Ougon Musou Kyoku/Erika Furudo
Background
A piece introduced in the gameboard of End of Golden Witch by Bernkastel, she's the detective and self-promoted "intellectual rapist". At the end of Episode 5, she was named the "Witch of Truth" by Bernkastel, but was stripped of the title shortly after by Battler, who had ascended to Endless Sorcerer.
Introduction
Erika is an easy character to pick up, but very hard to master. She has a very strong neutral game and mixups but low damage output.
Health = 1300
Pros :
+ Has a double jump
+ Has huge normals, controls space easily
+ Excellent air game due to her double jump
+ Excellent ground game due to her amazing ground normals
+ Has good matchups against zoners because of her mobility
Cons :
- Low HP
- Very bad defensive options, does not even have a proper reversal
- Low damage output due to limited combo ability anywhere but in the corner
Known Changes
Patch 2.10:
6A can now be jump cancelled on hit/block and SP2 damage has been reduced.
Patch 2.30:
Damage on Metasuper has been adjusted from 801 to 999.
Ability
Force Counter
Every hit registers as a counter hit. (Only the first hit of a combo counts.)
Move List
Normal Moves
Standing
5A
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6A
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c.5B
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f.5B
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6B
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c.5C
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f.5C
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6C
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Crouching
2A
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2B
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2C
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Jumping
j.A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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Throw
Throw
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Special Moves
【Leap of Reasoning 「飛躍する推理」 - 421A/B/C】
Erika spins her scythe over her head, thinking she is a helicopter. Hits multiple times and will carry the opponent with you if they are airborne.
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【Little Gray Cells 「灰色の脳細胞」 - 22A/B/C】
Erika taunts the opponent while sticking her finger in her ear nonchalantly. Upon hit, she will teleport into the air.
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【Theory Presentation 「仮説の提示」 ― [4]6A/B/C】
Erika throws her scythe forward. Button determines distance. On block/hit, draws the opponent closer to Erika just a bit.
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【Cut The Cheese Into Two/Four 「チーズを2つにするには・チーズを4つにするには」 - 214A/B/C】
Erika leaps downwards, swinging her scythe overhead as it emits a glorious blue light. Hits High.
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SP Supers
【Let’s end it with this, shall we!?「核心に迫る推理」 ― 421A+B】
Erika charges towards the opponent while spinning her scythe around her, passing through the opponent both on hit and block. Causes knockdown. | ||
【If you think you can hit me, go ahead~ 「刹那の閃き」 ― 22A+B】
Erika performs a longer-duration version of her doppelgänger counter. Upon a successful counter, the laugh from the visual novels will play as several doppelgängers appear over the opponent’s head. Erika then teleports over the opponents head.
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【Further proof 「さらなる提示」 ― [4]6A+B】
Erika throws a more damaging version of her C scythe at you. | ||
【You sure you’re ready for it!?「チーズを2つにする実演・チーズを4つにする実演」 ― j.214A+B】
Erika does a stronger version of her "Cut cheese into two" with smaller horizontal momentum.
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【Open fire, you goats! 「山羊ども、ぶっ放せ!」 ― 236236C】
Erika dashes forward, sweeping the opponent. Upon hit, she will leap back and don her pirate hat as 3 goats with cannons spawn and barrage the opponent with cannons, firing three shots total.
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Meta Super
【A Perfect Autopsy 「完全なる検死」
j.641236C |
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Frame Data
UNDER CONSTRUCTION (Format stolen from ABK Wiki. Don't sue!)
