Ougon Musou Kyoku/Kanon: Difference between revisions
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! Image !! Team Composition !! 1 Bar of Health !! Notable information | ! Image !! Team Composition !! 1 Bar of Health !! Notable information | ||
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| | | [[File:ANGKAN.png|frameless]] || '''<big>Kanon/Ange</big>''' || Health || | ||
*Terrible damage, Silent Attack is wasted by stun proration, pretty much no synergy. Both rely on their partner for damage. | *Terrible damage, Silent Attack is wasted by stun proration, pretty much no synergy. Both rely on their partner for damage. | ||
|- | |- | ||
| | | [[File:BATKAN.png|frameless]] || '''<big>Kanon/Battler</big>''' || Health || | ||
*The two of these come together to form a very oppressive neutral. Similar to Bat/Luci the pair has answers for any opponent, but its damage suffers even more. However at least against some opponents,fullscreen trolling with Battler’s MetaSuper buffed with Silent Attack generates free meter advantage for you which is crucial. | *The two of these come together to form a very oppressive neutral. Similar to Bat/Luci the pair has answers for any opponent, but its damage suffers even more. However at least against some opponents,fullscreen trolling with Battler’s MetaSuper buffed with Silent Attack generates free meter advantage for you which is crucial. | ||
*It can’t be underestimated the extent to which these two can shut down the opponent’s options, so it’s similar to Bat/Rono in that way. | *It can’t be underestimated the extent to which these two can shut down the opponent’s options, so it’s similar to Bat/Rono in that way. | ||
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*Just play Bat/Kan, unless you are really confident in your survivability skills. | *Just play Bat/Kan, unless you are really confident in your survivability skills. | ||
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| | | [[File:BETKAN.png|frameless]] || '''<big>Kanon/Beatrice</big>''' || Health || | ||
*Beatrice’s towers give the opponent so much SP that Silent Attack doesn’t matter, leaving Luci the obvious better option. Her moveset with a more versatile 2C and the ability to 3C is also preferable. | *Beatrice’s towers give the opponent so much SP that Silent Attack doesn’t matter, leaving Luci the obvious better option. Her moveset with a more versatile 2C and the ability to 3C is also preferable. | ||
*You could try to avoid using towers to slowly generate a lead just for your side, but this is generally unnecessary and Rono is better for that. | *You could try to avoid using towers to slowly generate a lead just for your side, but this is generally unnecessary and Rono is better for that. | ||
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| | | [[File:BERNKAN.png|frameless]] || '''<big>Kanon/Bernkastel</big>''' || Health || | ||
*Plays a lot like Bat/Kan except it has slightly higher damage and has to rushdown a lot more desperately due to the lack of Resurrection and lower health. | *Plays a lot like Bat/Kan except it has slightly higher damage and has to rushdown a lot more desperately due to the lack of Resurrection and lower health. | ||
*You’ll want to spam Bern’s MetaSuper if you can to gain advantage. Kanon doesn’t really add much to Bern’s gameplan though compared to what some others (Beato, Will) can do while also generating meter advantage. Bern doesn’t need help scoring hits. | *You’ll want to spam Bern’s MetaSuper if you can to gain advantage. Kanon doesn’t really add much to Bern’s gameplan though compared to what some others (Beato, Will) can do while also generating meter advantage. Bern doesn’t need help scoring hits. | ||
|- | |- | ||
| | | [[File:CHIEKAN.png|frameless]] || '''<big>Kanon/Chiester 410</big>''' || Health || | ||
*Silent Attack with 410’s MetaSuper is kind of nice, but it’s a bit of a marginal advantage especially on a team that can mostly only play rushdown. | *Silent Attack with 410’s MetaSuper is kind of nice, but it’s a bit of a marginal advantage especially on a team that can mostly only play rushdown. | ||
*These two have a strong neutral but they struggle to do much damage without constant resets; a big part of why Luci/410 is good is the added dimension to mixup and damage that Luci’s ability adds. Lacking this here is just a shame. | *These two have a strong neutral but they struggle to do much damage without constant resets; a big part of why Luci/410 is good is the added dimension to mixup and damage that Luci’s ability adds. Lacking this here is just a shame. | ||
|- | |- | ||
| | | [[File:DLAKAN.png|frameless]] || '''<big>Kanon/Dlanor</big>''' || Health || | ||
