Ougon Musou Kyoku/Ange Ushiromiya: Difference between revisions

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[[Category:Ougon Musou Kyoku]]
[[Category:Ougon Musou Kyoku]] [[Category:Ange Ushiromiya]]

Revision as of 06:31, 27 December 2019

Ange Ushiromiya

Background

The only member of the Ushiromiya family who did not appear at the fated 1986 meeting at Rokkenjima. Ange Beatrice, the Witch of Resurrection, heads to the island years later to find out the truth behind the murders.

Introduction

Ange plays very much like a puppet character from other fighting games, using Sakutarou to extend combos, blockstrings and even allow for some very unconventional 50/50 mix-ups. She has tools to keep the opponent at a distance whilst keeping herself relatively safe when Sakutarou isn't out, thanks to the help of her 421s and 214s, and also has access to a command grab, further increasing her mix-up game. Her ability, Stun Boost, makes stunning her opponent an easy task to perform, especially by just hitting them with her Meta Super off of a sweep. Her normals will take a bit to get used to and should be used with very close attention to the spacing between Ange and her opponent, as they could potentially drop combos/blockstrings if one isn't careful.

Health = 1400

Ability

Stun Boost
Significantly increases stun damage dealt for a short period of time.

Ange's ability pretty much guarantees that any combo performed while it is active will stun the opponent, without fail. This leads to some of the easiest guaranteed damage setups in the game, even if said damage values aren't phenomenal due to stun scaling all further damage to 50%. Be mindful of when and how you activate/use this ability - accidentally stunning early because of it can lead to wasted damage potential, or even SP.

It is also worth noting that Stun Boost's duration is tied for the shortest in the game. This can potentially hinder other abilities that last longer when Meta World is active.

Move List

Normal Moves


Ange-c5A.png
【c.5A】
[ Mid | Damage - 54 | Startup - 54 | Active - 5 ]

Ange hits the opponent with one knee.


Ange-f5A.png
【f.5A】
[ Mid | Damage - 54 | Startup - 7 | Active - 5 ]

Ange does a simple kick. Hits mid.


Ange-2A.png
【2A】
[ Low | Damage - 48 | Startup - 4 | Active - 6 ]

Ange does a simple crouching kick.


Ange-c5B.png
【c.5B】
[ Mid | Damage - 150 | Startup - 8 | Active - 5 ]

Ange does a short-range straight kick.


Ange-f5B.png
【f.5B】
[ Mid | Damage - 135 | Startup - 7 | Active - 8 ]

Ange performs a straight kick.


Ange-2B.png
【2B】
[ Low | Damage - 165 | Startup - 6 | Active - 3 ]

Ange crouches and kicks upward.


Ange-6B.png
【6B】
[ Mid | Damage - 180 | Startup - 31 | Active - 10 ]

Ange hops forward and does a straight kick.


Ange-c5C.png
【c.5C】
[ Mid | Damage - 270 | Startup - 8 | Active - 2 ]

Ange does a simple upward kick.


Ange-f5C.png
【f.5C】
[ Mid | Damage - 270 | Startup - 19 | Active - 14 ]

Ange lifts her leg backwards, then swings for a simple upward kick.


Ange-2C.png
【2C】
[ Low | Damage - 210 | Startup - 9 | Active - 2 ]

Ange performs a low leg sweep. Knocks down.


Ange-6C.png
【6C】
[ Mid | Damage - 270 | Startup - 21 | Active - 3 ]

She is not slapping them with Maria's diary, this is a pile of money. You can even hear her say "Okane (お金)". Knocks down.


Ange-JA.png
【j.A】
[ High | Damage - 60 | Startup - 4 | Active - 6 ]

Ange hits the opponent with her knee in midair.


Ange-JB.png
【j.B】
[ High | Damage - 150 | Startup - 6 | Active - 8 ]

Ange performs a downward flying kick with one leg.


Ange-JC.png
【j.C】
[ High | Damage - 252 | Startup - 12 | Active - 10 ]

Ange performs a downward flying kick with both legs.


Ange-J2C.png
【j.2C】
[ High | Damage - 270 | Startup - 7 | Active - 12 ]

Body press.

  • Can be used as a crossup.


Ange-temp.png
【B+C】
[ Throw | Damage - 300 | Whiff - 30 ]

Ange grabs the opponent by the collar and slaps them in the face. Knocks down.



Special Moves


Ange-236ABC 1.png
Summon Sakutarou 「さくたろう召喚」 ― 236a/b/c

Summons Sakutarou. He will follow Ange around the stage.

  • A version summons Sakutarou slightly behind Ange. The preferred version to use when the opponent is cornered.
  • B version summons Sakutarou directly in front of Ange.
  • C version summons Sakutarou roughly a character away from Ange.


Ange-236ABC 2.png
Ange-236ABC 3.png
Go, Sakutarou! 「行って、さくたろう!」 ― 236A/B/C

After summoning Sakutarou, he rushes forward swinging his arms. If he connects with the opponent, he'll hit them twice.

  • All versions are identical and have a 5 character length range.
  • It can also be activated in the air, but doing so makes Sakutarou only hit once.


Ange-421A.png
Ange-421B.png
Ange-421C.png
Summon the Seven Sisters 「七姉妹召喚」 ― 421A/B/C
  • A version - Almost immediately after entering command, Leviathan is summoned from underneath the opponent to attack them. Hits low. Launches the opponent into the air.
  • B version - After a small delay, Belphegor is summoned in front of the opponent to attack them.
  • C version - After a longer delay, Satan is summoned in front of the opponent to attack them.


Ange-214A.png
Summon Mammon 「マモン召喚」 ― 214A/B/C

Summons Mammon, who launches at the opponent in her stake form.

