Ougon Musou Kyoku/Lucifer: Difference between revisions

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<font face=Verdana>
[[image:Lucifer-Framed.png|thumb|300px|right|<center><font size="2"><b>Lucifer</b></font></center>]]
[[image:Lucifer-Framed.png|<center><font size="2"><b>Lucifer</b></font></center>|frame|right]]


==Wiki Status==
=Background=
STATUS: UNDER CONSTRUCTION


==Background==
Lucifer is the eldest sister of the Seven Stakes of Purgatory, furniture belonging to the Game Master in ''Umineko no Naku Koro ni''. Lucifer represents the sin of pride, and does it quite well. In ''Ougon Musou Kyoku'', Lucifer fulfills her duties as the furniture of the Game Master, while finding time to compete and play with the other furniture.
Lucifer is the eldest sister of the Seven Stakes of Purgatory, furniture belonging to the Game Master in Umineko no Naku Koro ni. Lucifer represents the sin of pride, and does it quite well. In Ougon Musou Kyoku, Lucifer fulfills her duties as the furniture of the Game Master, while finding time to compete and play with the other furniture.


==Introduction==
=Introduction=
Lucifer is a heavily offense based character, and a good one at that. She has a good number of fast and long ranged normals that can all lead to big damage fairly easily, and her rekkas build meter for your partner very quickly. The rest of her special moves, however, are either nearly useless or very situational and her supers aren't too impressive either. Her ability, ''Attack Touch'', lets you perform an Attack Touch for free, allowing Lucifer and her partner to easily rack up damage and stun. As a trade-off for having all these effective offensive traits, both her health and stun values are lower than average, making her a bit of a glass cannon. Lucifer works best with other rushdown characters, such as Eva Beatrice and Kanon, however she can work with almost anyone quite easily due to her flexibility.


Lucifer is a heavily offense based character, and a good one at that. She has a good number of fast and long ranged normals that can all lead to big damage fairly easily, and her rekkas build meter for your partner very quickly. The rest of her special moves, however, are either nearly useless or very situational. Her supers aren't too impressive either. Lucifer works best with other rushdown characters, such as Eva-Beatrice and Kanon. however she can work with almost anyone quite easily due to her flexibility.
Health = 1200


Health - 1200. <br>
=Ability=
''Attack Touch''<br>
Whilst this ability is active, your character can perform an an Attack Touch, regardless of the Touch Gauge's current state. Single use ability, consumed when you perform an Attack Touch.


==Changes==
Lucifer's ability is exactly what it's called - it's a free Attack Touch. It allows for very high damage combos without spending that many resources, simply by tagging Lucifer out or by entering the Meta World. Essentially it makes it so that Lucifer is almost always the character you want to have out, constantly building meter for her partner in the process.


'''Patch 2.31'''<br>
It is worth mentioning that ''Attack Touch'' takes precedence over Touch Gauge - if it was already full, it will remain full and consume the ability. If it wasn't full, the ability will simply be consumed and the standard 8 second cooldown from Attack Touching will be placed, regardless of what the previous cooldown value was at. You could potentially do this to shorten how long your Touch Gauge is disabled from a Damage Touch (15 seconds) by entering the Meta World and Attack Touching off of any random hit.


According to patch notes, the stun values for Lucifer have been adjusted in some way, either the stun she deals or recieves.<br>
=Move List=
 
==Ability==
''Attack Touch'' - This will let you use attack-touch once, even if the touch gauge is not full. If it is full, you'll be able to use touch without depleting the gauge.
 
==Move List==
===Normal Moves===
===Normal Moves===
----
----
{| border="0" cellspacing="2" width="100%"
{| border="0" cellspacing="2" width="100%"
| width="180" | [[image:Lucifer-f5A.png|center]]
| width="180" | [[image:Lucifer-f5A.png|center]]
Line 32: Line 26:
---- [ Mid | Damage - 54 | Startup - 4 | Active - 5 ]
---- [ Mid | Damage - 54 | Startup - 4 | Active - 5 ]
Lucifer swing her hand horizontally in a karate chop.
Lucifer swing her hand horizontally in a karate chop.
::*Whiffs crouching opponents.
*Whiffs crouching opponents.
::*Attack is the same for both far and close ranges.
 
 
|-
| width="180" | [[image:Lucifer-2A.png|center]]
| width="" | '''【2A】'''
---- [ Mid | Damage - 54 | Startup - 4 | Active - 5 ]
The hem of Lucifer's skirt stabs the opponent.
 
 
|-
| width="180" | [[image:Lucifer-6A.png|center]]
| width="" style="background:#f0f0f0;"| '''【6A】'''
---- [ Mid | Damage - 66 | Startup - 6 | Active - 3 ]
Lucifer scratches the opponent with her nails in an upward motion.
*Good as a reactionary anti-air.
 


