Chiester 410
Background
Chiester 410 is furniture first introduced in Banquet of the Golden Witch. Chiester 410 specializes in precision firing, along with a fascination of carrots. She is a member of the Siesta Sister Imperial Guard Corps, a group able to kill with absolute accuracy and deadly forces. Furniture that is under contract with Beatrice, she acts as a weapon for her master, her main weapon being a bow of light, capable of shooting a beam that can strike any person from Chiester 45's data.
Introduction
Strengths
- Great neutral game: Delayed arrows, good anti airs, j.236X and other tools allow her to keep an advantage whie far away.
- Break-Boost can be game changing:Some specials or supers become a guaranteed Guard Break thanks to her ability.
- Great pressure and set-play: 214X/63214X for oki, a lot of guard damage thanks to her ability, cross-up in her j.8C, and a throw that allows her to MetaSuper, which enforces a lot of guard damage and mix-ups for 410 and her partner, make this seemingly zoning-based character a threath up close.
Weaknesses
- Very low damage: Since her combos already do low damage, and guard break combos force a prorate on top of that, makes her normal gameplan un-rewarding at times.
- Hard normals to use on midrange: f.5B whiffing on crouchers, slow pokes, or stubby normals make her midrange without an arrow flying around not scary.
- Bad options to deal with pressure: While she has a metered reversal, it's a slow one. Her abare options aren't the best, and she doesn't gain much from a succesful mash due to the aforementioned low damage.
Health - 1450.
Ability
Break Boost - Increases the rate that you can fill up your opponents Break Limit gauge.
Moves
Triangle Jump 「三角跳び」 ― 9 in the air against the wall
A wall jump.
Normal Moves
Standing
c.5A
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
54
|
x
|
6
|
3
|
7
|
HL
|
(J), Special, SP, Meta
|
±0
|
±0
|
x
|
- A completely horizontal punch.
- Whiffs on a lot of crouchers, but works as a niche anti-air
|
|
f.5A
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
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Guard
|
Cancel
|
Adv Hit
|
Adv Block
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Invul
|
54
|
x
|
4
|
4
|
6
|
HL
|
(J), Special, SP, Meta
|
±0
|
±0
|
x
|
- Chiester does a low kick with nice range.
- Very quick for its range. Used a lot in OTG strings.
|
|
c.5B
|
Damage
|
RecDamage
|
Startup
|
Active
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Recovery
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Guard
|
Cancel
|
Adv Hit
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Adv Block
|
Invul
|
90x2
|
x
|
6
|
2(12)2
|
18
|
HL
|
(J), Special, SP, Meta
|
-4
|
-6
|
x
|
- "Eisa!", Chiester does a two hit kick.
- Multi-hit makes for easy confirming, but the 2nd hit can whiff if done at max range from the activation range.
|
|
f.5B
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Damage
|
RecDamage
|
Startup
|
Active
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Recovery
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Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
135
|
x
|
8
|
3
|
16
|
HL
|
(J), Special, SP, Meta
|
-3
|
-5
|
x
|
- "Hoisa!", Chiester does a roundhouse high kick. Whiffs on crouchers.
- Good anti air at a certain distance.
|
|
c.5C
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
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Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
270
|
x
|
10
|
2
|
18
|
HL
|
(J), Special, SP, Meta, Dash
|
-+5
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+2
|
x
|
- "Choitto!", Chiester does a spinning back knuckle.
- Can link a f.5A after, but it's best used as combo fodder.
|
|
f.5C
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Damage
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RecDamage
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Startup
|
Active
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Recovery
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Guard
|
Cancel
|
Adv Hit
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Adv Block
|
Invul
|
240
|
x
|
13
|
5
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18
|
HL
|
(J), Special, SP, Meta, Dash
|
+2
|
-1
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x
|
- "Nakko!", Chiester spins forward then does a strong punch.
- Staple in her combo game thanks to the forward movement. Can also work as a niche whiff punish.
|
|
6C
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Damage
|
RecDamage
|
Startup
|
Active
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Recovery
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Guard
|
Cancel
|
Adv Hit
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Adv Block
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Invul
|
210,120
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x
|
7
|
4,4
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27
|
H
|
(J), Special, SP, Meta
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-10/-6
|
-13/-9
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x
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- "Nyappa!", Chiester does a two hit uppercut. Launches if it hits an airborne opponent.
- Great anti-air tool
- Can cancel into 2C during the first hit.
|
|
Crouching
2A
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Damage
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RecDamage
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Startup
|
Active
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Recovery
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Guard
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Cancel
|
Adv Hit
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Adv Block
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Invul
|
54
|
x
|
4
|
4
|
3
|
HL
|
Special, SP, Meta
|
+3
|
+3
|
x
|
- Chiester does a crouching punch.
- Very plus at +3. Very common in her pressure and guard break sequences.
|
|
2B
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
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Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
165
|
-
|
8
|
3
|
15
|
L
|
Special, SP, Meta
|
-2
|
-4
|
x
|
- "Uisa!", Chiester reaches out for a low hook.