KD = Knockdown
+- = May be more or less than
[4] = Charged
| Frames | Frame Advantage | Attack | Damage| Startup| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | UKD | |Switches Sides; 33 Duration on Whiff Normals ------------------------------------------------------------------ 5A | 42 | 4 | 3 | 6 | +1 | +1 | 2A | 63 | 6 | 6 | 6 | -2 | -2 | c.5B | 150 | 8 | 2 | 16 | -2 | -4 | f.5B | 165 | 8 | 2 | 18 | -4 | -6 | 2B | 165 | 7 | 4 | 8 | +4 | +2 | c.5C | 270 | 10 | 3 | 18 | +4 | +1 | f.5C | 240 | 14 | 5 | 22 | -2 | -5 | 2C | 210 | 14 | 3 | 21 | UKD | -2 | j.5A | 60 | 4 | 9 | 6 | | | j8.5B | 150 | 8 | 2 | 10 | | | j8.5C | 252 | 9 | 5 | 11 | | | j(7/9).5B | 123 | 9 | 4 | 12 | | | j(7/9).5C | 213 | 12 | 3 | 11 | | | Command Normals ------------------------------------------------------------------ 6A | 63 | 6 | 3 | 10 | -3 | -3 |Jump Cancelable at the moment it connects 6B | 198 | 13 | 3 | 20 | -7 | -9 |Vacuum Effect (pulls opponent towards Erika) 6C | 282 | 20 | 2 | 24 | -1 | -4 | Specials ------------------------------------------------------------------ 22A/B/C | -- | ? | ? | ? | ? | ? | 421A | 330 | ? | ? | ? | ? | ? | 421B | 330 | ? | ? | ? | ? | ? | 421C | 330 | ? | ? | ? | ? | ? | j.214A |234/174| ? | ? | ? | ?/KD | ? |See Note A j.214B |234/174| ? | ? | ? | ?/KD | ? |See Note A j.214C |234/174| ? | ? | ? | ?/KD | ? |See Note A [4]6A | 240 | ? | ? | ? | ? | ? | [4]6B | 300 | ? | ? | ? | ? | ? | [4]6C | 360 | ? | ? | ? | ? | ? | SPs and Meta ------------------------------------------------------------------ 22A+B | -- | ? | ? | ? | ? | ? | 421A+B |+-348 | ? | ? | ? | KD | ? | j.214A+B |264/240| ? | ? | ? | ?/KD | ? |See Note A [4]6A+B | 570 | ? | ? | ? | ? | ? | 236x2C |+-900 | ? | ? | ? | ? | ? | 641236C | 999 | ? | ? | ? | KD | ? |
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use Erika. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Erika to use. Remember I'm watching you.
Jessica
Coming Soon
Ange
Coming Soon
Battler
Coming Soon
Beatrice
Coming Soon
Rosa
Coming Soon
Virgilia
Coming Soon
Willard
Coming Soon
Kanon
Coming Soon
Shannon
Coming Soon
Black Battler
Coming Soon
Eva
Coming Soon
Chiester 410
Coming Soon
Ronove
Coming Soon
LambdaDelta
Coming Soon
George
Coming Soon
Lucifer
Coming Soon
Dlanor
Coming Soon
Bernkastel
Coming Soon
Sample Combos
Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.
Meterless:
5B > 2B > 2C > 421A/B > j.B > j.C > D8j > j.B > j.C > j.214A/B: Corner only. Basic BnB.
- Does not knockdown. Does about 1500 damage.
With Meter:
Insert Combo here
Will SP Cancel Specific Cancels
Generic String > 641236C > j.214A/B/C > Cancel > 641236C: The only way to combo two meta supers without resorting to stun.
- You must input 641236C as soon as the j.214A/B/C animation comes out.
- You must input 641236C as soon as the j.214A/B/C animation comes out.
Off Attack Touched 2C
5B/5C > j.B > j.C > DJ > j.B > j.C > J.214A: 1100 damage.
- Does not knockdown
- Recommended to use 8j attacks in the corner.
5B/5c > j.B j.C > DJ > j.B > j.C > j.214A+B > Followup 1400 damage.
5B/5C > A+B+C > j.B > j.C > DJ > j.B > j.C > j.641236C > 6C/236236C: 1900 Damage
- SP2 can be used for a good guard break/oki setup.