|-
|-
Line 40: Line 49:
---- [ Mid | Damage - 150 | Startup - 7 | Active - 5 ]
---- [ Mid | Damage - 150 | Startup - 7 | Active - 5 ]
Lucifer scratches her opponent with her nails.
Lucifer scratches her opponent with her nails.
::*Moves her forward a little.
*Moves her forward a little.
 


|-
|-
Line 47: Line 57:
---- [ Mid | Damage - 123 | Startup - 8 | Active - 8 ]
---- [ Mid | Damage - 123 | Startup - 8 | Active - 8 ]
Lucifer steps forward and swings her blade.   
Lucifer steps forward and swings her blade.   
::*Moves her forward a little.
*Moves her forward a little.
 
 
|-
| width="180" | [[image:Lucifer-2B.png|center]]
| width="" | '''【2B】'''
---- [ Low | Damage - 135 | Startup - 8 | Active - 5 ]
Lucifer slaps the opponent with the hem of her skirt.
*Extremely long range and fast recovery, making this one of Lucifer's best normals.
 
 
|-
| width="180" | [[image:Lucifer-6B.png|center]]
| width="" style="background:#f0f0f0;"| '''【6B】'''
---- [ High | Damage - 180 | Startup - 17 | Active - 13 ]
Lucifer leaps forward and hits the opponent with her butt. Overhead.
*Can be followed up if it hits during its last few active frames.




Line 64: Line 90:
Lucifer steps forward, stabs the opponent with her blade, then returns to her original position.  
Lucifer steps forward, stabs the opponent with her blade, then returns to her original position.  


|-
| width="180" | [[image:Lucifer-2A.png|center]]
| width="" | '''【2A】'''
---- [ Mid | Damage - 54 | Startup - 4 | Active - 5 ]
The hem of Lucifer's skirt stabs the opponent.
|-
| width="180" | [[image:Lucifer-2B.png|center]]
| width="" style="background:#f0f0f0;"| '''【2B】'''
---- [ Low | Damage - 135 | Startup - 8 | Active - 5 ]
Lucifer slaps the opponent with the hem of her skirt.
::*Extremely long range and fast recovery, making this one of Lucifer's best normals.


|-
|-
Line 83: Line 95:
| width="" | '''【2C】'''
| width="" | '''【2C】'''
---- [ Low | Damage - 240 | Startup - 13 | Active - 10 ]
---- [ Low | Damage - 240 | Startup - 13 | Active - 10 ]
Lucifer slides along the ground, stabbing the feet of her opponent with her blade. Knocks down.  
Lucifer slides along the ground, stabbing the feet of her opponent with her blade. Knocks down.
::*Slides.
*Slides.
::*Specials/Supers cannot be chained after this normal.
*Can not be cancelled into anything.
 


|-
|-
Line 91: Line 104:
| width="" style="background:#f0f0f0;"| '''【3C】'''
| width="" style="background:#f0f0f0;"| '''【3C】'''
---- [ Mid | Damage - 270 | Startup - 18 | Active - 8 ]
---- [ Mid | Damage - 270 | Startup - 18 | Active - 8 ]
Lucifer performs an uppercut stab with the hem of her skirt. Launches.
Lucifer performs an uppercut stab with the hem of her skirt. Launches.
::*Gives free juggle.
*Gives free juggle.
::*Good anti-air if predicted well.
*Good anti-air if predicted well.
 
|-
| width="180" | [[image:Lucifer-6A.png|center]]
| width="" | '''【6A】'''
---- [ Mid | Damage - 66 | Startup - 6 | Active - 3 ]
Lucifer scratches the opponent with her nails in an upward motion.
::*Good anti-air to react with.


|-
| width="180" | [[image:Lucifer-6B.png|center]]
| width="" style="background:#f0f0f0;"| '''【6B】'''
---- [ High | Damage - 180 | Startup - 17 | Active - 13 ]
Lucifer leaps forward and hits the opponent with her butt. Overhead.
::*If the overhead hits during its last active frames, Lucifer can link a 2A afterwards.


|-
|-
| width="180" | [[image:Lucifer-J8A.png|center]]
| width="180" | [[image:Lucifer-J8A.png|center]]
| width="" | '''【8j.A】'''
| width="" | '''【j8.A】'''
---- [ High | Damage - 60 | Startup - 3 | Active - 10 ]
---- [ High | Damage - 60 | Startup - 3 | Active - 10 ]
Lucifer chops the opponent in a manner similar to her 5A.  
Lucifer chops the opponent in a manner similar to her 5A.
 


