Ougon Musou Kyoku/Virgilia: Difference between revisions
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Revision as of 10:23, 25 February 2023
Background
The former Endless Witch/Beatrice, and Beatrice's mentor who taught her all about magic. Although she dislikes how Beatrice uses the power she has been bestowed, Virgilia is nonetheless loyal to her student and works to help Beatrice achieve victory. From an anti-fantasy perspective, she is Kumasawa.
Introduction
Former teacher of Golden Witch Beatrice has some similar aspects: They both share good zoning and corner game which can snowball to big damage. Virgilia has alot amazing SP specials for utility and damage, however struggles more with antiairs and true mixups than her pupil. She still offers some great, versatile zoning and damage to those who want more traditional, slow paced zoning to their team.
Strengths | Weaknesses |
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Strengths
Weaknesses
Ability
Brimful
Generates SP over time for both Virgilia and her teammate.
Virgilia's ability is one of the simpler ones in the game - just activate it and you passively get extra meter to spend. You don't build enough for a whole bar over its duration, but it's close enough to warrant trying to have it active as frequently as possible.
Whilst active, both characters generate SP at a rate of 0.07SP per second up to a maximum of 0.7SP over the entirety of its duration.
Move List
Normal Moves
Standing
c.5A
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f.5A
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c.5B
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f.5B
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c.5C
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f.5C
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Crouching
2A
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2B
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2C
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Jumping
j.8A
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j.7/9A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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j.2C
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Throw
Throw
B+C |
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Special Moves
Magic Circle Creation 「魔方陣設置」/Crucifixion 「磔刑」
236A/B/C-236A/B/C |
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Divine Spear: Gungnir 「神なる槍グングニル」
(j.)41236A/B/C |
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Lesser Goat Servants 「従順なる山羊の従者」
214A/B/C |
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SP Supers
Divine Spear Crucifixion 「神槍の磔刑」
236A+B |
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Divine Hammer: Mjollnir 「神なる槌ミョルニル」
41236A+B |
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Lesser Goat Servants: Goat Rush Hour 「従順なる山羊の従者山羊によるラッシュアワー」
41236A+B |
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Exclusive SP Supers
Falling Tower 「墜落せし塔」
22A+B |
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Level 2 Super
Magic Item Show 「マジックアイテムショー」 ―
236236C |
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Meta Super
Summon Odin 「オーディン召喚」 ―
641236C during MetaWorld |
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | WS | |49 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 4 | 3 | 11 | -4 | -4 | f.5A | 54 | 7 | 3 | 11 | -4 | -4 | 2A | 54 | 6 | 6 | 6 | -2 | -2 | c.5B | 180 | 8 | 12 | 6 | -2 | -4 | f.5B | 150 | 8 | 4 | 16 | -4 | -6 | 2B | 150 | 8 | 5 | 13 | -2 | -4 | c.5C | 270 | 12 | 4 | 28 | -7 | -10 | f.5C | 240 | 13 | 4 | 23 | -2 | -5 | 2C | 210 | 13 | 3 | 24 | UKD | -5 | j8.5A | 60 | 3 | 4 | 16 | | | j8.5B | 150 | 10 | 8 | 8 | | | j8.5C | 285 | 16 | 5 | 10 | | | j(7/9).5A | 60 | 4 | 4 | 16 | | | j(7/9).5B | 150 | 13 | 8 | 4 | | | j(7/9).5C | 285 | 23 | 6 | 4 | | | Command Normals ------------------------------------------------------------------ j.2C | 252 | 10 | 16* | 24 |-10/+9 | -13/+6 |See Note I Note I: *Animation-wise; it is active until Virgilia lands.
General Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Virgilia.
- Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Virgilia to use.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to choose Virgilia for your team
- Corner damage and pressure are Virgilia's defining qualities. With a 236X Circle ready and from any hit be it from her or her partner, Virgilia can get extremely high reward at almost no cost. Aside from that, her Buttons are good for covering the ground, and Brimful helps both her and her partner in the meter race. However, this side of Virgilia is locked behind very sluggish neutral options. Aside from f.5B, none of her buttons are really good for anti airing, and her floaty jump decentives air to airs, too. Jumping at Virgilia tends to be way more effective than with other characters, and she doesn't tend to hold pressure really well.
