Ougon Musou Kyoku/Ange Ushiromiya: Difference between revisions
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[[Category:Ougon Musou Kyoku]] | [[Category:Ougon Musou Kyoku]] [[Category:Ange Ushiromiya]] |
Revision as of 06:31, 27 December 2019
Background
The only member of the Ushiromiya family who did not appear at the fated 1986 meeting at Rokkenjima. Ange Beatrice, the Witch of Resurrection, heads to the island years later to find out the truth behind the murders.
Introduction
Ange plays very much like a puppet character from other fighting games, using Sakutarou to extend combos, blockstrings and even allow for some very unconventional 50/50 mix-ups. She has tools to keep the opponent at a distance whilst keeping herself relatively safe when Sakutarou isn't out, thanks to the help of her 421s and 214s, and also has access to a command grab, further increasing her mix-up game. Her ability, Stun Boost, makes stunning her opponent an easy task to perform, especially by just hitting them with her Meta Super off of a sweep. Her normals will take a bit to get used to and should be used with very close attention to the spacing between Ange and her opponent, as they could potentially drop combos/blockstrings if one isn't careful.
Health = 1400
Ability
Stun Boost
Significantly increases stun damage dealt for a short period of time.
Ange's ability pretty much guarantees that any combo performed while it is active will stun the opponent, without fail. This leads to some of the easiest guaranteed damage setups in the game, even if said damage values aren't phenomenal due to stun scaling all further damage to 50%. Be mindful of when and how you activate/use this ability - accidentally stunning early because of it can lead to wasted damage potential, or even SP.
It is also worth noting that Stun Boost's duration is tied for the shortest in the game. This can potentially hinder other abilities that last longer when Meta World is active.
Move List
Normal Moves
【c.5A】
[ Mid | Damage - 54 | Startup - 54 | Active - 5 ] Ange hits the opponent with one knee.
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【f.5A】
[ Mid | Damage - 54 | Startup - 7 | Active - 5 ] Ange does a simple kick. Hits mid.
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【2A】
[ Low | Damage - 48 | Startup - 4 | Active - 6 ] Ange does a simple crouching kick.
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【c.5B】
[ Mid | Damage - 150 | Startup - 8 | Active - 5 ] Ange does a short-range straight kick.
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【f.5B】
[ Mid | Damage - 135 | Startup - 7 | Active - 8 ] Ange performs a straight kick.
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【2B】
[ Low | Damage - 165 | Startup - 6 | Active - 3 ] Ange crouches and kicks upward.
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【6B】
[ Mid | Damage - 180 | Startup - 31 | Active - 10 ] Ange hops forward and does a straight kick.
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【c.5C】
[ Mid | Damage - 270 | Startup - 8 | Active - 2 ] Ange does a simple upward kick.
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【f.5C】
[ Mid | Damage - 270 | Startup - 19 | Active - 14 ] Ange lifts her leg backwards, then swings for a simple upward kick.
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【2C】
[ Low | Damage - 210 | Startup - 9 | Active - 2 ] Ange performs a low leg sweep. Knocks down.
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【6C】
[ Mid | Damage - 270 | Startup - 21 | Active - 3 ] She is not slapping them with Maria's diary, this is a pile of money. You can even hear her say "Okane (お金)".
Knocks down.
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【j.A】
[ High | Damage - 60 | Startup - 4 | Active - 6 ] Ange hits the opponent with her knee in midair.
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【j.B】
[ High | Damage - 150 | Startup - 6 | Active - 8 ] Ange performs a downward flying kick with one leg.
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【j.C】
[ High | Damage - 252 | Startup - 12 | Active - 10 ] Ange performs a downward flying kick with both legs.
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【j.2C】
[ High | Damage - 270 | Startup - 7 | Active - 12 ] Body press.
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【B+C】
[ Throw | Damage - 300 | Whiff - 30 ] Ange grabs the opponent by the collar and slaps them in the face. Knocks down.
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Special Moves
Summon Sakutarou 「さくたろう召喚」 ― 236a/b/c
Summons Sakutarou. He will follow Ange around the stage.
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Go, Sakutarou! 「行って、さくたろう!」 ― 236A/B/C
After summoning Sakutarou, he rushes forward swinging his arms. If he connects with the opponent, he'll hit them twice.
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Summon the Seven Sisters 「七姉妹召喚」 ― 421A/B/C
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Summon Mammon 「マモン召喚」 ― 214A/B/C
Summons Mammon, who launches at the opponent in her stake form.
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German Suplex 「ジャーマンスープレックス」 ― 63214A/B/C
Command grab. Ange gets behind the opponent and then throws them into the ground behind her.