|-
|-
| width="180" | [[image:Lucifer-J8B.png|center]]
| width="180" | [[image:Lucifer-J8B.png|center]]
| width="" style="background:#f0f0f0;"| '''【8j.B】'''
| width="" style="background:#f0f0f0;"| '''【j8.B】'''
---- [ High | Damage - 150 | Startup - 7 | Active - 4 ]
---- [ High | Damage - 150 | Startup - 7 | Active - 4 ]
Lucifer spins in the air, hitting the opponent with the hem of her skirt.
Lucifer spins in the air, hitting the opponent with the hem of her skirt.
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|-
|-
| width="180" | [[image:Lucifer-J8C.png|center]]
| width="180" | [[image:Lucifer-J8C.png|center]]
| width="" | '''【8j.C】'''
| width="" | '''【j8.C】'''
---- [ High | Damage - 252 | Startup - 11 | Active - 4 ]
---- [ High | Damage - 252 | Startup - 11 | Active - 4 ]
Lucifer slashes the throws open her arms, slashing the area in front of her three times though only hitting once. Wallslam on hit.  
Lucifer throws open her arms, slashing the area in front of her three times though only hitting once. Wallslams on hit.  
::*Extremely good tool to use as a wall carry.
*Extremely good tool to use as a wall carry.
 


|-
|-
| width="180" | [[image:Lucifer-J79A.png|center]]
| width="180" | [[image:Lucifer-J79A.png|center]]
| width="" style="background:#f0f0f0;"| '''【7/9j.A】'''
| width="" style="background:#f0f0f0;"| '''【j7/9.A】'''
---- [ High | Damage - 60 | Startup - 6 | Active - 8 ]
---- [ High | Damage - 60 | Startup - 6 | Active - 8 ]
Lucifer's foot turns into a blade and stabs the opponent.  
Lucifer's foot turns into a blade and stabs the opponent.  


|-
|-
| width="180" | [[image:Lucifer-J79B.png|center]]
| width="180" | [[image:Lucifer-J79B.png|center]]
| width="" | '''【7/9j.B】'''
| width="" | '''【j7/9.B】'''
---- [ High | Damage - 150 | Startup - 9 | Active - 4 ]
---- [ High | Damage - 150 | Startup - 9 | Active - 4 ]
Lucifer scratches the area below her with her nails.  
Lucifer scratches the area below her with her nails.  


|-
|-
| width="180" | [[image:Lucifer-J79C.png|center]]
| width="180" | [[image:Lucifer-J79C.png|center]]
| width="" style="background:#f0f0f0;"| '''【7/9j.C】'''
| width="" style="background:#f0f0f0;"| '''【j7/9.C】'''
---- [ High | Damage - 201 | Startup - 11 | Active - 3 ]
---- [ High | Damage - 201 | Startup - 11 | Active - 3 ]
Lucifer swings her blade at the area below her.  
Lucifer swings her blade at the area below her.  
::*Can be used as a cross-up.
*Can be used as a cross-up.
 


|-
|-
Line 152: Line 157:
| width="" | '''【B+C】'''
| width="" | '''【B+C】'''
---- [ Throw | Damage - 300 | Whiff - 29 ]
---- [ Throw | Damage - 300 | Whiff - 29 ]
Lucifer jumps on the opponents shoulders, gashes the opponent's neck with her claws, then leaps off, sending both players flying in opposite directions.  Can be air-teched.  
Lucifer jumps on the opponent's shoulders, gashes the opponent's neck with her claws, then leaps off, sending both players flying in opposite directions.  Can be air-teched.  




Line 167: Line 172:
| width="" style="background:#f0f0f0;"| '''Lucifer Blade 「ルシファーブレード」 ― 236A/B/C'''
| width="" style="background:#f0f0f0;"| '''Lucifer Blade 「ルシファーブレード」 ― 236A/B/C'''
----
----
Lucifer steps forward and swings her blade three times before launching the opponent by jumping into the air. Can be executed three times.<br>
Lucifer steps forward and swings her blade three times before launching the opponent by jumping into the air. Can be executed up to three times in a row.<br>
'''1st Strike''': Lucifer steps forward and strikes once.<br>
'''1st Strike''': Lucifer steps forward and strikes once.<br>
'''2nd Strikes''': Lucifer steps forward again and strikes twice.<br>
'''2nd Strikes''': Lucifer steps forward again and strikes twice.<br>
'''3rd Strike''': Lucifer launches her and opponent into the air.<br>
'''3rd Strike''': Lucifer launches her and opponent into the air.<br>
::*Lucifer can attack touch from either her 1st Strike or her 2nd Strikes.
*Lucifer can Attack Touch from either her 1st Strike or her 2nd Strikes.
::*A Version has Lucifer step forward a small distance, B Version a longer distance, and C Version has her step forward the longest.
*A Version has Lucifer step forward a small distance, B Version a longer distance, and C Version has her step forward the longest.
   