- If your partner can help her reaching her famous corner sequences, and can help Virgilia with keeping a meter advantage thanks to Brimful, you'll find one of the most explosive characters in Ougon if given the chance.
Ange
- Could be better if the player can consistently corner the opponent but the fact that you can just jump into either of them and they have no answer kind of sucks.
- Lia prefers Luci and Ange prefers Rono.
- Both are setup-focused which works out.
Battler
- A poor man’s Bat/Beato. Battler does not need slowly accumulating SP as he conserves the meter Beatrice gives him better than most of the cast.
- Bad reaction to pressure.
Black Battler
- Fragile Lia is a bad idea, but Virgilia is one of the partners where it could be argued BB works better with than Battler.
- Brimful doesn’t compensate for BB SP2 usage completely, but it's still a major help for BB. His MetaSuper + Brimful also gives a lot of meter to Lia back, so this team is a self-sustaining loop in that sense. Lia can also capitalise on Massacre at least.
- B.Battler's SP2 puts the opponent in so much hitstun that he can dash, Neutral Touch Virgilia in, set up a circle, and get 236SP loops, Which can lead to pretty high damage that the opponent cannot meta declare out of, while Virgilia starts gaining health back thanks to Massacre.
- A team focused on gaining meter advantage and snowballing from there. The damage is terrific, gains back a lot of health back thanks to both characters having high damage, and BB's DP helps covers Lia's bad anti airs.
- They crack under pressure though, and they kinda lose if the opponent has a significant meter advantage over them, as they are meta reliant.
Beatrice
- These two have a fantastic SP economy and control game together, but no better than Beato/Will or Beato/Rono.
- Both are fairly interchangeable in the corner but neither have a good ability to actually get the opponent there.
- Great with momentum, but they really have a hard time getting it.
Bernkastel
- If these two lose momentum it’s very hard for them to get it back. Their corner pressure is fairly interchangeable, so a more neutral or pressure-focused character is a better partner for either.
- Brimful can pair well with Bern’s patient approach as well as enable both to hog MetaWorld, and she can also build SP for Lia’s somewhat costly corner plays, but spending all your SP on this is ill-advised as the two have few answers for sustained pressure, lacking either practical pokes or a good reversal.
Chiester 410
- Very good, but Luci/Lia is probably still better.
- BreakBoost is a great asset to Lia’s corner setups though, and if you’re really smart you can probably capitalise on 410’s MetaSuper with Lia. *Nevertheless the lack of good defensive options or speedy pressure on either of these characters leaves them likely to lose momentum and get thrown around.
Dlanor
- Far too slow but can be decent at stall. Find it very hard to approach. No real combo synergy.
- Too easy to lose momentum. Dlanor sucks at corner carry.
Erika
- Awkward Attack Touch combos and Erika doesn’t corner carry well despite her good neutral. Damage suffers for this reason.
- No synergy at all. Use Rono or Will for Erika instead.
EVA-Beatrice
- Both function best in the corner and Eva can handle pushing them into it. Pretty insane pressure and great damage once they get going, but it’s hard to justify why you would pick Lia over Beato here.
- Neither reacts particularly well to pressure which can be an issue.
- No special moveset synergy here, but this team brings the best out of Lia’s high damage-dealing potential and Brimful can also pair well with jelly stall.
George
- George can’t corner carry that well which Lia really needs, he far prefers Beato. Lia prefers Rono.
- Terrible reaction to pressure.
Jessica
- Both characters play a clear role here, but there is no reason to pick Lia over Beato for Jess. The unique synergy between ShaveBoost and towers is too much to pass up, and Jess probably prefers Beato’s approach of giving everyone 5SP rather than Lia’s slower accumulation, as she can struggle on low meter and is built for rushdown.
- Either can handle damage on their own and their movesets don’t flow into each other in any special way.
Kanon
- Its interchangeability with Luci/Lia makes the lack of Lucifer’s ability seem like an unnecessary disadvantage.
- The combination of their abilities obviously builds a good meter advantage, but both are a bit overkill as higher damage teams can easily threaten these two with MetaDeclarations.
- Struggles defensively.