  • A version - Mammon launches herself straight ahead horizontally.
  • B version - Mammon launches herself into the air at a 45 degree angle.
  • C version - Mammon appears in the air and launches herself at the ground at a 45 degree angle.


Ange-temp.png
German Suplex 「ジャーマンスープレックス」 ― 63214A/B/C

Command grab. Ange gets behind the opponent and then throws them into the ground behind her.



SP Supers


Ange-236A+B.png
Fall down, Sakutarou! 「ずっこけ、さくたろう!」 ― 236A+B

After summoning Sakutarou, he rushes forward swinging his arms. When he gets near the opponent, he'll trip and fall down, hitting them 3 times. Knocks down.

  • Has a range of 8 character lengths.
  • Does 50% guard damage.


Ange-temp.png
Summon Beelzebub and Asmodeus 「ベルゼブブ・アスモデウス召喚」 ― 421A+B

Summons Beelzebub and Asmodeus, each appearing on one side of the opponent. They then slash the opponent.


Ange-temp.png
Summon the Seven Stakes 「七杭召喚」 ― 214A+B

Summons all seven sisters in stake form who launch horizontally across the stage. Knocks back.


Ange-temp.png
Double German Suplex 「ダブルジャーマンスープレックス」 ― 63214A+B

Command grab. Ange does a double German Suplex on the enemy.

  • Invulnerable on startup.



Level 2 Super


Ange-236236C.png
Angelic Rumble 「エンジェリック・ランブル」 ― 236236C

Ange rushes at the opponent. If she hits, she goes into a combo that knocks the enemy back.



Meta Super


Ange-temp.png
See You Again 「シーユーアゲイン」 ― 641236C

Ange jumps high into the air and then free-falls on top of the opponent, causing an explosion on impact. Hits high.

  • Extremely fast allowing punishes on random jumps or even fullscreen punishes.
  • Fully invincible during the fall.
  • Extremely punishable on block.




Frame data

  KD = Knockdown
                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  TKD  |          |30 Duration on Whiff
             Normals  ------------------------------------------------------------------
                c.5A  |   54  |    5   |    5    |    5     |  +0   |   +0     |
                f.5A  |   54  |    7   |    5    |    6     |  -1   |   -1     |
                  2A  |   48  |    4   |    6    |    4     |  +0   |   +0     |
                c.5B  |  150  |    8   |    5    |    9     |  +2   |   +0     |
                f.5B  |  135  |    7   |    8    |    9     |  -1   |   -3     |
                  2B  |  165  |    6   |    3    |   21     |  -8   |  -10     |
                c.5C  |  270  |    8   |    2    |   29     |  -6   |   -9     |See Note B
                f.5C  |  270  |   19   |   14    |   18     |  -7   |  -10     |
                  2C  |  210  |    9   |    2    |   25     |  UKD  |   -5     |
                j.5A  |   60  |    4   |    6    |    6     |       |          |
                j.5B  |  150  |    6   |    8    |    2     |       |          |
                j.5C  |  252  |   12   |   10    |    4     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6B  |  180  |   31   |   10    |   12     |  +3   |   +0     |
                  6C  |  270  |   21   |    3    |   30     |  UKD  |  -11     |
                j.2C  |  270  |    7   |   12    |    7     |       |          |

  Note B: On frames 7-8 there's a 60 damage attackbox, but doesn't seem to exist ingame? These odd frames have existed since v1.0

General Strategy

Feel free to edit this part of the wiki with your tips/strats on how to best use Ange.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Ange to use.

Factors in choosing Ange for your team

Coming Soon


Rosa

Coming Soon

Battler

Coming Soon

Beatrice

Coming Soon

Lucifer

Coming Soon

Virgilia

Coming Soon

Willard

Coming Soon

Kanon

Coming Soon

Shannon

Coming Soon

B.Battler

Coming Soon

Eva Beatrice

Coming Soon

Chiester410

Coming Soon

Ronove

Coming Soon

LambdaDelta

Coming Soon

Jessica

Coming Soon

George

Coming Soon

Erika

Coming Soon

Dlanor

Coming Soon

Bernkastel

Coming Soon


Combos

Feel free to edit this part of the wiki with other combos to use, ranging from BnBs to optimized.

Normal Combos

Without Sakutarou

  • 2A 2B 5B 2C 236x
Basic BnB Sakutarou setup.

With Sakutarou

  • ...(stun) j.B j.C/2C land dash 2A 2B c.5C 236X xx j.B j.C/2C land dash 2A 2B c.5C 2C 236a
A combo you can use post-stun in the corner, which sets up another Sakutarou and drags out the meta recovery.
  • ...(stun) j.B j.C land rejump j.A j.B j.C land 236X xx j.B j.C land dash 2A 2B c.5C 2C 236a
Another possible combo you can do post-stun, which can also work midscreen sometimes.
Sakutarou must be nearby for this combo to work.
Recommended to use on taller characters.


Metered Combos

Without Sakutarou

  • 2A 2B 5B 2C metaDeclare metaSuper
Basic stun combo using Ange's ability.

With Sakutarou

  • j.B j.C land rejump j.A j.B j.C land 236X xx j.B j.C land dash 2A c.5C metaDeclare j.B j.C land dash 2A 2B c.5C 2C metaSuper
A challenging Meta combo.
Sakutarou must be nearby for this combo to work.
Recommended to use on taller characters.


Resources

黄金夢想曲†CROSS 縁寿新コンボ+多キャラコンボムービーのカケラ - Ange's SP Cancel potential


Pictures

Early artwork of Ange Ushiromiya.


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