   


|-
|-
Line 182: Line 185:
----
----
Lucifer vanishes and reappears closer to the opponent, slashing them. The distance traveled depends on the button used.  
Lucifer vanishes and reappears closer to the opponent, slashing them. The distance traveled depends on the button used.  
::*Overhead
*Overhead
::*Crosses up if used in a close distance.
*Crosses up if used at a close enough distance.
 


|-
|-
Line 190: Line 194:
| width="" style="background:#f0f0f0;"| '''Stake of Pride 「傲慢なる杭」 ― 214A/B/C'''
| width="" style="background:#f0f0f0;"| '''Stake of Pride 「傲慢なる杭」 ― 214A/B/C'''
----
----
*'''Ground''' - Lucifer backflips then launches herself in stake form. Hits mid.
'''Ground''' - Lucifer backflips then launches herself in stake form. Hits mid.
::*A Version has the shortest startup and the shortest distance.
*A Version has the shortest startup and the shortest distance.
::*B Version has medium startup and goes a medium distance.
*B Version has medium startup and goes a medium distance.
::*C Version has the longest startup and goes the longest distance.
*C Version has the longest startup and goes the longest distance.
::*Invincible during the beginning of startup.
*Invincible during the beginning of startup.


*'''Air''' - Lucifer turns her lower half into stake form and launches at the ground.  
'''Air''' - Lucifer turns her lower half into stake form and launches at the ground.  
::*A Version goes down at the lowest angle.
*A Version goes down at the lowest angle.
::*B Version goes down at the median angle.
*B Version goes down at the median angle.
::*C Version goes down at the highest angle.
*C Version goes down at the highest angle.




|}
|}
----
----


Line 221: Line 224:
----
----
Lucifer vanishes and reappears right beside the opponent, slashing them. Overhead.
Lucifer vanishes and reappears right beside the opponent, slashing them. Overhead.
::*Travels full screen behind the opponent.
*Travels full screen behind the opponent.
::*Much larger hitbox than the non-EX version allowing for Lucifer to anti-air with this move.
*Much larger hitbox than the non-EX version allowing for Lucifer to anti-air with this move.




Line 230: Line 233:
| width="" style="background:#f0f0f0;"| '''The Sacrifice-Gouging Stake of Pride 「傲慢なる生贄抉りの杭」 ― 214A+B'''
| width="" style="background:#f0f0f0;"| '''The Sacrifice-Gouging Stake of Pride 「傲慢なる生贄抉りの杭」 ― 214A+B'''
----
----
*'''Ground''' - Lucifer back flips and launches herself in stake form. Hits Mid.
'''Ground''' - Lucifer back flips and launches herself in stake form. Hits mid.
::*Hits the enemy 5 times.
*Hits the enemy 5 times.
::*Goes through the enemy towards the other end of the screen.
*Goes through the enemy towards the other end of the screen.
::*Invincible on startup.
*Invincible on startup.


*'''Air''' - Lucifer turns her lower half into stake form and launches at the ground at a 30 degree angle. Hits high.
'''Air''' - Lucifer turns her lower half into stake form and launches at the ground at a 30 degree angle. Hits high.
::*Hits the enemy 6 times.
*Hits the enemy up to 6 times.
::*After landing, a 2A link is possible.
*Depending on how low the final hit before landing connects, different follow-ups are possible, like 2A or c.5B.




Line 263: Line 266:
| width="" style="background:#f0f0f0;"| '''Seven Sisters of Purgatory, to me! 「煉獄の七姉妹、ここに!」 ― 641236C'''
| width="" style="background:#f0f0f0;"| '''Seven Sisters of Purgatory, to me! 「煉獄の七姉妹、ここに!」 ― 641236C'''
----
----
Lucifer throws the other six stakes at the opponent. If it hits, the sisters hold the opponent down as Lucifer collides into them in stake form.
Lucifer throws the other six stakes as a single projectile at the opponent. If they hit, the sisters hold the opponent down as Lucifer collides into them in stake form.
::*Very fast, allowing for full screen punishes.
*Air unblockable, making jumping over it very risky.
::*Beats out most projectiles.
*Very fast, allowing for full screen punishes.
*Beats out most other projectiles.




Line 271: Line 275:
----
----


===Frame data===
 
----
==Frame Data==
 
   KD = Knockdown
   KD = Knockdown
                               |          Frames            |  Frame Advantage |
                               |          Frames            |  Frame Advantage |
Line 298: Line 303:
                   3C  |  270  |  18  |    8    |  23    | launch|  +0    |
                   3C  |  270  |  18  |    8    |  23    | launch|  +0    |


==Strategy==
=General Strategy=
''Feel free to edit this part of the wiki with your tips/strats on how to best use Lucifer. Remember I'm watching you.''
''Feel free to edit this part of the wiki with your tips/strats on how to best use Lucifer.''


