】
Shannon does a forwards flip, slamming her shoes down. Hits high.
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【j.2C】
A downwards bodyslam. Hits high.
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Frame data
| Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 360 | 0-1 | ? | ? | UKD | |50 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 42,42 | 4 | 2(6)2 | 12 | -4 | -4 |Frame Advantage is for 2nd hit f.5A | 54 | 4 | 4 | 10 | -4 | -4 | 2A | 69 | 5 | 4 | 5 | +1 | +1 | c.5B | 150 | 4 | 4 | 17 | -5 | -7 | f.5B | 150 | 7 | 4 | 17 | -5 | -7 | 2B | 171 | 8 | 4 | 9 | +3 | +1 | c.5C | 270 | 10 | 12 | 18 | -5 | -8 | f.5C |120,150| 13 | 3 | 33 | -3/+6 | -6/+3 |Missing data for 2nd (projectile) hit 2C |210-150| 9 |3,4,4,4,2| 30 | UKD | -25/-9 |Hits only once; See Note C j.5A | 60 | 3 | 9 | 6 | | | j.5B | 150 | 10 | 8 | 4 | | | j8.5C | 252 | 10 | 24 | 3 | | | j(7/9).5C | 252 | 14 | 7 | 8 | | | Command Normals ------------------------------------------------------------------ 6B | 90,90 | 21 | 8 | 17 | -6 | -8 | 6C | 264 | 13 | - | 30 | | |See Note D 3B | 180 | 13 | 28+ | 20 | TKD | +1 |Increases duration/distance if held 3C | 264 | 14 | - | 32 | | |See Note D j.2C | 270 | 15 | 12 | 3 | | | Note B: Hits only once; Each hit has different damage (210, 180, 180, 150, 150) and different properties.
Still need to test properties, but different hits seem to have different amounts of launch? Seems to also differ if the opponent is airborn, grounded, or already knocked-down. Note C: Hits only once; each hit has different damage (210, 180, 180, 150, 150) and different properties. Still need to test properties, but different hits seem to have different amounts of launch. Seems to also differ if the opponent is airborn, grounded, or already knocked-down. Note D: China Projectiles are independant from Shannon. They are active until they either hit the ground or exit the screen.
Special Moves
Magic Barrier 「魔法障壁」 ― 236ABC
Conjures a pink octagonal barrier in front of Shannon for a period of time.
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Capture Barrier 「捕縛障壁」 ― 623ABC
Shannon conjures a small burst of magic in front of herself. Enemies that step into the range are grappled in a capture barrier and receive damage as it shatters. Not a grab.
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To Feed (the seagulls)「エサやり」 ― 214ABC
Shannon baits a seagull onto the stage with some bread, which flies around the stage in an arc back towards Shannon.
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Protective Barrier 「守護障壁」 ― 22ABC
Swiftly conjures a protective barrier which launches the enemy into the air.
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SP Supers
Absolute Barrier 「絶対障壁」 ― 236A+B
Summons a stronger octagon barrier in front of of Shannon. The barrier is larger, lasts longer and moves a larger distance before it vanishes. Knocks back.
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Enhanced Capture Barrier 「強化捕縛障壁」 ― 623A+B
A stronger version of the original capture barrier. Wall slams.
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It's Not A Hat?! 「帽子じゃなかった?!」 ― 214A+B
A larger seagull nabs Shannon's hat and charges head-on at an enemy. Knocks back.
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Absolute Protection Barrier 「絶対守護障壁」 ― 22A+B
A larger, more powerful version of the Protective Barrier. Knocks up.
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Level 2 Super
You should say "No" in bad situations. 「嫌な時は嫌と言いますね」 ― 236236C
A rush towards the enemy which if hits, subjects the enemy to a long slapdown.
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Meta Super
Promised Lightning 「契約の落雷」 ― 641236C
Shannon throws down a mirror and calls for lightning, which launches the opponent.
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Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Shannon. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Shannon to use. Remember I'm watching you.
Jessica
Coming Soon
Ange
Coming Soon
Battler
Coming Soon
Beatrice
Coming Soon
Rosa
Coming Soon
Virgilia
Coming Soon
Willard
Coming Soon
Kanon
Coming Soon
Lucifer
Coming Soon
Black Battler
Coming Soon
Eva
Coming Soon
Chiester 410
Coming Soon
Ronove
Coming Soon
LambdaDelta
Coming Soon
George
Coming Soon
Erika
Coming Soon
Dlanor
Coming Soon
Bernkastel
Coming Soon
Sample Combos
2A > 2B > 5B > 5C > 236A/B - Basic BnB combo.
2A > 2B > 2C > 236A - Variation of the BnB combo.
2A > 2B > 5B > 5C > A+B+C > 2B > 2C > 641236C - Basic Metaworld combo.
2A > 2B > 5B > 2C > A+B+C > 66 > (5B > 3C/6C)xN > 5B > 641236C - Corner loop combo leading to the meta super.
- Can only be done near or at the corner.
- 3C can replace 6C when in the corner.
6B > A+B+C > 2C > 641236C - Overhead starter leading into Promised Lightning.
- Both hits of overhead should hit.
2A > 2B > 5B > 2C > A+B+C > (641236C > 5B)xN > 641236C - Promised Lightning Loop.
- Corner only.
- xN - Can be done for as long as possible as long as opponent isn't stunned.
2A > 2B > 5B > 5C > A+B+C > 2C > 641236C > 22A/B/C > 641236C - Promised Lightning Loop using Will's SP Cancel.
- Corner only.