*Overshadowed by Kan/Will. Kanon doesn’t want ArmorBoost, he wants someone who can play rushdown with him. Dlanor drops momentum too often. | *Overshadowed by Kan/Will. Kanon doesn’t want ArmorBoost, he wants someone who can play rushdown with him. Dlanor drops momentum too often. | ||
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| | | [[File:ERIKKAN.png|frameless]] || '''<big>Kanon/Erika</big>''' || Health || | ||
*Functional but neither should be choosing the other over Will under any circumstances. | *Functional but neither should be choosing the other over Will under any circumstances. | ||
*Bad damage, but great neutral. Kanon doesn’t mind Force Counter." | *Bad damage, but great neutral. Kanon doesn’t mind Force Counter." | ||
|- | |- | ||
| | | [[File:EVAKAN.png|frameless]] || '''<big>Kanon/EVA-Beatrice</big>''' || Health || | ||
*Good, but Eva’s command grabs mean she doesn’t really need Silent Attack to accumulate meter advantage. She prefers Luci’s moveset and ability. Kanon can Wolf Jump freely with jelly up in the corner though, which is nice. | *Good, but Eva’s command grabs mean she doesn’t really need Silent Attack to accumulate meter advantage. She prefers Luci’s moveset and ability. Kanon can Wolf Jump freely with jelly up in the corner though, which is nice. | ||
*A pretty mixup-heavy team. Kanon’s damage isn’t the highest so he can appreciate Berserk to bring it up to par. | *A pretty mixup-heavy team. Kanon’s damage isn’t the highest so he can appreciate Berserk to bring it up to par. | ||
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*Kind of decent neutral and mixup. | *Kind of decent neutral and mixup. | ||
|- | |- | ||
| | | [[File:JESSKAN.png|frameless]] || '''<big>Kanon/Jessica</big>''' || Health || | ||
*High damage and gradual SP advantage combined with varied neutral and mixup game makes these two pretty overwhelming. | *High damage and gradual SP advantage combined with varied neutral and mixup game makes these two pretty overwhelming. | ||
*Jessica’s guardbreak-oriented playstyle, including her MetaSuper, really appreciate Silent Attack. | *Jessica’s guardbreak-oriented playstyle, including her MetaSuper, really appreciate Silent Attack. | ||
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*These two aren’t bad at escaping the common setplay that poses a massive threat in the current metagame, but can struggle with careful pressure. Bat/Rono is a nightmare for them. | *These two aren’t bad at escaping the common setplay that poses a massive threat in the current metagame, but can struggle with careful pressure. Bat/Rono is a nightmare for them. | ||
|- | |- | ||
| | | [[File:LAMKAN.png|frameless]] || '''<big>Kanon/Lambdadelta</big>''' || Health || | ||
*Silent Attack can make a difference to Lambda, who tends to keep up pressure of some sort for the entire match. But this team’s fragile and both want a more damaging partner. | *Silent Attack can make a difference to Lambda, who tends to keep up pressure of some sort for the entire match. But this team’s fragile and both want a more damaging partner. | ||
*Guardbreak reliant. | *Guardbreak reliant. | ||
|- | |- | ||
| | | [[File:LUCIKAN.png|frameless]] || '''<big>Kanon/Lucifer</big>''' || Health || | ||
*Unparalleled depth to their neutral, but damage even worse than Bat/Luci’s. You’ll be relying on resets and momentum to a pretty great extent; Luci/410 is probably the better pick for that kind of playstyle. | *Unparalleled depth to their neutral, but damage even worse than Bat/Luci’s. You’ll be relying on resets and momentum to a pretty great extent; Luci/410 is probably the better pick for that kind of playstyle. | ||
*This team will build up a meter advantage over time though, but since it relies on rushdown this isn’t as useful as it sounds. | *This team will build up a meter advantage over time though, but since it relies on rushdown this isn’t as useful as it sounds. | ||
*Terrible bulk and mediocre defensive options. | *Terrible bulk and mediocre defensive options. | ||
|- | |- | ||
| | | [[File:RONKAN.png|frameless]] || '''<big>Kanon/Ronove</big>''' || Health || | ||
*Similar to with Kan/Eva, Rono doesn’t really need Silent Attack. He actually doesn’t hit the opponent that much compared to other characters. | *Similar to with Kan/Eva, Rono doesn’t really need Silent Attack. He actually doesn’t hit the opponent that much compared to other characters. | ||
*CounterBoost Kanon is interesting, but he tends to get counterhits a little less often than Luci, so it’s not obvious why you should pick him over her, especially because her lack of a good reversal is mitigated by increased health and the ability to switch into Ronove, who is kind of like a walking reversal. | *CounterBoost Kanon is interesting, but he tends to get counterhits a little less often than Luci, so it’s not obvious why you should pick him over her, especially because her lack of a good reversal is mitigated by increased health and the ability to switch into Ronove, who is kind of like a walking reversal. | ||