''Coming Soon''
:''Coming Soon''


==Team Building==
=Team Building=
''Feel free to edit this part of the wiki with your tips/strats what partners are best for Lucifer to use. Remember I'm watching you.''
''Feel free to edit this part of the wiki with your tips/strats what partners are best for Lucifer to use.''


  '''Jessica'''  
'''Factors in choosing Lucifer for your team'''<br>
Coming Soon <BR>
:''Coming Soon''


  '''Ange'''
Coming Soon <BR>


  '''Battler'''
'''Rosa'''
Coming Soon <BR>
:''Coming Soon''


  '''Beatrice'''  
'''Ange'''
Coming Soon <BR>
:''Coming Soon''


  '''Rosa'''  
'''Battler'''
Coming Soon <BR>
:''Coming Soon''


  '''Virgilia'''
'''Beatrice'''
Coming Soon <BR>
:''Coming Soon''


  '''Willard'''  
'''Virgilia'''
Coming Soon <BR>
:''Coming Soon''


  '''Kanon'''  
'''Willard'''
Coming Soon <BR>
:''Coming Soon''


  '''Shannon'''  
'''Kanon'''
Coming Soon <BR>
:''Coming Soon''


  '''Black Battler'''  
'''Shannon'''
Coming Soon <BR>
:''Coming Soon''


  '''Eva'''  
'''B.Battler'''
Coming Soon <BR>
:''Coming Soon''
 
  '''Chiester 410'''  
'''Eva Beatrice'''
Coming Soon <BR>
:''Coming Soon''
 
'''Chiester410'''
:''Coming Soon''
 
'''Ronove'''
:''Coming Soon''
 
'''LambdaDelta'''
:''Coming Soon''
 
'''Jessica'''
:''Coming Soon''
 
'''George'''
:''Coming Soon''


  '''Ronove'''  
'''Erika'''
Coming Soon <BR>
:''Coming Soon''


  '''LambdaDelta'''  
'''Dlanor'''
Coming Soon <BR>
:''Coming Soon''


  '''George'''
'''Bernkastel'''
Coming Soon <BR>
:''Coming Soon''
 
  '''Erika'''
Coming Soon <BR>


  '''Dlanor'''
Coming Soon <BR>


  '''Bernkastel'''  
=Combos=
Coming Soon <BR>
''Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.''


==Sample Combos==
==Normal Combos==
*'''2A 2B 5B 5C 236C~236C~236C'''
:Lucifer's staple BnB.


''2A > 2B > 5B > 5C > 236C > 236C > 236C'' - Basic BnB.
*'''2A 2B 5B f.5C 2C'''
:Alternative BnB for max range confirms.


''2A > 2B > 5B > 5C > 2C'' - The max range BnB.
==Metered Combos==
*'''2A 2B 5B 5C metaDeclare xx 2A 2B 5B 5C 236C 236C attackTouch(partner) (...) attackTouch(Lucifer) 2A 2B 5B 5C metaSuper'''
:Extremely basic Meta World BnB that makes use of Lucifer's ability.
:- (...) stands in for whatever combo that Lucifer's partner does, assuming it leaves the opponent grounded.


''2A > 2B > 5B > 5C > A+B+C > 2A > 2B > 5B > 5C > 236C > 236C > Attack Touch > ... > Attack Touch > 2A > 2B > 5B > 5C > 641236C'' - Extremely basic Meta BnB that makes use of Lucifer's ability.
*'''2A 2B 5B 5C 2C metaDeclare xx dash 3C j9.C j9.B land dash 6A j8.C xx land metaSuper'''
::*... stands in for the random combo that Lucifer's partner does.
:High execution combo that looks amazing and is surprisingly practical.
:- Can be done anywhere in the screen.
:- The j.9C j9.B must be timed close to the ground.


''2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C'' - High execution combo that looks amazing and is practical.
*[http://www.youtube.com/watch?v=RRZq5VCQW2I '''2A 2B 5B 5C dashCancel (instant)f.5C 3C metaDeclare xx dash 3C xx 3C j9.C j9.B land dash 6A j8.C land metaSuper''']
::*J.9C > J.9B must be timed close to the ground.
:A variation of the high execution combo.
::*Can be done anywhere in the screen.
:- Can be done anywhere on the screen.
:- The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
:- The j.9C j9.B must be timed close to the ground.


[http://www.youtube.com/watch?v=RRZq5VCQW2I ''2A > 2B > 5B > 5C > 66 > f.5C > 3C > A+B+C > 66 > 3C > 3C > J9.C > J9.B > 66 > 6A > J8.C > 641236C''] - A variation of the high execution combo.
*'''2A 2B 5B 5C 2C metaDeclare xx dash 3C j8.C land [2A 5A/6A j.8C land]xN metaSuper'''
::*J.9C > J.9B must be timed close to the ground.
:A corner-only variation of the high execution combo.
::*Can be done anywhere in the screen.
:- xN can be done for as long as Meta World is active.
::*f.5C must be timed at the max of distance of the dash cancel in order to connect.