- Staple low for mix-ups. Also usable to low profile some pokes, but not enough for anti airing.
|
|
2C
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
210
|
-
|
9
|
11
|
22
|
L
|
Special, SP, Meta
|
KD
|
-11/-1
|
x
|
- "Hoitto!" A low, full body sweep. Knocks down.
- 2C>623X should be your combo ender of choice midscreen, allows you to set-up and arrow for pressure after. *On corner, omitting the 623X and cancelling into 214X instead or doing an OTG route of 2AA>f.5AA>2B>2C>214X against some characters like Shannon or Beatrice is safe.
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|
3C
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
240
|
-
|
8
|
18
|
18
|
L
|
Meta
|
KD
|
-
|
x
|
- "Suii~" Chiester slides forward a distance for a low attack. Knocks down.
- Small hitbox when doing this move so it's great for dodging highs or mids.
- Replaces 2C in her combos if you cancel into Meta.
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|
Jumping
j.8A
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
60
|
x
|
3
|
9
|
6
|
H
|
Special, SP
|
?
|
?
|
x
|
- Chiester does a flying knee kick.
- Long active frames, allows for solid air-to-airing.
- Move is the same for all jump directions.
|
|
j.8B
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
150
|
x
|
7
|
6
|
7
|
H
|
Special, SP
|
?
|
?
|
x
|
- Chiester does a downward punch.
- Good for hitting people right under you.
|
|
j.7/9B
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
150
|
-
|
8
|
9
|
9
|
H
|
Special, SP
|
?
|
?
|
x
|
- Chiester does a downward kick with both legs.
- Solid jump-in while on front.
|
|
j.8C
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
252
|
-
|
10
|
6
|
12
|
H
|
Special, SP
|
?
|
?
|
x
|
- Chiester does a mid air split kick.
- Excellent crossup and air to air tool.
|
|
j.7/9C
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Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
252
|
-
|
10
|
7
|
8
|
H
|
Special, SP
|
?
|
?
|
x
|
- Chiester does a hammer fist.
- Can crossup at certain conditions.
|
|
Throw
Throw B+C
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Damage
|
RecDamage
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Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
300
|
-
|
0-1
|
x
|
27 (whiff)
|
UNB
|
-
|
?
|
x
|
x
|
- Chiester vaults over the enemy then behind their back, shoots an arrow, knocking them away.
|
|
Special Moves
Golden Bow 「黄金の弓」 (j.)236A/B/C Ground version Ground version Aerial version Aerial version
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
236A
|
120
|
x
|
25
|
?
|
47 (total)
|
HL
|
-
|
?
|
?
|
?
|
- Chiester shoots an arrow straight forward. A version shoots one arrow quickly,
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
236B
|
240
|
x
|
31
|
?
|
73 (total)
|
HL
|
-
|
?
|
?
|
?
|
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
236C
|
315
|
x
|
39
|
?
|
104 (total)
|
HL
|
-
|
?
|
?
|
?
|
- C version does three slowly.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
j.236A
|
135
|
x
|
12
|
?
|
35 (total)
|
HL
|
-
|
?
|
?
|
?
|
- Air: Chiester shoots an arrow at a downward angle. Input determines the recoil of the move.
- Chiester can take action after the air Golden Bow recovers.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
j.236B
|
135
|
x
|
12
|
?
|
35 (total)
|
HL
|
-
|
?
|
?
|
?
|
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
j.236C
|
135
|
x
|
12
|
?
|
35 (total)
|
HL
|
-
|
?
|
?
|
?
|
|
|
Rolling Bunny 「うさぎローリング」 623A/B/C
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
623A
|
240
|
-
|
11
|
15
|
27
|
HL
|
-
|
KD
|
?
|
x
|
- Chiester dives forward, spinning into the opponent. B and C have longer ranges. Knocks back.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
623B
|
255
|
-
|
11
|
18
|
27
|
HL
|
-
|
KD
|
?
|
x
|
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
623C
|
270
|
-
|
11
|
21
|
27
|
HL
|
-
|
KD
|
?
|
x
|
|
|
Guided Anti-Air Arrow 「地対空誘導矢」 214A/B/C
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
214A
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- Chiester shoots an arrow in a forward arc that homes in on the opponent. Angle of return is dependent on input.
- Chiester's arrow vanishes if she gets hit on the way to the opponent.
- A Version arrow moves the slowest
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
214B
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- B version arrow moves at a speed between A and C.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
214C
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- C arrow moves the fastest.
|
|
Delayed Guided Anti-Air Arrow 「地対空誘導矢あさって」 63214A/B/C
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
63214A
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- Chiester turns around to shoot an arrow backwards that homes in on the opponent.
- Chiester's arrow vanishes if she gets hit on the way to the opponent.
- A Version arrow moves the slowest
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
63214B
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- B version arrow moves at a speed between A and C.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
63214C
|
150
|
-
|
35
|
?
|
54 (total)
|
HL
|
-
|
?
|
?
|
x
|
- C arrow moves the fastest.
|
|
SP Supers
Five Consecutive Pursuit Arrows 「五連続追撃矢」 (j.)236A+B Ground version Ground version Aerial version Aerial version
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
236SP
|
450
|
x
|
19
|
?
|
73 (total)
|
HL
|
-
|
?
|
?
|
?
|
- Chiester shoots five arrows straight forward.