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| | | [[File:ROSKAN.png|frameless]] || '''<big>Kanon/Rosa</big>''' || Health || | ||
*Silent Attack and Detachment have terrible synergy, as the opponent can’t switch to their partner who receives diminished SP anyway, and this team struggles with damage. | *Silent Attack and Detachment have terrible synergy, as the opponent can’t switch to their partner who receives diminished SP anyway, and this team struggles with damage. | ||
*Both would prefer a partner who can do more damage, like Will. | *Both would prefer a partner who can do more damage, like Will. | ||
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*Kan/Jess and Kan/Will both do a better job at what this team does well. | *Kan/Jess and Kan/Will both do a better job at what this team does well. | ||
|- | |- | ||
| | | [[File:VIRKAN.png|frameless]] || '''<big>Kanon/Virgilia</big>''' || Health || | ||
*Debatably better than what practice has lead us to believe, but its interchangeability with Luci/Lia makes the lack of Lucifer’s ability seem like an unnecessary disadvantage. | *Debatably better than what practice has lead us to believe, but its interchangeability with Luci/Lia makes the lack of Lucifer’s ability seem like an unnecessary disadvantage. | ||
*The combination of their abilities obviously builds a good meter advantage, but both are a bit overkill as higher damage teams can easily threaten these two with MetaDeclarations. | *The combination of their abilities obviously builds a good meter advantage, but both are a bit overkill as higher damage teams can easily threaten these two with MetaDeclarations. |
Revision as of 10:44, 17 March 2023
Wiki Status
STATUS: NEEDS MORE MOVE DESCRIPTIONS, STRATEGY SECTION NEEDS TO BE DONE
Background
Kanon serves as a servant for the Ushiromiya family, and is romantically connected with Jessica. His backstory is fascinating.
Introduction
Kanon is pretty similar to Lucifer, both being fast characters with good neutral, and while Lucifer has little better pressure and neutral button wise, Kanon has better damage, mobility with walljump and leap special. Kanon's defense is also more solid with better antiairs and invincible reversal. Kanon is excellent partner to zoning heavy character since thanks to his ability his team can get huge meter lead fast.
Strengths | Weaknesses |
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Ability
Silent Attack - Drastically reduces the amount of SP the opponent gains from your attacks.
Move List
Normal Moves
Standing
c.5A
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f.5A
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c.5B
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f.5B
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c.5C
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f.5C
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6C
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Crouching
2A
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2B
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2C
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Jumping
j.8A
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j.7/9
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j.B
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j.C
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j.2C
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Throw
Throw
B+C |
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Special Moves
-Triangle Jump 「三角飛び」 ― j.9 against a wall: Kanon can jump off the wall as he jumps into it.
Wolf Jump 「跳狼」
(j.)41236A/B/C |
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Water Slice 「水面斬り」
623A/B/C |
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Shadow Slice 「影斬り」
214A/B/C |
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Crescent Moon Slice 「三日月斬り」
j.236A/B/C |
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SP Supers
Moon Reflection Slice 「水月斬」
623A+B |
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Shadow Trisection 「影殺三段」
214A+B |
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Linked Crescent Moons 「連ね三日月」
j.236A+B |
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Level 2 Super
Reddened Moonlit Wolf Shadow 「赤き軌跡の月下狼影」
236236C |
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Meta Super
Reddened Arc Moon Slashes 「赤き軌跡の弧月連斬」
641236C during MetaWorld |
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Frame Data
KD = Knockdown
| Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | TKD | |36 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 42 | 4 | 2 | 14 | -5 | -6 | f.5A | 36 | 8 | 4 | 7 | -1 | -1 | 2A | 42 | 5 | 4 | 7 | -1 | -1 | c.5B | 150 | 7 | 7 | 22 | -13 | -15 | f.5B | 135 | 8 | 3 | 17 | -4 | -6 | 2B | 150-90| 8 | 2,2,2 | 25 | -15 | -17 |Hits only once; See Note E c.5C | 261 | 12 | 2 | 40 | -17 | -20 | f.5C | 231 | 10 | 2 | 29 | -6 | -9 | 2C | 210 | 18 | 3 | 30 | KD | -11 | j.5B | 135 | 8 | 2 | 13 | | | j.5C | 234 | 12 | 4 | 15 | | | j8.5A | 60 | 3 | 25 | 6 | | | j(7/9).5A | 60 | 4 | 9 | 4 | | | Command Normals ------------------------------------------------------------------ 6C | 315 | 16 | 3 | 33 | -11 | -14 | j.2C | 306 | 13 | 6* | 20 | UKD | -4/+1 |See Note F Specials ------------------------------------------------------------------ 623A | 276 | 7 | ? | ? | KD | -22 | 623B | 312 | 7 | ? | ? | KD | -28 | 623C | 372 | 7 | ? | ? | KD | -34 | j.236A | 180 | 14 | ? | ? | | | j.236B | 180 | 17 | ? | ? | | | j.236C | 180 | 17 | ? | ? | | | 41236A | -- | 16 | ? | ? | -- | -- | 41236B | -- | 16 | ? | ? | -- | -- | 41236C | -- | 16 | ? | ? | -- | -- | j.41236A | -- | 16 | ? | ? | -- | -- | j.41236B | -- | 16 | ? | ? | -- | -- | j.41236C | -- | 16 | ? | ? | -- | -- | 214A | -- | 12 | ? | 16 | -- | -- | 214B | 240 | 16 | ? | ? | KD | -9 | 214C | 240 | 16 | ? | ? | KD | -13 | SPs and Meta ------------------------------------------------------------------ j.236A+B | 588 | 16 | ? | ? | KD | | 623A+B | 540 | 9 | ? | ? | KD | -36 | 214A+B | 540 | 18 | ? | ? | KD | -2 | 236x2C | 645 | 12 | ? | ? | KD | -6 | 641236C | 750 | 7 | ? | ? | KD | -19 |
Note E: Hits only once; Each hit has different damage (150, 120, 90), and Guard (L, L, M). Unconfirmed: The last hit might be considered a lower level attack (ie: less hitstun/guardstun) than the first two. Note F: 20 frames of forced (crouching) landing recovery that cannot be canceled. Knockdown only occurs on grounded opponents. Animation-wise; it is active until Kanon lands.
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Kanon and his strategy vs specific characters. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Kanon to use. Remember I'm watching you. The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to choose Kanon for your team
- Kanon is a very similar character to Lucifer, and while she offers better rushdown options and a more specialized grounded approach, Kanon's movement options combined with his good buttons in all angles make him a menace in neutral and especially midrange. He is one of the few characters with solid grounded anti airs. His Wolf Jump pressure and left right potential midscreen also make him scary up close. Silent Attack can also be a game changer, especially for and against teams that rely on meter advantage. This is balanced by Kanon's skewed risk and reward. He can get a lot of hits in, but his damage is subpar, as well as his health, so he needs to win more interactions than average with a higher risk attached to them. He also lacks any + ob normals, so a Kanon who gets predictable on pressure tends to pay severely.
- If you need a summary as to who to choose in a team, Lucifer is a Point character that tends to benefit more proactive and predictive play, while Kanon is a Point who benefits a more reactive and counterplay based approach.
Combos
Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.
Combo | Damage | Cost | Meter Gain | Location |
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2A > 2B > 5B > 5C > 2C > 623A/B/C | 1043 | 0 | 95% | Anywhere |
Basic BnB combo. | ||||
2A > 2B > 5B > 5C > 2C > 41236B/C > j.B > j.C > f.5B > 623A/B/C | 1329 | 0 | 99% | Anywhere |
A more challenging version of the BnB. | ||||
2A > 2B > 5B > 5C > A+B+C > 2A > 2B > 5B > 5C > 2C > 641236C/236236C | 1723/1752 | 1SP/2SP | 105%/99% | Anywhere |
Basic BnB Meta combo. 2SP version ends in stun for most characters. | ||||
2A > 2B > 5B > 5C > A+B+C > 9j.B > 9j.C > 2A > 2B > 5B > 5C > 2C > 641236C/236236C | 1919/1963 | 1SP/3SP | Anywhere | |
A variation of the BnB meta combo.
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2A > 2B > 5B > 5C > A+B+C > 9j.B > 9j.C > Land 9j.A > 9j.B > 9j.C > 2A > 2B > 5B > 5C > 2C > 641236C/236236C | 2338/2404 | 1SP/3SP | ||
A rejump combo variation of the BnB meta combo.
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2A > 2B > 5B > 5C > A+B+C > 41236B/C > j.B > 236A > 66 > 2A > 2B > 5B > 5C > 2C > 641236C/236236C | ||||
Yet another variation of the BnB meta combo. | ||||
2A > 2B > 5B > 5C > 2C > A+B+C > 9j.B > 9j.C > j.236A+B | 1305 | 2SP | ||
A different meta combo you can use that gives a hard knockdown. | ||||
Video Examples
Resources
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-double-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【die zwillinge】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-Bonds-】4 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-resolution-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-reveal the truth-】 - Kanon/Shannon combo video