''2A > 2B > 5B > 5C > 2C > A+B+C > 66 > 3C > J.8C > (2A > 5A/6A > J.8C)xN > 641236C'': A corner variation of the high execution combo.
*[http://www.youtube.com/watch?v=yM_K2tJaz8A&feature=youtu.be '''2A 2B 5B 5C dashCancel (instant)f.5C 3C metaDeclare xx dash 3C xx 3C j8.C land [2A 5A/6A j8.C land&#93;xN metaSuper''']
::*Corner only.
:Another corner variation.
::*xN can be done for as long as Metaworld lasts.
:- The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
:- xN can be done for as long as Meta World is active.


[http://www.youtube.com/watch?v=yM_K2tJaz8A&feature=youtu.be ''2A > 2B > 5B > 5C > 66 > f.5C > 3C > A+B+C > 66 > 3C > 3C >  J.8C > (2A > 5A > J.8C)xN > 641236C''] - Another corner variation.
::*Corner only.
::*xN can be done for as long as Metaworld lasts.
::*f.5C must be timed at the max of distance of the dash cancel in order to connect.


== Pictures ==
=Pictures=


[[File:Lucifer Artwork.png|200px|thumb|left|Early concept art of Lucifer.]]
[[File:Lucifer Artwork.png|200px|thumb|left|Early concept art of Lucifer.]]

Revision as of 10:54, 25 May 2015

Lucifer

Background

Lucifer is the eldest sister of the Seven Stakes of Purgatory, furniture belonging to the Game Master in Umineko no Naku Koro ni. Lucifer represents the sin of pride, and does it quite well. In Ougon Musou Kyoku, Lucifer fulfills her duties as the furniture of the Game Master, while finding time to compete and play with the other furniture.

Introduction

Lucifer is a heavily offense based character, and a good one at that. She has a good number of fast and long ranged normals that can all lead to big damage fairly easily, and her rekkas build meter for your partner very quickly. The rest of her special moves, however, are either nearly useless or very situational and her supers aren't too impressive either. Her ability, Attack Touch, lets you perform an Attack Touch for free, allowing Lucifer and her partner to easily rack up damage and stun. As a trade-off for having all these effective offensive traits, both her health and stun values are lower than average, making her a bit of a glass cannon. Lucifer works best with other rushdown characters, such as Eva Beatrice and Kanon, however she can work with almost anyone quite easily due to her flexibility.

Health = 1200

Ability

Attack Touch
Whilst this ability is active, your character can perform an an Attack Touch, regardless of the Touch Gauge's current state. Single use ability, consumed when you perform an Attack Touch.

Lucifer's ability is exactly what it's called - it's a free Attack Touch. It allows for very high damage combos without spending that many resources, simply by tagging Lucifer out or by entering the Meta World. Essentially it makes it so that Lucifer is almost always the character you want to have out, constantly building meter for her partner in the process.

It is worth mentioning that Attack Touch takes precedence over Touch Gauge - if it was already full, it will remain full and consume the ability. If it wasn't full, the ability will simply be consumed and the standard 8 second cooldown from Attack Touching will be placed, regardless of what the previous cooldown value was at. You could potentially do this to shorten how long your Touch Gauge is disabled from a Damage Touch (15 seconds) by entering the Meta World and Attack Touching off of any random hit.

Move List

Normal Moves


Lucifer-f5A.png
【5A】
[ Mid | Damage - 54 | Startup - 4 | Active - 5 ]

Lucifer swing her hand horizontally in a karate chop.

  • Whiffs crouching opponents.


Lucifer-2A.png
【2A】
[ Mid | Damage - 54 | Startup - 4 | Active - 5 ]

The hem of Lucifer's skirt stabs the opponent.


Lucifer-6A.png
【6A】
[ Mid | Damage - 66 | Startup - 6 | Active - 3 ]

Lucifer scratches the opponent with her nails in an upward motion.

  • Good as a reactionary anti-air.


Lucifer-c5B.png
【c.5B】
[ Mid | Damage - 150 | Startup - 7 | Active - 5 ]

Lucifer scratches her opponent with her nails.

  • Moves her forward a little.


Lucifer-f5B.png
【f.5B】
[ Mid | Damage - 123 | Startup - 8 | Active - 8 ]

Lucifer steps forward and swings her blade.

  • Moves her forward a little.


Lucifer-2B.png
【2B】
[ Low | Damage - 135 | Startup - 8 | Active - 5 ]

Lucifer slaps the opponent with the hem of her skirt.

  • Extremely long range and fast recovery, making this one of Lucifer's best normals.


Lucifer-6B.png
【6B】
[ High | Damage - 180 | Startup - 17 | Active - 13 ]

Lucifer leaps forward and hits the opponent with her butt. Overhead.