LambdaDelta
- Fine, but Beato/Lambda is too much better.
- No meterless reversals. Lia can capitalise on comet but this ends when the opponent is stunned, which will be soon.
Lucifer
- With Lucifer bringing out the best in Virgilia whose main weakness is neutral, this team basically plays like a safer version of Luci/Beato with a little less adaptable pressure.
- You can start going for the kill in the corner a little earlier than you would be able to with Beato as Lia’s corner setplay is more varied and can safely get a guardbreak from lower capacity than Beato 214SP can. Unlike that team you’ll slowly accumulate SP advantage with Lia’s ability rather than controlling the dynamic with towers.
- Lia will do most of your damage and pressure; these are her strengths and she has a lot of conversions out of Luci’s 2C and 3C, which she may be forced to Attack Touch out of at times.
Ronove
- The main shortcoming of this team is that both characters are very slow and it’s relatively hard for them to approach anyone.
- Both would prefer a character that’s a little faster; Lia can be replaced by Bern, Lambda, Jess, Beato or Eva, all of whom have similarly pressuring playstyles.
- With momentum, they’re very imposing, but not so much as other Rono teams.
Rosa
- Poor neutral and defensive options.
- Virgilia, whose gameplan is focused on corner pressure, likes Detachment but can go without it as she will tend to rely on projectiles anyway, which cannot be Guard Touched, as well as mixup.
- Rosa can’t drive the opponent into the corner that well either. Preventing Touch while building SP is very advantageous though.
Shannon
- Absolutely no ability to approach, they play similarly but have few ways to get the opponent where they want them, bullied by fast and pressure-oriented characters.
- Decent corner damage.
Willard
- A case can be made for the combination of Brimful with Will’s MetaSuper as a better option for meter accumulation than just doing towers in Beato/Will. Virgilia can also capitalise on SPCancel pretty well to do more damage and stun, so this is debatably a pretty solid team.
- Still the sheer damage and control of Beato/Will make it kind of unnecessary to play more patiently like this team does.
- The lack of a reliable reversal here doesn’t help.
Combos
Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.
Combo | Damage | Cost | Meter Gain | Location |
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2A > 5B > 2B > 2C > 236C | 540 | 0 | 30% | Anywhere |
Basic Magic Circle setup. | ||||
2A > 5B > 2B > 5C > 236X, dash 5B > 2B > 2C > 236C | 1363 | 0 | 95% | Corner |
Standard Magic Circle combo extension. Leads into another Magic Circle setup. | ||||
c.5C > 214A, dash c.5C > 41236A | 1053 | 0 | 55% | Anywhere |
Anti-air combo. Can also be done from dash f.5B > c.5C, as the dash momentum will put Virgilia in c.5C activation range by the moment f.5B connects. | ||||
214A, c.5B > c.5C > 236A/tk.j.41236A | 750/990 | 0 | 30%/50% | Corner |
Corner only. Neat little conversion off of 214A, racks up a lot of stun. You can either go for another Magic Circle setup at the end or tack on a little bit more damage with tk Spear, which still leaves you with enough time to land a meaty. | ||||
From Attack Touch 2C > c.5B > c.5C > 236A/tk.j.41236A | 0 | Corner | ||
Needs corner. | ||||
2B > c.5B > f.5C > 41236SP xx (otg)236SP xx SP2 xx metaDeclare > metaSuper | 2850 | 5SP | Corner | |
The meter-waster. Stuns most of the cast. | ||||
c.5C > 214A xx dash c.5C > metaDeclare > metaSuper | 1518 | 1SP | Anywhere | |
Anti-air combo. Works anywhere. Can also be done from a dash f.5B > c.5C. the momentum from the dash will move Virgilia Closer during the duration of f.5B, putting her in the activation range of c.5C | ||||
c.5C > 214A, c.5B > c.5C > 236SP, 214A, c.5B > c.5C > 236A/tk.j.41236A/(metaDeclare) metaSuper | 1854/2094/2559 | 2SP | Corner | |
Corner variant of the anti-air combo. | ||||
From Attack Touch 2C > c.5B > c.5C > 236A/tk.j.41236A/(metaDeclare) metaSuper | 1SP | Corner | ||
Needs corner. | ||||