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SP Supers
Fall down, Sakutarou! 「ずっこけ、さくたろう!」 ― 236A+B
After summoning Sakutarou, he rushes forward swinging his arms. When he gets near the opponent, he'll trip and fall down, hitting them 3 times. Knocks down.
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Summon Beelzebub and Asmodeus 「ベルゼブブ・アスモデウス召喚」 ― 421A+B
Summons Beelzebub and Asmodeus, each appearing on one side of the opponent. They then slash the opponent.
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Summon the Seven Stakes 「七杭召喚」 ― 214A+B
Summons all seven sisters in stake form who launch horizontally across the stage. Knocks back.
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Double German Suplex 「ダブルジャーマンスープレックス」 ― 63214A+B
Command grab. Ange does a double German Suplex on the enemy.
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Level 2 Super
Angelic Rumble 「エンジェリック・ランブル」 ― 236236C
Ange rushes at the opponent. If she hits, she goes into a combo that knocks the enemy back.
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Meta Super
See You Again 「シーユーアゲイン」 ― 641236C
Ange jumps high into the air and then free-falls on top of the opponent, causing an explosion on impact. Hits high.
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Frame data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | TKD | |30 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 5 | 5 | 5 | +0 | +0 | f.5A | 54 | 7 | 5 | 6 | -1 | -1 | 2A | 48 | 4 | 6 | 4 | +0 | +0 | c.5B | 150 | 8 | 5 | 9 | +2 | +0 | f.5B | 135 | 7 | 8 | 9 | -1 | -3 | 2B | 165 | 6 | 3 | 21 | -8 | -10 | c.5C | 270 | 8 | 2 | 29 | -6 | -9 |See Note B f.5C | 270 | 19 | 14 | 18 | -7 | -10 | 2C | 210 | 9 | 2 | 25 | UKD | -5 | j.5A | 60 | 4 | 6 | 6 | | | j.5B | 150 | 6 | 8 | 2 | | | j.5C | 252 | 12 | 10 | 4 | | | Command Normals ------------------------------------------------------------------ 6B | 180 | 31 | 10 | 12 | +3 | +0 | 6C | 270 | 21 | 3 | 30 | UKD | -11 | j.2C | 270 | 7 | 12 | 7 | | | Note B: On frames 7-8 there's a 60 damage attackbox, but doesn't seem to exist ingame? These odd frames have existed since v1.0
General Strategy
Feel free to edit this part of the wiki with your tips/strats on how to best use Ange.
- Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Ange to use.
Factors in choosing Ange for your team
- Coming Soon
Rosa
- Coming Soon
Battler
- Coming Soon
Beatrice
- Coming Soon
Lucifer
- Coming Soon
Virgilia
- Coming Soon
Willard
- Coming Soon
Kanon
- Coming Soon
Shannon
- Coming Soon
B.Battler
- Coming Soon
Eva Beatrice
- Coming Soon
Chiester410
- Coming Soon
Ronove
- Coming Soon
LambdaDelta
- Coming Soon
Jessica
- Coming Soon
George
- Coming Soon
Erika
- Coming Soon
Dlanor
- Coming Soon
Bernkastel
- Coming Soon
Combos
Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.
Normal Combos
Without Sakutarou
- 2A 2B 5B 2C 236x
- Basic BnB Sakutarou setup.
With Sakutarou
- ...(stun) j.B j.C/2C land dash 2A 2B c.5C 236X xx j.B j.C/2C land dash 2A 2B c.5C 2C 236a
- A combo you can use post-stun in the corner, which sets up another Sakutarou and drags out the meta recovery.
- ...(stun) j.B j.C land rejump j.A j.B j.C land 236X xx j.B j.C land dash 2A 2B c.5C 2C 236a
- Another possible combo you can do post-stun, which can also work midscreen sometimes.
- Sakutarou must be nearby for this combo to work.
- Recommended to use on taller characters.
Metered Combos
Without Sakutarou
- 2A 2B 5B 2C metaDeclare metaSuper
- Basic stun combo using Ange's ability.
With Sakutarou
- j.B j.C land rejump j.A j.B j.C land 236X xx j.B j.C land dash 2A c.5C metaDeclare j.B j.C land dash 2A 2B c.5C 2C metaSuper
- A challenging Meta combo.
- Sakutarou must be nearby for this combo to work.
- Recommended to use on taller characters.
Resources
黄金夢想曲†CROSS 縁寿新コンボ+多キャラコンボムービーのカケラ - Ange's SP Cancel potential
Pictures