  • Can be followed up if it hits during its last few active frames.


Lucifer-c5C 1.png
Lucifer-c5C 2.png
【c.5C】
[ Mid | Damage - 129/129 | Startup - 8 | Active - 4/5 ]

Lucifer spins in a circle, slashing the opponent with her blade twice.


Lucifer-f5C.png
【f.5C】
[ Mid | Damage - 240 | Startup - 12 | Active - 12 ]

Lucifer steps forward, stabs the opponent with her blade, then returns to her original position.


Lucifer-2C.png
【2C】
[ Low | Damage - 240 | Startup - 13 | Active - 10 ]

Lucifer slides along the ground, stabbing the feet of her opponent with her blade. Knocks down.

  • Slides.
  • Can not be cancelled into anything.


Lucifer-3C.png
【3C】
[ Mid | Damage - 270 | Startup - 18 | Active - 8 ]

Lucifer performs an uppercut stab with the hem of her skirt. Launches.

  • Gives free juggle.
  • Good anti-air if predicted well.


Lucifer-J8A.png
【j8.A】
[ High | Damage - 60 | Startup - 3 | Active - 10 ]

Lucifer chops the opponent in a manner similar to her 5A.


Lucifer-J8B.png
【j8.B】
[ High | Damage - 150 | Startup - 7 | Active - 4 ]

Lucifer spins in the air, hitting the opponent with the hem of her skirt.


Lucifer-J8C.png
【j8.C】
[ High | Damage - 252 | Startup - 11 | Active - 4 ]

Lucifer throws open her arms, slashing the area in front of her three times though only hitting once. Wallslams on hit.

  • Extremely good tool to use as a wall carry.


Lucifer-J79A.png
【j7/9.A】
[ High | Damage - 60 | Startup - 6 | Active - 8 ]

Lucifer's foot turns into a blade and stabs the opponent.


Lucifer-J79B.png
【j7/9.B】
[ High | Damage - 150 | Startup - 9 | Active - 4 ]

Lucifer scratches the area below her with her nails.


Lucifer-J79C.png
【j7/9.C】
[ High | Damage - 201 | Startup - 11 | Active - 3 ]

Lucifer swings her blade at the area below her.

  • Can be used as a cross-up.


Lucifer-temp.png
【B+C】
[ Throw | Damage - 300 | Whiff - 29 ]

Lucifer jumps on the opponent's shoulders, gashes the opponent's neck with her claws, then leaps off, sending both players flying in opposite directions. Can be air-teched.



Special Moves


Lucifer-236ABC 1.png
Lucifer-236ABC 2.png
Lucifer-236ABC 3.png
Lucifer Blade 「ルシファーブレード」 ― 236A/B/C

Lucifer steps forward and swings her blade three times before launching the opponent by jumping into the air. Can be executed up to three times in a row.
1st Strike: Lucifer steps forward and strikes once.
2nd Strikes: Lucifer steps forward again and strikes twice.
3rd Strike: Lucifer launches her and opponent into the air.

  • Lucifer can Attack Touch from either her 1st Strike or her 2nd Strikes.
  • A Version has Lucifer step forward a small distance, B Version a longer distance, and C Version has her step forward the longest.


Lucifer-421ABC.png
Magic Circle 「マジックサークル」 ― 421A/B/C

Lucifer vanishes and reappears closer to the opponent, slashing them. The distance traveled depends on the button used.

  • Overhead
  • Crosses up if used at a close enough distance.


Lucifer-214ABC.png
Lucifer-J214ABC.png
Stake of Pride 「傲慢なる杭」 ― 214A/B/C

Ground - Lucifer backflips then launches herself in stake form. Hits mid.

  • A Version has the shortest startup and the shortest distance.
  • B Version has medium startup and goes a medium distance.
  • C Version has the longest startup and goes the longest distance.
  • Invincible during the beginning of startup.

Air - Lucifer turns her lower half into stake form and launches at the ground.

  • A Version goes down at the lowest angle.
  • B Version goes down at the median angle.
  • C Version goes down at the highest angle.



SP Supers


Lucifer-236A+B.png
Lucifer Blade: 4th 「ルシファーブレード4th」 ― 236A+B

Lucifer launches the opponent in the air but lands and does another dragon punch. Only usable as a replacement to 3rd Strike. Hits mid.


Lucifer-421A+B.png
Teleport Circle 「テレポートサークル」 ― 421A+B

Lucifer vanishes and reappears right beside the opponent, slashing them. Overhead.

  • Travels full screen behind the opponent.
  • Much larger hitbox than the non-EX version allowing for Lucifer to anti-air with this move.


Lucifer-214A+B.png
Lucifer-J214A+B.png
The Sacrifice-Gouging Stake of Pride 「傲慢なる生贄抉りの杭」 ― 214A+B

Ground - Lucifer back flips and launches herself in stake form. Hits mid.