- Able to continue the combo off the corner with a link.
|
Version
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
j.236SP
|
525
|
x
|
31
|
?
|
73 (total)
|
HL
|
-
|
?
|
?
|
?
|
- Chiester shoots five arrows at downwards angle in a spread shot.
|
|
Dreaming Rolling Bunny 「夢見るうさぎローリング」 623A/B/C
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
480
|
-
|
9
|
21
|
32
|
HL
|
-
|
KD
|
?
|
1-9
|
- The super version of her normal roll. It does four hits and has some invincibility.
|
|
Guided Buckshot Arrow 「散弾誘導矢」 214A+B
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
450
|
-
|
25
|
?
|
52 (total)
|
HL
|
-
|
?
|
?
|
x
|
- Shoot five arrows in a forward arc that home in on the opponent.
- Chiester's arrows vanishes if she gets hit during the return.
|
|
Delayed Guided Buckshot Arrow 「散弾誘導矢あさって」 63214A+B
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
450
|
-
|
25
|
?
|
52 (total)
|
HL
|
-
|
?
|
?
|
x
|
- Turns and shoots five arrows backwards that home in on the opponent. If you are hit, the arrows will still vanish.
- Chiester's arrows vanishes if she gets hit during the return.
|
|
Level 2 Supers
【Rabbit Dance 「うさぎたちの舞踏」】 236236C
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
645
|
-
|
8
|
12
|
25
|
HL
|
-
|
KD
|
?
|
x
|
- Chiester dashes forward in an attempt to hit the opponent. If it connects, she then begins a small combo.
- During Meta, she can set up her MetaSuper after
|
|
Meta Super
Guided Firing System Activate 「射撃誘導システム起動」 641236C during MetaWorld
|
Damage
|
RecDamage
|
Startup
|
Active
|
Recovery
|
Guard
|
Cancel
|
Adv Hit
|
Adv Block
|
Invul
|
135x4
|
x
|
?
|
x
|
?
|
HL
|
-
|
?
|
?
|
x
|
- Chiester summons her sister and fires one arrow after a small charge time. Afterwards, a multitude of arrows will fly across the screen, which happens periodically for three reps.
- Chiester's arrows vanishes if she gets hit during the return, or is grabbed/teched.
- Chiester's arrow do not vanish if her partner gets hit.
|
|
Frame Data
KD = Knockdown
| Frames | Frame Advantage |
Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes
Throw ------------------------------------------------------------------
B+C | 300 | 0-1 | ? | ? | TKD | |Switches Sides; 27 Duration on Whiff
Normals ------------------------------------------------------------------
c.5A | 54 | 6 | 3 | 7 | +0 | +0 |
f.5A | 54 | 4 | 4 | 6 | +0 | +0 |
2A | 54 | 4 | 4 | 3 | +3 | +3 |
c.5B | 90x2 | 6 | 2(12)2 | 18 | -4 | -6 |
f.5B | 135 | 8 | 3 | 16 | -3 | -5 |
2B | 165 | 8 | 3 | 15 | -2 | -4 |
c.5C | 270 | 10 | 2 | 18 | +5 | +2 |
f.5C | 240 | 13 | 5 | 18 | +2 | -1 |
2C | 210 | 9 | 11 | 22 | UKD | -11/-1 |
j.5A | 60 | 3 | 9 | 6 | | |
j8.5B | 150 | 7 | 6 | 7 | | |
j8.5C | 252 | 10 | 6 | 12 | | |
j(7/9).5B | 150 | 8 | 9 | 9 | | |
j(7/9).5C | 252 | 10 | 7 | 8 | | |
Command Normals ------------------------------------------------------------------
6C |210,120| 7 | 4,4 | 27 |-10,-6 | -13,-9 |
3C | 240 | 8 | 18 | 18 | UKD | -11/+6 |
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Chiester and her strategy vs specific characters. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Cheister to use. Remember I'm watching you.
Lucifer
Coming Soon
Ange
Coming Soon
Battler
Coming Soon
Beatrice
Coming Soon
Rosa
Coming Soon
Virgilia
Coming Soon
Willard
Coming Soon
Kanon
Coming Soon
Shannon
Coming Soon
Black Battler
Coming Soon
Eva
Coming Soon
Jessica
Coming Soon
Ronove
Coming Soon
LambdaDelta
Coming Soon
George
Coming Soon
Erika
Coming Soon
Dlanor
Coming Soon
Bernkastel
Coming Soon
Sample Combos
Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.
2A > 5B > 2B > 5C > 2C > 623A: Basic BnB combo.
2A > 5B > 2B > 5C > 2C > A+B+C > 5A > 6C > 641236C: Basic Meta Super setup.
Pictures
Early concept art of Chiester-410.
General
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Mechanics
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Characters
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