  • Hits the enemy 5 times.
  • Goes through the enemy towards the other end of the screen.
  • Invincible on startup.

Air - Lucifer turns her lower half into stake form and launches at the ground at a 30 degree angle. Hits high.

  • Hits the enemy up to 6 times.
  • Depending on how low the final hit before landing connects, different follow-ups are possible, like 2A or c.5B.



Level 2 Super


Lucifer-236236C.png
The Proud Eldest Daughter's Murder Spree 「傲慢なる長女の殺人劇」 ― 236236C

Lucifer rushes at the opponent and if contact is made, hits the opponent with a 10 hit combo.



Meta Super


Lucifer-temp.png
Seven Sisters of Purgatory, to me! 「煉獄の七姉妹、ここに!」 ― 641236C

Lucifer throws the other six stakes as a single projectile at the opponent. If they hit, the sisters hold the opponent down as Lucifer collides into them in stake form.

  • Air unblockable, making jumping over it very risky.
  • Very fast, allowing for full screen punishes.
  • Beats out most other projectiles.




Frame Data

  KD = Knockdown
                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  TKD  |          |29 Duration on Whiff
             Normals  ------------------------------------------------------------------
                  5A  |   54  |    4   |    5    |    3     |  +2   |   +2     |
                  2A  |   54  |    4   |    5    |    4     |  +1   |   +1     |
                c.5B  |  150  |    7   |    5    |   15     |  -4   |   -6     |
                f.5B  |  123  |    8   |    8    |   22     | -14   |  -16     |
                  2B  |  135  |    8   |    5    |   14     |  -3   |   -5     |
                c.5C  | 129x2 |    8   |  4(5)5  |   37     | -17   |  -20     |
                f.5C  |  240  |   12   |   12    |   22     |  -9   |  -12     |
                  2C  |  240  |   13   |   10    |   12     |  UKD  | -12/-3   |
               j8.5A  |   60  |    3   |   10    |    3     |       |          |
               j8.5B  |  150  |    7   |    4    |    6     |       |          |
               j8.5C  |  252  |   11   |    4    |   10     |       |          |
           j(7/9).5A  |   60  |    6   |    8    |    3     |       |          |
           j(7/9).5B  |  150  |    9   |    4    |    7     |       |          |
           j(7/9).5C  |  201  |   11   |    3    |    8     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6A  |   66  |    6   |    3    |    9     |  -2   |   -2     |
                  6B  |  180  |   17   |   13    |    9     | +3/+15|  +0/+12  |
                  3C  |  270  |   18   |    8    |   23     | launch|   +0     |

General Strategy

Feel free to edit this part of the wiki with your tips/strats on how to best use Lucifer.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Lucifer to use.

Factors in choosing Lucifer for your team

Coming Soon


Rosa

Coming Soon

Ange

Coming Soon

Battler

Coming Soon

Beatrice

Coming Soon

Virgilia

Coming Soon

Willard

Coming Soon

Kanon

Coming Soon

Shannon

Coming Soon

B.Battler

Coming Soon

Eva Beatrice

Coming Soon

Chiester410

Coming Soon

Ronove

Coming Soon

LambdaDelta

Coming Soon

Jessica

Coming Soon

George

Coming Soon

Erika

Coming Soon

Dlanor

Coming Soon

Bernkastel

Coming Soon


Combos

Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.

Normal Combos

  • 2A 2B 5B 5C 236C~236C~236C
Lucifer's staple BnB.
  • 2A 2B 5B f.5C 2C
Alternative BnB for max range confirms.

Metered Combos

  • 2A 2B 5B 5C metaDeclare xx 2A 2B 5B 5C 236C 236C attackTouch(partner) (...) attackTouch(Lucifer) 2A 2B 5B 5C metaSuper
Extremely basic Meta World BnB that makes use of Lucifer's ability.
- (...) stands in for whatever combo that Lucifer's partner does, assuming it leaves the opponent grounded.
  • 2A 2B 5B 5C 2C metaDeclare xx dash 3C j9.C j9.B land dash 6A j8.C xx land metaSuper
High execution combo that looks amazing and is surprisingly practical.
- Can be done anywhere in the screen.
- The j.9C j9.B must be timed close to the ground.
A variation of the high execution combo.
- Can be done anywhere on the screen.
- The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
- The j.9C j9.B must be timed close to the ground.
  • 2A 2B 5B 5C 2C metaDeclare xx dash 3C j8.C land [2A 5A/6A j.8C land]xN metaSuper
A corner-only variation of the high execution combo.
- xN can be done for as long as Meta World is active.
Another corner variation.
- The f.5C must be timed at the max of distance of the Dash Cancel in order to connect.
- xN can be done for as long as Meta World is active.


Pictures

Early concept art of Lucifer.


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